Pokemon Moveset of The Week

January 18th, 2014

"Lament #13"

Pokémon: Mawile -> Mega Mawile
Nature: Adamant
Ability: Intimidate -> Huge Power
Item: Mawilite
EV Spread: 252 Atk, 252 Speed, 4 HP.

Moves:
- Iron Head
- Play Rough
-/ Brick Break/Fire Fang
- Sucker Punch

Remember when we did Movesets of the Week? I’m sure most of you don’t because you’ve only started visiting the Silver League since we stopped posting them in preparation for Generation 6 back in October! Allow me to introduce newcomers and reintroduce older members to the idea with a Pokémon that I’m quite sure you’re all already sick of listening of me talk about: Mawile! Mega Mawile, to be specific!

Now, I’m sure the moveset and EVs have already cocked a few heads, but rest assured there’s a perfectly good reason for this: This Mawile is a baton pass recipient! I use mine as a Shell Smash recipient, but anything that can pass speed and attack will suffice. To this end, the moveset is completely open for attacking as you don’t need to spend moveslots on the likes of Swords Dance and Subtitute. Iron Head and Play Rough are your primary STAB options, and coming from the likes of Mega Mawile they HURT. When going for neutral damage I’d recommend Iron Head though, as Play Rough has a tendency to miss (90 accuracy my ass!). For those pesky Fire and Steel types that resist that combination we have Brick Break, which can hit those Fire types neutrally (which is often more than enough) and Steel types super-effectively. If you’re worried about the likes of Skarmory or Scizor you can opt for Fire Fang instead, but do be wary that Fire typed Pokémon will be much less afraid of you and Heatran all but laughs at you without Brick Break. Sucker Punch rounds this set out, giving Mawile unresisted coverage alongside the rest of its moves as well as giving it the edge against scarfed Pokémon that’ll otherwise outspeed it. The EVs and Nature make a lot more sense when you realize that it’s a BP recipient; with the current setup a +2 Speed Mega Mawile will outspeed the entire unboosted OU tier save for Deoxys-S and a +2 Attack Mega Mawile will destroy just about everything. The item is self-explanatory; Mawile need the Mawilite to Mega Evolve! The pre-mega ability should be Intimidate, to give Mawile an easier time baton passing into physical foes.

When trying to get Mawile in with its boosts (whatever they may be), support can be a real boon. If you can, try passing a Substitute along with any boosts you have accumulated, to give Mawile what is essentially a free switch-in. Dual Screen support is also great for both Mawile and the Passer, as are the likes of Burn and Paralysis support. Mawile also likes entry hazards, with Spikes and Stealth Rocks breaking down sashes and Sturdy and Sticky Web neutering scarfers.

Written By:
Geno

February 2nd, 2014

"Perfect Policy"

Pokémon: Golem
Nature: Adamant
Ability: Sturdy
Item: Weakness Policy
EV Spread: 252 Atk, 252 Speed, 4 HP.

Moves:
- Earthquake
-
 Rock Blast
-
 Sucker Punch
- Rock Polish

Hey kids It's time to learn! Dubbed used educate, SUPER EFFECTIVE!

Hey does anybody remember Golem? You do? Damn right you filthy gen wunners, that poor Pokemon subject to years of suffering due to it's horrible typing, however in gen VI the tables have turned, now Golem's typing can be abused. Inverse battles? Yes however today I'm talking about the item Weakness Policy, that might sound like a bad item due to it having the work weakness in it however I assure you it makes Golem a truly strong warrior out on the battle field hitting things with crazy moves you see when the Pokemon holding this item is hit by a super effective move it increases ATK and SPATK by 2 making for a hard hitting Pokemon with sturdy assuring you get it. Golem's speed isn't a problem due to Rock Polish, the interesting EV spread and your priority in the form of the move Sucker Punch which I hope you know at this point hits first if the opponent uses a damaging move. Sound good? Sound bad? Want to see him in action?Click Here and Weakness Policy didn't even go off just imagine if it did, he'd be unstoppable! now go my minions and spread the power across the land of OU and Molest all the fire types!

Other Options:

You could always try another pokemon with similar typing and with the sturdy ability, aggron for example!

Thanks for reading I hope you enjoyed, I'm sure you'll win tons of battles with your new friend Golem!

Written By:
Dubbed

February 9th, 2014

"Precarious Turnabout"

Pokémon: Malamar
Nature: Brave
Ability: Contrary
Item: Leftovers / Focus Sash
EV Spread: 252 HP, 252 Atk, 4 Sp. Def

Moves:
- Topsy-Turvy
-
 Superpower
-
 Night Slash
- Trick Room

Oh, look. A completely useless Pokémon that probably won't see any light besides RU! How exciting! Although running Malamar in OU isn't a good idea whatsoever, Malamar's niche is definitely obvious from the start. If you're trying to run a "troll" team, this might be your new best friend. From the start, you can see how this set works. Halt a sweep with Topsy-Turvy, and their their attacks right back at them with a Superpower that boosts itself. The only reason you'd ever want Focus Sash is if you want to use it ONLY for stopping sweeps. Topsy-Turvy can be a game changer! It just... has a pisspoor distribution. Shame, that.

There really are no other options for this set. Malamar's only purpose is to completely flip the tide of the battle. With the introduction of Mega Evolutions, not even sure if it'd be necessary to flip stats. Nonetheless, this is all it can do. So let's just make the best of it. :]

As far as support goes. carry a Defogger. This Malamar does not care about Sticky Web, however, Rocks and Spikes will break any chance you have at flipping the match around. Decent Defoggers to support Malamar include Mandibuzz and Skarmory. (Yes! Skarmory with Defog is amazing.) Other than that, just consider that you're running Trick Room. Slow Pokemon that hit hard love Malamar.

Written By:
Ben

February 16th, 2014

"Bulk It Up With Tornadus!"

Pokémon: Tornadus
Nature: Jolly
Ability: Prankster
Item: None / Anything consumable 
EV Spread: 252 Atk, 252 Speed, 4 Def

Moves:
- Bulk Up
-
 Acrobatics
-
 Knock Off
-
/ Iron Tail / Superpower 

Yeah this guy. The guy who sets up rain and completely abuse Hurricane till some Pokemon breaks through the confusion and manages to K.O it. Ahh… those were the days in Gen 5… Yeah weather wars sucked. Anyways, with the nerf in weather and all, Tornadus and other abusers of the annoying weather had to adapt to the unwelcoming battlegrounds of Gen 6.

Tornadus, a Pokemon with a usable 115 base and a viable physical movepool is able to change is job from a weather abuser to…. A BODY BUILDER! TRY NOW AND CALL TORNADUS TO GET THE SIX WEEK BULK-UP TRAINING FOR HARDCORE ATTACK EV TRAINING! CALL NOW!

But seriously, Tornadus with its Prankster Ability is able to become a very powerful set-up sweeper with couple of Bulk-Ups. To add on to that, Tornadus gets Acrobatics, which is a base 110 power physical Flying type move which makes its reliable STAB of this set. Next comes the all mighty Knock off, the moves that give this deity the ability to remove the item of the foe and get off heavy damage regardless of the boosts it may have from Bulk-up. And finally you have a choice, either Iron tail or Superpower. Iron tail allows you to get extra coverage on other types that aren’t covered by the first two attacking moves. And Superpower, the “Hurricane” of this set to put it bluntly. You can abuse this as many times as you want as long as you keep bulking up. Since Superpower drops your Attack and Defense stats while Bulk-Up does the opposite, it basically negates the effects of Superpower.

So you may be wonder, “What does this Pokemon have synergy with?” And to that question, I have you answer and that is that it has synergy with the Dark types. With Acrobatics alone, it takes out two weaknesses of the almighty Dark types. In addition to that, if you decide to add Iron tail, takes care of the pesky Fairy types that lurks in the metagame. Well, have fun ruining teams with Tornadus, he who brings the dark winds through the battles.

Written By:
Free

February 23rd, 2014

"Batman err...Woman??"

Pokémon: Crobat
Nature: Modest
Ability: Infiltrator 
Item: None
EV Spread: 252 Def, 252 Sp. Def, 4 Speed

Moves:
- Acrobatics
-
 Cross Poison
-
 Heat Wave
-
 Venom Drench

What, you need a Pokémon for stats to be passed onto?  Well then, shall you say hello to my pal, Crobat.  Crobat is a great Pokémon for this instance and can easily destroy an OU team with no time.  Crobat now being strong to the fairy typing I.E Poison Typing.  First up, this Crobat requires Acrobatics, as it has a potential OHKO on almost every Grass or Bug Type Pokémon.  Acrobatics will have 164 Base Power with STAB and no item.  Another Decent STAB move is Cross Poison. Cross Poison not only can poison the opponent, but it also has a high critical ratio, giving more power. Now, you see Crobat is weak to Ice-type Attacks, which can cause problems.  Heat Wave is a great move to take out Ice-Types as it can burn and take out a Mawile, which is resistant to Poison-types.  Along with Ice, Steel will be more frequent as it resists Poison, another reason why Heat Wave must be used.  Now if Cross Poison poisons the target, Venom Drench is a nice move to stop a Pokémon from hurting you too badly.  Venom Drench has the chance to lower the target's Attack, Special Attack, and Speed only if the target is poisoned, so taking advantage of this status effect is great for Venom Drench.

Other Options:

If you cannot run an Infiltrator Crobat, do not fret, this is still possible with Inner Focus, but not as often.  Other than the ability, there is no other option for the set that is thought of.  It takes out Pokemon resistant to Poison Types, gives poisoned Pokemon all out fright, and an overpowered Acrobatics, making it stupid not to be ran.

Other teammates possible for this is a ShellPasser, the best one being Gorebyss.  Gorebyss can survive attacks more than other baton passers.  Give said Gorebyss a White Herb to heal up the defense stats after Shell Smash and all you need to do is Baton Pass to Crobat and sweep every OU Pokémon in your way.  Good bye my new enthusiasts, and now begin to make Crobat OU.

Written By:
FlaresZ

March 2nd, 2014

"Hi, I'm Annoying!"

Pokémon: Klefki
Nature: Impish
Ability: Prankster
Item: Leftovers
EV Spread: 252 Speed, 252 Def, 4 Atk

Moves:
-
 Foul Play
-
 Substitute 
- Swagger
- Thunder Wave

Everyone hates Klefki. It's the worst thing to face. It has everything it needs to send you home in tears. With no legitimate counters besides Taunt, Klefki runs rampant in OU. This set has a simple purpose: get your Prankster Sub up and wreak havoc. Everyone loves a nice T-Wave to the face, then confusion hax with a Foul Play add-on. The damage just racks up! Unless hax isn't in your favor. Klefki may be good, but it's frail and heavily relies on hax to work well. This would never stop it, though. This tacky pair of house keys may as well just have the name "SUX2SUK".

Klefki is support, yet it also needs support. Gliscor may be annoying, but it will not last forever. It will gladly take any kind of support it can get. Defog to remove hazards, speedy Pokémon with Taunt (Greninja) to stop Klefki from being checked, even a simple Leech Seed from Ferrothorn or Mega Venusaur will help Klefki tons. The best kind of support for Klefki is a Pokemon that can pick off threats. Any powerful sweeper (such as Terrakion or Aegislash) will GREATLY change how Klefki works. Klefki won't be able to stop anything that sets up being a Sub. So be intuitive!

