Pokemon Movesets of the Week

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January 8th 2012

"Tricks from the Crypt"

Nature: Brave
Ability: Frisk

Item: Focus Sash
EV Spread: 252 Atk, 252 Sp, Atk, 4 HP

Moves:
 Trick Room
 Destiny Bond
 Shadow Claw
/ Hidden Power (Fighting)/Sucker Punch

Banette may not look too threatening at first glance due to his crappy speed, and low defences, but when in trick room this is a different story.If you look at some of the good sides to Banette you will.

Let’s first talk about the good sides to Banette. He has a great 115 Base attack, with a solid 83 base Sp. Atk making him pretty powerful. His typing also is nice because it allows Banette to switch into two of some of the most common type moves in the game being normal, and fighting without taking any damage. Third thing being his ability which is Frisk which allows Banette to scout out the opponents items'. Now with focus sash it allows Banette to get a free chance to set up trick room, then after that just destiny bond for a quick and easy kill or you can just stay in and lay out the pain depending on the situation. Now what makes this set different from most other Banette's is that I decided to make use of his special side. Banette with HP fighting might now sound like much but when your opponent does not expect that and predict a shadow claw and go out into a normal type BAM this originality takes place. Plus if Banette dies and takes down the opponent while trick room is still up this allows a very powerful Pokémon like Rampardos or something like that to shine pretty much setting you up for a win. Unfortunately this set is pretty much taunt bait but most pokes that pack taunt are pretty obvious (Aerodactly anyone?). So just plan accordingly, and Banette will make a great addition to your trick room team.

Written By:
Jacob

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February 5th, 2012

"Calm Under Hot Water"

Nature: Bold
Ability: Regenerator
Item: Leftovers
EV Spread: 244 HP, 248 Def, 16 Sp. Atk

Moves:
 Calm Mind
 Scald
 Psyshock
 Slack Off

Half the time I honestly forget when using Slowbro that it’s about as smart as a wall of bricks but that’s probably the best way to describe it... if it had psychic powers, but that’s a perfect way to describe it. This guy is a wonder for taking physical hits and his EVs and Nature are meant to buff them up to make this guy as big of a tank as possible. Calm Mind is Slowbro’s way of making up for that low Sp. Def, but ALSO buffing up its special attack so it can obviously hit harder and make short work physical fighters struggling to put a dent in the guy. Scald will frustrate the foes even more because its almost as good as surf, but also has the chance of burn, making things even more frustrating, not to mention dealing additional damage. Psychock is for jerks like Blissey who otherwise have sp. Def too high for Slowbro to handle even with buffs. Slack Off will get back some of Slowbro’s HP, which after a few Calm Minds, I think the dense fellow, can handle. Regenerator is a new ability for Slowbro that only makes him even more annoying; sure you got to give up buffs, but if you don’t feel confident about Slack Off, better safe than sorry right? Especially if you got a perfect switch out. The 5th Generation has been nothing but kind to the dimwit of Psychic Types, with a whole new slew of ways to ignore death and annoy the opponent, its best not to take this guy and his best friend Shelder lightly. 

Written By:
Silver August

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February 26th, 2012


"Meteor Shower"

Nature: Modest
Ability: Flash Fire

Item: Air Balloon
EV Spread: 252 HP, 104 Def, 124 Sp. Atk, 28 Spd

Moveset:
 Magma Storm
 Taunt
 Will-o-Wisp
 Earth Power

Heatran is the one Pokemon capable of learning the move Magma Storm, a Base 120 Power Fire-Type Trapping move. It seems like it'd be first choice on Heatran, until you get a look at its downsides: 75% Accuracy and low PP. That said, it is still a RIDICULOUSLY useful move for trapping any and all things that try to come in on Heatran. Most Pokemon that do come in on it are Special Walls trying to force it out of play (re: Blissey), which generally dont do much attacking. This is where Taunt comes into play, Incapacitating most of Heatran's checks (re: BLISSEY) as well as any other support Pokemon that happens to get trapped. Heatran's Typing means it doesn't have to worry much about most special attacks that aren't Water Type, and you wouldn't keep Heatran in on a Water type anyway. On the physical side, however, its typing leaves it weak to Ground and Fighting attacks. This is where Will-O-Wisp helps, Burning these Attackers so they can't harm Heatran or its teammates as much. It also has the added bonus of doing passive damage, which can be very helpful for bringing down more defensive Pokemon. Earth Power rounds out this set by giving Heatran a reliable attack (because lets face it, Magma Storm is shaky at best for KOing stuff). Ground is a good damaging type anyway. the Air Balloon gives Heatran a temporary Ground Immunity, giving it loads of opportunities to switch in and do its job. The EV spread turns Heatran into an evil Mixed Wall, giving it a 386/274/279 spread, with some Speed thrown in so it can outpace choice things that may otherwise destroy it. Modest gives Heatran 359 Sp.Atk after investment. Dugtrio and Ninetales both make superb partners for Heatran, allowing it to dole out more damage and keep momentum.

Written and Edited by:
Geno Margatroid 

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March 18th, 2012

"Your Mama is so Fat..."

