Pokemon Moveset of The Week

January 1st, 2017

"Adapting to Survive"

Pokémon: Alolan Ninetales
Nature: Timid
Ability: Snow Warning
Item: Life Orb / Icy Rock / Icium-Z
EV Spread: 4 HP 252 Sp. Atk, 252 Speed

 Freeze Dry
- Moonblast
- Psyshock
- Aurora Veil

The first MOTW of 2017 and Gen 7 as well, and what other Pokémon would've been more fitting then the alluring update to our community's mascot? And by SL's founder no less!

When first revealed, Alolan Ninetale seemed interesting... but with some glaring issues such as trading its resistance against Steel for a x4 Weakness. Combine this with a lowered Def stat and suddenly even Bullet Punch can be considered a death sentence. However things got better for Ninetales as the games came out and we got a proper feel for its full potential.

While giving up some of its Def, these points would go into its Speed, giving it a much needed boost, pushing its base Speed over that glorious 100 threshold. With 252 EVs split between its Sp. Atk and Speed, this allows Ninetales to hit pretty hard (for a Ninetales) whole out running a handful of Pokémon.

Egg Moves are where Ninetales shines, because Freeze Dry allows Ninetales to bypass Water-Types who'd otherwise stop it cold and even run over Pokémon like Kingdra or Quagsire who suddenly gain a x4 Weakness. Moonblast is the best Fairy STAB Ninetales can access, nut Dazzling Gleam is also an option for Doubles. Psyshock is a sorely needed solution for Poison Types, covering at least 1 of its new weaknesses. Aurora Veil is interesting, essentially providing dual-screens while Hail is up, its a helpful option that allows Ninetales to support the team while making up for its own statistic short comings.

Items I admit can go several ways. Life Orb can give that extra push for KOs (while KOing yourself). Icy Rock can extend the Hail summoned by Snow Warning, aiding Aurora Veil. Then there's Icium-Z which I only mention because of personal experience in the Battle Tree where suddenly being able to push with a powerful Ice-STAB has come in handy.

While I had my doubts early on, breeding has proven very kind to the Alolan fox. However between Hidden Abilities and several egg moves, getting THIS set will require a bit of work, and with the resurgence of weather summoners, keeping Hail up may be tricky, but least with Freeze Dry, this fox is prepared to deal with the likes of Pelipper...and Politoad. Definitely one of the better outcomes Kanto mons to get the Alolan treatment. Don't pass up on this icy fox!

Written By:
Silver August

January 8th, 2017


Pokémon: Mudsdale
Nature: Adamant
Ability: Stamina
Item: Leftovers
EV Spread: 252 HP, 252 Atk, 4 Sp. Def

- Close Combat
- Heavy Slam
-/ Rock Slide / Payback

Well here we are with another look at the proper competitive upgrade of my very own in-game team! This week is the arguably MVP of the team, Trailbreaker.

While Ninetales left me sceptical, Mudsdale immediately showed potential, to the point of sounding broken! And in some regards this hype was met but in others... it balanced out to the point of being almost disappointing. Stamina is Mudsdale's claim to early fame, any attack that hits the horse will cause its Def stat to go up by 1-Stage. This is fantastic and makes its already impressive Def EVEN BETTER! The issue is...its only the Def. Mudsdale's Sp. Def, while no slouch, from personal experience has always been its Achilles' heel. Being Ground Type gives Mudsdale some common Sp. Atk weaknesses and without any sort of recovery outside of Rest. its best to not get used to those Def Buffs until all Sp. Attackers have been cleared. That said, Leftovers is a natural choice for a hold item, as in the right situation, Mudsdale can easily make up for any HP lost as its Def gets buffed.

For my build I decided to max out Mudsdale's HP, letting it have hefty bulk for regardless of which Def stat takes the plenty of incoming attacks. Adamant nature with Max Atk EVs will allow Mudsdale to hit back at its max potential, since it can take a hit and allow Stamina to make up for the lack of Def investment. Lastly I dropped 4 EVs in Sp. Def just because without an ability buffing it, it's better than nothing and might make all the difference depending on damage rolls.

Move wise, Earthquake is the obvious Ground STAB, without question. Close Combat is a hard hitting fighting move that lowers both Def stats, but thanks to Stamina, you'll often only been trading in your buff if you're up against a Physical Attacker. Heavy Slam takes advantage of Mudsdales extremely ridiculous weight, making it a death sentence for plenty of Fairy Types. While Rock Slide provides Flying & Ice coverage and Payback rounds things off with a move that takes Mudsdale's slow speed into account, resulting in it often doing double the damage in most cases where you'd use it.

Mudsdale showed a lot of potential prior to Sun & Moon's release but since then we've seen it has small movepool and more critically, a lack of recovery or solutions for Sp. Attackers. As a result Mudsdale is a pretty fair Pokémon, it can hit really hard but in my experience battles with the bigger walls are often 2HKOS. So for a tank, I'm left pretty satisfied but I wouldn't just splash it into ANY team, pair it up with a Water Absorber or a Sap Sipper to try and cover its glaring weaknesses and try not to get attached to that +3 Def Buff in the wake of a Rotom-W or a Primarina, because it's a battle that may cost you otherwise.

But all in all...God I love this horse!

Written By:
Silver August

January 15th, 2017

"Our Mon' Electro"

Pokémon: Xurkitree
Nature: Timid
Ability: Beast Boost
Item: Electrium-Z
EV Spread: 4 Sp. Def, 252 Sp. Attack, 252 Speed

- Hidden Power [Ice]
- Grass Knot / Energy Ball
- Electric Terrain

Generation 7 has brought with it quite the crew of new Pokémon. Among them is the Ultra Beast known as Xurkitree. Xurkitree is a very weirdly balanced Pokémon. It possesses one of the highest Sp. Attack stats in the game at base 173, but the rest of its stats are mediocre. Given Xurkitree's raw power, the logical application of such strength would be a Choice Scarf set. Screw that. That's no fun. Geno has a more fun set for you to play with. Check this out.

This set starts out standard enough. Thunderbolt is the obligatory STAB; coming off of Xurkitree's sky-high Sp. Attack, it'll dent anything that doesn't resist it. Hidden Power Ice is mandatory for Ground and Dragon types that resist Thunderbolt. Grass Knot and Energy Ball are really just filler coverage; the former is the best choice for Hippowdon while the latter is more reliable overall. Then there's Electric Terrain. This is where things start getting interesting.

Electric Terrain on its own is a pretty alright move; it summons...Electric Terrain, which affects all grounded Pokemon by boosting their Electric moves by 50% and preventing Sleep. Where it really shines however is with its Z-Move effect. Z-Electric Terrain, on top of summoning the terrain, grants Xurkitree +1 Speed upon being used. That's equivalent to a Choice Scarf. Now Xurkitree's got all the speed of a Scarf set with power equivalent to a Choice Specs on its already insane STAB attacks. Yeah.

Xurkitree's EVs and Nature are pretty simple. Hit hard and fast, simple as that. Timid is preferred over Modest because Xurkitree really doesn't need the extra power and adores the extra speed. Beast Boost is Xurkitree's only ability. On Xurkitree it translates to a special equivalent to Moxie, boosting its Sp. Attack by 1 stage every time it KOs something. This can quickly make Xurkitree impossible to stand up to. Electrium Z is a given; You need it for Z-Electric Terrain! In a pinch, it can also be used on Thunderbolt for the game's strongest Gigavolt Havoc, but I'd advise against this unless your back is against the wall. You only get to use your Z-Move once, after all.

With the given stat spread, +1 Xurkitree will outpace the entire unboosted metagame aside from postive-natured Pheromosa and anything scarfed below Base 82 speed. Thus, Xurkitree needs a little help to get past these threats. You’ve two options; use your own scarfed Pokemon to clear the path for Xurkitree or set up dual screens so Xurkitree can take the odd hit from these faster Pokemon and KO them in return. Tapu Lele and Garchomp shine as effective scarf users in the meta, while Alolan Ninetales is the game’s most efficient dual screen user with Aurora Veil. Xurkitree also appreciates hazard control; Alolan Marowak is an effective Stealth Rock user that can also spinblock. Shuckle is

useful for setting up both Stealth Rock and Sticky Web. Dhelmise shines as the only Pokemon in the game that can both spin and spinblock.

Written By:

January 22nd, 2017

"Princess Sweetpea"

Pokémon: Tsareena
Nature: Jolly
Ability: Queenly Majesty
Item: Assault Vest / Miracle Seed
EV Spread: 252 Atk, 252 Speed, 4 Def / 
252 HP, 252 Def, 4 Sp. Def

- Trop Kick
-/ High Jump Kick / U-Turn
-/ Play Rough / Synthesis
-/ Low Sweep / Rapid Spin

Hello everyone your crazy neighbourhood Ronin Lominoth is back again for my second ever MOTW. This time we are graced by the majestic and beautiful Tsareena. Tsareena is Pokémon number 763, and is probably one of the strongest Pokémon of gen 7. Tsareena shines in multiple roles such as momentum building, rapid spinner, and with assault vest she can force switches from special attackers and walls. The move Trop kick is tsareena's bread and butter, She is easily able to deal a lot of damage to most mons and she lowers their attack. Play rough acts as your main coverage move, causing a large majority of Pokémon to switch. Low Kick can be used to hit any scarfers and drop them low enough to outspeed almost anything. After hazard damage, she can probably take out the sweeper, or a weakened wall. High Jump Kick is preferred for the power, but U-Turn can be used if a physical wall like Skarmory switches in. If low sweep isn't your concern then you can run rapid spin for clearing out those pesky hazards. Queenly magesty gives you one of the best abilities of this generation making you easily able to deal with all the pesky priority users out there.

Max Speed Tsareena sits at 136 narrowly outspeeding -1 max Speed base 90 Scarfers. Pokémon such as -1 Scarfed Thundurus, Landorus, and Terrakion cannot switch into Low Sweep if they have taken prior damage. Max Attack is great, making her hit like a truck and allowing her to OHKO threats even without hazard damage. Assault Vest helps Tsareena switch in, which helps this set work better. Life Orb helps net more kills, but hazard damage, Low Sweep damage, and a whopping 189 max Attack will probably seal the deal anyway. Miracle seed provides extra damage for her bread and butter Trop kick and can help in more minor situations. Alternatively you can run leftovers but that makes her far less tanky

This set hates status thrown about by the walls that Tsareena is supposed to threaten out. In particular, it hates being paralyzed. Heal Bell users such as Clefable can absorb status with Magic Guard, and can use Heal Bell and Wish for support so keep that in mind. Alternatively if you wanted to you can run light screen and reflect with a light clay if you want your Tsareena to be a support roll.

There you have it, a Majestic and queenly set for a majestic Pokémon. Please test it out and see if it's for you.

Written By:

January 29th, 2017


Pokémon: Alolan Persian
Nature: Timid
Ability: Fur Coat / Technician
Item: Choice Specs / Life Orb
EV Spread: 252 Sp. Atk, 252 Speed, 4 Def

- Switcheroo / Nasty Plot
- Power Gem
- Hidden Power [Psychic]
- Dark Pulse

Greetings Silver league, Skull here bringing my 2nd MOTW. This time is Alolan Persian, a Pokémon known for its elegance, handpicked especially as gifts for the Royalty of Alola. Now even though not too many people like its appearance of which I can fully understand and originally so did I. The art style just doesn't work for me...however the 3D model in the game I really like a lot, though expecting more I’m fine with its design. Now the good thing about Alolan Persian is its speed is left untouched and though it only gains an increase in Special attack by 10 its typing is its main strength as you can get stab dark pulse and foul plays among other tricks that are now available to this cat.

Now as we all know Persian’s speed may be great but its other stats…well they could be a lot better compared to most alolan forms that have come out. Anyway because of this Timid nature is pretty much the best choice for a fast-special attacker with the addition of a Choice Specs so that it can hit harder. However, if you’re the type of trainer that prefers more flexibility with its moves I do advise nasty plot which would substitute in for switcheroo and life orb instead of Choice specs.

Now for the moveset Dark pulse is self-explanatory as it’s a good stab and has a chance of flinching the opponent. Power Gem for coverage and decent solution to the Bug type of which Alolan Persian is weak to. Hidden Power of any type of your preference, be it Ground for more coverage, Steel or Psychic for fairy or fighting types or whatever you prefer. Finally, Switcheroo which admittedly is situational but can help prevent setup stalls or at the very least disturb your opponent's strategy.

If you prefer more survivability go for fur coat and if you want a base 90 Hidden Power of any type you want go for technician. Either one works. Alolan Persian also has the potential to be a Bulky utility Pokémon with its fur coat ability and some HP investment in its EV spread so keep that in mind. Well that's really all I can say for this one, hope you have fun with it.

Written By:

February 5th, 2017

"A Certain Buggy Railgun"

Pokémon: Vikavolt
Nature: Timid
Ability: Levitate
Item: Life Orb / Focus Sash
EV Spread: 252 Sp. Atk, 252 Speed, 4 HP

- Thunderbolt
- Bug Buzz
-/  Energy Ball / Flash Cannon

Hello Everynyan, Saambell back again, this time with a Pokemon that got people hyped then let them down. Here we have Vikavolt, one who people saw and were like “YAY an Electric Bug!” then the stats leaked and people went “Awww that speed”. Well this set is an attempt to fix that. Agility is the Key Move. While you can look at Base 43 speed and think its never going to do anything, did you know that if you fully support it with EVs and Nature, then apply Agility to double it, its faster then Base 135? That's right, Agility can let it out speed Ash Greninja and Mega Lopunny, if Mega Lopunny was in the game at least. Once you have that speed boost, you can match pace with most of the Pokedex. Thunderbolt and Bug Buzz provide the primary STABs. Bug Buzz bypassing Substitute, while Thunderbolt has a small chance to paralyse an opponent. If you feel you need the coverage, you can possibly drop one of them for Hidden Power Ice, but double STAB is just such a nice thing. The final move slot is up for grabs between Energy Ball to deal with Gastrodon, Swampert, and Quagsire, and Flash Cannon to deal with Fairies. This is another spot Hidden Power can be dropped in to give a more versatile coverage pool. All in all, besides at least one STAB and Agility, any powerful/useful attack you can put on it is open to you. Make your own build and use it well.