Written By:
Ben

March 9th, 2014

"Priority McHypetrain"

Pokémon: Taloflame
Nature: Adamant
Ability: Gale Wings
Item: None / Life Orb (if using Brave Bird)
EV Spread: 252 Atk, 252 HP, 4 Speed.

Moves:
- Acrobatics / Brave Bird
- Flare Blitz
- Roost
- Tailwind

Back when Gen VI first started and details surfaced, people were already paying attention to Taloflame thanks to its cool design and unique typing, but then we learned of its Dream World ability and all of the sudden, what could’ve been another Unfezent became one of the most over hyped Pokémon alongside its buddy Greninja, but luckily the it isn’t ALL hype and Taloflame actually be a pretty awesome Pokémon.

This version of “Smogon” bird takes full advantage of its ability which gives all Flying-Type moves priority, so First-Turn Acrobatics? Yep! Double up that power until the day Flying Gems return, attentively you could use Brave Bird if you want more power at the cost of HP that frankly is going to drain quickly either way. Flare Blitz is your obvious Fire-Type STAB but it doesn’t have priority, though with an impressive Speed Stat, even with Adamant Nature you’ll be fine in most cases. The other 2 moves are where people can get creative, but for me it’s all about that glorious ability. Roost may not see much use due to a hideous x4 Rock weakness, but if you successfully predict a switch and want to keep Taloflame healthy for more Brave Birds/Flare Blitz, then there’s your chance to reap the benefits. On the other hand, predicting a switch or you in a situation where you know Taloflame has to be sacrificed? Well don’t let its sacrifice be in vain! Unleash a priority Tailwind and give the next Pokémon you send in a speed boost that could turn the tide of battle for the next few turns.

Taloflame’s EVs are all about giving it as much attack power as possible to make up for its lacking attack stat while giving it as much HP as possible to deliver as much pain as possible, before OR after taking a nice welcome rock to the face. This Pokemon isn’t designed to endure the battle for the long run, but with careful timing and skilled decisions, it can at the very least, leave a lasting impact on the battle in the long run.

Written By:
Silver August

March 23rd, 2014

"Rocky Barboa"

Pokémon: Ferrothorn
Nature: Relaxed
Ability: Iron Barbs
Item: Rocky Helmet
EV Spread: 252 HP, 252 Def, 4 Sp. 252 or HP, 122 Def, 128 Sp. Def

Moves:
- Curse
- Gyro Ball
-
 Leech Seed
- Ingrain / Power Whip

Ferrothorn itself is one of the quintessential pokemon for a stall team ever since its debut back in Generation 5.  Due to its typing of Grass/Steel, not many attacks can knock this thing out first, or even second turn.  Once it starts rolling, it can't stop.  

Now, one of Ferrothorns greatest assets, but also one of its biggest hindrances is its speed.  Ferrothorn has a dismal Base Stat of 20 for speed.  Now, for many players, that is a big turn off, because that means that Ferrothorn will almost never go first.  But here's the kicker.  Its speed stat actually helps it in more than one way.  

Ferrothorn's low speed allows it to have extremely high base defense, that total being 131.  Now that may not seem like that much at first, but combine that with Curse, which bumps up both it's Defense and its Attack (which has a base stat total of 94), while lowering its already dismal Speed. 

That brings up the second aspect of its low speed that helps it, and it revolves around one move.  Gyro Ball. Gyro Ball gains more power the greater the difference is between yours and your opponent's speed, with your speed being lower than theirs being the key factor.  Combine Ferrothorn's already horrible speed stat, plus setting up Curse for a few rounds after Leech Seeding and/or ingraining yourself, you have a way of sweeping your opponents.

Now watch out.  Ferrothorn doesn't have the best Special Defense, but that's why it is recommended to at least try the 252/128/128 spread to make up for the lower Special Defense.  If they try to hit you with a physical move...they'll be sorry.  

Written By:
Layla

March 30th, 2014

"Two In One Regi"

Pokémon: Regirock
Nature: Careful
Ability: Clear Body
Item: Assault Vest
EV Spread: 252 HP, 252 Sp Def, 4 Atk

Moves:
- Power-Up Punch
-
 Rock Slide
- Earthquake
- Hammer Arm

Yay everyone loves the Regis, stuck in the NU tier forever rot because they are never used… Competitive battlers don’t see the true potential of the Regis in the OU tier, do they? Oh well… I guess it’s time for me to teach them.

Now this set is solely based off pure bulk and passive offensive. For starters, Regirock’s already massive 200 base Defenses makes it so you don’t need to invest anything onto it. But on the contrary it’s Sp. Defense base stat isn’t so great. Therefore the combination of the Careful nature, the EVs, and the Assault Vest makes this Sp. Defense stat reaches the impressive amount of 492.  

Now for the first move, it is for the new amazing fighting type move, Power up Punch! This makes this tanky Pokémon into a hard hitting attacker. Next is his main STAB in the form of Rock Slide. You can always goes got Stone Edge, but Rock Slide is always recommended. The final two moves are for coverage, and with that this wraps up Regirock!

Partners? When using a Assault Vest Pokémon, a Wish Passer is always recommended. The best Pokémon for this job is Umbreon or Florges. Other than a recovery support, this Pokemon can really handle its own. And hey, if you wanted to become really wally, be sure to have a Baton passer that can give Regirock Defense and Sp. Defense boosts. Alrighty, have fun with your new rocky friend.

Written By:
Free

April 7th, 2014

"The Sage's Monkey"

Pokémon: Infernape
Nature: Jolly
Ability:Blaze
Item: Life Orb
EV Spread: 252 Atk, 252 Speed, 4 HP.

Moves:
- Flare Blitz
-
 Thunder Punch
- Earthquake
-
 Close Combat

I remember seeing so many other Infernape sets from past gens made by some others. I decided to put my own spin on this set, which can cover a lot if needed to. With Infernape's frail defenses, it can't usually pull off a good Swords Dance or Nasty Plot without good prediction. Which is why it's full offensive ability makes it pretty fearful. A lot of people have said that this set wouldn't be good enough for the OU tier this gen with all the new counters that came out for him. The Sage is about to prove you wrong on that.

For this set, hitting hard is the main goal of it. As for usual sets, you got your max Speed for outspeeding a lot of the speedy Pokémon who aren't scarfed, max Attack for maximum potential. 

The moves are my personal favorite for it and I never go into battle without it. Flare Blitz is for the STAB and for just pure power with Life Orb, despite the Recoil it has, I'd use it wisely. Thunder Punch, why Thunder Punch you ask? Good question, as it's a strange coverage for it, but this is meant for Flying and Water when you know you will outspeed and kill. Why not Ice Punch over Thunder Punch? You already cover the things that Ice Punch does, so there's no point for it. Earthquake for other Fire, Rock, Steel, Poison, and Electric types. Close Combat for STAB and same reason as Flare Blitz, maximum potential. Mach Punch I have tested multiple times and it never gets the job done how I would want it to be.

What Pokémon could pair well with this Pokémon? The Pokémon I have tried out to counter the weaknesses with ease will have to be Rotom-W most of all. It covers the Ground with it's immunity, and resists Water types, and can counter back with its own moves to get Infernape's weaknesses.. You could use a Defogger or a Rapid Spinner for sure, because you don't wanna have a weakened Infernape if you ever use Flare Blitz or just the Life Orb recoil itself. Another Pokémon that would be best to match up is a Wish Passer, as if you wanna keep it in longer, pass the Wish and fully healed to do more destruction.

There's so much Infernape can do, so every set will definitely be different to suit everyone's battling style. It's gonna have it's counters, but take them out and you'll have no problem to sweep. I have nothing more to say, but to enjoy using this set and hope you annihilate everyone with it.

Written By:
PM

April 13th, 2014

"Colonel Panic"

Pokémon: Porygon-Z
Nature: Timid
Ability: Adaptability
Item: Life Orb
EV Spread: 252 Sp. Atk, 252 Speed, 4 HP.

Moves:
- Nasty Plot
- Tri Attack
- Shadow Ball
-/ Ice Beam / Hidden Power (Fire OR Fighting)

Porygon-Z is the definition of sheer, raw power. Unfortunately for it, its speed is below average and its defenses are outright pitiful. Not to worry though; a little push in the right direction is all it takes to start demolishing things with this shining bastion of strength!

Nasty Plot is the crux of this set. Send Porygon-Z in on something that can’t harm it, get that Nasty Plot off, and proceed to break things. It’s pretty simple, honestly. Tri Attack is going to be your main source of damage. It’s Porygon-Z’s strongest Normal type move that isn’t Hyper Beam, and after the Adaptability boost and that +2 Sp. Atk Nasty Plot gives you it’ll tear through just about anything that doesn’t resist it (and even a few things that do!) Hell, even WITHOUT the +2 Sp. Atk it still hits like a bulldozer, so don’t be afraid to fire away prematurely if you suspect your opponent will predict your Nasty Plot. Shadow Ball serves to take out those pesky ghosts that are immune to Tri Attack. Ice Beam rounds out the coverage by giving Porygon-Z a reliable means to out Dragon-typed adversaries, though you can replace this with Hidden Power Fighting or Hidden Power Fire if you’re willing to breed for them. Both are used to give Porygon-Z an out against Steel types, the only difference is what exactly you can hit; Fire is good for the likes of Ferrothorn and Scizor, whereas Fighting is good for the likes of Heatran. Personally, I prefer HP Fire.

The nature of choice is Timid, allowing Porygon-Z to outspeed as much as it can with its below-average Base 90 speed. Adaptability is chosen as the ability over Download because it jacks the power of Tri Attack up insanely and also because you’ll already be using Nasty Plot for your boosting needs. Life Orb maximizes damage output, just be wary of the recoil damage.

As for support options, STICKY WEB. Seriously, if you can get those webs up and keep them there, Porygon-Z is just about set; it’ll outspeed all but the fastest scarfed Pokémon on the ground. As for airborne threats, bring something to deal with the faster ones. The Pokémon you pick for this really depend on what your team as a whole needs, but anything with a solid Ice move will usually suffice. Porygon-Z loves having opportunities to switch in and set up freely. To this end, Dual Screens, Substitute passing, disabling moves such as Taunt and Imprison and even Memento can make this so much easier. Finally, it’s recommended you bring a Pokémon to deal with Steel types, especially if Porygon-Z isn’t carrying HP Fighting. Talonflame, Infernape and Charizard all shine here.

Written By:
Geno

April 20th, 2014

"An Armored Clad Charizard"

Pokémon: Charizard -> Mega Charizard X
Nature: Adamant
Ability: Blaze -> Tough Claws
Item: Charizardite X
EV Spread: 248 HP, 32 Atk, 188 Sp. Def, 40 Spd

Moves:
- Dragon Dance
- Roost
-
 Dragon Claw
- Earthquake

Everyone loves Charizard… Well not everyone, but a good portion of the players does. Admittedly, I didn’t like Charizard (Venusaur FTW) until this generation where it gained Mega Evolution. I wasn’t interested in the Charizard Y (I swear, I never understood why that thing is overused…), but I was interested in Charizard X. With the Bulk in Defense it gained, I could effectively create an amazing Set-up Pokémon that was also bulky.  Therefore, the existence of this Charizard set was born. 