Nature: Quiet
Ability: Water Vail / Pressure
Item: Leftovers / Life Orb
EV Spread: 252 HP, 180 Atk, 76 Sp. Atk

Moves:
 Water Sprout
 Earthquake
/ Ice Beam / Bounce
// Self Destruct / Hydro Pump /Surf

As today is mother day I pretty much focus on a Pokémon that most resembles my mother, Yes Wailord (cruel as it is, it's true XD) well everyone focuses on its Physical side with band or the special side with Specs or try to patch up speed with scarf, but looking at this Pokémon I noticed a 90 attack and 90 sp.attack stat, so for a spin let’s try a nice wee mix set, Nature wise is Quiet for the boost in Sp.Attack while not cutting down it's attack and to drop the speed stat as much as possible. Ability wise Water Veil is good if you going to focus more on the physical side as a burn can send Wailord down the stream, (if it can even fit XD) or Pressure which can help stack out the opposite Pokémon PP but with no investment in Def or Sp.Def I don't see this working the best but you do have max HP to try and pull it off. Item wise You want to deal out more or you want to survive longer, as both Life Orb and Leftovers can help Life orb deals more damage to the opposite Pokémon while taking away your HP or leftovers can help you heal off damage you lost. EV speard you always have to max out HP, you can't let that great HP go to waste can you? And then there’s 180 evs in attack, due to Quiet nature boosting Sp.Att you put most of the remaining EVs here and then 76 in Sp.Att just for a little kick. Now onto the moves, with full HP Water Sprout will do a lot of damage, even to them Pokémon that resist, Earthquake helps you with Electric types that try and kill off Big Mama here, now the choice over Ice Beam and Bounce, ice beam deals with grass types and anything with a 4x weakness to ice, while bounce is a physical move that deals with grass and if your toxic stalling this can give you can extra turn of poison damage, now the last move, you got self destruct if you want to go out with a bang, then there’s the war with Hydro Pump and Surf, as a weakness Wailord's Water Sprout won't do much you can call back on these, Hydro Pump got the great power but lacks the Accuracy and PP supply while Surf got decent power good PP and 100% accuracy. I suggest pairing mama here with a drizzle Politoad for max damage with water sprout and a trick room user to help Wailord hit fast and hard, well Happy Mother’s day to all and have fun wrecking with Big Mama here

Written By:
Gamer Madness

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April 8th, 2012

"Wrath of the Witch Doctor"

Nature: Timid
Ability: Flash Fire
Item: Air Balloon
EV Spread: 252 Sp Atk, 252 Spd, 4 Sp. Def

Moves:
 Fire Blast
 Dark Pulse
 Nasty Plot
 Toxic

Now if any of you don’t know already Houndoom is my favorite Pokémon and always helps me out when I need it. So right off the back Houndoom is a good UU Pokémon and just a good Pokémon in general to use. So let’s just get to the point and break down the moveset, so fire blast over flamethrower because of the higher base power but with the risk of missing. Even though you could miss, the power it has is just hard to replace it with flamethrower or if you like you could use overheat. Nasty plot is just great if you can predict the switch and fool people thinking that you’re going to switch out but instead you stay in and get a nasty plot off and bam! Nothing but power coming from that Houndoom. Last is toxic , now the reason I have toxic over hp grass is because it catches people off guard on some switch in and can be helpful to break sturdy or a focus sash. It may seem crazy that I don’t use hp grass but at the same time this set up works just fine without it , it’s your choice what you use but then again I am the poison gym leader so it works for me haha. 

P.S Houndoom ALWAYS has little bit of that black magic >;)  

Written By:
The Witch Doctr

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April 30th, 2012

"Web of Chance"

Nature: Adamant
Ability: Sniper
Item: Focus Sash
EV Spread: 252 HP, 252 Atk, 4 Spd

Moves:
 Cross Poison
 Body Slam
 Hone Claws
Shadow Sneak

When we battle we all take risk that could change the match and come out with the win and Ariados has done that for me. Now this set itself is very risky , you have bank on the chance of a critical hit even though it might make you’re a foe mad. The point of this set is to not make your foe mad but to make a game changing play that can turn the battle around for you. First move we have is Cross poison , now cross poison is your main move because of it having a high chance to land a critical hit which then the ability sniper kicks in improving the power plus stab making it a very powerful hit. Next move is body slam , body slam will be hard to get on Ariados if he isn’t sav or gen but this move is also game changing by paralyzing the foe’s Pokémon. Having the paralyzed Pokémon gives you a chance to out speed or even get a free turn to set due to them being paralyzed on the turn. Hone claws comes in if you can predict a switch out or even if the foe is paralyzed on the turn he or she tried to attack so that way you can be at plus one attack that could come in handy. For the last move we have sucker punch and we all know why we have sucker punch because of it being able to strike first and it has its ups and downs. The up part is that it has an 80 base power and makes it much better to use than shadow sneak. Yet at the same time sucker punch could fail if the foe doesn’t go for an attacking move where shadow sneak can always hit either way. Main reason why I have sucker punch on this set is because of normal type Pokémon , shadow sneak wouldn’t be able to hit normal type Pokémon where sucker punch can. In the end its your choice to have sucker punch or shadow sneak but the good thing is that the focus sash lets you live any hit unless its like rock blast or something. The main thing is this Pokémon cannot work alone , I love Ariados a lot I wish it had better stats but this set I found helps out the most and I hope you all have just as good of luck as I did with the set then again I do have that BLACK MAGIC!!!!