For items, you got two choices based on how you think you will be able to use it. Life Orb if you think you can bring it in on a Ground Move/Thunder Wave/Resisted Move often enough to keep it at full health while having the threat to force them to switch out. Or if you doubt your ability to force a switch or want a sure way to tank a hit as you Speed Up, Focus Sash can provide a safety net to your Set Up, though it does leave you with less power and open to priority. Life Orb gives more damage output, but it relies on you being able to start attacking while at strong health as each attack lowers your HP. While not as Efficient as Scarf Tapu Koko or even Z Electric Terrain Xurkitree, this Rail Gun Bug can outspeed tons, and hit full force, and very much isn't the waste that its speed stat seems at first. There's better, yeah, but sometimes you just want to Bug the heck out of others.

Written By:
Saambell Prime

February 12th, 2017

"Melemele's Protector"

Pokémon: Tapu Koko
Nature: Timid / Modest
Ability: Electric Surge
Item: Zap Plate / Life Orb / Choice Scarf
EV Spread: 252 Sp. Atk, 252 Speed, 4 Atk

- Hidden Power [Ice]
- U-Turn
- Taunt

Hello everyone Lucy here with my very first MOTW, which is about, as you can see, the very first Tapu Pokemon that you meet in game. Tapu Koko.

Tapu Koko packs a base speed stat of 130 and a pretty good base 95 special attack stat. Now what some of you may notice is that the build of Tapu Koko focuses on that special attack stat even though its physical attack stat is at base 115. However Tapu Koko doesn’t really get much in the term of a physical move pool, especially for fairy type STAB because it does not have access to Play Rough.

For this moveset, thunder bolt is your main form of stab and is boosted by Tapu Koko’s ability Electric Surge which increases the power of electric moves, lowers the damage of moves like earthquake for 5 turns and prevents mons on the field from being put to sleep. Combining thunder bolt with the electric surge and a zap plate, choice item or life orb means that this move will be hitting even pokemon that resist it hard. The second move is HP Ice, though HP fire could also be ran, although HP Ice is preferred seeing as this is your way of 2ko’ing most dragon types such as Garchomp as well as Landorus-T and other ground types that are immune to Tapu Koko’s STAB for

super effective damage. U-Turn is used as a pivot against an unfavorable match up. U-Turn is preferred over Volt Switch because then a ground type does not trap you. Taunt might be an odd choice, but it can help limit stall teams, for instance it can stop Chansey from using Soft Boiled after taking prior damage and it can stop hazards being set up from mons such as Ferrothorn and can stop set up sweepers like Gyarados. I tend to run Zap Plate on this set purely to make my thunderbolts into nukes without taking the recoil damage from Life Orb and without being locked into a move from a choice item.

The EVs for this set are straight forward, max out speed and special attack to be as fast and able to hit as hard as possible, then the last four evs can go wherever you want to put them, I’ve put them into attack in order for U-Turn to do more than it would without the investment.

I hope that you guys like this set and are able to put it to good use by putting your own spin on it.

Written By:

February 19th, 2017

"Eye of the Storm"

Pokémon: Pelipper
Nature: Bold
Ability: Drizzle
Item: Damp Rock
EV Spread: 252 HP, 176 Def, 84 Sp. Def

- Scald
- Hurricane / Defog
- U-Turn
- Roost

Hey everyone Chris here, bringing you this weeks MOTW! This time I'll be talking about an incredibly handy little trinket of my Water gym: Pelipper.

EV Spread and details:

With the given investment into Special Defense and HP, Pelipper is guaranteed to never get 2HKO-ed by Pheromosa's Ice Beam (at only 4 Special Attack EVs on it's All out attacker set). The given Physical bulk is there in order to better stomach hits from things such as Mega Scizor and Buzzwole. Damp Rock is of course used to extend Rain from 5 turns to 8.


Must-have teammates include swift swim sweepers such as Kingdra, Ludicolo and Kabutops that can abuse the rain that Pelipper summons with their ability. Steel types such as Mega Scizor and Ferrothorn are amazing in Rain thanks to the weakened power of fire type attacks. Alolan Marowak can be another superb partner thanks to its ability Lightning Rod that lets it take any electric type attack. Other than these, electric types such as Tapu Koko and Thundurus that can spam a 100% accuracy Thunder are also great choices.


Sadly there is simply no reason to use Politoed in OU anymore since it is outclassed in every way by Pelipper. Unless of course you like Politoed's exclusive support moves such as Encore. With reliable recovery in Roost and U-turn for momentum, Pelipper can form great Volt-Turn cores for your team. Scald gets a power boost from the Rain and has a chance to burn the opponent and Hurricane is now guaranteed to hit thanks to Rain. Defog can be used over Hurricane in not as aggressive team builds.

And that is all, Pelipper is an amazing choice for your team and hopefully you'll give this Water type a chance in one of your teams, see ya ~

Written By:

February 26th, 2017

"Gamera's Tasty Treat"

Pokémon: Turtonator
Nature: Timid
Ability: Shell Armor
Item: White Herb
EV Spread: 252 Sp. Atk, 252 Speed, 4 HP

- Shell Smash
- Dragon Pulse
- Flamethrower
- Hidden Power [Ground]

Hello EveryNyan, SaambellPrime here Yet Again with more of my favorite move: Shell Smash. This Time on one of the new Alola Pokemon. Once again we have something with good defense, ok Special attack, and poor speed. Now enter Shell Smash. Problems Fixed.

Shell Smash is the KEY to this set. Now, you may look at 36 base speed and go “That's even worse then Vikavolt”. True, but enter the +2. Now say hello to out speeding Base 121 Pokemon. That's not as impressive as Vikavolt, but that's where Shell Smash is better then agility, It also Doubles Attack and in this case, Special Attack. Now you are hitting Harder then Mega Mewtwo Y. Yes, you heard me. Mega Mewtwo Y, the Special Attacker with the Highest Sp. Atk in the game. Sure, there's other Special Attackers with Shell Smash who can get higher, but lets ignore them for now.

Now for the STAB moves. Dragon Pulse hits everything besides Fairy and Steel for Neutral, and Flamethrower covers the Steel. Flamethrower hits Steel for tons of damage, while hitting most fairies for Neutral. There might be an argument for Draco Meteor and Overheat, but as those drop Special Attack, and you usually only get one big go at Shell Smashing, they are not wise options for this set. The last Move Slot is Hidden Power Ground, giving needed coverage. You may ask what it covers, and with the help of a more knowledgeable player (thanks Jiggler) I learned it was to cover Heatran, Tyranitar, Rock Types (sorry Conor and Sdog) and any Flash Fire Pokemon.

The key to getting a good set up of Shell Smash is catching something that HAS to switch in on Turtonator. So anything x4 weak to Fire would be your best bet. Scizor, Ferrothorn, and others are good bets. Another thing to keep in mind is getting rid of the thing that would most cause you to switch. Nothing hurts a Shell Smasher more then something forcing it to switch. Also, as someone named Rylo has pointed out and demonstrated to me, Encore hurts Shell Smashers too. Watch Out for Politoed, Encore and Rain hurts Turtonator bad.

I don't know why, but I just love Shell Smash. Its got all the best bits of Nasty Plot, Swords Dance, and Agility all in one. A White Herb can eliminate all of the negatives. On a bulky Pokemon like most Shell Smashers are, its likely to live a hit anyway, so you don't need to use a Sash. As long as you keep it away from the wrong kind of attacker when you set up, it can put the hurt on something.

Written By:
Saambell Prime

March 5th, 2017

"Body of a Naval Mine, Mind of a Torpedo"

Pokemon: Qwilfish
Nature: Adamant
Ability: Swift Swim
Item: Life Orb / Poisonium Z
EV Spread: 252 Atk, 252 Speed, 4 Def

- Swords Dance
- Waterfall / Aqua Tail
- Poison Jab
-/ Explosion / Destiny Bond

Qwilfish is a stupid Pokemon. Look at it; it’s a seething spiky ball of rage that I’m sure most of you forgot existed. Not Geno though. Geno likes Qwilfish, and so here we are. Usually, Qwilfish is using its deceptively awesome support movepool in a utility role. However, did you also know Qwilfish is the spiky bane of fairies? Buckle up kids, Geno’s gonna show you how.

Swords Dance gives Qwilfish that vital +2 Attack boost. At Base 95 Attack, Qwilfish is just strong enough to become threatening once boosted. Hits 637 Attack with the given spread, in fact. That’s a respectable number, but we’ll get into why in a moment. Waterfall is your preferred Water STAB. A +2 Waterfall with OHKO Magearna. Then we get to Poison Jab, Qwilfish’s Fairy-killer. At +2 Attack, Poison Jab handily OHKOes every variant of every Tapu. It also 2HKOes Unaware Clefable and Assault Vest Tangrowth. As for that last move? Explosion is the go-to; it’ll rip through anything that doesn’t resist it at the cost of Qwilfish’s life. Use it when Qwilfish has fulfilled its purpose or is on death’s door. Destiny Bond is similar, landing a free KO if Qwilfish gets KOed. It’s not as effective against more passive foes though, and a +2 Explosion will do the job 9 times out of 10 anyway.

The EV Spread is standard weather sweeper fare; Max Attack and Speed, Adamant for max power. Speaking of weather sweeper, Swift Swim is the ability of choice for Qwilfish. This spread hits 538 Speed under rain, which outpaces the entire unboosted OU tier. Particularly, it outpaces every Tapu variant bar the rare Scarfed Tapu Koko. Life Orb is the standard power-boosting item. You can opt for Poisonium Z for a guaranteed OHKO on Unaware Clefable and Tangrowth, but the loss in power is noticeable.

Qwilfish obviously needs rain to function. Pelipper is the better of the two rain users in OU, and with its slow U-Turn can safely bring Qwilfish in while setting weather up. Ensure Tyranitar and Hippowdon are taken care of before bringing Qwilfish in; it’s rarely worth risking Qwilfish in a direct encounter with them. Speaking of prior damage, Qwilfish (especially the Poisonium variant) adores hazard support. A single layer of rocks from a partner like A-Marowak or Nihilego can turn 2HKOs into OHKOs. Toxapex and Tentacruel take all but Explosion and counter with Scald burns. Ferrothorn takes even Explosion and KOs with Power Whip. Alakazam, Tapu Koko and Heatran are good partners for taking care of them.

There are certainly better Swift Swimmers out there, but few can claim to swim swiftly and leave fairy wings in their wake. That honour goes to humble Qwilfish.

Written By:

March 12th, 2017

“Technical Scythes”

Pokemon: Mimikyu
Nature: Adamant
Ability: Disguise
Item: Lum Berry
EV Spread: 4 HP, 252 Atk, 252 Speed

- Shadow Sneak
- Play Rough
- Protect
- Swords Dance

Hey guys and gals

Nightmare101 here, sorry for being offline for almost half a year now. Welp I’m back at it again with a moveset about my buddy Mimikyu. To be honest I was surprised that nobody made a Mimikyu MOTW. I love this Pokemon so much and it’s amazing to use in battle. So let’s get right in to it!

EV spread and set details:

As you can see in the EV spread this moveset is here to turn Mimikyu in to a fast sweeper. And with Mimikyu being one of the fastest Pokémon in Alola I definitely recommend this EV spread. And off course that free Swords Dance is always welcome. Furthermore a priority move in the form of Shadow Sneak. And for the last move I recommend one of the hardest hitting fairy type moves in the game. I am off course talking about Play Rough. And with this moveset if you get around 3 Swords Dances, you’re basically able to sweep almost everybody with Play rough.

Team usage:

I personally like to send this Mimikyu out as the first mon in the battle. Because of the Disguise ability you’re able to get a free Swords Dance and if you’re lucky two (if your opponent uses a set up move or a stat boost move). I like to add protect in this moveset as well so that I can combine Mimikyu with a wish setter like Sylveon or Umbreon. And the fun thing is that this moveset is also usable in doubles. Because of the protect and the disguise ability you are able to combine it with an earthquake user like Gyarados.


So long story short, Mimikyu is a great mon to use and you should definitely give him a chance. You should definitely run this moveset with Play Rough, Swords Dance. At least those two. This was Nightmare101 with my second MOTW. I hope that some of you will give this moveset a chance. Bye bye and I will talk to you all next time.

Written By:

March 19th, 2017

“Barrelchest’s Anchor”

Pokemon: Dhelmise
Nature: Adamant
Ability: Steelworker
Item: Assault Vest

EV Spread: 196 hp, 252 Atk, 60 Speed

- Anchor Shot
- Power Whip
- Shadow Claw
- Rapid Spin

Hello, Silver League! My name is Calibri; I’m new here! I figured I’d throw my own hat into the weekly moveset ring, and what better way than to start with one of my favourite new additions to Gen 7? Dhelmise is a pretty cool Pokemon. It’s also a pain to hunt for in-game. Today, we’re going to learn how to use the possessed anchor competitively! To begin, Shadow Claw, Power Whip and a Steelworker-boosted Anchor Shot give Dhelmise a unique Triple-STAB moveset that can lay down the hurt on foes. Anchor Shot also has the added benefit of trapping foes that it hits. Thus, it can also be used to secure kills and safely bring in teammates. As a trio, these three moves are resisted by only one relevant Pokemon; Bisharp. Rapid Spin is preferred in the last slot for hazard removal; Dhelmise's power and bulk make it a respectable bulky spinner, and it has the niche of being the only spinner in the game that can also spinblock by virtue of its Ghost typing.

The preferred nature is Adamant; with an Adamant nature and max Attack, Dhelmise hits a meaty 397 Attack! That’ll take a chunk out of just about anything you put in front of Dhelmise. Steelworker is the only ability Dhelmise gets, and it’s a pretty good one. It makes Steel-type moves like Anchor Shot 50% stronger, effectively giving them a STAB boost! Yep, I wasn’t insane when I said “Triple-STAB!” The Assault Vest gives Dhelmise an effective 324 Sp. Defense, allowing it to stand up to many of the metagame’s special attackers.