With the EVs it has, this Pokémon can come in on many attacks and absorb them for your other team members making it extremely versatile. For the moves, Dragon Dance and Roost is necessary to set up Charizard. Dragon Dance to raise attack, speed for sweeping, and Roost to restore the HP you’ve lost when taking hits.  The two main moves on this set is Dragon Claw and Earthquake. These two moves alone, you have amazing coverage on many Pokemon in the OU tier, which is simply amazing.

Even with an amazing set, there is always a downfall. Togekiss wall this Pokémon: HARD. If you are planning to run this set, I’d highly recommend a team member that can take out or deal with Togekiss easily. Other than that, once Dragon Dances are set up nothing can really stop this Pokémon without taking tons of damage. So, go try this set out, from personal experiences, this set has done wonders! Have fun!

Written By:
Free

April 27h, 2014

"Get Ready For The Kickdrum!"

Pokémon: Milotic
Nature: Bold
Ability: Marvel Scale
Item: Leftovers / Flame Orb
EV Spread: 252 HP, 252 Def, 4 Sp. Atk

Moves:
- Scald
- Recover
- Aqua Ring
- Ice Beam

5 words. Get. Ready. For. The. Kickdrum. What I mean by "Kickdrum," is what I nicknamed my own Milotic, due to it being thick, and can dish out a lot (Me also being a huge EDM Head, I like to reference EDM songs and stuff like that from time to time. A good bulkly, regenerating nuisance that covers defend from BOTH sides of the offense? Sign me up!

First, let's talk about its EV spread, being 252 in HP, 252 in Defense, and 4 in Special Attack. Since it has great amount of 125 Special Defense at its disposal, so you can give the full 252 to max out its Defense stat, to balance out the defenses, with the Defense stat at 144 and its Special Defense stat at 145 at level 50, and its Defense stat at 282 and the Special Defense stat at 286 at level 100. It also helps it fend off the physical attackers almost as equally as special attackers. Give it a Bold nature, and your Defense stat will be golden. So, it's already pretty bulky. What did I decide to do with it next? Bulk it up even more by maxing out its HP stat, at 202 at level 50, and 394 at level 100. Too bulky. Just, too bulky.

Now, let's talk about its item and ability, Marvel Scale. When it gets hit by any status, its Defense stat gets raised by 1.5x, so you could alternate the Leftovers for a Flame Orb and still function good, because Flame Orb gives a burn after the first turn on the field. But burn comes with halving your attack by half, but guess what? Milotic goes for Special Attack! So no harm being done! Also, the Leftovers is an item that gets eaten every turn and replenishes 6% of your health. Add that with a move I'll be going over later, Aqua Ring, it can heal a lot. So even more bulk! But guess what? There is more to this Pokémon’s arsenal.

Let's go over to it's moveset, what makes this Pokémon even more bulky and somewhat of a nuisance. The main meat and taters of this set are the moves Recover and Aqua Ring. Aqua Ring surrounds Milotic in a watery veil, acting as sort of another Leftovers while it's on the field, and Recover heals 50% of the Pokemon's life back. Give it Scald, a STAB Water move that has a 30% chance of burning the opponent, and Ice Beam, a coverage move that gets a 10% chance to freeze the opponent, it'll be a nuisance to most.

Written By:
Soul

May 12th, 2014

"Zen-Power!"

Pokémon: Medicham-> Mega Medicham
Nature: Adamant / Jolly
Ability: Pure Power -> Pure Power
Item: Medichamite
EV Spread: 252 Atk, 252 Speed, 4 HP.

Moves:
- High Jump Kick / Drain Punch
-
 Psycho Cut / Zen Headbutt
-
 Ice Punch
- Thunder Punch

Hey Guys. ZeroScale here and I’m bringing the Megacham that haxed Free's Terrakion (i get too many hax for my own right: L) and completely decimates anything in its way! Speaking of Megacham this is the moveset i use for it, I use HJK (high Jump kick) for the main STAB 100 base attach with it being doubled with its ability pure power that's a force to be reckoned with even with attack lower as long as isn't -2 then you'll either be wasting Megacham's true potential or there's other reasons such as death fodder but that's depending on the situation. Psycho Cut is the second stab option because of high critical hit chance but if you want to trade critical hit chance and a small bit of accuracy and damage for a 20% flinch chance Zen headbutt is a option you might want to take but its up to your choice depending on your preferences and set you want and same goes for drain punch if you want to run the jolly set or up to personal preference. I use Ice Punch for Type Coverage or use it to hit Pokémon that resit Megachams Stab attacks and I use T punch for unsuspecting Slowbro's and other bulky water types such as Azumarril or Miltotic. you can use Fake Out or Bullet Punch But I don’t really use them since Fake out can only be used once and is kind of weak to begin with and while Bullet punch can be used to kill things off pokes but its INCREDIBLY weak and hardly does any damage to anything and if you want to use it that’s your personal opinion but i don’t really recommend it. 

Ability wise.....Medicham has pure power which doubles it attack from 80 to 160 and telepathy which avoids attacks from your teammates in double battles but its kind of obvious which one to choose unless you have the IQ of a absent minded woodlouse. Megacham has the ability Pure power which changes its mediocre 100 base attack to 200 godly base attack which rivals Mega Mawile nearly and while Mawile is a slow set up poke Megacham is a instant destroyer on the field while having a buff to speed from 80 to 100 which means it can out speed pokes that are normally faster than the normal Medicham such as the Rotom forms or any speed ties you might have.

As for EV spread its really easy 252 attack and speed is the bread and butter of any Medicham mega or not. There's not much else about it really... unless you’re a absent minded woodlouse and decide to use its useless special moveset as a joke set but Medicham kinda lacks any versatile sets so yeah....

Written By:
ZeroScale

May 18th, 2014

"It's a Trap!!"

Pokémon: Shuckle
Nature: Relaxed / Calm / Bold
Ability: Contrary
Item: Leftovers
EV Spread: 252 HP, 180 Sp. Def, 70 Def (if going for + Sp. Def nature swap those)

Moves:
- Toxic
- Infestation
- Shell Smash
- Rest

You never thought to see a Shuckle being effective?

WELL THINK AGAIN, BECAUSE HERE HE/SHE IS!

I call it Toxic Trap Shuckle. Master of Fudgery

While having the lowest, atk, sp , and speed in the game Shuckle makes up for that by a whopping 230 Defensive stat. Now, why Shell Smash, with contrary instead of boosting your offensive capabilities and lowering your defenses. Shuckle does the opposite Just think of that defensive power at +2 shell smash (1100+ in BOTH defenses) Do I spot a little smile there? It gets even better, with Toxic and infestation, If used right you can make a Pokémon suffer even more by not being able to escape until toxic takes them away. But when that happens, your Shuckle will be at either +4 or +5 defenses. Making it pretty safe for him to trap something else. Shuckle, while being amazing at what he does, has 3 major weaknesses you should take care off before sending in shuckle.

Note that other toxicers aren't mentioned because we got rest.

1. Anything with taunt. 
2. Anything with boosting moves on of its own.
3. Steel types/ poison types (this is kinda a given)
4. Anything with rest in it's set.

Shuckle is pretty straight forward to use, but if you can pull it off, your opponent will be nail bitingly frustrated at losing to a Shuckle. Toxic and Infestation is your main combo, or actually your only combo, as I said earlier, don't go for toxic when there is still a steel/poison type waiting. Just go for a Shell Smash when you expect a switch and trap the Pokemon if it cant do much to you. then afterwards, sit back and enjoy the chaos Don't be afraid to send Shuckle in when you want to scout your opponent (unless the other Pokemon has stat boosts). Shuckle can take a hit from anything.

So if you ever missing a spot for a Pokemon on your team, give Shuckle a chance

There is not much to say about shuckle other then I wish it was used more often.

Written By:
Untitled

June 1st, 2014

"A Good Ninja Adapts First, Then Attacks"

Pokémon: Greninjna
Nature: Timid
Ability: Protean
Item: Life Orb
EV Spread: 252 Sp. Atk, 252 Spd, 4 HP or Sp. Def

Moves:
- Dark Pulse
- Ice Beam
- Hydro Pump / Scald
-/ Grass Knot / Hidden Power (Fire)

LADIES AND GENTLEMAN, I present to you the Moveset Of The Week!

While being breakable as glass, like glass, Greninja hurts your team if you aren't prepared for it Greninja is true to his name, he hits hard, fast and in a lot of ways.... And yet the moveset is predictable. While being frail and having lacky coverage, life orb as the item is the best option, since you need to hit harder than your opponent, while also having the choice to switch moves. Greninja's has quite a lot of counters, which in my opinion is actually pretty justified since its ridiculous power. As far as counters go: Anything that has a hard hitting priority move like Talonflame, Breloom, or Aegislash is going to be Greninja's undoing so be extra careful while facing them. For moves I have stated the best (and probably only options) Greninja has at his disposal. Not that it needs much more, but still. Dark pulse and Scald/Hydro pump are your main sources of damage, while I like the risk with hydro pump. Beware that if it misses, you're toast. Go for scald if you find Hydro pump to much of a risk. Ice beam is there to kill either dragonites, Togekiss, or anything weak to ice for that matter. Well except for Scarfed Garchomps. While hidden power fire gives more type coverage, I like grass knot more for a few reasons: 

1. you can outspeed and one shot other Greninja's that DO run hidden power fire due to their iv in speed being 30 and yours being 31.

2. You can actually hit Rotom wash for some effective damage, while resisting the ever cheap volt switch.

3. Anything set up based like Cloyster or Omastar is pretty useless afterwards.

While Greninja is powerful, you have to count on it going down 99% of the time in a standard wi-fi battle (unless your opponent has no idea what he is doing) There is not much chance Greninja can sweep an entire team. It can however turn around the tides of a battle pretty easily. There is of course, always a bit of room for changes: swap out Dark pulse for Extrasensory to keep fighting types at bay and speed boost Scolipede down. You can always breed for another hidden power if you really want another coverage move. Overall to summarize: Greninja is a good Pokémon, but lacks moves to make it an unpredictable foe. That doesn't mean he is bad, that just means you gotta plan ahead of your opponent. And for all of you who want something special... there is always a physical Greninja set. Which we'll be covering right no.... What do you mean we don't have any more time?! Really?! Physical Greninja will come another time... looks like we're all done here!

[QUE THE ENDING TUNE]

That's all folks!

Sweet dreams and remember always check the shadows, since Greninja is watching ;)

Written By:
Untitled

June 8th, 2014

"The Archangel Says No!"

Pokémon: Togekiss
Nature: Bold
Ability: Serene Grace
Item: Leftovers
EV Spread: 252 HP, 206 Def, 52 Spd

Moves:
- Thunder Wave
- Air Slash
-
 Dazzling Gleam
- Nasty Plot

Oh Togekiss, Raziel is the Archangel of Mystery... often there is a fear of the unknown, but rather then fear what you don’t know, you should seek out answers to solve the mystery... but when it comes to the Archangels, the answer may not be worth the trials you will face.