Written By:
The Witch Doctor

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May 20th, 2012

"Zapping Coil"

Nature: Sassy
Ability: Levitate
Item: Leftovers
EV Spread: 252 HP, 4 Def, 252 Sp. Def

Moves:
 Coil
 Zap Cannon
/

/

/ Return/Toxic/Substitute Dragon Tail 

Ok we look at a Pokémon with NO WEAKNESS! yes it's the infamous Eel of the 5th gen, personally I never had an interest of this thing but looking at its moves I came up with this. With Electric types having a weakness to ground and the ability Levitate makes Pokémon immune to ground there's the perfect combo without the need of the balloon, but still need to watch out for Gravity etc. Nature wise is going to be Sassy to give it a boost in Sp.def without dropping wither Attack, Sp, Attack or its Def, but will decrease its speed which we won't be focusing on too much. Item is Leftovers as every wall must need as much HP as possible. EV Spread is a max HP and Sp.Def since Def will be boosted move wise. Now onto the moves, basic enough Coil is your main card in this Pokémon to increase Attack, Def and Accuracy, nice isn't it? Now we look at Zap Cannon, WHAT! ZAP CANNON HAS TERRIBLE ACCURACY YOU NEVER HIT WITH THAT, but wait what is one of the things Coil boost? exactly Accuracy, so about 2-3 Coils will get you get you 100% Zap Cannon, and it has 100% paralyze and with 120 Base power plus stab, you better hope to resist or be a ground type but if not a ground type it will be paralyze, Next is a choice between Return, Toxic and Substitute, Return brings out coverage and gets a boost from Coil from the Attack up, Toxic is if you want to spray status against ground types, and Substitute is for to keep to safe from hits to help you get Coil boost and to avoid status aimed at you. Dragon Tail is the final move on this set as it gets an attack boost and helps switches to help your spread as much status to the other team to cripple them big time. Well have fun with the floating eel

Written By:
Gamer Madness

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June 17th 2012

"You Dare Zap Me!"

Nature: Modest
Ability: Lightning Rod
Item: Life Orb
EV Spread: 252 Sp. Atk, 252 Spd, 4 HP

Moves:
 Hydro Pump/Surf
 Ice Beam
 Hidden Power (Elec/Grass/Ground)
/ Agility/Subsitute

With the title of Sea King as the name, most people overlook the so call king of the sea cause of its stats and lackluster moves, but with DW and 5th gen upgrades we finally got a way to give it a boost. Lighting Rod, yes it's attack sure what beats it by a base 12 points, but even one boost the sp.att goes higher than the atk stat. First thing first it's nature should be modest to take as much advantage as it can with its newly found boost method, the ability is straight up lighting rod as we were talking about earlier, Item I say Life Orb to get them extra power boost. Ev Spread is the basic max sp.att and speed with a single stat up of HP, Now onto the moves we first come to Hydro Pump nice wee Stab Plus one of the most powerful water attacks to take advantage of but lacks the accuracy, or you can go with Surf weaker than Hydro Pump but has 100% accuracy, Next move is Ice Beam brings out coverage as it takes down Grass types that try and go for the grass weakness that didn't get removed from Lighting Rod, Now we move to Hidden Power, this can be a real gamer Changer depending on the type you go for, Electric makes a knock off BoltBeam Combo and is well known for its coverage and also hits water SE which would normally wall the hall out of the Water move and Ice Beam, Now grounds only used is a SE hit on Elec and also get the lacks of Aggron off he heels if prepared correctly, Lastly we got Grass due to the where abouts of Swampert, Lanturn etc this can hit them without being walled as if you went for Elec or Ground (even though ground hits Lanturn SE), Now this is the very important move slot here, the choice between Agility and Sub is quite important, Agility can help Seaking out speed some mighty foes which would normally out speed or Sub to predict a switch hit off the bat and to avoid the contact with status moves, Well hopeful we'll see this King return to his throne one day, so have Fun with a lacking king of the Sea

Written By:
Gamer Madness

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July 8th, 2012

"Don't Rush the Kill, the Sand is Still Here"

Nature: Adamant/Jolly
Ability: Sand Rush
Item: Life Orb
EV Spread: 252 Atk, 4 Def, 252 Spd

Moves:
 Stone Edge

 Earthqua
ke
 X-Scissor 
 Swords Dance

Aww Sandslash a fan favorite, and one of mine as well, but til 5th gen he was more of a rapid spinner, but with DW and Sand Rush we got ourselves a sweeper. Now I take you though the new Sand drove rodent. Well first is nature Adamant (attack) or Jolly (speed), I personally goes for adamant since its speed is already boosted, the ability is what makes this set happen, Sand Rush which increases  

the speed stat, yes yous be thinking Excadrill knock off, yes I agree but it's too good to pass up on, Item is Life Orb to bring out top damage without being restricted to a single move though choice band or scarf, evs are basic max att and speed with 4 in def to help that def stat take more hits. Now onto the moves, first is your STAB, Earthquake good accuracy and 150 power, next is stone edge, good cover with earthquake and nice power also hits fliers that immune to EQ and X-S, X-Scizor is your back up towards grass types as they resist EQ, and can just wait for a Stone Edge miss and bam right in the kisser, finally it's Sword dance which doubles it's attack to 656 (adamant) or 598 (jolly) god dam hopefully you can stall this rodent from clawing your eyes out.

Written By:
Gamer Madness

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July 30th, 2012

"The Bell That Knocks Back!"

Nature: Brave
Ability: Levitate 
Item: Choice Band
EV Spread: 252 HP, 252 Atk, 4 Def
IVs: 0 in speed

Moves:
 Gyro Ball  
 Zen Headbutt

 Earthqua
ke
 Trick

This set attempts an offensive version of one of the metagame’s most annoying walls, Bronzong.  Rather than investing into Bronzong's incredibly useful base 67/116/116 defenses, you're instead utilizing its wide movepool and decent base 89 attack.  While it may be tempting to use a defensive set over physical, remember that this set offers a lot of power that not many other Pokémon can, as well as a level of unpredictability that could shift the momentum of the game in your direction.  For example, with the listed set, Gyro Ball will hit Pokémon with a speed of 288 or higher with base 150 power, which isn't something to joke about when paired with a choice band.  Trick is there to allow Bronzong access to his full moveset if necessary, and to cripple Bronzong's main counters.  One must be very wary of physically defensive Skarmory, but not if it's tricked into one move for the entire game.  Zen Headbutt and Earthquake are on board to offer more coverage, and Zen Headbutt also offers another great use of STAB.  The listed IVs and nature are there in order to benefit this sets main and usually most powerful move, Gyro Ball.