Max attack is a given for maximum power. The HP investment gives Dhelmise the extra all-around bulk it needs. In particular, with the Assault Vest it avoids KOs from +1 Pheromosa, Protean and pre-transformed Ash-Greninja and Tapu Llele and can KO them all in turn. 60 Speed enables Dhelmise to outspeed Hippowdon (which it then 2HKOs with Power Whip) and univested A-Marowak (which is OHKOed by Shadow Claw.)

With its power, special bulk and unique typing protecting it from most physical attacks, Dhelmise shines as a pivot. It’s able to come in, take damage and threaten foes out, making it easier for its teammates to switch in. Dhelmise appreciates defensive support such as dual screens to make pivoting easier, as well as Wish and Heal Bell support to make up for its lack of access to recovery. It also benefits greatly from Grassy Terrain (which heals it and boosts its already powerful Power Whip further) and Misty Terrain (which protects it from status); Tapu Bulu and Tapu Fini work well alongside Dhelmise.

Well, that about does it for Dhelmise! I do hope you enjoy using Dhelmise as much as I do, and I also hope to continue participating in activities here! Tata for now!

Written By:

March 26th, 2017

"I am... Betrayal."

Pokemon: Decidueye
Nature: Jolly
Ability: Overgrown/ Long Reach
Item: Choice Scarf/ Decidueyium Z
EV Spread: 252 ATK 252 Speed. 4 Def

- Spirit Shackle
- Leaf Blade
-/ Low Sweep / Sucker Punch
-/ U-Turn / Swords Dance

As we all know, Decidueye turns from a grass flying into a grass ghost on its last evolution. Now Grass-Ghost, while not the best typing. It's addition of ghost type certainly nerfs some potentional threats, like poison and bug. for Resistances, Decidueye packs resistances in ground, electric, water and grass, along with two immunities, being normal and fighting. As for Ability, Decidueye currently has one, the one every grass starter gets, Overgrow, but once long reach is released, It is wise to run that. What does Long Reach do you ask? It removes the "makes contact" trigger on physical moves, meaning you can hit iron barbs, rocky helmet, flame body, poison point, and protecting moves with damage effects, like baneful bunker, without being hurt. *please note that I am unable to test these, so I am not quite sure on the protection moves*


I prefer to run my Decidueye as a revenge killing trapper with spirit shackle, running max speed with a jolly nature to get the most out of it's 70 speed. For moves, Spirit shackle, a 90 base power, physical ghost move, and Decidueye's signature move. Is a must have, on top of trapping your opponent in, it also packs a good punch with Decidueye's 107 base atk and STAB

Leafblade, helps out a lot against pesky rotom washes, or is overall just a good move for STAB on our little friend Decidueye. The problem with Ghost and Grass stab, leaves you open to be walled by Steel types, that's where Low Sweep comes in, while not the strongest, the 100% chance to lower speed is a godsend for it. It one shots Bisharp, provided stealth rocks are up. Which, being probably one of Decidueye's biggest NOPES is nice, provided, you still have to call the switch right. As sucker punch is an OHKO, so while not a direct counter, if given the right set up, it can work. Now, with the choice scarf, Decidueye might be fast, but stuck in one move, if you predict a switch that Decidueye cannot win, like a fire type, there's U turn to get you the heckles out of there.

But, there is a saving grace, while sacrificig the bonus speed from Choice scarf, Swords dance Decidueye is a destructive son of a gun, especially if you give it its signature Z crystal. Not much lives a Stab +2 Sinister Arrow Raid. All in all, it's completly up to you what you run. Now for other options, there is Sucker punch. But I do not recommend this on the scarf set. I personally don't use it, as I prefer Low Sweep to counter steel types a little more effectivly, but if you're desperate for priority, go for it.

Anyhoozels, this has been LowRes, I hope you enjoyed, or learned something from my Ghostly Owl companion, Takumi.... I mean Decidueye. And I will see you next time.

Written By:

April 2nd, 2017

"No Longer a Fake"

Pokémon: Sudowoodo
Nature: Adamant
Ability: Rock Head
Item: Choice Band
EV Spread: 252 HP, 252 Atk, 4 Def

 Head Smash
 Wood Hammer
- Sucker Punch
- Hammer Arm

Hello Silver League, Razorang here giving a quick run down of a very strong pokemon if given the right support: Sudowoodo!


Head Smash is the obligatory STAB move every Pokemon needs. However, with a base 150 power move (followed by a 1.5x STAB bonus) coming off a choice banded 100 base attack, it’s gonna punch holes. Additionally, with the ability Rock Head, Sudowoodo won’t take the massive amounts of recoil it would usually take when throwing around Head Smashes. Next up we have Wood Hammer, a strong 120 power grass move which deals with troublesome water and ground types, along with rock types. After that we have Sucker Punch for some nice dark type priority to deal a good amount of damage to faster Pokemon. Finally, Hammer Arm is there to take on Steel Types.


Sudowoodo should be used as an early game wall breaker to deal hefty chunks of damage to your opponent's team so you can have a fast late game sweeper such as Pheromosa finish off the game. With a choice band, you’re really going to have to polish your prediction skills to get the most out of this bulldozer of a Pokemon. However, if you do mispredict, Sudowoodo has a good physical defense stat of 115 to cover you in sticky spots. Bear in mind you’re not taking special hits well at all, even resisted ones, with a low base 65 special defense stat.


If you want to use Sudowoodo to it’s fullest potential, trick room is the best choice. Pokemon such as Reuniclus and Cofagrigus are great options for this since they resist his fighting weakness and can set up trick room to help him become one of the fastest Pokemon on the field. Also, Sudowoodo appreciates stealth rock support in order to guarantee some KOs by breaking sturdy and focus sashes, along with some nice chip damage. In terms of typing, Sudowoodo is weak to a lot of types so you need to use Pokemon to cover for water, grass, fighting, steel and ground. Choose a good defensive core such as Tapu Fini - Ferrothorn to deal with these threats.

Overall, Sudowoodo is a slightly questionable but definitely usable addition to your team and can tear holes in your opponent's team with the right support. Have fun using it.

Written By:

April 9th, 2017

"Reaching for New Heights"

Pokémon: Alolan Exeggutor
Nature: Quiet
Ability: Frisk / Harvest
Item: Life Orb / Grassium Z / Wiki Berry
EV Spread: 252 HP, 6 Def, 252 Sp. Atk

-/  Sludge Bomb / Trick Room
- Wood Hammer / Leaf Storm
- Draco Meteor
- Flamethrower

One of the most hilarious Alolan-forms, this meme tree has earned its way into my heart ever since it was revealed. With a very low speed, it can utilize Trick Room to its advantage or have some heavy hitting moves to deal massive damage.

Alolan Exeggutor has a few great coverage moves such as Flamethrower for pesky Ice types that would love to kill this tree. Wood Hammer, Dragon Hammer, and Leaf Storm are great moves that hits hard and gets STAB. Sludge Bomb is a good non-STAB move which can do a bit to Fairy Types. Trick Room can make use of Exeggutor's terrible Speed stat and allow this tree to hit opponents before they could hit it.

Having a nature to reduce Speed is useful in a few ways if you're using a Trick Room set. Alolan Exeggutor enjoys having a mixed set because of it's terrible base Speed. Using Exeggutor's 125 Base Sp. Atk, Alolan Exeggutor can hit like a truck when using Leaf Storm or Draco Meteor. A Z-powered Leaf Storm is going to leave a dent in most of whatever it hits.

Alolan Exeggutor has two useful abilities-Harvest and Frisk. Harvest is the better out of the two for long game, as it have a 50% chance of regaining your item and combined with a Wiki Berry, you can easily regain half of your HP again and again. Frisk is an interesting choice, as it reveals what the opponent's held item is. This could be helpful if you were trying to figure out whether the opponent has a tricky Z-move up their sleeves. If you want to do more damage and is confident in your ability to live a hit, Life Orb is a great item which boost non-STAB moves and might be a deciding factor in a match.

Alolan Exeggutor has potential in a battle with a great special attack and receiving a boost in its Base Sp. Defense stat. Although a four times weakness to Ice can sting and hurt Exeggutor's ability to do anything, a flamethrower and good prediction skills will hurt them instead. A good Pokémon Alolan Exeggutor can have as a teammate can be Primarina, who can soak up a good special Ice type move, and Magnezone, who can hit some of Alolan Exeggutor's weakness super effectively. Overall, Alolan Exeggutor is a slow, special attacker who could do pretty good in a battle.

Written By:

April 16th, 2017

"Springtime Allergies"

Pokemon: Jumpluff
Nature: Timid
Ability: Infiltrator/Chlorophyll
Item: Leftovers
EV Spread: 252 HP, 4 Sp. Def, 252 Speed

- Infestation
- Leech Seed
- Substitute / Protect
- Sleep Powder

Hey it's Cotton here and this will be my first MOTW and it's on my Jumpluff!

When looked at it's surface (a terrible attack stat, meh defenses, and a glaring 4x weakness to ice) Jumpluff probably won't get chosen as a team member. But Jumpluff is a great Pokemon at whittling down the HP of an opposing Pokemon without any hard hitting moves.

This isn't a typical set or a special set, rather this set is more on supporting the way to heal the damage you take and destroy the opponent's Pokémon slowly. Sleep Powder is used to make the opponent useless, while you set up on them. Infestation, a move that is super overlooked, is used to trap the opponent so they can't escape and deals 1/8 of the opponent's max HP. Atop of that, use Leech Seed and you'll be adding more damage to the opponent at the end of each turn while healing HP. Substitute is used to make sure you can safely live a hit, like a scary ice beam, and to set up sleep powder on your opponent again. You could use Protect instead of Substitute to ensure you can absolutely live a hit if your opponent is faster and would be better than Substitute in few situations where you lose too much HP and don't have enough to make a Substitute. I prefer Substitute because Jumpluff has a great Speed stat at 110, being around the 70th fastest Pokémon, which ties with some threats such as Mega Metagross, Alolan Dugtrio, and Regular Gengar.

This Jumpluff set's EVs and Nature isn't about trying to make use of Jumpluff's measly attack stat, and is more directed to out speeding your opponent and getting the strategy to work. The HP EVs are for trying to live a single hit and starting to work on whittling down the opponent's HP. Jumpluff's two major abilities are Infiltrator and Chlorophyll. Infiltrator allows you to stall, even if you have a substitute up, while Chlorophyll allows you to out speed everything in Harsh Sunlight. In Harsh Sunlight, Jumpluff can have a maximum Speed stat of 700 or equivalent to Base Speed of 297.5.

Jumpluff can be a great supporter on your team because even if it faints, the leech seed recovery can still heal other teammates. Even though this may be a great set, there's a simple counter to it... any grass type. Grass types have an immunity to Sleep Powder and Leech Seed, making half of Jumpluff's set useless so I suggest bringing a Pokémon that can counter other grass types.

Written By:

April 23rd, 2017

"You're Too Slow"

Pokemon: Miltank
Nature: Bold / Impish
Ability: Thick Fat / Sap Sipper
Item: Leftovers
EV Spread: 252 HP, 232 Def, 4 Sp. Def

- Milk Drink
- Heal Bell
- Thunder Wave
- Seismic Toss

Greetings members of the Silver League, I am SubSkater1928 here with my first MOTW, a useful set for a useful Pokemon... Miltank! Miltank is a fantastic wall, with its 95 base HP and 105 base Defense, it can even take a lot of damage and still be standing, on top of that solid bulk it has a base 100 speed, which makes it incredibly fast for a wall even without speed investment. And if that wasn't good enough, it gets great abilities to complement itself even further! Thick fat gives it fire and ice Resistances, and Scrappy lets it hit ghost types with fighting and normal type moves. I will give mention to its Hidden ability, Sap Sipper, which gives it an immunity to grass type moves while boosting its attack whenever its hit by one, however we wont be using it in this set because of the moves we will be using.

To start off its moveset we have to basic necessities in Milk Drink and Heal Bell, Milk drink is a standard healing move which heals for half of Users HP, and Heal bell keeps Miltank and other party members free of status. And for the other half of the moveset... Thunder wave! While some people might like to use Body slam to try and get paralysis, Body slam is resisted by rock and steel types which then shut down poor Miltank from doing any damage, But this way (assuming it doesn't miss) you have a way to paralyze the opponent while also potentially catching your opponent off guard. And for our last move and our damage dealing one, Seismic toss! Now normally you would see Body slam on Miltank but as I stated before, Body slam tends to get shutdown by steel and rock types, well not anymore! Seismic Toss deals damage based on the users level, meaning that it will always deal a fixed amount of damage, so those pesky Pokemon that rested body slam can't hide from Miltanks reign of terror, however if you don't have scrappy you wont be able to hit ghost types so keep that in mind. And as for the ability of choice? It depends on what your team needs, do you desperately need a fire and ice resistance? Or do

you want to be able to hit those pesky ghost types?

For team options, Pokemon that resist the fighting type moves that Miltank doesn't like, Pokemon like Primarina or Togekiss who effortlessly take a fighting type move and retaliate with their own hard hitting fairy type moves, ghost types work as well, but some fighting type Pokemon carry knock off for that reason, so use caution.

And that's my own Miltank set, I find it very useful in battle and i hope you do aswell.

Written By:

April 30th, 2017

"The Hidden Leaf Blade"

Pokémon: Leafeon
Nature: Jolly
Ability: Doesn’t matter
Item: Focus Sash
EV Spread: 252 Atk, 252 Speed, 4 Sp. Def

- Leaf Blade
- Knock Off
- Swords Dance
- Quick Attack

Hello SL! MirrorcardNeko is back to bring you a set for anotherPokémon that doesn’t get much love, Leafeon. Just like Mightyena, Leafeon is a Pokémon I used during my in-game Gen 4 story runs. Also like Mightyena,Leafeon was another Pokémon I stubbornly refused to believe was useless. This is a set I made back in Gen 6, but still works in the current Gen 7 Meta.