Togekiss by nature aren’t evil or confrontational creatures, heck, if you ever see one, do not fear! Often times all they want to do is give an electrifying hug, of course with hugs so divine you may find yourself moving slower...as if time is standing still, sometimes it’ll be like time as frozen as your standing still, petrified even. When this happens you should be weary, the winds may blow but the Archangel Raziel will take this time to Slash the Air itself! It’s a startling sight that can turn the air razor sharp and cause you to flinch in fear if its Serene Grace over powers you! While this spectical happens do not be surprised if it looks down at you to judge, its Dazzling Gleam is bright and striking, especially for those who bear their fists, claws or dark intents towards it. However... as marvelous as it may seem, there is a darker side to the Archangel of mystery... for if it casts judgement and eels threatened, when the opportunity rises, it will make a Nasty Plot, most often when it feels safe or if the one opposing it is now helpless.

Togekiss is a healthy creature, sporting plenty of health and an impressive durability to those who wish to combat it. Where it lacks defense it can make for it, with just enough speed to outpace its slower brothers. It may call on the gods for new life if it chooses, but there is often no time to Roost when there are Trainers who need to be judged, rather it feeds on the Leftovers of its previous victims to regain stamina as new foes flinch in fear at the sight of the angel.   If you come seeking answers, be careful of where you tread, for if you stand before this angel and fail its judgement, the answer you find will quite often be “No.”

Written By:
Silver August

June 15th, 2014

"Stay on Your Toes, Er... Wing... Flaps"

Pokémon: Latias
Nature: Timid
Ability: Levitate
Item: Life Orb
EV Spread: 4 HP, 252 Sp Atk, 252 Spd

Moves:
- Dragon Pulse
- Thunderbolt
-
 Psyshock
- Healing Wish

This has always been one of my favorite sets to use. It hits hard, then allows a crippled Poke to hit hard. This set is perfect for Hyper-Offensive teams, which is my specialty~. Though this set should stay solely inside of Hyper-Offensive. It has difficulty finding a place on balanced teams, and if you're running this on defensive or stall, you should reconsider your set/team.

Latias is easy to use, especially an offensive one. The only heavy predicting you have to worry about is when you'll use Healing Wish (don't ever let that go to waste, by the way). Latias can take care of Azumarill, Talonflame, Mega Venusaur, and all sorts of other fun threats! Just keep throwing out attacks until you're within killing range IN THE NEXT TURN. For most situations, the ideal range for Healing Wish is about 20%-50%.

Latias could probably appreciate hazard support, but she's not necessarily the one to be concerned about. As a trainer, a very good Healing Wish pair is Latias and Azumarill. They eat threatening attacks with proper switching, and a Healing Wish from Latias can turn your burned Azumarill at 15% into a renewed BellyJet sweeper. It's all sorts of fun! Especially for the mindgames. Many opponents will not expect an offensive Latias. Especially... and offensive support set.

When teambuilding with her, just keep in mind some obvious threats like Scarfchomp or Weakness Policy D-nite and you'll be fine! Best of luck to all of those trying out this set. :]

Written By:
Ben

June 22nd, 2014

"One Tough Egg To Crack"

Pokémon: Blissey
Nature: Bold
Ability: Natural Cure
Item: Leftovers
EV Spread: 252 Def, 252 Sp. Def, 4 HP

Moves:
- Toxic
-
 Soft Boiled
-
 Seismic Toss
-
 Aromatherapy 

Here I am again, Lowres/Untitled with a new moveset. Now if you looked at the ev spread and went Whut? That means I did my job.

I went for a Bold + 252 ev spread to give Blissey a nice 75+ defense, not the best but not the worst, especially if you can burn your opponent, Blissey will be sitting there for a long time. There isn't much to this set that can be highlighted it’s a pretty standard Blissey minus it not having wish. I went with natural cure and aromatherapy combo since if one of my Pokémon has a status I can heal it and if Blissey gets one later I can switch her out.

For as far as moves go Seismic toss is there to just chip damage away against things that can’t be toxiced/other stallers I don't think I really need to explain what Blissey is weak to, but if you never used one here it is: ANYTHING PHYSICAL provided it isn't burned, and well, non stab. if those factors are in play tho you might wanna consider staying in except fighting moves even with a burn Blissey will go down, regardless of stab.

Don't think you can use Blissey effectively without a little bit of planning ahead, you need to keep track of how much damage the Pokémon deals, whenever or not to softboil now or aroma if inflicted with a status. Blissey is a tank, not a scapegoat (well in some cases she is) ex: if your oppenents last Pokémon is physical, it’s better for Blissey to be gone then have your sweeper die.

Watch my gym battle for a good visual example. [LINK] But other than that Blissey is a really good Pokémon, its better then eviolite Chansey in my opinion since well knock off is a thing. My Blissey is my second favorite Pokémon on my gym team since it can do a lot in terms of stalling out special threats (which really hurt my team)

But, let’s talk counters: the obvious picks for these are any fighting type ever. and Gengar, Gengar completely destroys this Blissey set. Not in the terms of killing you but more you not being to hurt IT.

Written By:
LowRes

July 1st, 2014

"The True Canadian Hero"

Pokémon: Bibarel
Nature: Impish / Adamant
Ability: Simple
Item: Leftovers
EV Spread: 252 Atk, 252 Sp. Def, 4 HP 
Or 252 HP, 252 Sp. Def, 4 Atk

Moves:
- Curse
- Amnesia 
- Waterfall
- Quick Attack

In honor of the country that gave us maple syrup, Justin Beiber, Basketball and slices of ham pretending to be bacon, here a classic, a stereotype, and everyone’s favorite HM Slave, Bibarel! Aka, C. Barret!

So after many years of being an HM slave, you learn to develop quite the mouth, those many of these Simple beavers are prone to extensive Cursing and because of such a Simple domineer the effectiveness of their language tends to Double, making them harder to hit but also able to whack a way harder punch. After a night of cursing a storm, the old beaver will head to its local tavern for a drink where it’ll overextend, pass out and wind up with a case of Amnesia, once again a Simple domineer doubles the effects while to the common eye it doesn’t seem abnormal. Luckily for the gentle creature, Leftovers from last night’s party can be found all around its home, ensuring it can heal some stamina for the rest of the long day ahead.

Life isn’t easy for the humble beaver, though it quit its job as an HM Slave it keeps at least one tool of the trade handy, Waterfall in particular. Sure after a night of Cursing and drinking yourself into Anemisa they’ll be slower than a sleeping snorlax, but all that pent up anger will lead to one HECK of a painful splash of raging rapids. Though seemingly slow, don’t be fooled, when threatened the Simple Bibarel can whip out a Quick and dirty sneak Attack, which after Cursing for awhile, will definitely hurt.

The Simple beaver can come in usually 2 shapes or sizes, either the weaker but bulkier variety or the slimmer tougher variety both have their ups and downs but should be appreciated with caution so not to send them into a rage of cursing and drinking.

So if you ever see a Bibarel coming home from a hard day as an HM Slave, just remember not to get on its bad side...unless you have a Shedinja handy, at which point feel free to bug them to your heart’s content!

Written By:
Silver August

July 6th, 2014

"The Burning Lady"

Pokémon: Delphox
Nature: Timid
Ability: Magician
Item: None 
EV Spread: 252 Sp. Atk, 252 Spd, 4 HP

Moves:
- Psychic
- Flamethrower
- Will-o-Wisp
- Light Screen

This Delphox might not sound familiar, for it is a support set. Unlike the obligatery offensive set, this Delphox makes sure too annoy the living hell out of your ennemies before leaving them ablaze.

Psychic and Flamethrower

Those two moves pretty much explain themselves: Good STAB, good power with excellent Accuracy, with a chance of applying a status effect. Nothing too facy, but it will allow you to keep anything fairly weak at bay and hit them where it counts. Only go for an offensive move when you are sure its going to hit. delphox has a solid 104 speed, so with the evs there isnt much that outspeeds you. A 114 Sp.Atck makes you a hard hitter, even when things resists, but enough with the basics. You are going to use does moves not only to damage your opponent, but mainly to Steal their items. Your Magician abilities lets you steal your oponnent's item if you damage it. What does that mean? walls, say goodbye to your leftovers! Thats a nice life orb you got there, it would be a shame if i STOLE IT. The only draw backs of this ability, is that you have to make sure your oponnent doesnt send you a Toxic Orb Gliscor or anything with a black sludge.

Will-o-wisp

This Mawile is sweeping your team? no worries, just send delphox out! Mainy Mawile sets have Sucker punch, Play Rough and Iron head/Flame Fangs, so as long as you dont use any damaging move, you can do what you want, it wont hurt you. Burn it while its trying too sucker punch you.

Light Screen

This move could be replaced with whatever you feel could fit there. I chose light screen to compensate for my team having troubles with Special attackers, but Delphox can learn a platora of supporting moves. 

The idea behind this Delphox is to be somehow unpredictable while crippling Item dependant pokemons. Fire Psychic gives you alot of resistance as well as weekness, so you have to choose when to send delphox out into the fray. But if you play her right, you might find another Waifu to add to your team.

Written By:
Gorloquoo

July 13th, 2014

"Worship The Natives"

Pokémon: Xatu
Nature: Timid
Ability: Magic Bounce
Item: Leftovers
EV Spread: 252 Def, 252 Speed, 4 HP.

Moves:
- Calm Mind
- Giga Drain
- Heat Wave
- Psyshock

Xatu shuts down status and Hazards and its physical Bulk protects it from anything but STABs. Take that time to build Special Bulk and Power. Leftovers heals while Giga Drain for extra recovery, and gives coverage to protect against Rock and Water. Heat Wave ruins Scarmory who people expect to be able to wall Xatu. Psyshock is Blissey counter. If 2 or more Calm Minds are used it can run over a team. It does sort of rely on Physical Threats to be dealt with first. Though the EVs in defence give it a chance to beat Physical. 

Have failed to find the sweep replay we know exists. As apology a 5th gen rain team crushed by a Banded Jirachi. Meteor Showers: Here

This is not a Pokémon that can be slapped in to any team. It needs support from some bros of his, Special Bulk Swampert Gastrodon or Unaware Quagsire. don’t want those electric types messing with Xatu. They are there to take some resisted hits that Xatu by itself would have trouble dealing with. They also help deal with rock pokemon, but Giga Drain does most of that anyway. it also likes being buddys with Pokémon that can shut down the Muskideers and/or dark types. Fairies are perfect for this such as Unaware Clefable, Mawile in super mode of course, and Togekiss in most configurations. Scarfed Excadrill with Mold Breaker is a great anti Gengar getting that STAB, Levitate ignoring Earthquake. A key point to remember is never having Xatu lead the charge. It’s a pivotal Pokémon, meant to switch in when it can best do its thing, or when you can make a opponent switch to give you a chance to set up.  Its better at surprising an attempted Status or Hazard. A great baiter of those kinds of moves is Haxorus, with taunt as a failsafe in case of a failed guess at which move will be used and you lose Xatu.