 

NOTE: This set will almost always struggle against resistant physical walls, such as Skarmory, Hippowdon, Swampert, Ferrothorn (hold earthquake), and many more.  So, this set pairs very well with Special Attacking Pokémon that can easily scout these threats out. A good example is Heatran, particularly if it’s boosting Hidden Power grass, as so it’s not ruined by bulky waters. 

Written By:
SimplyBidoof

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-August 20th, 2012

"Debbie"

Nature: Naive
Ability: Flash Fire
Item: Life Orb
EV Spread: 252 Atk, 252 Spd, 4 Sp. Atk

Moves:
  Flare Blitz
 Solarbeam
/ Megahorn/Morning Sun
 Hidden Power (ice)

Ever looked at Rapidash and thought, "wow, I really wanna use this, but it's just not that good,"?  If so, today's your lucky day!  This Rapidash is designed to be a Drought sweeper or revenge killer.  You may think there are better options then this set, but you've thought wrong!  This mixed stallion provides you with a blaring STAB Flare Blitz, as well as a powerful solarbeam to help take out bulky waters that will get in your teams way.  Not only that, but Flash Fire provides your team a resistance to fire types!  Something that will be important while the sun is up.  Life Orb is important in order to secure the extra attack, but if you'd like this set to last longer you can run lefties instead or even opt out of HP Ice or Megahorn for Morning Sun.  However, without HP Ice this set will be walled to no end by dragon types.  Megahorn is there for the extra power, and to really nail down Psychic and Dark types, but if you're not concerned about this then Morning Sun is probably the better choice.  The EV spread is how it is because Flare Blitz will probably be your main attacking option, but if you'd like to warp it a little bit in order to benefit HP Ice or SolarBeam that's fine.  Finally, Naive is pretty typical for a mixed set.

TEAMMATES:
Ninetales, absolutely.  This set relies on the sun for a lot of it's OHKOs/2HKOs, not to mention not having Solar Beam become dead weight.  If you decide to not run HP Ice, then this set would appreciate a Pokémon to handle dragons, notably Altaria and Dragonite.  Rapidash is going to hate it if a Politoed is switched onto it, so something to get rid of that before sending this out is important.

Written By:
SimplyBidoof

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September 9th, 2012

"This Pig Is Special"

Nature: Modest
Ability: Blaze
Item: Life Orb
EV Spread: 252 Sp. Atk, 252 Spd, 4 HP

Moves:
  Fire Blast
 Scald
 Hidden Power (Grass)
 Focus Blast

The cook itself bacon starter of the 5th gen, not as popular as Serperior but this Pig can throw a punch or this case fire off a cannon. Well we are going to focus on the Special side of the Sumo Pig since it does carry a nice 100 base sp.attack and with modest ability piggy reaches a nice 328 sp.attack so it's going to throw off decent hits and paired with Life Orb it deal more damage. First as I said modest is your nature of choice to max out sp.attack. Ability wise is Blaze as it's the only ability we can get plus it the most useful in this case. Item is Life Orb to max out the power without limiting the moves, Ev Spread is max sp.attack and speed, quite common in sp. attackers. Now onto the move set Fire Blast is a high power Sp Attack which also gets STAB for big damage Plus in Blaze range holy shit you better resist this shit boy, now we move onto scald, WAIT A MINUTE SCALD!, yes scald a fire type does learn this water move but it helps out with coverage alongside HP Grass for a F/W/G core and hits rock types and fire types that try and come in on Fire Blast, now onto HP Grass as I said before nice coverage and it also hit rocks and water types SE that come in onto fire blast and is a more reliable move that grass knot and it doesn't depend on the sun for the likes of solarbeam and scald and also hits the likes of Jellicent which can stall out the rest of this move set, Finally we move onto Focus Blast, it receives STAB hits steel types and helps with coverage like hit Empoleon SE etc, Now enjoy the cook self bacon and cause chaos with the special little piggy

Written By:
Gamer Madness

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October 1st, 2012

"Laying and Waiting in the Bayou"

Nature: Impish
Ability: Intimidate
Item: Leftovers
EV Spread: 252 HP, 252 Def, 4 Atk

Moves:
 Substitute   
 Bulk Up
 Earthquake
 Crunch/Payback

It's been awhile that I’ve made a moveset and this one is showing off one of my favorite Pokémon from 5th gen, Krookodile. Now I think this set is just something that will throw someone off by them seeing the intimidate and that it’s bulky. Before I get into the moves I want to break down the ev's for you all, 252 in hp because Krookodile max hp is 394 which is not bad at all so it is able to take some hits. Now his def goes to 262 and honestly it isn’t that great but it isn’t that bad either plus the intimidate helps too on taking the hits. So now I’ll go into the moves, Substitute is what you really want to get up on this set because it’s always good to be hiding behind a sub. While behind the sub this is your chance to start using bulk up and boosting your atk and def up while leftovers if removing your hp. When it comes to the dark moves it’s your choice whichever one works for you because I use crunch most of the time but because you are a slow Krookodile payback does come in handy. Finally earthquake is just strong stab hitting move on Krookodile which is always good so it’s good to have. If this set is weird for you all its because this set is made for one of my gym teams and I won’t say anymore than that about my new team but I will say that this set does what it says in the name. Laying and waiting is the key to this set because of the sub and bulk up and that what crocs do the best is laying and waiting so always is careful in the bayous because you know whets waiting for you. I hope you all enjoy this set because I like it and threes always a little black magic in all my sets so if it bites you back in the butty then you know why ;). 