Again, like Mightyena, Leafeonis another Pokémon that doesn’t get a lot of use in the OU tier. While its Attack and Defense stats are high and its Speed is pretty good, its meh Special Defense stat, plus a somewhat limited move pool, doesn’t make it the best fast physical sweeper out there. Plus,it’s only mostly seen on sun teams given that both Leafeon’s abilities Leaf Guard and Chlorophyll are only activated in sun light(even then, Leafeon is still out classed by bulkier or faster grass types). But with this set, I wanted to make use of Leafeon whether or not my team had sun. This is what I came up with. It requires trainers to have good prediction skills along with great timing, but is worth it if you love Leafeon.

A full 252 EV Spread in both Attack and Speed is the best way to go. Giving the extra 4 in Special Defense is not that significant, but even the 5% chance of it surviving a special attack can be worth it in the end. Like I stated above, since both of Leafeon’s abilities only activate in Sun Light, it doesn’t matter which you pick. 

I went with Jolly for my Leafeon because its base attack is already at 110 without the nature boost. The nature boost in Speed is the better option (having Leafeon reach the 300s in speed at level 100). It also helps to out speed the opponent if you’re setting up with Swords Dance.

The tricky part about this set is when to set up. To sweep more effectively, getting in a Swords Dance or two is ideal; but doesn’t always work out perfectly. I say try to set up when your opponent is either weaker than Leafeon or all other threats have been taken out. 

The signature move of this set is Leaf Blade, Leafeon’sstrongest physical grass stab (plusa high Critical Hit ratio).If set up and your facing an opponent not weak to Leaf Blade, then Knock Off will not only deal damage, but will get rid of any item (baring mega stones or z-crystals); hindering any Pokémon that depend on them. Focus Sash will keep Leafeon from being OHKO if there are no hazards on the field and if Leafeon hasn’t been affected by status like burn or poison. If your focus sash is gone and can’t out speed your opponent after setting up, Quick Attack will at least insure that you’ll get some good damage in or get rid of Pokémon with low HP.

Written By:
Mirrorcard Neko

May 7th, 2017

“The Fragile Angel of Death”

Pokémon: Absol -> Mega Absol
Nature: Naïve
Ability: Magic Bounce
Item: Absolite
EV Spread: 248 Atk, 8 Sp. Atk, 252 Speed

- Play Rough
- Sucker Punch
- Swords Dance
- Fire Blast

Hey Silver League! This Moveset of the Week is brought to you by the League’s newest…member? Eh. I’m Tenara, and wow. Absol. This is a Pokemon I’m kinda shocked not to see so often. Absol can be such a great asset if build properly and with a good team build. I would say, be careful when using an Absol set, and make sure you have teammates to help your angel of death. Now, on to the moveset and other points.

I use Play Rough because it honestly lets you open for more options attacking wise. Both this and Psycho Cut do help with its Fighting weakness, but considering the threat of Dragons and potential Dark/Fighting types or maybe Dragon/Dark, like Hydreigon and Guzzlord, Play Rough opens a lot more options for coverage, along with being a powerful Physical Fairy move that works well with the set. Things to watch out for would be Lucarios, as they would outspeed you anyway, but then we have another move for that.

Why Sucker Punch over Night Slash? Easy. Sucker Punch has priority and can easily KO opponents before they can have a chance to finish you. Keep in mind that some Pokemon can use Extreme Speed and Gale Wings, though nerfed, still give that beast Talonflame priority, although only at full health. Sucker Punch can hit hard, especially with setup and could potentially deal with a busted Mimikyu and some other threats. Sword’s Dance is Absol’s only setup move, and for good reason. We all know what Swords Dance does, so let’s cut right to the chase. The best way to use this move is: If you think you have the chance, TAKE IT.

The only reason I have Fire Blast is because apparently, Physical Fire type moves are Illegal for Absol, so we have to do with Fire Blast. If you were wondering why we had those 8 Sp. Attack EVs, then here’s your reason. Fire Blast is the strongest Fire type move Absol has available, so make use of it. It covers Absol’s Bug type weakness, and helps against those pesky Lucarios, if you can outspeed them. (This is not recommended, but if you think you can, try for it)

Some potential things you could do for the EVs are fill up the Attack fully and give the last 4 to Sp. Attack. You need full Speed though. Even though Absol won’t outspeed a lot of Pokemon, it’s better than nothing. Otherwise, try to focus on mostly your Attack, but keep in mind, you will need to Special Attack, or Fire Blast means nothing. Moving on to the Naïve nature, it’s probably your best bet.

As demonstrated by Mega Sableye, Magic Bounce is INCREDIBLY USEFUL. This helps Absol a lot, getting rid of the potential of status conditions shutting it down.

The best way to play Absol is to be careful with it. Always remember that this Pokemon is fragile, with almost no Defense to support it. Mega it immediately and always be on your guard. I suggest using it to either finish up a battle or to potentially set up and sweep.

Written By:

May 14th, 2017

“A Musical's Choreography”

Pokémon: Meloetta
Nature: Naive
Ability: Serene Grace
Item: Expert Belt / Life Orb
EV Spread: 60 Atk, 252 Sp. Atk, 196 Speed

- Relic Song
- Close Combat
- Psychic
-/ Hidden Power [Ice] / U-Turn

Hey all,Chris here, bringing you this week's MOTW!This time I'll analyse Meloetta, a Pokemon often pushed aside for other top tier Pokemon due to its bad habit of under-performing in teams. Although a rather odd choice, Meloetta is not only fun to use but can be rather useful! 

EV Spread and Set Details:

First of all let's take a look at the EV Spread.With 196 speed at level 50 Meloetta can outspeed max Speed Adamant Landorus-T in its Aria form and Alakazam and Dugtrio while in its Pirouette form. We want to maximize Special Attack since that's the form Meloetta will be on most of the time and it doesn't need as much attack as a result.

As for the moves, we have Relic Song which allows this performer to switch between Aria and Pirouette forms that comes with the added bonus of the chance to put the opponent to sleep (although one shouldn't rely on this as it's a mere 20% chance to work). Close Combat and Psychic are used for our STAB attacks and for the last slot one can run HP Ice for coverage against Landorus-T or Garchomp. In this slot you can also run U-Turn to grab more momentum,plus it can hit checks that try to switch on Meloetta such as the Lati twins.


You need to partner this Pokemon with a solid wallbreaker as on her own Meloetta can't really punch some serious holes in the opposing team. Good partners for this position include Kyurem-B and Hydreigon. It is also suggested to pack a Pursuit trapper such as Tyranitar or Mega Metagross since they can trap and eliminate Latios and Latias,two Pokemon that can switch in on Meloetta and easily set up Calm Mind on her. Besides that it is always handy to have Volt-Turn cores for momentum and a hazard support Pokemon since Meloetta doesn't appreciate the added damage. Examples include Excadrill,Mega-Scizor Tapu Fini and more.


Using this Pokemon requires a LOT of work from the user. You need to know when it's the best time to switch forms and when to not, when to send Meloetta in and in general you need to be able to predict extremely well. This is definitely not a beginner's Pokemon but do not fret to give it a try.

And that's all from me then, one of my all time favourite Pokemon and an incredibly fun one to use. I hope this set serves you well and that you enjoy using it, see ya ~

Written By:

May 21st, 2017

“Cursing the Earth”

Pokémon: Torterra
Nature: Careful
Ability: Shell Armor
Item: Leftovers
EV Spread: 252 HP, 80 Atk, 176 Sp. Def

- Synthesis
-/ Crunch / Wood Hammer
- Earthquake
- Curse

Hey everyone, this is Vicious Victreebel, better known as VV or Vic, and not surprisingly I’m supplying a grass type for this week’s MoTW. Anyway, with introductions out of the way, let’s get straight into the set.

This set for Torterra is best used in a sun team, with Pokemon like Ninetales, Mega Charizard Y or Torkoal to set the sun; however it works just as good outside of sun as the sun is only required for synthesis to gain back more HP.

It has the careful nature because, while its physical defense is better, its main weaknesses mostly rely on special moves, those being fire and ice and after testing if has been proven that this set takes only 1/4 health from an ice shard from Donphan so its physical defense is fine uninvested.

The set relies on setting up with curse because, with Torterra’s miserable speed stat, you’re not going to be relying on its speed anyway and with curse you’re going to become even more bulky. Once you’ve set up enough with curse enough use synthesis to bring your health back up. This is where the fun starts. With enough curses you should be able to take physical attacks pretty well and dish them out equally as well, but to top it all off shell armor protects you from critical hits, meaning that all your set up isn’t going to go to waste because of one crit. EQ and Crunch/Wood Hammer also have some good roles to play on this set. EQ means that you get stab and don’t have to worry about fire, rock and electric types, Wood hammer for more STAB and to deal with water types and those pesky Mega Gyarados or crunch for some coverage against psychic and ghost types.

Well I hope this set brings you as much fun as it brought me, it’s definitely fun to play around with, so lets try and get Torterra out of the NU tier and get more people using it, and who knows, if this set does well I might make more MoTW’s, but until next time… HAVE FUN!!!!!!

Written By:
Vicious Victreebel

June 4th, 2017

“Spheal With It”

Pokémon: Spheal
Nature: Calm
Ability: Thick Fat
Item: Eviolite
EV Spread: 246 HP, 252 Def, 8 Sp. Atk

- Stockpile
- Rest
- Surf
- Ice Beam

Hello SL it's Ben and HEEREEE IT IS! Okay I'm sure you're confused as to why I'm doing a Spheal of all things, and the simple answer to that is- because Spheal was the star of my Comic Canon tournament team. This derpy ball of walrus is much bulkier than it looks and would make a funny addition to any team! Without further ado, onto the set details! 

Now, starting with the nature, I have decided to roll with the Calm nature as it decreases Spheal's useless Attack stat to increase Special Defense, to allow it to live special hits better. The ability I am using is Thick Fat. This allows Spheal to take half damage for fire and ice attacks. This makes it a perfect switch in to an ice type as it takes little to no damage from an ice hit, and allows it to resist fire attacks comfortably. The item I am going with is Eviolite. As it is not fully evolved, this is the perfect item to maximise its bulkiness. You just have to be wary of Pokemon who know the move Knock Off, they can ruin your whole plan with Spheal so you'll have to Spheal with Knock Off users beforehand. (Yeah that pun was godly) Now for EV's, I have chosen 252 in Special Defense to further increase its ability to take a special hit, 248 in HP so it can also take physical hits better and lastly 8 in Special Attack to it can deal slightly more damage. And now ONTO THE MOVESET. 

Now the first move is Stockpile. Stockpile is pretty handy as it allows you to raise both Defense and Special Defense, even though it's only up to 3 stages. This will allow Spheal to be able to comfortably take most hits. I have also selected Rest for this moveset. Spheal lacks reliable recovery so we go with Rest when it is at low HP to bring it back to full HP and continue being an annoyance. Yes, you will need to wait 3 turns to wake up but with the bulkiness of Spheal, especially after a few stockpiles, that should be easy. And now, for Spheal to deal damage to the opponents, I have chosen two reliable STAB moves in Surf and Ice Beam, these are pretty self explanatory and will allow Spheal to deal damage, although damage will most likely be minimal.  

Okay I hope you enjoyed learning about this godly ball of Ice and Water. If you do anything funny with this set PLEASE let me know. Hope you all enjoy. If you didn’t, Spheal with it. 

Written By:

June 11th, 2017

“Dancing Glow Stick”

Pokémon: Manaphy
Nature: Bold
Ability: Hydration 
Item: Leftovers
EV Spread: 252 HP, 252 Def, 4 Sp. Atk

- Rest
- Rain Dance
- Tail Glow
- Scald

Hiya!! FireyCyndaquil here with my first MotW, and I'm starting with a big one. Manaphy has a weird history. It is the only legendary/mythical (whatever they call them now) that can breed, and was originally obtainable from Pokemon Ranger, hatching from the manaphy egg.

Enough of the talk about Manaphy’s origin, now onto the strats.

Manaphy is a mythical Pokemon so has a BST of 600 with 100 across the board. This means it can run quite a lot of roles, but I prefer a defensive set. Manaphy has the ability hydration, and it would be a real shame not to take advantage, so having the rain up and the ability to rest and wake up instantly at the end of the turn is great for a defensive set. Hydration also stops any walls trying to slow Manaphy down with toxic. However, because mManaphy enjoys staying on the field for longer periods of time, it can't rely on Pelipper or Politoed with drizzle, so prefers to set rain up itself. Manaphy has its hands on one of the most deadly set up moves in the game: tail glow. It raises the special attack by 3 stages, aka to 2.5 times its original. After just one tail glow, manaphy can hit like a truck. 

For Manaphy's only attacking move, I go for scald. Scald is always a safe move that has a 30% chance to increase your team's physical bulk and gets stab+rain bonus damage. This Manaphy surfers quite serve from four moveslot syndrome, it would benefit from an extra move slot for energy or psychic.

The EV spread is plain and simple. This Manaphy requires investment in its defenses and doesn't need to worry about its special attack, due to tail glow. I personally believe that Manaphy appreciates most from investment in its physical defense, therefore I go the full hog and I fully invest it in defense and hp. This allows Manaphy to survive many physical hits, even super effective. It can be a simple switch in for the majority of physical attackers unless set up.

For the choice of item I believe leftovers is your best and safest bet. The small bit of recovery every turn could be a lifesaver. Damp rock is also a possibility to give 8 turns of rain.

This Manaphy could easily create a slow match, but if let to set up could easily sweep a whole team and always has the option to heal to max. That's enough from me! I hope you can get as much out of this Manaphy as possible, and hopefully you will see me with this Manaphy in the future. 

P.S. Watch out for those pesky water absorb Pokemon

Written By:

June 18th, 2017

“Breaking Necks”

Pokémon: Silvally
Nature: Adamant / Jolly
Ability: RKS System 
Item: Normalium-Z
EV Spread: 252 Atk, 252 Speed, 4 HP

- Swords Dance
- Parting Shot
- Explosion
- Crunch

Hello Silver League, today I have a new set of a Pokémon primed and ready to break through the NU tier: Silvally!