Written By:
Red The Bloodedge

July 20th, 2014

"Dragging You To Hell"

Pokémon: Houndoom -> Mega Houndoom
Nature: Timid
Ability: Flash Fire -> Solar Power
Item: Houndoominite
EV Spread: 252 Sp. Atk, 252 Speed, 4 Sp. Def

Moves:
- Nasty Plot
-
 Flamethrower
-
 Dark Pulse
-
 Destiny Bond

Houndoom was one of the handful of Pokémon to be blessed with a Mega Evolution in X/Y, and initially it didn’t really stick out. That’s certainly not to say Mega Houndoom is BAD, it just...never jumped out like the likes of Mawile or Charizard.

The first move is Nasty Plot, which effectively doubles Houndoom’s Special Attack. Why not Sunny Day, to take advantage of Solar Power? Well, Nasty Plot is just more reliable since you won’t be fighting over weather with your opponent and you won’t be hurting yourself every turn. Fire Blast is your Fire STAB move, and a powerful one it is coming from this beast. Flamethrower is a suitable alternative if the shaky accuracy of Fire Blast is an issue; just remember that you’ll be doing less damage. Dark Pulse is the Dark STAB, and with Steel types no longer resisting the type, Fire/Dark is almost entirely unresisted, missing out only on the likes of Azumarill and Infernape. The final move is Destiny Bond. If faced with a target you know your team can’t handle, or once Houndoom is worn down or otherwise has done its job, you can use Destiny Bond to squeeze one last KO out of it. Houndoom’s Base 115 Speed means it’ll outpace most anything that isn’t scarfed, so getting the D-Bond off is hardly ever an issue.

The EVs are built so that Houndoom can hit as fast and as hard as possible, with the extra 4 EV’s going into Sp. Defense to give Houndoom an odd HP value. This is important because Houndoom is a Stealth Rock weak Pokémon; it loses 25% of its HP on switching into them. An odd HP value means it can switch into them 5 times as opposed to 4 if it were even (though honestly, you shouldn’t be switching Houndoom into rocks anyway...). Timid is the preferred nature as you’ll be boosting Houndoom’s Special Attack via Nasty Plot anyway. The Pre-Mega Ability should be Flash Fire, as it gives Houndoom a switch-in opportunity and the potential for even deadlier Fire Blasts. Solar Power shouldn’t be actively pursued; if you or the opponent happens to have a Ninetales, just roll with that. The item is pretty self-explanatory, I should think.

As for team support, Houndoom absolutely hates hazards; it’s weak to rocks and is afflicted by every other hazard. Defog or Rapid Spin support is greatly appreciated as a result. Pokémon that can take Water and Fighting moves are very good for Houndoom; Jellicent shines here because it’s immune to both. Finally, bring along something fast to clean up if Houndoom goes down, or simply to combat scarfed Pokémon that could bring it down.

Written By:
Geno

July 27th, 2014

"The Wall From Ancient Times"

Pokémon: Cradily
Nature: Relaxed
Ability: Storm Drain
Item: Leftovers
EV Spread: 252 HP, 252 Def, 4 Sp. Def

Moves:
- Giga Drain
- Rock Slide
- Recover
- Amnesia/Mirror Coat

Cradily's base stats aren’t what would make you drop to the knees and pray for Arceus, but when utilised well, its unique typing and ability can make this slow fossil one hell of a threat to any team that cant outright take him out swiftly. Add a sandstorm and you’ve got a solid mixed wall.

The EV spread

Cradily's defense is a bit weaker than its special defense, so this particular set fixes that and gives it a huge boost, enough to withstand with ease anything that Talonflame could throw at him, and hit hard with Rock slide. Plus, it makes a nice surprise when people are expecting a special wall and they do potato damage to your Cradily.

The ability and the strategy

With all that defense, what about special defense? If you can support Cradily with a sandstorm, you just got a huge boost to your special defense, enough to take pretty much anything without even investing any EVs. If you are running amnesia, simply use it once and you’re golden. Things will have a hard time making a dent into you, and you can always recover to get right back up to almost full health. Storm drain is your biggest player here. this ability negates all water type moves, and instead boost your own special attack by one stage. What that means is a giga drain that will actually hurt and heal off a decent amount, especially if your opponent has any weakness to it.

Plus and Cons

Cradily's unique typing makes it a god in sandstorm team, and gives it immunity to sleep powders, leech seeds etc, as long as a resistance to Stealth rocks. Cradily's main problem is steel types, ice types and fighting types. You can survive one hit from those, but that’s about it. You are also very weak to status effects, so having another wall with heal bell or aromatherapy isn’t a bad idea. If you like power over defense, roll mirror coat for a nice surprise.

Written By:
Gorloquoo

August 10th, 2014

"The Frozen Wall In A Ball!"

Pokémon: Sealeo
Nature: Modest
Ability: Ice Body
Item: Eviolite
EV Spread: 252 Def, 252 Sp. Def, 4 Sp Atk

Moves:
-
 Stockpile
-
 Aqua Ring
-
 Hail
-
/ Ice Beam / Surf

Walrein is your typical bulky Pokémon who can tank hits while constantly healing his health back and utterly stall a match while ruining your day. But what about Sealeo? Sealeo with an Eviolite is actually tankier than his evolved form.

The EV spread

I use the EV spread like that to make him as bulky as possible, and the slight boost to Sp. Atk gives him slightly more damage. The +63 to both Def and Sp.Def you get actually turns into +126 because of the Eviolite, and then as you use Stockpile they continually increase even more. If my math is right, you'll end up with about 476 Def and Sp. Def after you've set up. Now that's what I call a wall.

The ability and the strategy

You can give it Thick Fat if you'd like, but I prefer Ice Body. The Eviolite prevents it from holding leftovers, and between Ice Body and Hail you'll heal 1/8th of your HP every turn. That keeps your wall on the field for as long as possible, and since nothing is immune to Ice/Water, you'll always deal at least a little damage.

Plus and Cons

The pros to this build are that you've got the amazing wall that can take hits for days, however this comes with the downside that you have to invest 5 turns to fully setup, and then you're left with only one offensive move. You can cover this by running it in double battles and giving hail to a doubles partner, or having something with snow warning, but that only shaves 1 turn off the setup. Personally I run it with a Walrein with the same stats/moves holding a leftovers. (One has Ice Beam, the other has Surf. You can also give Walrein an Adamant nature instead of Modest, move the +4 to attack and give it Waterfall.)

Written By:
Duskbreaker

August 17th, 2014

"King of The Ancients"

Pokémon: Tyrantrum
Nature: Impish
Ability: Strong Jaw
Item: Leftovers / Rocky Helmet
EV Spread: 252 HP, 252 Def, 4 Atk.

Moves:
- Dragon Tail
-
 Rock Slide
-
 Fire Fang
- Stealth Rock

Talon lame and other fire and or flying types given you issues and gettin you down? This monster from the past will destroy them 1v1 or cause them death upon entry. Its physical bulk is huge and it will phaze sweepers and wall birds to hell.

the ev spread is to purely maximize physical bulk so your job as a physical wall to bird spam and a phazer to set up physical sweepers is done with ease. You’ll take physical hits all day long and not care at all. The extra four in attack is so you get a little baby boost to your attack stat. which is pretty great especially for a wall.

The strategy is to set up stealth rocks so flying, fire, ice, and bug types all suffer upon entry so the enemies have limited switch ins. Dragon tail is to phaze out sweepers or walls so the incoming mon takes damage from rocks or doesn't get a chance to set up in your face. Fire fang is for Ferrothorn and predicted Scizor switch ins as, with strong jaw, fire fang is boosted by 50% making its power actually respectable. Rock slide is for a good STAB move to kill off the mons that are in against you that you don’t need to phaze.

Pros are that it takes physical hits all day long, with leftovers you get gradual recovery and with rocky helmet your opponent is punished for hitting you. You wall most flying types, most bug types, and some fire types. as well as other things like normal types that don’t carry something for rock types. Dragon typing gives you the needed neutrality to grass and water which would normally kill you otherwise. The cons would be that your speed is only...meh. and your special defense is just plain bad. only leave it in on a special attacker if you want to sack it because it’s done its job already.

Written By:
Lazarus

August 24th, 2014

"Toxi-Phazing Sea Dragon"

Pokémon: Dragalge
Nature: Relaxed
Ability: Poison Point
Item: Black Sludge
EV Spread: 252 HP, 252 Def, 4 Sp. Def.

Moves:
- Dragon Tail
-
 Scald
-
 Venoshock
- Toxic Spikes

This is designed to be a haxard stacking, toxic spreading, phazer. It won’t stop until every ‘Mon on the other team is poisoned or badly poisoned and suffering. It also stops ‘Mons from setting up by phazing and status inflicting.

The ev spread is to maximize physical bulk as its special bulk is naturally good. With this much physical bulk, you can abuse the fact that you are the only dragon outside of Ubers not weak to fairy, and live special and physical fairy hits, and phaze them out or status them and cripple them. Just watch out for strong earthquakes.

The strategy is to set up toxic spikes so the enemy team is poisoned upon entry. Just watch for poison types on the enemy team as they will absorb the spikes and they will disappear. Scald is for physical attackers so you can burn to nerf their attack and maximize your physical bulk. Venoshock is to abuse the enemy bring poisoned. While dragon tail is for phazing out to get everything to land on the spikes and get poisoned.

The pros are that you have decent bulk on both sides and good defensive typing. Just be sure to avoid ice, psychic, ground, and other dragons. But fairies are actually not a problem for this dragon. The stuff that really gets you is ‘Mons with really high offenses as stallers cant really beat you because you cant be toxic'd. You get to stop sweepers by phazing and not allowing them to set up, but mons that have already set up, not so much. You can have other pokes to cover them and you're set to start stacking and phazing.

o much. You can have other pokes to cover them and you're set to start stacking and phazing.

Written By:
Lazarus

August 31th, 2014

"The Only Fast Dragon"

Pokémon: Noivern
Nature: Timid
Ability: Frisk
Item: Choice Specs
EV Spread: 252 Sp. Atk, 252 Spd, 4 HP

Moves:
- Dragon Pulse / Draco Meteor
-
 Air Slash / Hurricane
- Switcheroo
- Flamethrower

This set is for coming in, abusing your great speed, and hammering opponents with great special offense. If their Special wall is low, or dead, their team is in trouble when Noivern comes in. Your speed also makes you a good revenger. Just be wary of Scarfers. (which is why you have Frisk).

The ev spread is simple. Maximum Speed, with a nature that allows this. You’ll outspeed everything up to and including greninja. Max sp atk to make sure you do the most damage when you come in, and the remainder in sp def, or def. Because having an even HP number makes you more vulnerable to Stealth Rocks.

The strategy is simple, but can still be very effective. With Choice Specs you sp atk reaches powerful levels making you a good revenge killer and depending on the walls, a wall breaker. You have your dual stab in Dragon Pulse and Air Slash, which can be exchanged for the more powerful but less accurate Draco Meteor and Hurricane. Flamethrower for coverage on those pesky steel types that resist both of those stabs. The last slot is for Switcheroo. By trading an enemy, like a wall, your choice specs, you essentially nerf them. And depending on the mon, like eviolite users or leftovers on a wall, you'll nerf them hard. Because you're faster, they'll be locked into whatever move they go for after being traded the specs.