Written By:
The Witch Doctor

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October 21st, 2012

"Shadow Weaver"

Nature: Brave
Ability: Sniper
Item: Razor Claw/Scope Lens
EV Spread: 252 HP, 252 Atk, 4 Def

Moves:
 X-Scissor 
 Cross Poison
 Night Slash
 Sucker Punch

From the ancient age of GSC till recently, Ariados was a forgotten Pokémon. It was put in the ''truly never used'' tier, as in no one actually used it. You would probably only see it when grinding in Johto E4 against Koga. However this spider is dear to me, because I used it in my first ever playtrhough on Pokémon Silver. So I have decided to grace this arachnid with an appropriate set. Ariados has received some improvements in gen5, first of all its new ability sniper is by far the superior choice over insomnia and swarm, and with b2w2 it is finally capable of learning x-scissor (shame on you Gamefreak for depriving it of this move till now). With a Razor Claw attached you ascend to crit stage 3, where you have a 25% chance of scoring a hit with the high-ratio moves (Sucker Punch has a 12.5% chance). With a beneficial nature and full EV investment Ariados hits 306 attack. This may not seem like much, but when you factor in STAB and triple damage from a possible sniper boost, Ariados can hit like a truck (or at least a small pick-up van). This set works best on a NU trick room team, and due to the many psychic types there setting up the strategy isn't so hard. Ariados is also lucky to get a powerful priority move in the form of Sucker Punch, and from my experience players don't see it coming, since most of them don't even know what kind of moves Ariados ha, this element of surprise is most welcome. Partners for Ariados include Hypno, Musharna and Mr. Mime. Mr. Mime can set up Barrier, Trick Room and then baton pass to Ariados, making it quite bulky. I know this set may be gimmicky but it's the best this spider can do, try it out and have fun. Oh and did I mention his shiny form looks AMAZING!

Written By:
Blight

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November 11th, 2012

"The Magnificent Fairy: Tinkerbell"

Nature: Jolly
Ability: Moxie
Item: Leftovers/Life Orb
EV Spread: 252 Atk, 252 Spd, 4 HP

Moves:
 Substitute
 Dragon Dance
 Dragon Claw/Outrage
/ Fly/Brick Break

One of my true favorite sets. :3 This set should only be used if you know how to play correctly and you know how to predict, considering the fact that it's kind of frail on it's defensive side. Let's put up the reasons for this set. Substitute is what gives out a surprise to the opponent, since most Salamences’ sets are mostly Choice Scarf of Dragon Dance sets. Plus, it stops leech seeds, thunder waves, burns, and a bunch of cool stuff that would keep Tinkerbell safe from harm. The jolly nature is to make sure you sub first before the opponent has a chance to set up. After that, starting dragon dancing for a sweep. :D Dragon Claw is basically for STAB, and so is Outrage if you are willing to take a risk of being stuck in that move. Fly is only for STAB, and brick break is helpful to beat Pokémon like Tyranitar and Heatrans. Because of both Sub and Dragon Dance, this set works REALLY well against Baton Passing, considering that the opponent doesn't know that you are getting a free set up. :3

Partners: Dual Screens are helpful (Espeon, Bronzong, etc.), and also Spinners (Forretress, Donphan, etc.) to keep Stealth Rocks out if you want Salamence to come in for a free switch. Also, it is also cool to have Pokémon that know hazards for your side as well, to make an easier sweep.

Counters: LOL! No one uses this set, so how can you counter it? xD Mamoswine with icicle spear would wreck, or even ice shard if you don't have a sub. It's only counter is going to be any Pokémon that's FASTER THAN 328 SPEED and can knock out Tinkerbell in one hit.

Written By:
Zamrock

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December 10th. 2012

"GLaDoS"

Nature: Modest
Ability: Levitate

Item: Choice Scarf
EV Spread: 252 Sp. Atk, 252 Spd, 4 HP

Moves:
 Trick
 Nasty Plot
/ Thunderbolt/Fire Blast
 Psychic/Psyshock

Alright, by looking at the first move, you’re thinking that this is a regular Trick set.  But this set has a twist on it. By tricking off the Choice Scarf that is here to set up, your opponent is going to switch, which this allows you to get a +2 Azelf that has some ability to use as an early-game sweeper. You can use Fire Blast or Thunderbolt, depending on which Pokemon that are on your team. You can use Psychic for raw STAB or you could use Psyshock for your special walls which are a bit common in the UU tier.  This Azelf has horrible Sp. Def and Def but his main usage is for crippling leads that attempt to set up. The only thing is that you can’t set up hazards, weather. Etc.

Counters: Azelf has many ways that his set-up sweep can be crippled, mainly Thunder Wave users. His main counter is Scrafty, which takes any of his attacks without ease, Scrafty also can set up on Azelf if it has the max investment in Sp. Def.  Umbreon can cause trouble for Azelf because he walls his largest STAB move and Azelf can only inflict status through luck or hax. Azelf can’t take much from any other sweeper, and is also crippled by weather because it doesn’t get any boosts from weather. I wouldn’t advise to use him in OU or above just because of how common weather teams are in the tier. Azelf is just stalled by your classic sp. Def walls.