Swords Dance is your regular set up move to double your attack and give Silvally the power to late game sweep. Parting Shot is to pivot around the opposing team while lowering the attack and special attack of the opponent; this can help other Pokémon on your team such as Virizion (to get a big hit off or set up a calm mind) or Garbodor (to set up hazards). Explosion is the big one here, a massive 250 base power move, in addition to STAB. The normalium Z means you can actually get a STAB move off without fainting and is generally a very strong move. However, bear in mind that Breakneck Blitz Explosion is actually weaker than regular explosion. Finally, crunch is there to hit ghost types.


This set is designed to be a late game sweeper, looming in the back ready to pick off a the last few members of a team. Don’t set up when the opposing team still has faster Pokémon (like the aforementioned Virizion) or bulky steel types (like Steelix), they always cause trouble for Silvally. Silvally heavily appreciates hazards being set up in order to break any focus sashes and weaken the opponent’s team.

Team Options:

For team options, Silvally really needs Pokémon that can set up hazards and deal with steel and rock types for it. Because of this, I think Seismitoad is a great team mate for Silvally due to its good bulk, great defensive typing in the NU tier and the ability to set up stealth rocks. Additionally, Garbodor is another fantastic partner for Silvally due to it being able to switch in on fighting type moves, set up hazards to wear down the opposing team and potentially just use explosion itself to get Silvally back in.


Honestly, Silvally doesn’t like fighting anything faster than it due to the fact that if it takes a hit early on in the match, it likely won’t be able to set up a swords dance later in the game and finish off the match. Additionally, Silvally struggles against bulky steel and rock types due to their resistance to its STAB move and being able to tank crunches. Obviously, Silvally has a weakness to fighting type moves so it should never attempt to set up on one. Finally, Silvally only really gets one major chance to sweep in a match, so it should be timed appropriately.

In conclusion, I think Silvally is a solid Pokemon to use in the NU tier and I heavily recommend using it. Thanks for reading everyone and have a good week.

Written By:

June 25th, 2017

"The Seal of Fire"

Pokémon: Rapidash
Nature: Adamant / Jolly
Ability: Flash Fire
Item: Life Orb / Firium-Z
EV Spread: 252 Atk, 252 Speed, 4 Def

- Flare Blitz
- Wild Charge
-/ Drill Run / Bounce
-// Megahorn / Poison Jab / Morning Sun

Ah Rapidash, one of my favorite Pokémon and is a fast, semi hard hitting Pokémon. I prefer to ride the unicorn into battle as a full on physical attacker with no support moves.

Rapidash is a solid Pokémon, with a great base speed stat of 105 (which ties with Mega Pinsir) and a base attack stat of 100 which can be used to deal a solid amount of damage. Rapidash doesn't have a lot of defenses with a mediocre base 80 special defense and 70 defense. When looked on the outside, this flaming unicorn has some potential in battle.

Looking at Rapidash's moveset, there are very few, powerful coverage moves. Megahorn, while a great move to have, does have an 85% to miss but is really powerful with a base power of 120. On the other hand, Poison Jab covers pesky fairy types. Flare Blitz is a very powerful stab move for Rapidash that can deal a lot of damage (well sometimes) to the opponent. Morning Sun can be an answer to taking damage from recoil, but I doubt that Rapidash will see another day on the battlefield with its mediocre defenses. Wild Charge, another move that does recoil, has coverage against some of Rapidash's weakness, mainly water. Max EVs in speed and attack are necessary so that you can try to out speed the meta as you try to do some damage against your opponent.

Some items that Rapidash would use in battle would be the infamous life orb and Firium Z. The Z move powers up Flare Blitz to become even more powerful then it is already while life orb can allow you to use non-stab moves and still try to do a chunk of damage.

Rapidash isn't much of a support user with only very few status moves and wouldn't even try to be a special user with a terrible special attack stat. Rapidash's ability Flash Fire however can be a niche for other teammates, such as Scizor, by absorbing any fire type moves and powering up any fire type moves that Rapidash will use. Some teammate that likes the company of Rapidash are those who despises any

fire type moves that'll hit them. Granted your opponent may try to predict a switch into Rapidash and some good teammates to help Rapidash cover its weak points can be grass types as they resist water and ground moves while dealing super effectives to rock types. A Pokémon with rapid spin may come in handy as Rapidash won't take a liken to Stealth Rocks.

All in all, Rapidash is an average mon who deserves a bit more love. It's a great mon with decent stats and a speed stat that rivals Mega Pinsir. I hope you consider to use a Rapidash someday.

Written By:

July 2nd, 2017

"A Pineapple A Day"

Pokemon: Ludicolo
Nature: Bold
Ability: Rain Dish
Item: Leftovers
EV Spread: 252 HP, 252 Def, 4 Sp. Atk

- Leech Seed
- Giga Drain
- Scald / Hydro Pump
- Substitute

Hello EveryNyan, Its Saambell here again with a very healthy set. We all need more fruit in our diet, so I'm here today with a set for our favourite Pineapple Kappa. Ludicolo is based on the mythical creature the Kappa, a Japanese river monster but with a fruity, tropical twist. Taking the plant covered, bowl headed Kappa and putting a Pineapple skin on it is quite odd, leaving many viewers mistaking it for a Mexican Duck.

We are here today to use/abuse the ability that truly points out its Kappa based origins, Rain Dish. Kappa naturally have a Concave skull, leaving a bowl on their head, that grants them strength as long as its full of water. In Pokemon terms, this means a 1/16th of max HP healing per turn, same as leftovers. Now mix it with Leftovers. 1/8th HP per turn. Now toss on Leech Seed, for variable healing as the percentage is based off the Targets HP, but its 1/8th of the targets health which is no small number. Already that is pushing into 1/4 range. Now start tossing out Giga Drain for aggressive recovery. Look at all that healing coming in.

Hydro Pump is quite a good way to deal with any Pokemon that resist Grass trying to come in and take a Giga Drain, besides Grass obviously. Scald also works if you don't like Hydro Pump's accuracy or PP. The burn chance just makes tanking hits much easier, so approval all around. Substitute is there to sponge a hit or two and its basically bonus hit points as the amount of healing you have is ludicrous.

On the team with this thing you really want either Pelipper or Politoed, your pick. You could also drop Substitute for Rain Dance if you want. For super fun, try adding Tapu Bulu, as Grassy Terrain is just MORE HEALING! Something to clear out Grass or Bug Or Flying types is also nice, as nothing kills this healing machine more then a lot of Super Effective hits, and resistances to its STAB from grass is also annoying. Luckily Spamming Hurricane from Pelipper can deal with the Grass and Bug mostly.

Luicolo is a super silly Pokemon, whose origin a TON of people misunderstand, who's origin has be turned into a Twitch Meme, and who can heal a ReDonkulus amount of HP per turn. Give it a try, can be a silly wall for a rain team, or if you just want to mix in some weather.

Written By:

July 9th, 2017

"A Musical of Fun"

Pokemon: Chatot
Nature: Timid / Modest
Ability: Tangled Feet / Keen Eye
Item: Focus Sash / Choice Specs / Choice Scarf
EVs: 4 HP, 252 Sp. Atk, 252 Speed

- Boomburst
- Heat Wave
-/  Chatter / Nasty Plot
-/  Hyper Voice / Roost

Chatot is a fun Pokémon to use. When I used it, it managed to get a knockout on Gyarados and knock off around 70% of a Zapdos's HP away. For Some reason, I love to use Pokémon nobody would even consider to use and this'll be a fun overview of one of my favorites.

Chatot has a few notable moves, most notably Boomburst. One of the few mons with Stab Boomburst, this special move hits anything that doesn't resists it or is naturally bulky like a truck. Chatot barely has coverage moves, but Heat Wave (an ORAS tutor move) is a great coverage move to deal with pesky steel types. Often I see Scizors or other steel types switch in on Chatot, mainly to expect a Boomburst, but as a surprise-a super effect Heat Wave-to ruin their day. Chatter is an interesting move as it has a 100% chance for confusion and is only of the only stab flying type move that Chatot gets. Hyper Voice is more of a filler move if you decide to run Specs or Scarf or have run out of PPs on Boomburst. Nasty Plot gives Chatot a chance to sweep and does more damage, but it required a focus sash as Chatot's frail defenses won't allow it to survive a single hit. Roost is there for reliable Recover.

Chatot's items-Focus Sash/Choice Specs/Choice Scarf-are there so Chatot can have an instant boost in a certain stat or to live a hit as you setup. To do the most damage (especially with Boomburst), 252 EVs in SpAtk and a Modest Nature would be appreciated. 252 in Speed to out speed other mons in battle (you could go 248 in HP to live a hit or two, but Chatot is pretty frail).

Chatot would do well in Doubles as most of it's moves can hit both of your opponents, but specs or a +2 boosted Boomburst would do a ton to your teammate. A Ghost type as Chatot's partner in battle would be great as it can cover Boomburst's weak spot-Ghost types-as most ghost types have a ghost type move. In Singles, Chatot can do fairly well by itself and may add a little bit of laughter to how the game goes.

All in all, Chatot will always remain as a fun Pokémon to use, especially in Doubles. Ideally some good teammates for Chatot are those who can remove hazards because if you're running a set with Focus Sash, that Stealth Rock damage may be the bane of Chatot's existence. Anyhow I hope you enjoy this little musical burb as it sweeps through your opponent's team.

Written By:

July 16th, 2017

"Technicolor Spray"

Pokemon: Alolan Muk
Nature: Timid / Modest
Ability: Poison Touch
Item: Assault Vest
EVs: 252 HP, 252 Sp. Atk, 4 Sp. Def

- Acid Spray
- Sludge Wave
- Dark Pulse
- Flamethrower / Fire Blast

Hello Silver League! I’m TheBlizWiz. I’m a person who prefers to run unexpected sets. Usually Alolan Muk has Poison Touch with Poison Jab, Knock Off, Shadow Sneak, and a filler move, usually Pursuit or Crunch. However, I prefer to run a different Muk set that takes advantage of an unusual move, Acid Spray. 

Acid Spray is a unique move that is core to this set. Acid Spray is a Poison move with 40 base power, which seems very bad on the surface. However, Acid Spray drops the targets Special Defense by two stages (-2) every time you use it. This can force a lot of switches if used right, as many Pokémon do not appreciate halving their Special Defense. The one unfortunate downside is that it does not hit Steel types, so be wary of that. Sludge Wave is the main attacking move of this set. After an Acid Spray, it effectively has about 143 base power, which hurts a lot. Use it to hit Fairy types hard, especially after a Special Defense drop from Acid Spray. Dark Pulse is the main Dark type STAB for Muk, with 120 BP after an Acid Spray. It also has the chance to Flinch. Flamethrower is actually an underappreciated move on Alolan Muk. It helps Muk deal with the steel types that can completely wall it. Normally, on the standard Poison Jab / Knock Off / Shadow Sneak / Pursuit Muk, after a Knock Off, Muk doesn’t have much to deal with Scizor. With a Flamethrower, it can damage it quite a lot. Go for Fire Blast if you want extra damage, or Flamethrower if you want accuracy. Keep in mind that you can’t Acid Spray a steel type.

The EV spread helps Muk maximize is Special Attack potential while giving it enough HP to Acid Spray and drop their Special Defense. Note, however, that Muk will still we weak to the ever-popular Earthquake. From experience, solid physical attackers can OHKO Muk with an Earthquake. Be careful.

That’s all I have for today, Silver League. Stay frosty

Written By:

July 23rd, 2017

"Killer Queen has already touched that Pokeball"

Pokémon: Incineroar
Nature: Timid
Ability: Blaze
Item: Firium Z / Choice Scarf
EV Spread: 252 Sp. Atk, 252 Speed, 4 HP

- Fire Blast
- Dark Pulse
-/ Protect / Nasty Plot
- Hidden Power [Grass]

Sup everyone! MArvin here! This set came about me almost at random so enjoy it’s sheer stupidity. This set relies on Incineroar’s weaker special atk stat but can be used if you don’t feel like making a physical one. This gimmicky set can be used if you feel like having a below average Pokemon for some harmless fun.

For the EVs I suggest max special attack and max speed, this way you know you will hit hard and be kinda not really fast. As for nature you want to be as fast as possible so you’ll want timid and as for it’s item it depends on what you personally want with your Incineroar. AS for moves you have your standard stab moves and a hp grass for coverage if you feel the need to at least try to do something instead of switching. THis is where Item choice comes into play you can keep protect to force your opponent to waste pp and keep scarf or you can use a firium z and use nasty plot. Incineroar is a fairly bulky Pokemon and so if you manage to get a nasty plot in at some point and somehow survive a hit and activate blaze, you will hit hard with the resulting Inferno overdrive.

For counters any rock, ground, water or fighting type with decent special defense will ruin your day so avoid those. Since Incineroar has such a shallow special move pool as soon as your opponent realizes you’re using a special Incineroar they’ll know pretty much exactly what you’re running for it, so the element of surprise is your friend. As for useful team mates your best friends is a Pokemon to switch into to tank a water, ground, fighting, or rock hit. Some Pokemon I suggest are Toxapex, Gastrodon, or any other tanky Pokemon which resists or is immune the move you’re  expecting to switch into. Some other good team mates could be Pokemon that ups it’s special attack or increases its bulk, in double battles a charjabug can be used not just to take care of water type issues but it’s ability can help your Incineroar do some damage and any Pokemon with access to reflect, light screen or aurora veil will greatly improve incineroar’s likelihood of surviving an attack albeit not a very strong attack.

Incineroar is an okay Pokemon that I found useful in Sun and moon and I feel that it can easily be mixed as soon as future generations improve it’s shallow special move pool. Until then use this power cat to burn down some guy’s house or something. Have a nice day.