The pros, are that you have a very potent revenge killer, and even late game sweeper or wall breaker in certain scenarios. Noivern has the speed of a champ, and just enough special attack to allow it to really hurt when boosted by specs. The cons are that you are frail. Very frail. Stay away from priority other then mach punch, especially ice shard, and stay away from things that outspeed you, and or can tank one of your hits, because chances are, they'll kill you. Just come in on something slower, or weakened, and hammer them.

Written By:
Lazarus

September 7th, 2014

"This Vest Makes Me Feel...Sluggish"

Pokémon: Goodra
Nature: Sassy
Ability: Sap Sipper
Item: Assault Vest
EV Spread: 252 HP, 176 Sp. atk, 80 Atk.

Moves:
- Dragon Pulse
-
 Thunderbolt
-
 Earthquake
- Flamethrower

This set is a basic assault vest tank. You have Goodra who has a massive base 150 special defense stat. Meaning with assault vest, Goodra can take special hits all day long. Then it can fire back with a move from its amazing movepool. Which happens to be mixed as its attack and special attack stats are both good.

The ev spread is maximum investment in HP so with assault vest you’ll have massive special bulk. With base 150 sp atk you won’t need any ev's in it. Assault vest makes it big enough. You’ll invest the majority of the other ev's into sp atk as three of its moves are special and its special attack is slightly better than its attack. But you’ll put a bit in attack for some initial power, while the rest of the attack power comes from switching in on grass moves with Sap Sipper. Keep in mind that sap sipper is fed by powder moves like spore as well as leech seed.

The strategy is to come in on a special attacker whose moves you can tank and then proceed to kill it with one of your odd moves depending on what it is. As a dragon, Goodra's movepool is massive. You have perfect coverage and are super effective on around 544 Pokémon. You can very easily stop most special attackers just be weary of Psyshock from things like Alakazam. Also stay away from physical hitter as Goodra's special defense may be monstrous, but its physical defense is less than impressive. You’ll want to keep him alive for any special attacker that threatens your team or even something you can easily kill with one of your good moves.

The pros are that you can tank any special hit in the game, super effective or not, and hit back hard with one of your strong coverage moves. You have a huge movepool and can cover a lot of Pokémon. Your special defense coupled with the assault vest means you can even stop special sweepers if they haven’t boosted too much. The cons are that base 70 physical defense doesn’t stop anything. Unless you resist a hit, you’ll probably die from a physical hit if the Pokémon using it is strong. So keep it to its job, tanking special hits and killing with good moves.

Written By:
Lazarus

September 14th, 2014

"The Sunny Desert Bandit"

Pokémon: Heliolisk
Nature: Timid
Ability: Dry Skin / Solar Power
Item: Choice Specs / Expert Belt
EV Spread: 252 Sp. At, 252 Spd, 4 HP

Moves:
- Dark Pulse
-
 Volt Switch / Thunderbolt
-
 Hidden Power [Ice]
- Grass Knot

Hello everyone, it’s me Blue bringing you my Moveset of the week. This week it’s on Heliolisk. Heliolisk is currently in the RU tier but I would think that’s an understatement. It’s a very fast Pokémon with a base special attack and base speed of 109. It’s a special Pokémon as it has a unique typing combination of normal and electric. Its abilities are very good, dry skin and solar power, so it gives the player the option to run in the sun or in the rain. I would think that running Heliolisk in the rain is a far better choice as you could run thunder since it’s a good stab move and the fact that its 100 accurate in the rain. Also, you would gain hp instead of losing it. I use Heliolisk often in the UU tier, as it can provide some momentum to the game with volt switch and the moveset gives Heliolisk in the UU tier nice coverage of common threats. Dry skin is amazing on Heliolisk even without using in the rain because you can cover your fire type Pokémon, predicting the incoming water move. 

Heliolisk movepool is amazing, covering many different types. I would say that Heliolisk is similar to jolteon. Its movepool does give it some edge but is a bit slower than Jolteon. But it really isn’t too bad, since it has a higher enough base speed to out speed most of the Pokémon’s in its tier.  The moveset I run is dark pulse, volt switch, hidden power ice and grass knot. Dark pulse covers ghost and psychic types, such as alakazam and cofagrigus. Volt switch is used for stab and also for momentum.  You could run thunderbolt for more power but that’s up to you. Hidden power ice is good for dragons, especially Pokémon such as Noivern.  The item which I use on Heliolisk is expert belt, even though the most common item on Heliolisk is choice specs. You can bait the choice specs since you won’t take any recoil damage when using expert belt. Since the moveset covers many weaknesses, the extra boost onto the super effective moves will help a lot. 

Heliolisk unique typing has its benefits. I feel that you can run a good core with Pokémon’s such as Chandelure. Heliolisk is weak to fighting, so pairing with Chandelure is a good idea.  Dry skin covers Chandelure’s water weakness and Heliolisk covers Chandelure’s ghost weakness. I usually run 3 Pokémon’s in a core, so I do use this + an extra Pokémon.  It’s quite run to try Heliolisk in other tiers such as UU and OU. Heliolisk can be run in the OU tier where there are the likes of Rotom Wash, which can’t even touch Heliolisk.  Quagsire is quite common to find in OU as well, as it can check Charizard X or even Gyarados, so having grass knot is always helpful as it can OHKO. 

Written By:
Blue

September 21st, 2014

"The Sandstorm Aviator"

Pokémon: Flygon
Nature: Jolly
Ability: Levitate
Item: Choice Band
EV Spread: 252 Atk, 252 Spd, 4 HP

Moves:
- Dragon Claw
- Earthquake
-
 U-Turn
- Rock Slide / Stone Edge

Yeaaaahhh Laz is back. You know what that means...Moar Dwagons. Today we have a hoenn dragon that i pray get a mega. He is original and very cool but too overshadowed by the main man Garchomp. But Flygon has a few niches. Even over the chomp man. One being the ability to U-turn. Which this set abuses as you’ll be using a choice band for added power as your speed is already good.

The movepool on Flygon is great because he has the blessing known simply as the Dragon typing. He’s got earthquake for his good solid ground STAB, Dragon claw for dragon STAB, and then we have U-turn. You use U-turn if you predict a switch by the opponent. You’ll gain the momentum and you’ll do solid damage to most ‘Mons as you are in fact choice banded. Last slot goes to Rock Slide or Stone edge, your choice, power or accuracy, and you’re using rock for one reason only. The myth himself, Raziel. AKA, Togekiss. Who would take nothing but baby damage from your attacks if you didn’t run a rock move, and he would then proceed to crush you with his sparkly fairy powers. But if your predict a switch and get off a rock slide, solid damage is done.

The strategy is that of anything with solid speed and attack using a choice band. Come in, go fast, hit hard. And Flygon does this well. That earthquake hits hard. and if the dragon claw is used against another dragon that hurts a lot. U-turn even if not very effective is used for momentum, but with the choice band that stings. Rock slide is again, for predicting flying switch ins that come in expecting your earthquake. *Cough Togekiss*. Just be sure you’re on the top of your predicting game. Using a choice item user without proper predictions can cost you big time. But the late game sweeping potential they have, and sheer wall breaking power, is always real.

The pros are that you’re a dragon so as long as you avoid, fairy, ice and of course, yourself, you don’t have types to worry about. And you have some immunities, a few resists, and just good typing in general. Offensive and defensive. With the band and good speed, you’ll hit really hard and fast, which is what Flygon is good at. The cons are that ice shard from anything packing decent attack has a chance to OHKO, let alone a full on ice beam. You’re also locked into the move you choose until switching so choose wisely when attacking. But bring your a-game and Flygon will do wonders. Good luck my young Dragon pupils.

Written By:
Lazarus

September 28th, 2014

"The Prevailing Winds, A Journey of a Lone Blimp"

Pokémon: Drifblim
Nature: Timid
Ability: Unburden
Item: Sitrus Berry
EV Spread: 252 HP, 4 Def, 252 Spd

Moves:
- Tailwind
- Stockpile
- Baton Pass
- Shadow Ball

A life of a lone balloon is well… lonely. Nothing but the Prevailing Winds to show them their path… Lonely enough that Drifblim has been abandoned into the depths on the NU tier for two generation, being over-shadowed by the other Ghost types that lurk the tier. However, as a Ghost Gym Leader, I took it upon myself to create a Drifblim set, one that works in NU, RU, and even OU itself. No more does Drifblim have to be left in miserable nadir. This Drifblim will now set the stage and awe the Competitive Players of SL. I present you Drifblim. (Love it’s shiny, by the way.)

Drifblim had it rough in generation 6, losing its ability to use one of its best set, the Acroblimp. Though it is a hindrance, this does not stop my creativity. As of right now, Drifblim is the only Ghost Pokémon that gets Baton Pass. Mixed with the other Drifblim’s other neat move, Stockpile, not only does Drifblim become a defensive monster, but it can also become one effective team member. Coupled with its access to Tailwind, if Drifblim is in a brink of being K.Oed it can also support the team with a last ditch speed boost. This not only supplies hard hitters the Speed to Knock out Pokémon faster than it, but it gives these attackers the ability to safely switch in after Drifblim has been knocked out. And of course, Shadow Ball is only for STAB and to stop it for being a Taunt Bait.

I can say that Drifblim has one of the best versatility as a Baton Passer. It can work in almost any team. Due to Drifblim’s role as a Lead/End game support Pokémon, if you can set up tailwinds or stockpiles for your sweeper, you have a very high chance of winning. And really, because of Drifblim’s ability to gain a bit of HP using the Sitrus Berry, you can sometimes get two or maybe three Baton Passes off before it is K.Oed. Threats for this Pokémon would be Taunters, and Pokémon who are super fast or bulky that has a move that can effectively KO Drifblim easily. Stone Edge, Ice beam, Dark Pulse, etc are moves you need to worry about.

Pokémon that work well with this Pokémon would be Hard Hitters that are usually too slow or too frail to work as effectively as it would alone. An example would be Kyurem-B, its sub-par speed makes it slow that most OU Pokémon’s which breaks into the base 100 Speed tier. With Tailwind support, it can patch up its speed and get three easy K.Os using the gigantic 170 Base Attack, while using Stockpile support helps in taking hits and do more damage to a team overtime. In the end, a Pokémon that was widely believed to be useless is now one heck of a Baton Passer/Tailwind Support. The ability for it to completely cover up an Offensive Pokémon’s Downfalls makes it the great utility Pokémon that it is. Now, if you choose to use this set, I can say that once you get a hang of Drifblim, it will be one fun Pokémon to use. Thank you everyone for reading my Pokémon Moveset and I hope you have a nice day, Peace!

Written By:
Free

October 5th, 2014

"I'm Doing Swell, Thanks For Asking!"

Pokémon: Swellow
Nature: Adamant
Ability: Guts
Item: Flame Orb
EV Spread: 252 Atk, 252 Spd, 4 Sp. Def

Moves:
- Protect
-// -Pursuit / Quick Attack / U-turn 
- Facade
- Brave Bird

Swellow is a strong bird often overlooked because it's outclassed by its famous Fire cousin, Talonflame. Even Staraptor reigns in BL because of Reckless. People think there are better Guts Pokémon, but I think Swellow's the best! Though trapped in the NU tier, Swellow has edges over its two cousins, which we'll be abusing here.