Partners: This is kind of a tricky category because he can be used in other spots, but he is more effective as a lead, and he makes it where, you can use any other partners on your team because you crippled their lead. You can just find a way to implement him into your team.

Written By:
Rhyperior

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December 31st, 2012

"The Wishmaking Wall"

Nature: Bold
Ability: Serene Grace

Item: Leftovers
EV Spread: 252 HP, 112 Def, 16 Sp Atk, 128 Sp. Def

Moves:
 Cosmic Power/Calm Mind
 Flash Cannon
/ Wish/Thunderbolt
 Substitute

Now what is this adorable thing doing being the Pokemon of the Week? Because nothing fits the end of SL’s year than the wishmaker itself!

Jirachi… can really be a tough opponent to work around. At only 2 ½ lbs, this thing can cripple entire teams. Most people might run a Haxrachi, but that’s too expected. So why not run something new? Cosmic Power is there to help Jirachi completely absorb anything that’s thrown its way. (Or, if you’d like a calculation; 252 SpAtk Life Orb Sheer Force Landorus Earth Power vs 252 HP/112 +1 SpDef Jirachi: 67.57% - 79.46% (2 hits to KO)). So even at +1, Jirachi is hard to kill. You may also run Calm Mind if you feel that Jirachi doesn’t have enough of an offensive presence. Next up is Flash Cannon. Flash Cannon is mostly there so that Jirachi can attack, and have a 20% chance of lowering its opponent’s Special Defense by a stage. The next move is entirely your decision. You can either run Wish, so that Jirachi can last even longer, or you can run Thunderbolt for paralysis and extra offense (because Flash Cannon PP won’t last forever). Substitute is there for an obvious reason, so that it can set up safely, and possibly grab a Wish (if you decide to run it). Not to mention hardly anything besides a crit can break through +6 Jirachi.

Partners: There’s very little that you can have to complement Jirachi. But Politoed is definitely something to consider because it provides rain that would help Jirachi a ton. And if you run rain, you could also add Thundurus-T/Tornadus-T, seeing as to how they both are immune to Jirachi’s Ground weakness and Jirachi can absorb their Rock and Ice weaknesses.

Counters: There aren’t necessarily any specifics, but Pokémon that run Scarf with Ground- and Fire-type moves will absolutely screw Jirachi over. (Such as Landorus or Heatran) But other than that, Jirachi should be able to take hits like a champ.

Well, that wraps up the set. Now, everyone can agree that this year may have been one of the worst for SL. However, we’d like to thank you all for your continuous support. But now it’s 2013 and we can put that all behind us! Let’s all try our hardest to improve SL even more. Happy New Years, everyone!

Written By:
Ben

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January  15th, 2012

"Boulder Counter Strike"

Nature: Adamant
Ability: Sturdy

Item: Electric Gem/Fire Gem/Liechi Berry
EV Spread: 252 Atk, 252 Spd, 4 HP

Moves:
/ Fire Punch/Thunder Punch
 Stone Edge
 Earthquake
 Rock Polish

As the name suggest this is a set made for some of Golem's counter's mainly Steel and Grass or Water types depending on the Punch you use. Study pulls this set as it gives it one free HP to set up or attack. Each move has its own role in this plot, Thunder/Fire Punch is your main scorer here as they counter some of the types this rock is weak too, StoneQuake has the infamous combo of pure unresistant, which only a few resist, and Rock Polish gets a free boost on a switch or can survive of study to pull it off just watch out for priority moves (mainly Mach Punch) of Depending on the Punch is if you go with the Gem's or Liechi berry, the gems boost your punch for a single turn which will get some counters unexpected or attempt to set up a Polish and use Study to activate Liechi berry for a +1 attack and +2 Speed, Main counters like Ferrothron will definitely fear a Fire Punch or Gyrados will fear a Thunder Punch without using the gems but even with a +1 thunder punch with Stealth rocks can 3/2HkO a 252 HP and 252 Def Milotic which a few seen witness a Golem able to do, Best to team this Boulder with more pointy boulders which I mean by Stealth rock to help you get needed Knock outs on the Pokémon which think they can kill Golem off, no one will ever look at golem the same way again after this set have fun with the counter strike

Written By:
Gamer Madness

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February 12th, 2012

"Love Can Annoy"

Nature: Bold
Ability: Hydration
Item: Leftovers
EV Spread: 252 HP, 160 Def, 86 Sp. Def

Moves:
 Attract
 Supersonic
 Toxic
 Rest

As to show great joy for Valentine’s Day, I give you Luvdisc, as based off a heart I think it would be good for a move set for the week, even the moves look quite well with this lovely Pokémon,

Nature going to be Calm just for a bit of Boost in Def, Ability is hydration too help recover from any statues including self introducing sleep from Rest, Item wise is going to be Leftovers just for a bit of HP every turn, EV spread since there are no attacking moves there are no point of putting any evs in them so instead you put them in HP, Def and Sp,Def, max HP will help on both sides of attacks, and put more Sp.Def evs than Def since Bold nature boosts your Def up and since 97 speed it's good enough to out speed walls and slow attackers. Onto the moves, Each move but one can explain some of the stuff love can do to a person, Attract is the main story for the weak as it makes the enemy of the opposite gender (will not work on same gender or no gender Pokémon) fall in love and not attack you (you love them that much you never want to hurt them), Supersonic which will confuse the enemy and has a chance to hit itself instead of you plus with attract the chances of being hit decreases, (love can be confusion to a person, and also can make a person hurt thyself), Toxic pairs off damage alongside being confused so more damage can be dealt, (love can eat away at you like poison) and Rest can heal off any damage off to regain full HP, but for hydration to pull off this must be in the rain, Teams partners should insist off Politoad for perm rain to help with ability and a Pokémon to pull off Light Screen and Reflect to help with this Pokémon low Defences. Now have fun breaking hearts with your heart.