Written By:

August 6th, 2017

"Akala Mascot 0.5"

Pokémon: Mew
Nature: Timid
Ability: Synchronize
Item: Mewnium Z / Choice Scarf 
EV Spread: 252 Sp. Atk, 252 Speed, 4 Sp. Def

- Psychic / Psyshock
- Dazzling Gleam
- Flamethrower
- Volt Switch

Hello everyone Project Roki here bring you my very first Pokemon moveset of the week set. This is gonna be a set for Mew with a set that i have tested and has worked really well while having fun with it. The main part of this set will depend if you have the Z-Crystal for mew and will have a slight alter to if you happen to not have it.

The EVs for this set will be a standard fast special sweeper so it can make use of its base 100 across the board. As for the moves the first one will be either Psychic or Psyshock depending on if you have the Z-Crystal or not. Since the Z-Crystal needs Psychic for it to work and Psyshock is a better psychic move since it attacks the defense over special defense, it will also depend on what you fell like using or if you already have a z move on the team. As for Mew's z move it is a 185 base power psychic move that also puts Psychic Terrain into effect. Psychic Terrain is a really good terrain as it boosts the power of psychic attacks while also stopping all priority attacks. So running the Z-Crystal will also be a double edged sword if you have a heavy priority user on your team so build accordingly or play around that.

The other moves that will be run are Dazzling Gleam for dark types and Flamethrower for steel types since steel resists psychic. Most other mons that are weak to fire would end up taking more damage from a psychic terrain boosted Psychic, if you have the terrain up, as long as it only has 1 weakness to fire and does not resist psychic. The last move is Volt Switch for really nice momentum gaining as well as being able to try and make the most out of Psychic Terrain by volt switching so either another psychic type for a Pokemon who normally doesn't like taking priority hits. However if you are running the scarf version of the set then Volt Switch becomes even better since base 100 speed will out speed every Pokemon that isn't faster holding their own scarf.

Hope you have all enjoyed this set and although Mew is quite on the rare side as well as the Z-Crystal for it, for the people who are able to use this set then maybe you will know what you are gonna fight and plan accordingly. Anyway have a good one Silver League and see you next MOTW. Roki out.

Written By:

August 13th, 2017

"The Unbound Wallbreaker"

Pokémon: Hoopa Unbound
Nature: Hasty
Ability: Magician
Item: Life Orb / Expert Belt
EV Spread: 252 Sp. Atk, 252 Speed, 4 Atk

- Dark Pulse
- Psyshock
- Gunk Shot
- Fire Punch

Erm, hey, SL. It's Cinos here with my first MOTW, despite being here for over a year, and it's on a Pokémon that I actually enjoy using. I originally started using this Pokémon during ORAS, unfortunately however it didn't make it into one of my CLT-level teams. Now that I'm the Fighting Gym Leader though, I've been able to appreciate this thing much more, since it has natural synergy with lots of Fighting Type Pokémon. So without further delay, let's get into the set!

Moves: Dark Pulse is Hoopa-Unbound's primary Dark STAB, allowing it to hit many Pokemon neutrally, and getting Super Effective damage on Ghost and Psychic types. Psyshock hits what small amount of Pokémon that resist Dark Pulse, as well as hitting special walls such as Chansey for Physical damage, unlike Dark Pulse. Gunk Shot allows Hoopa-Unbound to threaten bulky fairy types, such as Clefable and Tapu Fini after Stealth Rock or a small amount of prior damage. Looking at the remaining move slot and looking at the previous move choices, I decided Fire Punch would be a nice fit. Fire Punch hits Steel types, such as Ferrothorn and Scizor, although the main Pokémon this hits is Magearna, since the rest of the moves allow Magearna to set up a Shift Gear and apply offensive pressure.

Set Details: Maximum Special Attack investment allows Hoopa-Unbound to hit harder. Hasty is the best nature for a mixed Hoopa-Unbound, in fact running anything besides a Speed boosting nature on any Hoopa-U is not a great idea. Hasty with maximum Speed investment allows Hoopa to outspeed Maxiumum Speed Heatran, Jolly Tapu Bulu, and Jolly Bisharp. The items of choice for this set are Life Orb, or Expert Belt. Life Orb increases the amount of damage all of your moves will do, while the Expert Belt can be used to bluff a choiced set, allowing Hoopa-U to get an unexpected kill.

Usage tips: Due to Hoopa-U's lackluster physical bulk, and since taking around 40% to switch in on a regular Special move is ill advised, getting Hoopa-U in safely should be a primary concern. Double switching is a good tactic, allowing Hoopa to apply offensive pressure. Another way of getting Hoopa-Unbound in safely is via a U-turn or Voltswitch. Hoopa can generally switch in easily to defensive Pokémon such as Toxapex.

 Teammates: Defensive Landorus-Therian is an amazing teammate, which acts as a switch in to Physical attackers that Hoopa-Unbound dislikes taking hits from. Landorus also has Stealth Rock, which allows Hoopa to get certain 2HKOs, and also has U-turn, allowing Hoopa to come in safely. Checks to Fairy types that threaten Hoopa-U are great teammates as well, a prime example of this is also Scizor.

That's all the detail I could really go into with this set, I hope you'll all try it out, and expect it from me in my Gym Matches!

Written By:

August 20th, 2017

"The Dark Omen"

Pokémon: Umbreon
Nature: Sassy
Ability: Synchronize 
Item: Leftovers
EV Spread: 
252 HP, 200 Sp.Def, 56 ATK
Speed IV: 0

- Wish
- Curse
- Payback
- Protect

This is the build for The Silver League's fabled Umbreon Dark Omen. The build dates back to Diamond and Pearl where Dark Omen was born. Originally this was a smogon set for a bulky sweeper with the evs at 252 HP 252 Sp.def 4 Atk. I decided this didn't hit hard enough and through trial and error, Dark Omen's weird and effective ev spread came into being. The 0 IV in speed on a Sassy nature pretty much promises that payback will be hitting for full power. A few curses will improve  payback's power and Dark Omen's survivability. Wish and protect are it's survival tools as it needs recovery to setup for that well-known clutch victory this umbreon is known for. It's best to try to set this up on  Pokemon it can take a neutral sp.atk hit on and stuff that won't try to boost itself with calm mind or nasty plot. This build is generally used early game to sponge sp.atks and late game to try to clean up after a few curses. This Build can also be a support role. Wish can be used to pass healing to other Pokemon. The immunity to psychic and prankster helps it along its role as a defensive Pokemon, and adds an extra layer of protection to some more squishy offensive pokemon.

This umbreon appreciates some help from things that Resist Fighting Bug, and fairy. Pokemon Like Mega Scizor gives it a lot of help in that department. Other move options I didn't include would be Heal Bell and taunt over the protect slot. these reduce the survivablity of today's metagame which umbreon needs the protect to guarentee the heal while setting up but if you want it to be more support and less bulky end game clean up Heal bell can deal with the status this umbreon will be getting hit with and constantly or you might want to go taunt and stop the setup/ stall wars of your opponent. these moves aren't exactly useful in today's generation of play for its survival but who knows maybe you can get it to work.  Well I hope you enjoyed this rare motw from me. I think the last one was a cleric dragonite.

Thanks for reading.

Written By:

August 27th, 2017

"Whip Me Harder"

Pokémon: Heatmor
Nature: Adamant
Ability: White Smoke
Item: Choice Band
EV Spread: 248 HP, 252 Atk, 8 Speed

- Fire Lash / Flare Blitz
- Knock Off
- Thunder Punch
-/  Superpower / Sucker Punch

Guten Tag, Freunde! It's MG, back with his first MOTW of Generation 7. Today, I'll be going over everyone's favorite Bug/Steel Pokemon, Dura-

Wait. Wait, what? I’m doing one on Heatmor?! Durant’s counterpart that is supposedly better but is worse in every way? Fine, fine.

This MOTW is going to be about Heatmor, a great Hone Claws user and . . . wait, no, this set is using Heatmor’s slightly lower, but still average, Attack stat, because we all know Heatmor isn’t that good anyway.

This set uses max Attack and Speed to capitalize on Durant’s amazing att- wait, no. This particular Heatmor uses max HP and Atk to make Heatmor’s horrifyingly low stats somewhat useable. A Jolly nature is used to maximize Durant’s speed to make it even more pot- er, Adamant is used to make Heatmor’s terrible 97 Attack stat somewhat better. The item, Life Orb, allows Durant to be even stron- no, no, no, we’re not doing Durant, despite it being better in EVERY WAY. This set uses Choice Band, making Heatmor’s pathetic Attack marginally better.

Durant . . . err, Heatmor, is made even stronger thanks to its powerful Hustle - no, decent White Smoke Ability, allowing you to get a free attack buff that goes away after a Hone Claws! Wait, wrong Pokémon, it allows you to avoid those irritating Intimidate drops (one of Heatmor’s ONLY selling points). This, however, does pair exceptionally well with Heatmor’s signature move as of Generation VII, Fire Lash (one move compared to all of Durant’s >.>). This Fire-type move, while only having 80 base power, is guaranteed to drop the Defense of what’s hit with it by one stage, allowing you to force switches or rack up damage on the opposing Pokémon. Knock Off provides useful utility in slapping items off of switch-ins to Heatmor, while Thunder Punch and Superpower provide nifty coverage for the sub-par Fire-type Pokémon. Despite Durant being better than Heatmor, I’d say Heatmor gets the better of the two’s movepools.

Of course, Heatmor is tragically slow, frail, and a Fire-type Pokémon, meaning it needs a lot of support to get going (unlike Durant). Any Rapid Spin or Defog user pairs pretty well with Heatmor so as to avoid its HP skyrocketing down from constant switching (Durant doesn’t need to switch), and anything with more HP than Shuckle is nice to tank a hit for this miserable piece of garbage (again, Durant doesn’t need that). However, it is possible to send in Heatmor on a slow U-turn or safe switch near the end of the game to continuously force switches thanks for Fire Lash (Durant can just 6-0 by the time Heatmor gets a kill, though).

Heatmor, while being cursed with the horrible below-average-ness of Generation V, is still somewhat useable and, to an extent, useful and fun to use (so is Durant!). Have fun getting a White Smoke Heatmor, though, they’re probably extinct because Heatmor is just that bad. You’d have better luck OHKO-ing a Chansey with a Shuckle’s Constrict than finding this thing, especially if you want to get kills with it. But, as always, happy trolling~ (but seriously, Durant is much better. Use it. I beg of you. Don't try to use this)

Written By:

September 3rd, 2017

"Raging Tide"

Pokemon: Suicune
Nature: Timid
Ability: Pressure
Item: Leftovers
EV Spread: 252 HP, 20 Sp. Def, 236 Speed

- Scald
- Substitute 
- Calm Mind
- Protect

Hey all,Chris here, bringing you this week's MOTW. This time I'd like to point the spotlight towards an amazing Calm Mind sweeper thanks to its phenomenal natural bulk and mono Water typing: Suicune!

EV Spread and Set Details:
The given HP investment besides maximizing Suicune's natural bulk also allows it to create 51 HP substitutes which cannot be broken by a single Seismic Toss. Furthermore, the Special Defense investment lets Suicune reliably take a hit from Rotom-W's Volt Switch especially after a single buff from Calm Mind. Additionally, this spread guarantees that a Giga Drain from Amoongus won't be able to break a Substitute.The Speed EVs let us outspeed base 95 unboosted Pokemon such as Kyurem-B with a Naughty Nature, Tapu Lele with a Modest Nature among others.

It needs to be mentioned that Pressure is the most important part about this set allowing Suicune to easily PP stall offensive threats with Protect and Subsitute in combination with Leftovers.

Suicune requires a lot of support in order to get a sweep. Partners that can remove Toxapex from play, that can ruin the set up with Haze, such as Dugtrio are of utmost importance. Z-Heatran is another option for this slot as it can trap both Tapu Fini and Toxapex and remove them with Bloom Doom and Tectonic Rage respectively. Tapu Koko can also form an interesting partner by threatening these Pokemon while offering Volt Swith and U turn support. Your team will also need a Wallbreaker such as Choice Specs Gengar that can even use Trick to cripple threats such as Chansey. Stealth Rock users such as Landorus-T can not only offer precious hazard support but also can utilize Continental Crush in order to remove annoying Grass Types such as Tangrowth. Lastly, great partners inlude Assault Vest Tangrowth,Mega Scizor and Nihilego. The former takes on Water Types, Mega Scizor offers defog and can switch in to Latios and Timid Tapu Lele while the latter can offer Toxic Spikes.

First order of business should be eliminating all of Suicune's counters such as Toxapex and Tapu Fini because they can stop Calm Mind set ups. It is important that Suicune isn't statused as this will utterly cripple the whole purpose of the set and you need to always keep in mind Scald's PP.

Clearly a rather technical choice to form a team around but definitely a powerful asset to any team if built properly. Hopefully this personal favourite Water Type of mine will be of use and that you will enjoy using it, see ya ~ 

Written By:

September 10, 2017

"You'll Never See it Coming"

Pokémon: Florges
Nature: Modest
Ability: Flower Veil
Item: Assault Vest
EVs: 252 HP, 252 SpA, 4 SpD

- Moonblast 
- Energy Ball / Giga Drain
- Psychic
- Hidden Power [Ground / Fire]

Hello everyone! Diogo, your Flying-type Gym Leader, is bringing you a moveset that began as an experiment and, for the most part, worked far better than I expected. It's not perfect, maybe even below average, but it's something I tried and enjoyed using, even if it was only for the surprise factor.