Swellow has an outstanding Speed stat of 125, one less than Talonflame, but twenty-five more than Staraptor, which lets you outspeed the Charizard that are omnipresent in the current metagame. Contrary to popular belief, Guts negates Burn's Attack drop, and therefore gives it a way to get its boost without taking increasing damage every turn. This lets Swellow to live a little longer. Abusing this Speed with the immense power of a Guts-boosted Facade is sure to do serious damage to anything that comes into contact with it. See a Ghost-type? Use Brave Bird! The last move is up to you; if you want to make sure you get the last hit and dodge a Sucker Punch, go for Quick Attack; if you like finishing off an opponent you think will switch, use Pursuit; if you prefer scouting or just like U-turn more overall, abuse the Speed.

If you're in need of a strong Brave Birder, use Swellow! Staraptor or Talonflame seem like the ideal choice, but they have their problems. For one, both rely on recoil-based moves that end up killing you within two-four turns. Talonflame has a tough time getting a Roost in, and Staraptor often has no healing whatsoever. Swellow doesn't rely on recoil, and doesn't need to heal. It's made to be a short-lived sweeper, and if you play it right, Swellow can get rid of your opponent real fast. Swellow outspeeds Staraptor while sacrificing a small amount of power, whereas Talonflame has great Speed while sacrificing a bit of power. Swellow is a nice medium between the two, and is my first choice for a strong Flying-type sweeper. If you use Swellow right, you'll have one swell time!

Written By:
MegaGrievous 

October 11th, 2014

"The Mistress of Agony"

Pokémon: Sableye
Nature: Impish
Ability: Prankster
Item: Leftovers
EV Spread: 252 HP, 252 Def, 4 Spd

Moves:
- Taunt
- Will-o-Wisp
- Knock Off
- Recover

Guess who's back with another MOTW? Yes, it's everyone's "favorite"  Gym Leader LowRes!This time I'm covering the second half of the dynamic duo of my gym, Stitches! The Mistress of Agony! Sableye is an interesting little Pokémon, highly annoying, yet hilariously fun to use. Now before you go and run off and stop reading, let me explain. Although Sableye was nerfed in Gen 6, it is still far from a bad Pokémon. At this point, Sableye has a significantly low chance of becoming an OU Pokémon again (Which I'm honestly fine with), but I feel that the new weakness forces people to develop new strategy when using Sableye. Now that it's slowly dying out of the community due to people not counting for fairies, but if you're willing to change up your team a bit Sableye will not disappoint you. And have I mentioned its other sets? No? Good, because there's a lot you can do with it, experiment with it, the possibilities are near endless, so have fun with the freedom.

Due to the new weakness, Sableye needs a team member that can cover that weakness, but I'll go into more detail later. Sableye has been on my team since I was the normal Gym Leader. From my experiences, it was the M.V.P. This set is built around being the best Physically Defensive wall possible. Keep in mind that this set is for walling, but if played right, it can be annoying. Firstly, the combination of both Taunt and the 4 Speed EVs is to outspeed opposing Sableyes. This ensures that other Pokémon cannot spread their hazards annoyance on your team. So now they're probably going to switch, Knock off them. PROFIT! Physical Pokémon comes out? No worries go for Will-o-Wisp. Sustained damage? Recover, enjoy doing it again later. The downside to this set is your only move being Knock off, so it's not a viable option for attacking directly. Only go for knock off if you KNOW you're gonna live the hit or their going to switch. This strategy isn't flawless. Because faster Pokémon with priority moves still go first, but 9 times out of 10 you're gonna stick around for a while. Now for things to support your sableye with: 

A fairy resistant/priority move resistant physical tank: I cannot stress how important this is, pick wisely! A Special tank: It doesn't need to be resistant to fairy type moves it just needs to have a lot of special bulk. Priority move of your own: As stated before, Sableye's kryptonite is priority (As ironic as that sounds, but it's the truth.) Unless you have an insanely bulky team, have a strong priority user on your team. In my opinion, Gen 6 Meta should have this regardless. All in all, Sableye is a great Pokémon if you know how to work it and provide the proper support to it. 

That's all for now, see you in the shadows Silverleague! 

Written By:
Lowres

October 19h, 2014

"The MaorDrake"

Pokémon: Kingdra
Nature: Modest
Ability: Sniper
Item: Scope Lens
EV Spread: 252 Sp. Atk, 252 Spd, 4 HP

Moves:
- Hydro Pump
-
 Draco Meteor
-
 Agility
- Focus Energy

Its Dwagon time again. This one is one of my favorites, all the way from Gen 2. The only dragon from Gen 2 actually.

This set aims to sweep if you can set up right, whether that's knowing they'll switch out, you baton passing it a substitute, etc. Get Focus energy off, and youll be garunteed to crit. and with Sniper, those crits hurt. And if possible, set up agility to make you outspeed entire teams. scarf or not, the enemy cant outpace you at plus 2 speed.

The moves are actually easy but interchangeable, Hydro  Pump and Draco Meteor critical hitting, hurts. A lot. Even things that are dedicated special walls, or things that resist it and switch in on it, will feel its powerful sting. The moves can be swapped out for the less powerful but more accurate Surf, and Dragon pulse respectably. Agility can be replaced with a coverage move such as Ice Beam, or even Flash cannon for fairy types. But only do this if you have a sweeper whose faster then Kingdra. A sweeper without speed is like a dull knife. Or you could even put it on a web team so agility isnt needed

The evs are to make you as fast and as strong as possible. The nature is modest for maximum power, but if you dont run Agility you can always run timid. but be aware this makes you much weaker. As Kingdra doesn't have very high stats, its a balanced Pokemon with decent bulk and decent offense. It does however have great typing, being one of the few dragons to not be weak to ice, as well as a water type that doesn't care about grass or electric attacks.

Written By:
Lazarus

October 31st, 2014

"The Lovechild of Dragons & Shadows"

Pokémon: Hydreigon
Nature: Hasty/Naive.
Ability: Levitate
Item: Life orb.
EV Spread: 252 speed, 180 Sp. atk 76. Atk

Moves:
- Dragon pulse / Draco meteor

- Flash Cannon\
-
/ Flamethrower / Earth Power
-
 Superpower

PREPARE FOR TROUBLE, AND MAKE IT DOUBLE! This week, Me and Lazarus are covering the Brutal Pokemon. Hydreigon! Yes, that's right, this is a combined MOTW. Me, Covering the dark aspect and Laz not having this one covered yet. made me pick it, This set has perfect coverage. And even a nasty suprise for Blissey/fairies that want to switch in on it. Speaking of which, Fairies screwed hydreigon over. Once residing in the good old OU tier, now it hangs around in uu where it still struggles due to florges also being there.

Let's go into this set: Hasty and Naive give you the max speed without sacrificing your attack stats. Hydreigons base 98 speed isn't the best, so the + speed nature is a must. The mixed Ev spread give it the best offenses on both sides, Couple that with life orb and you're gonna deal a lot of damage.

Hey Laz here. Time for the moves. We have a preference for the first slot, being stable yet weaker option in Dragon pulse for reliability and accuracy. Or you could Draco meteor for the extra power though youll probably need to switch afterwards as your sp atk drops harshly afterwards. Next is the suprise for fairies you know are switching in. Hit them with the Flash cannon to catch them off guard. or Revenge kill them with it

if they dont know you have it. Then we have superpower as the surprise way to kill a tyranitar or blissey who would normally wall hydreigon to hell and back. The final slot we leave down to choice for coverage. Flamethrower and Earth power both hit steel types which resist dragon, but earth power KO's Heatran and Flamethrower gets rid of things like Skarmory.

With the life orb your hits will all be stronger. at the cost of a little hp of course. so prolonged sweeping against a team with priority or something faster the Hydreigon isnt gonna happen. But wall breaking or smiting things it outspeeds are great jobs for it. Remember you only have 98 speed though. things like Salamence and Charizard do outspeed you. be wary of that and remember the golden rule.

Screw fairies.

Written By:
LowRes

November 9th, 2014

"Just Add Lemonade!"

Pokémon: Scyther
Nature: Adamant
Ability: Technician
Item: Eviolite/Metronome
EV Spread: 252 HP, 252 Def, 4 Spd

Moves:
-/ Quick Guard / Roost 

- Aerial Ace
- Sword Dance
- Agility

IAhh, Scyther. A hidden gem among the myriad of Pokémon with the common Bug or Flying types. Scyther may not seem like the ideal Pokémon to us competitive players, but I promise you that it does not disappoint anyone (except super-competitive players who lose to it, but that's besides the point). The Bug/Flying type Pokémon looks amazing, and, in my opinion, can be used over Scizor.

This Scyther focuses on its physical Defense, so it can live enough to get either a Swords Dance or an Agility off. Aerial Ace, paired with SD and Technician, hurts. Not many Pokémon like a +2 Aerial Ace from a Scyther, EV'd or not. The last move, Quick Guard or Roost, is up to you. Quick Guard can be fun, annoying the crap out of Talonflame and Pinsir by saying “NOPE!!!” to their priority attacks, whereas Roost lets you heal up your HP if you've lost a significant amount of it.

Scyther, in my opinion, is the better Porygon2. It has higher offenses, and throws more people off. Porygon2 is just a fat duck that spams Recover and is near unkillable. With Scyther, you have to play a bit trickier in order to receive your results. Being a Bug- and Flying-type Pokémon, you'll have to play around Stealth Rock and Stone Edge, so a Pokémon that resists both Ice, Rock, and Fire (like Swampert or Quagsire) is a great teammate for Scyther. Something to get rid of Rocks is also very needed, and will help you reach Scyther's full potential. Using it in combination with a Blissey really helps, especially when you have Defog or Rapid Spin on the team. I've used this Scyther plenty of times, and it has won me plenty of battles. Even a Scyther with ONE of each setup move is a great way to decimate your opponent's team. If you play it right, Scyther's sure to add the cuts to lemon juice for your opponent.

Written by:
MegaGrievous

November 16th, 2014

"The Cursed Flower"

Pokémon: Venusaur -> Mega Venusaur
Nature: Sassy
Ability: Overgrow -> Thick Fat
Item: Venusaurite
EV Spread: 252 HP, 252 Sp.def. 4 Def

Moves:
- Curse
-
 Synthesis
-
 Earthquake
-
 Seed Bomb

If there is one thing I love about Pokemon, that would be the various sets you can create for a single Pokemon. A Pokemon can run multiple sets to cover multiple roles. Today, we have an unorthodox set. Everyone, I present to you, the Curse Venusaur… Don’t laugh.

Firstly, the EV spread is simple. As much HP and as Much Special Defense you can invest. You want to have this for survival, with the buff in Venusaur Defenses as well as the newly attained Thick Fat, you are able to set up many different Specially Offensive Pokemons.  Once those Curses are set up, the fun begins with the moves of your choice. I prefer Earthquake and Seed Bomb for decent coverage and STAB. It allows you to hit most Pokemons for decent damage after two Curses, but the two coverage moves are up to you. it solely depends on what you want your Venusaur to Hit, and to be walled by. This is mostly influenced by your team line-up. Usually, this Venusaur set would be considered last during the team building stage so the coverage moves can be carefully picked to make the team balanced. Although, you can just run Earthquake + STAB if you want to run it on other teams aside from the one you're crafting it around. Like I said, it’s entirely up to you.