Written By:
Gamer Madness

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March 4th, 2012

"A Sweeping Melody"

Nature: Jolly
Ability: Leaf Guard

Item: Wide Lens
EV Spread: 252 Atk, 252 Spd, 4 Def

Moveset:
 Grasswhistle
 Swords Dance
 Leaf Blade
 Last Resort

After looking over this set, combined with Leafeon’s lack luster NU tier, most competitive battlers would most likely be rather hesitant to even consider using it in online play. While it is indeed a little risky, if it’s pulled off correctly, you could very well have yourself a Leafeon sweep. In order for this to pulled off, Leafeon must be sent out against a Pokémon it could outspeed, as well as take a hit from (with a base defense stat of 130, it could easily take a physical hit from anything that isn’t super effective or boosted). Your best bet would be to death fodder a Pokémon and then send out Leafeon, or just bring him in on the switch in. After sending Leafeon out, the first think to do is Grasswhistle. While this move does have an accuracy of only 55, don’t worry—that’s where the Wide Lens comes in. This handy item raises the accuracy of any move by 10%, therefore giving Grasswhistle an accuracy of 65. If it doesn’t hit the first time, this is where Leafeon’s remarkable defense stat comes in. That combined with a full HP bar will allow you to again attempt to put your opponent to sleep on the next turn, even if damage is inflicted. Immediately after they fall asleep, get in a Swords Dance (Only do this once, as another one would be too risky). After your Swords Dance is up, the rest of your battle relies purely on whether or not your opponent remains asleep. In order to activate Last Resort ( A base 140  power move boosted due to the Swords Dance, combined with a 100% accuracy), you MUST Leaf Blade at least once. Due to this being a STAB attack, it will get in some considerable damage—unless your opponent resists it. However if you manage to pull all of this off successfully, enjoy sweeping with a move facilitating 140+ base power.

Written By:
Squirpz

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March 25th 2012

"TSF The Great"

Nature: Adamant/Jolly
Ability: Moxie

Item: Choice Scarf/Lum Berry
EV Spread: 252 Atk, 252 Sp, Atk, 4 HP

Moves:
Trick Room
Destiny Bond
Shadow Claw
/ Hidden Power (Fighting)/Sucker Punch


Banette may not look too threatening at first glance due to his crappy speed, and low defences, but when in trick room this is a different story.If you look at some of the good sides to Banette you will.

Let’s first talk about the good sides to Banette. He has a great 115 Base attack, with a solid 83 base Sp. Atk making him pretty powerful. His typing also is nice because it allows Banette to switch into two of some of the most common type moves in the game being normal, and fighting without taking any damage. Third thing being his ability which is Frisk which allows Banette to scout out the opponents items'. Now with focus sash it allows Banette to get a free chance to set up trick room, then after that just destiny bond for a quick and easy kill or you can just stay in and lay out the pain depending on the situation. Now what makes this set different from most other Banette's is that I decided to make use of his special side. Banette with HP fighting might now sound like much but when your opponent does not expect that and predict a shadow claw and go out into a normal type BAM this originality takes place. Plus if Banette dies and takes down the opponent while trick room is still up this allows a very powerful Pokémon like Rampardos or something like that to shine pretty much setting you up for a win. Unfortunately this set is pretty much taunt bait but most pokes that pack taunt are pretty obvious (Aerodactly anyone?). So just plan accordingly, and Banette will make a great addition to your trick room team.

Written By:
Jacob

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April 15th 2012

"Come Down And Play"

Nature: Modest/Timid
Ability: Compound Eyes 

Item: Expert Belt
EV Spread: 252 Sp. Atk, 252 Spd, 4 HP

Moves:

 Bug Buzz 
 Thunder
 Gastro Acid
 Hidden Power (Ground)

Are you scared of spiders? Because the witch doctor loves to scare people and just because you think you’re high off the ground doesn’t mean you’re safe from Galvantula! With this set you’ll be able to take down Gengar’s and Rotom and Eeletross with hidden power ground , now I know what you’re thinking how can they do that if they levitate? Well the witch doctor here likes to use a lot of his black magic to come up with ways to bring them down like a little move call gastro acid. Gastro acid let’s break whatever ability a Pokémon has like levitate and wonder guard too. See now that is where the hidden power ground comes in so now you can take out the pokes with levitate beside hydreigon but that’s why you have bug buzz. Bug buzz is just a great stab move with good base power plus the boost from expert belt makes it even more powerful so nothing is really going to want to take that on a switch in. Hidden power ground is good for hitting other pokes that can take the thunder or bug buzz like other electric types. Now here comes the THUNDDAAAA , thunder is just a powerful move and with compound eyes just helps with the accuracy and making it almost never miss. Don’t be afraid of the spiders , all they want to do is play and BITE YOU TOO INFECT YOU WITH THAT VENOM  DRINK YOU DRY UNTILL YOUR NOTHING BUT BONES THAT THE WITCH DOCTOR USES IN VOODOO SPELLS! But please just come down and play .

Written By:
The Witch Doctor

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May 6th 2012

"What you going to dig up this time?"