This week's Pokémon is Florges, a Pokémon I was known for even before Staraptor. This Florges, while it's  typically a cleric, wall, or stall Pokémon, uses an Assault Vest. It came about through seeing its 112 Special Attack stat, which is far from horrible. Unfortunately, Florges' other stats are nothing special, kind of a shame considering I definitely think this Pokémon has potential. So, I made a set that provides great tanking abilities against almost any specially-attacking Pokémon and a good chance of counter attacking in the right situations

As for the moveset, due to the Assault Vest and Florges' high Special Defense, I chose to focus on its Special Attack, since Florges' speed isn't anything special. As such, I chose to go with a Modest Nature. Paired with 252 Special Attack boosting Florges' above-average attack values to max as well as 252 HP to be able to survive longer, Florges hits decently hard while also taking most hits that fly its way. Of course, Florges has an unfortunately limited movepool, so the set is very predictable. Moonblast is a must-have as Florges' strongest and most reliable STAB attack. As for its second attack, I recommend Giga Drain for increased survivability due to healing, but if you can't get Giga Drain, Energy Ball is a good replacement. Psychic supplies coverage over Poison-type Pokémon, and due to Florges' shallow movepool, Hidden Power is practically necessary for the last move. Hidden Power Ground is useful for Nihilego, Heatran, and Alolan Marowak, whereas Hidden Power Fire is useful for Scizor and Ferrothorn. While neither ends up as a one-hit knock-out on its intended targets, the damage certainly assists in clean-up later in the match. Predicting a switch and hitting a Pokémon with a super-effective Hidden Power is a nice way to change your opponent's plans of knocking out Florges.

While this set may not be the most viable or ordinary, it's a nice, fun set to try out that can surprise Florges' counters. Try it out yourself if you want but don't forget that Florges is not able to take care of everything. More often than not, she will slowly be picked off if she doesn't have any support. Florges' lacking Defense is also something to watch out for; don't keep it in on physical attackers, since you won't be able to handle the damage well. I hope you enjoyed this different look on one of my favorite Pokémon, Florges, and have fun!

Written By:
Edited By:
Mega Grievous

September 24th, 2017


Pokémon: Kyurem-Black
Nature: Naughty
Ability: Teravolt
Item: Electrium-Z
EV Spread: 252 Atk, 252 Speed, 4 HP

- Ice Beam
- Fusion Bolt
- Earth Power
- Roost

Hey, SL! Today I'll be talking about a set I made myself, and that's Electrium-Z Kyurem-Black! The original creation of this set came from me trying to figure out how to lure in Mega-Scizor without needing Hidden Power Fire, and I'm happy to say it works! Kind of. I originally got interested with Kyurem-Black when I started seeing the rise of Z-Freeze Shock, but I was moreso interested with something people haven't seen before, that also had some sort of Competitive use. So without further delay, let's get into the set!

Moves: Ice Beam is your main Ice STAB, being able to threaten common Ground Types such as Landorus-Therian, and hitting Grass types that Fusion Bolt and Earth Power cannot. The main Physical attack on this set is Fusion Bolt, creating a sort of "Bolt-Beam" combination, and overall just helping Kyurem-Black hit bulky steels, such as Scizor or Celesteela. The last attacking move is Earth Power, hitting Pokémon like Heatran, Excadrill, and Magnezone. Lastly, there's Roost. Odds are Kyurem-B will take chip damage throughout the match from things like Hazards, so Roost improves Kyurem's longevity a lot.

Set Details: Maximum attack investment allows Kyurem-B to hit as hard as possible. Maximum speed allows Kyurem-B to outspeed Heatran, and speed tie with other Kyurem-B. An Electrium-Z Electric Terrain Fusion Bolt from Kyurem-Black does roughly 75% to defensive Mega Scizor, so a stray regular fusion bolt should put it in range. It also has a 80% chance to OHKO defensive Mew after Stealth Rock. It also has roughly a 50% chance to OHKO max HP max Defense Clefable after Stealth Rock.

Usage Tips: It's incredibly important to lure your opponent into thinking you're Z-Freeze Shock, therefore Scizor can wall it. A Fusion Bolt on Scizor will put it in range, whilst also reassuring your opponent you don't have Hidden Power and are Z-Freeze Shock. Switching Kyurem-B into a weak resisted Move, but is generally discouraged if your opponent has Hazards Up, like Stealth Rock or Spikes. Avoid letting Kyurem-B get Burned, Toxiced, or Paralyzed. Burn will negate Fusion Bolt's damage, Toxic will reduce Kyurem's longevity and generally force you to Roost, or attempt to get a last try Z-Move KO.

Teammates: Defog is very important for a Kyurem-Black team, since Stealth Rock is so incredibly annoying for it. Tapu Fini is a great choice, since its Misty Terrain will weaken opposing Dragon Types' STABs against it, while making it impossible for Kyurem to get burned. Tapu Koko is a necessary teammate, because Kyurem-B relies on the Electric Terrain to get OHKOs with its Z-Move, Tapu Koko also provides U-turn support which generally allows Kyurem-B to switch in. Landorus-Therian is another phenomenal teammate, providing a defensive backbone and Stealth Rock support.

And with that, my set's explanation is done. It's very unconventional, but has a Surprise factor that is generally useful. I hope you'll all attempt using this, since it is incredibly fun. See you next time fellow SL members!

Written By:

October 1st, 2017

"Sonic The Edge Wolf"

Pokémon: Lycanroc Midnight
Nature: Adamant / Jolly
Ability: No Guard
Item: Life Orb / Rockium Z / Lum Berry
EV Spread: 252 Atk, 252 Speed, 4 Def

- Rock Polish
- Stone Edge
- Crunch
-/ Fire Fang / Swords Dance

Lycanroc-Midnight, the poor thing just can’t catch a break. First people hated it for its design back when it was spoiled in the months leading up to Sun and Moon, and now after it’s been out for 7 months nobody’s bothers to give the guy a chance. Now, what if I told you Lycanroc could reach enough speed to leave Ninjask in the dust? Sit down kiddies, Largo’s gonna show you how Lycanroc can go supersonic.

The main selling point of this set is Rock Polish, a move which doubles Lycanroc’s speed after a single use, letting it outspeed every unboosted pokemon in the game, and even a good numer of boosted threats. Adamant is the preferred nature for this set, giving you more power after a Rock Polish, but Jolly can be used if outspeeding things without boosts is a major concern.

Another selling point of Lycanroc is perfectly accurate Stone edges. No Guard is thus an important ability for Lycanroc, since chances are you’ve had Stone Edge miss at a crucial time, and we don’t want that happening here. Stone Edge is a very abusable move with No Guard, having perfect accuracy and equal power to non-STAB Hyper Beams and Giga Impacts thanks to Lycanroc’s Rock typing. If Stone Edge’s low PP is a concern, you can instead use the weaker but longer lasting Rock Slide. Crunch provides excellent coverage alongside your chosen Rock STAB, hitting most pokemon for neutral damage. Your last move is rather situational, Fire Fang lets you deal with the likes of Scizor and Ferrothorn easier, while Swords Dance boosts Lycanroc’s attack to absurd levels, allowing it to score KOs easier.

The EV spread is pretty standard, max attack and speed let Lycanroc hit as hard and fast as possible. For an item, Life Orb gives you extra “oomph” behind your attacks, or you can run a Rockium Z for a nuke in the form of Continental Crush, which can notably ruin the day of offensive variants of Landorus-Therian even with the lowered attack from Intimidate. Or if status conditions are a concern, you can run a Lum Berry

Try bringing in Lycanroc on something that can’t do much to it or via a free switch, such as with U-Turn. Once that’s done, set up a Rock Polish and go to town on your opponent’s team.

Written By:
Major Largo

October 8th, 2017

"The Water Carpet"

Pokémon: Mantine
Nature: Calm
Ability: Water Absorb 
Item: Leftovers
EV Spread: 252 HP, 252 Sp. Def, 4 Def

- Scald
- Roost
- Toxic
-/ Air Slash / Defog / Mirror Coat

I’m back with another MOTW. Guess what; another water type. Mantine is my second favorite water Pokemon which has had a lot of attention in this generation. We now know we will be able to use it as a ride Pokemon in USUM to surf between the islands of Alola, and to perform tricks like a Primarina Twist. But more importantly Mantine got a huge buff the generation; with a bonus 20 base in HP, and access to roost. These have increased Mantine’s survivability, and ability to act as a wall. Now let’s get onto the battle strength.

I have seen Mantine run two ways; as a more mixed defense tank by investing in its physical bulk, or a fully special defense wall (capitalising on its 140 base spdef). I personally prefer to run the special tank, while running another physical wall, but I do see the uses in investing in its mediocre defense.

There many different moves a mantine can run, both status moves and damaging moves. There are three main staple moves I believe all mantine should carry. The first is the most commonly used water move, scald. Scald can be very useful here, with a 30% chance to raise its physical bulk, mainly against steel types (again mainly scizor). But the main way mantine inflicts damage, is through the passive toxic. Not much to say about toxic, just overall useful. And of course the tank needs some sort of recovery, so why not make use of its gen VII buff. Roost gives you reliable recovery, which is needed in order to tank hits for a long period of the match.

The final move is down to you. I personally like to use air slash in order to hit grass types that scald would barely touch. However a commonly used move on mantine is defog. It is a reliable defogger due to its tankiness, however it is weak to rocks itself, but can recover the damage with roost. Good luck getting hold of a defog mantine, due to it only getting the move from the hm in Sinnoh. A gimmick that mantine can use relatively successfully is mirror coat. Due to its high special defence, it can easily tank most special moves, then can deal back even larger damage to the opponent. Mirror coat is unexpected for you to use, so will give you an element of surprise,a nd possibly a kill.

Mantine has a good defensive typing, only being weak to rock and electric. Yes, it is 4 times weak to electric, but it pairs perfectly with a ground. In addition mantine can literally soak up any water moves the ground type pokemon is weak to, thanks to the water absorb ability (plus the bonus of a healing). 

To finish off i would like to show how specially tanky the spdef mantine is. 

The mantine can survive a thunderbolt from any variety of tapu lele (apart from specs), and can survive a volt switch from a life orb jolteon. 

I hope you can get as much use out of Mantine I have done this generation.

Written By:

October 22nd, 2017

"Praying for Largo to name me"

Pokémon: Lurantis 
Nature: Timid
Ability: Contrary 
Item: Leftovers
EVs: 116 HP, 252 Sp. Atk, 140 Speed

- Leaf Storm
- Synthesis
- Hidden Power [Fire]
-/  Defog / Aromatherapy / Giga Drain

Hey Silver League, Major Largo coming at you with a bit of an unusual Moveset this week. Poor Lurantis has been overshadowed by Serperior from pretty much its inception, due to the latter’s speed and offensive support options. But Lurantis has some colorful support options that I’m gonna show you that are, in my opinion, enough to differentiate Lurantis enough from Serperior that I think it could potentially worth using.

So to start off, the combo of Contrary and Leaf Storm makes Lurantis much more dangerous than meets the eye, and makes Lurantis deadly if allowed to get one off, which lends into the focus of this set, which is to smash walls. Synthesis allows Lurantis to sustain itself throughout the match, easing the duties of any clerics you may be running. Hidden Power Fire provides great coverage for most what Leaf Storm isn’t particularly great against, and is essential for allowing Lurantis to break walls. The fourth move will depend on what the rest of your team. Defog lets Lurantis support its team with hazard removal, which is helpful as walls really don’t like staying in on things that break them, while Aromatherapy allows Lurantis to double as a cleric, easing the duties of other clerics you may have even further. Or if neither of Defog or Aromatherapy is necessary, Giga Drain is a good filler option that allows Lurantis to regain some health by hitting things.

So now let’s address the odd EVs. Maximum Special Attack investment is necessary to allow Lurantis to punch as many holes as possible, while 140 Speed EVs and a Timid nature allows Lurantis to outspeed uninvested base 70 speed walls. Alternatively, 212 Speed EVs allows you to outspeed uninvested base 80 speed pokemon, though this cuts into Lurantis’ bulk. Regardless of the speed investment run, the remaining EVs should be put into Hp to improve Lurantis’ bulk and aid in switch-in opportunities.

Using Lurantis is pretty simple, send it in on walls and proceed to break them down, using Synthesis as necessary to keep Lurantis healthy. Teammates who appreciate having walls broken down for a potential sweep will appreciate Lurantis. Team in need of more hazard control or status removal will also appreciate having Lurantis. Here’s hoping this mantis proves useful to you guys!

Written By:
Major Largo

October 29th, 2017

"Touch the Cow"

Pokémon: Tauros
Nature: Naive
Ability: Sheer Force
Item: Life Orb
EV Spread: 252 Atk, 252 Speed, 4 Sp. Atk

- Body Slam
- Earthquake
- Work Up
-/ Fire Blast / Ice Beam

Hello my friends, it is I, w2. Today, I'm going to show you a build made to crush through the OU metagame, with a Pokemon most people would never expect to see outside of being a ride Pokemon. Its my boi Tauros. This bull with anger management issues is perfectly suited to begin its life on the big stage, and my friends, it does it well;Thanks to the Generation 1 VC of course. A big plus for this also? Tauros fits in most overhead storage bins.

 Now that we have that out of the way, we will move on to what makes my Tauros set so special. My Tauros features a set up move hardly seen on the battlefield; Work up. Work up boosts Tauros' attack, and special attack 1 stage each. This allows Tauros to get the upper hand on your opponents switches, and prepares Tauros to sweep the game. Body Slam, is Tauros' most accurate STAB move, with the most power available that is boosted by the ability Sheer Force, making it hit harder than Return. Available via TM in Gen 1. Our next move will be Earthquake, for a simple reason. Steel, and Rock types. Earthquake is a powerful ground type move which is a staple move type to have on any normal type. Though it is not boosted by Sheer Force, Earthquake's high base power will break through rock types such as Tyranitar, and Terrakion, aswell as most steel types you will find. Speaking of steel types, that brings us to our final move. Fire Blast. Fire Blast is an essential move to break through walls such as Ferrothorn, Forretress, Celesteela, and Mega Scizor. At +1, Fire Blast boasts an impressive chance to OHKO a standard Ferrothorn set, and will OHKO Max SpD Mega Scizor after stealth rock damage. With 4EV's in SpA, at +1 Tauros has an impressive chance to 2HKO Celesteela, a pokemon who you will find very often. Should you find yourself with enough fire coverage on your team to deal with the likes of Ferrothorn and Scizor, I recommend Ice Beam. Ice beam is a nice move to abuse the common intimidate user, Landorus, as well as defeat common Dragon Pokemon such as Salamence, and Defensive Garchomp. Ice beam will OHKO Defensive Landorus at +1 thanks to work up, while also resetting your lost attack stat from Landorus' Intimidate, Salamence is also OHKO'd after stealth rock without the need of work up, defensive Garchomp at +1 will also be OHKO'd.