If there is anything that walls or destroys this set, that would be Togekiss and the Move Psyshock respectively. Due to the copious amount of Bird Spam that happens in OU, the chances of Venusaur setting up can be difficult, but it’s not impossible. Mainly, you want to bring Venusaur out in late game to pick off weakened Pokemons with the help from a few Curse set ups. It can also be used in Early game to punch a few holes for your team if given the chance. Psyshock and any Psychic Pokemon are a problem to you. Stay away from them, I used this set in my Ghost gym and because of that, Psychic types weren’t a problem whatsoever. I would highly recommend pairing Venusaur up with a fast Dark or Ghost type to take out the pesky Psychic types before you think about setting up. It will save you a lot of grief during the match.

As a final verdict, this set is very situation. Knowing when to bring this Pokemon in and when to set up is essential when using this set. Practice does make perfect in this situation. Anything else, this set is just a reliever to to standard sets. Using something unorthodox to try and catch your opponent off guard is usually a fun pastime of any battler.All in all, this set was to bring people to realize the creativity you can add to your sets, while keeping in mind the viability of your set in the current metagame. You may not see Physically Offensive Venusaur, but it doesn’t hurt to try one, but that’s all for me. I hope you enjoy this set, and who knows? Maybe this set will favor you when battling. Anyways, I’ll see you guys later on the next MOTW, but until then, Ciao!

Written By:
Free

November 23rd, 2014

"Dark Inflorescence"

Pokémon: Roselia
Nature: Calm
Ability: Natural Cure
Item: Eviolite
EV Spread: 252 HP, Sp. Def, 4 Sp. Atk

Moves:
- Giga Drain
- Sludge Bomb
-
 Synthesis
-
/ Spikes / Toxic Spikes

They say every rose has its thorn, but this one has much more than just thorns. Today we take a look at a very interesting grass/poison Pokemon from the Neverused tier, Roselia.

Back in the days of generation 3, Roselia didn't stand out too much, there was already a good number of grass/poison types out there and she didn't seem to possess any notable gimmicks that would make her competitive. Then came generation 4 and Roselia got an deacent evolution in the form of Roserade, and some new egg moves thanks to its baby form Budew. It seemed like Roselia was a thing of the past, now that it had an evolution it was just a middle form with no real advantages. Personally I’ve always liked Roselia more than Roserade, there is a certain beauty to her that Roserade just doesn’t possess, along with an air of mystery (especially its shiny form). With the introduction of Eviolite, Roselia finally had a chance to shine again, since the item gave her decent bulk, and coupled with her Natural Cure ability turned her into a formidable wall. 

To this day Roselia thrives in the neverused tier, being able to set up entry hazards in the form of both Spikes and Toxic Spikes, and also absorbing any status moves via Natural Cure (status being much more common in neverused that in the higher tiers, at least from my experience). Roselia also has a reliable form of recovery with Synthesis, although the obvious downside being the low PP of this move. Giga Drain and Sludge Bomb are your two STAB moves, Sludge Bomb having a high 30% poison rate while also hitting fairies for super effective damage. Giga Drain is preferred over Energy Ball because of its HP draining effect, something that Roselia needs due to not having Leftovers recovery, also a vast majority of the neverused meta is at least part rock type so Giga Drain really comes in handy at times. 

Of course the biggest issue are steel types, most of which will wall Roselia completely. So be sure to have something that can deal with steel Pokemon easily, Emboar, Typlosion and Hitmonlee being good candidates. They also benefit from the entry hazzards that Roselia can set up, because that extra bit of damage can aid in their sweeps. 

If you’re looking for a partner wall Pokemon, look no further than Volbeat. It might seem like an odd choice but when you consider it can Baton Pass + 3 SpAtk via Tail Glow, it makes it a lot more sense. Given, Roselia wouldn’t be the first choice you’d baton pass into, but during late game having a bulky grass/poison wall that can heal up immensely with Giga Drain can be a game-changer. Volbeat can also paralyze faster threats, such as special sweepers, so that Roselia can wear them down later. All in all, if you’re a grass trainer at heart (and I know a lot of you are) and are in need of a good wall in NU, look no further than Roselia. Just be careful not to prick your finger playing with her in Pokemon Amie ;)

Written By:
Blight

November 30th, 2014

"Godzilla in a Ball"

Pokémon: Tyranitar
Nature: Jolly
Ability: Sand Stream
Item: Weakness Policy
EV Spread: 252 Hp, 252 Speed, 4 Atk.

Moves:
- Dragon Dance
-
 Stone Edge / Rock Slide
-
 Crunch
-/ Fire Punch / Earthquake

Tyranitar has been in OU for quite some time, and I mostly see Stealth Rock or Banded Pursuit variants. Because of this, Ferrothorn, Skarmory, Excadrill, and Mandibuzz can all switch in and do something to it, whether it be set up or straight-up obliterate it. I've devised a plan that allows Tyranitar to hit back extremely hard against a variety of Pokémon, so you'd better have something to kill it.

The nature, item, and EV spread are all made to make the +1 Speed useful and available. With max HP and your great defenses, Tyranitar is going to take a hit, and be able to set up its Weakness Policy boosts. If you predict the super-effective hit, you can set up a Dragon Dance and be ready to sweep. The Policy/D-Dance combo is sure to catch your opponents off guard, and ensure you get a few kills off of it. Stone Edge is a hard-hitting STAB attack that hurts a lot of Pokémon, but you can switch it out for a more reliable Rock Slide, which can give you the advantage of flinching, abusing your extremely high speed. Crunch is one of Tyranitar's best STAB Dark-type attacks, and makes use of it. If something decides to be 3HKO'd by any of this Pokémon's attacks, Crunch may give you an edge with the Defense drop, too. The last move is up to you; Fire Punch allows you to hit Skarmory and Ferrothorn extremely hard, whereas Earthquake hits bulkier Steel-type Pokémon with more power.

D-Dance/Policy Tyranitar can be an amazing addition to your team, and a nice relief from the constant Stealth Rock sets. This set does need something to take Mach Punches, and for that I recommend Sableye. Sableye takes Fighting-type attacks like they're nothing (in fact, to it, they are), and can set up Will-O-Wisps in case the opposing Pokemon threatens to take Tyranitar out. This Tyranitar will make the opponent fear the godzilla even more, and gives you a reliable check to many sweepers and walls.

Written By:
Mega Greivous

December 14h, 2014

"Something Wicked This Way"

Pokémon: Honchkrow
Nature: Adamant / Jolly
Ability: Super Luck
Item: Scope Lens
EV Spread: 252 Atk, 252 Speed, 4 HP

Moves:
- Night Slash
-// -Pursuit / Super Power / Roost
-
 Sucker Punch
-
 Brave Bird / Drill Peck

Hello everyone, WickedCrow here for a Mon of the week. I always loved unorthodox sets and this one is certainly off of the Meta. Keep in mind that Honchkrow is a UU Pokémon, but with careful planning and proper construction, this set can work on quite a few teams. 

Honchkrow’s nature is dependent of what you need more of on your team. Adamant will give you more power and the ability to break some walls while Jolly will give you a bit more speed against other base 70 Pokémon. 

The core of this set is to score critical hits and tear through some of the squishier targets of a team. Therefore, we use Super Luck and Scope lens to give all moves on Honchkrow a 50% chance to crit. Additionally, moves with a boosted chance to crit (like Night Slash) will always crit under normal circumstance. 252 Atk and 252 Spe will let Honchkrow hit as hard as he can, using the 1.5 boost from the crit to tear through anything that doesn’t resist it. Night Slash is your STAB Guaranteed crit move if you are faster than your target. Pursuit is good to catch escaping psychic types like regular Slowbro and finish them off for your physical sweepers. Superpower will let you crush steel types that otherwise wall you. Roost is good to heal Honchkrow if you feel he won’t kill on a switch. Sucker Punch will let you get a strong priority attack off on those who lack priority themselves. It can be a great way to take out sweepers or force a switch. Your last move should be Brave Bird or Drill peck, both moves are strong flying type STABS. Brave Bird is a great way to sack off Honchkrow and get the strongest possible crit with it. Alternatively, Drill peck is a reasonably strong flying move that lacks recoil. 

Honchkrow should be played as a strong switch in versus an Earthquake or Psychic attack, or when one of your Pokémon falls and the opponent is weakened. Honchkrow should not be your only form of physical damage however, be sure to bring in a strong physical sweeper like Life Orb Lucario or Infernape. Their STAB gives good coverage for each other, Honchkrow for taking out psychic and possibly ground Pokémon, while fighting sweepers can destroy Steel, Rock, and Ice types.

Written By:
WickedCrow

December 21st, 2014

"Donner 2.0"

Pokémon: Sawsbuck
Nature: Jolly
Ability: Chlorophyll
Item: Life Orb
EV Spread: 252 Atk, 252 Speed, 4 HP

Moves:
-
 Swords Dance
- Jump Kick
- Return
- Horn Leech

happy holidays everyone Knight here with a move set that will make your holidays great long as your aren't the one being attacked by it lol. back when i saw sawsbuck in decemeber in the winter season. I was amazed and excited to see this deer pokemon from gen 5 not to mention reminds me of reindeers but with white fur or colors depending the season

leech horn good for face against water types, with swords dance boosting its attack during the time you team sets up with jump kick for a bit of a kick! and return to leave them guessing with life orb you'll have even more power to make your enemies not wanna mess with this deer in any reindeer games.swords dance is also good for powering up moves to give it more damage plus with life orb it'd make it even stronger thou at the cost of that pokemons life plus when hit by a grass move it will boost the attack by 1. i loved the seasons in gen 4 with having winter,fall,spring and summer and with sawsbuck it changes it fur and looks to match each of the season I want to spread the Holiday Cheer to everyone in Silver League and Christmas is in my opinion is one of my favorite time of the year with this seasonal theme MOTW it'd be great to have in battle plus close relations with stantler in moveset wise and stats, so its a good pokemon to have your enemy team on their toes also with jump kick its good for whittling down other bulky pokemon.

 i chose this move set cause its fast and good attack damage and for sweeping plus with jolly adding giving extra more boost to speed. man i miss playing gen 4 playing white/black, white 2 and black 2 eh what was i saying? Oh ya sawsbuck lol. its ability sip sapper anoyys other trainers who uses grass types cause if it hits sawsbuck it'd give it more attack plus immunity to grass plus Sap sipper can be used to bulk up against grass types, or in another instance to run in a grass doubles team and just hit it with weak grass moves to boost up to the skies not to mention with sawsbuck being grass type its good for getting a bit of advantage taking down rock types and water pokemon.

dancer,prancer and vixen,dunder and blitzen... oh crud srry got the christmas song stuck in my head lol anyway sawsbuck is awesome in my opinion reindeer is a part of christmas so having this on MOTW plus having good moves from the move pool. 

Written By:
knight

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