April 27h, 2014
"Get Ready For The Kickdrum!"
Ability: Marvel Scale
Item: Leftovers / Flame Orb
EV Spread: 252 HP, 252 Def, 4 Sp. Atk
- Aqua Ring
- Ice Beam
5 words. Get. Ready. For. The. Kickdrum. What I mean by "Kickdrum," is what I nicknamed my own Milotic, due to it being thick, and can dish out a lot (Me also being a huge EDM Head, I like to reference EDM songs and stuff like that from time to time. A good bulkly, regenerating nuisance that covers defend from BOTH sides of the offense? Sign me up!
First, let's talk about its EV spread, being 252 in HP, 252 in Defense, and 4 in Special Attack. Since it has great amount of 125 Special Defense at its disposal, so you can give the full 252 to max out its Defense stat, to balance out the defenses, with the Defense stat at 144 and its Special Defense stat at 145 at level 50, and its Defense stat at 282 and the Special Defense stat at 286 at level 100. It also helps it fend off the physical attackers almost as equally as special attackers. Give it a Bold nature, and your Defense stat will be golden. So, it's already pretty bulky. What did I decide to do with it next? Bulk it up even more by maxing out its HP stat, at 202 at level 50, and 394 at level 100. Too bulky. Just, too bulky.
Now, let's talk about its item and ability, Marvel Scale. When it gets hit by any status, its Defense stat gets raised by 1.5x, so you could alternate the Leftovers for a Flame Orb and still function good, because Flame Orb gives a burn after the first turn on the field. But burn comes with halving your attack by half, but guess what? Milotic goes for Special Attack! So no harm being done! Also, the Leftovers is an item that gets eaten every turn and replenishes 6% of your health. Add that with a move I'll be going over later, Aqua Ring, it can heal a lot. So even more bulk! But guess what? There is more to this Pokémon’s arsenal.
Let's go over to it's moveset, what makes this Pokémon even more bulky and somewhat of a nuisance. The main meat and taters of this set are the moves Recover and Aqua Ring. Aqua Ring surrounds Milotic in a watery veil, acting as sort of another Leftovers while it's on the field, and Recover heals 50% of the Pokemon's life back. Give it Scald, a STAB Water move that has a 30% chance of burning the opponent, and Ice Beam, a coverage move that gets a 10% chance to freeze the opponent, it'll be a nuisance to most.