 When using Tauros, I recommend keeping him safe. Bring Tauros into battle against weakened Pokemon Body Slam is capable of KO'ing, while Pokemon such as Ferrothorn are still on your opponents team. This will allow Tauros to set up using Work Up, as your opponent switches in. It is important to have Tauros supported with stealth rock, and a pokemon capable of defeating ghost types such as Mega Sableye, and to heal Tauros from Burn, or Paralysis. Scarfed pokemon such as Terrakion, are scary threats to Tauros, as well as pokemon such as Mega Lopuny, Mega Latios and Latias, and Mega Gallade, who outspeed, and speed tie with Tauros. Sticky Web Support is appreciated. This has been a Tauros MOTW by w2, good luck wielding your new Moo Cow.

Written By:

November 26th, 2017

"The WWE's nothing compared to this"

Pokémon: Hawlucha
Nature: Adamant
Ability: Unburden
Item: Psychic Seed / Electric Seed
EV Spread: 252 Atk, 4 Sp. Def, 252 Speed

- High Jump Kick
- Acrobatics
-/  Swords Dance / Bulk Up
-//  Fire Punch / Stone Edge / Drain Punch

Hello people of the Silver League, Jerso here with my first MOTW. And I'm proud to do it on one of my favourite Fighting types, Hawlucha! Now, before we go into the build, I'd like to say that this set is heavily reliant on getting help setting up, and having the proper team around it. So don't use this set without the proper management. If you do want to get your hands on this powerful wrestler bird, then lets not make you wait any longer, and get right into the set!

Before mentioning anything, lets look at Hawlucha's base stats, movepool and its main ability for this set. Hawlucha has a decent 92 Atk stat, and subpar defenses. But to compensate for those mediocre stats, it also has a strong 118 base Speed. Pairing this with its ability Unburden (Speed is doubled on item loss, speed is dropped after switch, gaining an item or gaining a different ability.), it can go as wild as it wants to. Its movepool isn't shallow either, it gets a variety of moves, which can be used in a lot of different situations. The EVs here are straight forward, trying to get the maximum speed, to outspeed other Hawluchas, since most run atleast some bulk, and maximum attack for maximum damage. An extra detail here, the only Pokémon that outspeed this with scarf, that are non-uber and can run scarf, are Electrode and Ninjask.

Lets get into the usage of the set. The set is mainly used to wallbreak in the early game to break apart teams, or sweep late game after the team has already been broken apart or the Hawlucha checks have been dealt with. As I've said before, this set is heavily reliant on getting the set up. Without it, it doesn't do a whole lot. Getting a Swords Dance up before anything happens will greatly increase its power, which will then make it so Hawlucha can 2hko if not ohko most Pokémon. It can also use Bulk up, instead of Swords dance, if you're using Psychic seed, to also gain the defense boost, al though I don't like this myself, since I'd rather sweep immediately with the +2 Atk. Hawlucha uses Acrobatics for when its Psychic seed or Electric seed has been consumed or has been knocked off, to deal tons of damage to Pokémon like Latios, which would normally wall this set, Latios is also not a revenge killer if Hawlucha has gotten the Unburden speed boost. Lastly we have the coverage moves, Fire punch is not super handy, but can be vs stuff like Doublade. Stone edge is to kill any Ice types like Alolan Ninetales, and Drain punch, my favourite of the bunch, for extra healing. Now, you could use roost, though I dont see a reason to use Roost on a set that isn't made to be bulky. Also, be safe around Pokémon that usually run protect, like Ferrothorn and Alomomola before using High Jump Kick. The basic plays to get all of these things done are: Get up Electric or Psychic terrain, get Hawlucha in, Swords Dance, and spam those damaging moves! Though, do this after any serious checks to Hawlucha are gone so your setting up doesn't go to waste.

Now, what teammates are good for this set? I personally would say Pokémon like Xurkitree, who like to put up an electric terrain, to use the Electric seed, or just any Pokémon in general that does this. Now, if we are looking into the obvious ones: Tapu Lele and Tapu Koko. I prefer Tapu Koko myself, since it can u-turn or volt switch into Hawlucha on a switch or to be sure the opponent doesn't stay in predicting this, but I personally prefer the +1 in SpDef you get from Psychic terrain, since this will make you live 5 hits from a Specs Ash-Greninja its water shuriken. For the rest I'd say mons that deal with the things it can't, and any good wall. Wish passers could help this set, but I also highly recommend any hazard setters as they could turn 2hkos into 100% Ohkos.

This was my MOTW about Hawlucha, hope you enjoyed it and have fun using this set!

Written By:

December 3rd, 2017

"Aquatic Assassin"

Pokemon: Samurott
Nature: Adamant
Ability: Torrent
Item: Mystic Water
EV Spread: 4 HP, 252 Atk, 252 Speed

- Razor Shell
- Aqua Jet
- Megahorn
- Swords Dance

Ayo, Apex Leo here! Say hello to my little friend Samurott. Generally outclassed, Samurott is known as one of the worst starters out there because of its average stats and underwhelming movepool (shell smash would be nice GameFreak!!). However, there is one key detail that separates Samurott: Razor Shell, a move with decent damage output and a high chance for the opponent's defense drop a stage for even more damage the next turn. This set, focused on Razor Shell, shifts Samurott from a mixed attacker into a physical wall breaker, breaking through Clefable and even Tangrowth if left unchecked.

Set Details

Maximum attack and speed investment allow it to outspeed and punch holes in anything below base 70 with full investment and a positive nature, and an Adamant nature lets its Aqua Jet pack a bit more of a punch. Mystic Water is used to boost the power of Aqua Jet and Razor Shell without the fears of taking recoil damage and being locked into a certain move. Torrent gives Samurott’s water stabs even more of a boost. Being able to take things such as Tangrowth’s Giga Drain and even hits from Mega-Mawile, a torrent boost combined with mystic water can greatly increase the power of Samurott’s water moves.


Razor Shell and Aqua Jet are Samurott’s money makers. You can combo Razor Shells on top of each other to keep chipping defense down and an Aqua Jet will finish the job. “What about water absorbers and those pesky ground types?” I hear you ask. That's where Swords Dance and Megahorn come in. A plus two Megahorn from Samurott can OHKO a Tangrowth with stealth rock damage, and 2HKO Ferrothorn after leftovers recovery and stealth rock. Lastly, Swords Dance paired with Aqua Jet allows Samurott to clean even more efficiently late-game.

Usage Tips

To use this variant of Samurott to its fullest, it’s best to use it as a late game sweeper. Play carefully as to avoid statuses like paralysis and burns, as they’re the last things that Samurott needs. Swords Dance whenever you can force something out, as Samurott greatly appreciates a power buff to KO would be switch-ins.

Team Options: One of the biggest banes to this set is Toxapex: not only does it resist both Razor Shell and Megahorn, but it can also haze away all your hard work. Psychic and Electric types are a must in order to set Samurott in a position to sweep. Pursuit Trappers are also very helpful, as they can put a bit of pressure on opponents trying to switch stall a Samurott, forcing them to not switch as much, as well as giving Samurott much needed chances to set up. Tyranitar gets a special mention for pressuring Electric Types well, although it does increase your weakness to grass. Having pokemon to deal with the Tapus is also a must, as Samurott is heavily damaged by them in one way or another. Bulky grass types like Tangrowth, Ferrothorn and especially Mega Venusaur give the Tapus a rough time, but Venusaur fears a Psychic from a Tapu Lele. Lastly, as Samurott is a late-game cleaner, entry hazard support is a must: Ferrothorn is a nice option in particular, as it can set up spikes or stealth rocks depending on the team, as well as having generally good type synergy with Samurott.

Samurott and I have had plenty of adventures and battles, and I figure I’ve shared my ways of using this sea lion of a pokemon. Don’t judge a mon by how its designed… it may be the last thing you ever do…(or in a real sense you will probably go out before the opponent) Thank you guys for reading, and I hope to keep making more MOTW in the future. Peace.

Written By:
Apex Leo
Edited By:

December 17th, 2017

"Lookin' Fly"

Pokemon: Ribombee
Nature: Timid
Ability: Shield Dust / Sweet Veil
Item: Choice Specs
EV Spread: 4 Def, 252 Sp. Atk, 252 Speed

- Pollen Puff
- Hidden Power [Fire / Ground / Rock]
- Moonblast
- Energy Ball / Giga Drain

Guten Tag, everyone! MG here with a more off-meta Moveset of the Week, starring our cute little fly/bee friend, Ribombee! Ribombee is an interesting Pokémon in that it's incredibly versatile; it can be a Quiver Dance user, Sticky Web setter, or a fast Aromatherapy user. However, my somewhat unorthodox set uses Ribombee's incredible 124 Speed stat (that outspeeds Greninja) and decent 95 Special Attack.

As mentioned prior, Ribombee has an amazing base Speed stat of 124. This allows it to outspeed many of OU's threats, even while unboosted. Most sets capitalize on this and its aforementioned 95 Special Attack to abuse Quiver Dance. This set uses Choice Specs and both Ribombee's unique STAB combination and access to Energy Ball.

This set's EVs are meant to maximize its offensive capabilities and allow Ribombee to take full advantage of both its Speed and the Choice Specs it uses. The Ability choice is up to you; Shield Dust makes it so extra effects of moves (like Flamethrower's burn) don't happen, and Sweet Veil prevents opponents from putting you (and your allies in Double Battles) to sleep. I personally recommend Sweet Veil, because Ribombee won't be surviving many hits and, as such, cannot use Shield Dust to its full potential. This also allows you to use the Totem-sized Ribombee if you so desire!

For its moves, Pollen Puff and Moonblast are your best STAB options. Pollen Puff has the same base power as Bug Buzz, but has more PP, and Moonblast is Ribombee's strongest Fairy STAB (it's also an egg move, so watch out for that). Energy Ball is used for Grass-type coverage and helps to hit Ground- and Water-type walls. Giga Drain can be used in this slot for a bit of recovery, but do note it has 15 less base power and cannot lower the opponent's Special Defense. The last slot uses Hidden Power. Fire is used to hit the ever-present Steel-type switch-ins like Skarmory, Scizor, and Ferrothorn; Rock is used to hit Flying-type switch-ins, but is not recommended as a STAB Moonblast outdamages Hidden Power Rock in all cases except when Moonblast is resisted; Ground is used if your team cannot handle Heatran, as Ribombee is pretty good at causing Heatran to switch in. In most cases, however, Moonblast is the go-to attack. Choice Specs Moonblast is capable of 2HKOing Landorus-Therian, defensive Zapdos, etc., so your opponent will have a fun time switching in on the unexpected damage.

Do note that this Ribombee does utilize the element of surprise to some extent. It's still plenty effective when the opponent knows it's coming, but it catches them off-guard when they're expecting a Quiver Dance.

As for teammates, this Ribombee set benefits greatly from both Choice Scarf users and Ground-type users in their ability to dispatch of Heatran, Celesteela, and other hard counters to this set. It also appreciates being able to come in safely, so slow U-turns or Volt Switches often help it switch in. Finally, removing both Choice Scarf-using and naturally faster opponents helps Ribombee out a lot, as its bulk leaves much to be desired. Zygarde works exceptionally well by its side. Ribombee also greatly enjoys Defog/Rapid Spin support, as it's weak to all forms of hazards.

Well, that's my Ribombee set. Have fun messing with this adorable little bug, and I'll catch you all later! 

Written By:
Mega Grievous

December 25th, 2017

Pebbles hit harder than Boulders

Pokémon: Dwebble
Nature: Adamant
Ability: Sturdy
Item: Berry Juice
EV Spread: 236 Atk / 236 Speed
Level: 5

 Shell Smash
 Rock Blast
- Earthquake
- Knock Off

Hey Guys, GamerMadness here. After many many months of waiting for the LC tournament IT IS HERE! and i am here to give you a taste of a Pokemon i liked using with some testing teams, Dwebble. Now the aim of this set is your basic set up and sweep and i get tho each detail right now. First we go for Adamant nature for more attack power as speed will be covered which i'll go over soon enough. now Ability and Item go hand to hand here Study allows you to live any attack and berry juice heals you completely but it's one used item just like regular berries. 236 attack and Speed is simple explain in LC this brings each stat to max value due to the lower levels of only being 5. now we go into detail about the main kicker or pincer in this pebble's move set, Shell Smash which gives you +2 in attack speed and Sp.attack (which we aren't gonna focus on). As i said before about going adamant +2 speed pretty much out speeds a good number of Pokemon barring the few chlorophyll users etc. Next we go into the main STAB Rock Blast which you're more likely asking why not rock slide or stone edge? Simple cause of how rows work in LC with all Pokemon being level 5, 3 hits off rock blast do more damage than it does at level 50 plus with 90% acc it's gonna hit alot more than it's "stronger" counterparts. Next is Earthquake which offers great coverage with rock blast as it hits steel types, ground types and so forth, The last move is knock off which is really really important in LC due to evolite and berry juice being very common items as if you knock them off there's no Def buff or free healing making this a good coverage move and also a good move to support if Dwebble doesn't finish the job. Next we're gonna go into team mates, Dwebble has the most problems which physical walls mainly around the steel and ground types, yes Earthquake can handle these to some level but making sure their damaged before setting up makes sure they drop faster in front of Dwebble. Pokemon like Ferroseed helps with Spikes and Stealth Rocks and can help with both types listed and also the water type which will commonly switch in. Another Pokemon is Chinchou which can tank steel attacks, hits ground types but has to also watch out for Earthquake and hits water types super effect. The last Pokemon i'll switch here is a number of fire types whic can easily deal with ferroseed and other steel types but which ferroseed being the number one counter, you need to get rid of that ASAP to make Dwebble dance. But i'll end it off here and now i hope everyone who joint the LC tournament has fun and induce some madness.

Written By:

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