Nature: Relaxed
Ability: Levitate

Item: Leftovers
EV Spread: 252 HP, 252 Def, 4 Sp. Def

Moves:

 Gyro Ball
 Toxic
 Dig
/  Stealth Rock/Earthquake

As we look at this ancient bell of the past, we see that of it's great typing pair with ability he is granted with one weakness, even better when that ability gives it a immunity to ground types. With this is what going to make this set Chime hell. First we explain that Relaxed nature will boost this steel baron's defence even higher to take hits pretty well on the physical side quite well, Item is going to be Leftover as most walls need as much HP as possible. EV spread is max HP and Def will 4 in SP.Def for as much survival possible. Onto the moves, you may wonder why the hell is dig here? Well my friends Dig is in my combo shot to stall and kill, first you fire off a toxic to poison the enemy (unless the other Pokémon is a poison or Steel type) then you go underground with dig making immune to all hits? Wait doesn't earthquake still hit? you may ask, that is true but not when Bronzong has levitate which makes it immune to ground no matter what happens, now your underground wasting a turn with poison damage and then you bounce back and attack for more damage. Well now the other two moves are Gyro Ball, gets Stab and has ultra power due to being slower than nearly everything in the game with 33 base speed. then there's the choice of Stealth rocks or Earthquake, the choice between these is if you want the entry damage to get more damage to the start or earthquake is for the poison or steel types you can hit super effective that are immune to poison but dig can sometimes pull this off if you can predict good enough, now team options, a sand streamer of the likes of T-tar or Hippo can help eat away the enemy HP alongside the toxic, any Pokémon that can set up spikes or toxic spikes to give you a free turn not setting up toxic, also a Pokémon with flash fire can be really useful to absorb them fire attacks aim at Ding Dong hell, Now it's your turn to raise hell with a intoxication ringing.

Written By:
Gamer Madness

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June 3rd, 2012

"Go To School, End The Dreams"

Nature: Modest
Ability: Compoundeyes
Item: Leftovers
EV Spread: 4 HP, 252 Sp. Atk, 252 Spd

Moves:
 Substitute
 Giga Drain
 Dream Eater
 Sleep Power


Ok with it being June most of us get out of school for the summer, FREEDOM AT LAST, pretty much with school made up lose our hours of sleep, so I thought Butterfree, it has free in the name and it escape it's school (aka being a Metapod learning shit XD) Firstly this set is pretty much to make subs and get your HP back though dream eater and giga drain to make more subs to stall more. Nature should be modest as more power in your attacks the more HP you will get back, Ability is compoundeyes so you can get off sleep powder more easily, item is leftovers to help gain back lost HP for Subs, EVs are basic enough max Sp. Attack for more power to gain more HP recovery and speed will help you set up sub before most walls can do a thing. Now to explain the moves, call in Butterfree and most people will predict a quiver dance is coming so when they switch you make yourself a nice wee sub, now behind your sub try and fire off a sleep powder so it's unable to move (unless sleep talk) and gives you a chance to use Dream Eater, now Dream Eater and Giga Drain are pretty much the same moves but Dream eater is stronger and needs the other Pokémon to be asleep. Giga Drain is your backup if the other Pokémon is not asleep or has a 4x weakness to grass. Now as long you keep the subs up and keep draining their HP you be running for a good way but watch out for steel types they wall this set like nothing. Now be free with Butterfree and show them school not the only thing that can drain you.

Written By:
Raffo

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June 24th 2012

"Frozen Black Magic"

Nature: Calm
Ability: Ice Body

Item: Leftovers
EV Spread: 252 HP, 252 Sp. Def, 4 Sp. Atk

Moves:
 Barrier
 Ice Beam 
 Stored Power
/ Shadow Ball/Wish

Well finally I have a moveset back for you people who like a bit of that black magic the witch doctor has in his bag. This time I’m digging deep down in the coldest part of the bag to pull out something real frosty for you guys. Glaceon is what I pull out because it’s a Pokémon you don’t see too much not even in NU sadly and that’s the tier it’s in! AHHH but now Glaceon is going to give you the eerie chill down your spine as it takes your hits. First off we have barrier to raise your defense up to give you more bulk and to power up stored power. Stored power is a deadly move when powered up, nothing that isn’t a dark type would like to take it once powered up.  Plus there isn’t too many dark Pokémon in NU that you’ll see besides Absol and Murkrow but Glaceon won’t have too much of a problem with them. Murkrow and Absol won’t like taking the next move too much WITCH is Ice beam because Absol doesn’t have the best sp.def and Murkrow may live the hit but will make a big dent in its HP. Finally I had a hard choice for the last move but it got down to two useable moves that can help, shadow ball many not seem as get but it helps on walls that just stall and have a chance to lower their sp.def. Yet you can also run wish for hp recovery or wish passing to other Pokémon that need it for a safe switch in on other Pokémon. Now the last move can be many things the reason I run shadow ball over wish is because I use this Glaceon in a hail team in WITCH ice body comes into play and also your leftovers too but you can also run toxic, heal bell, hidden power (your choice or power) and signal beam. So there you have it people maybe you should give it a try and see if you like but be careful cause you should never give the black magic the cold shoulder or have no shoulder at all when they fall off from the frost bite! 

Written By:
The Witch Doctor

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July 15th, 2012

"You Are Your Own Worst Enemy"

Nature: Jolly
Ability: Impostor 
Item: Choice Scarf
EV Spread: 252, HP, 4 def, 252 Spd

Moves:

 Copy
 Troll
 Outspeed
 Repeat

OH! Let me tell you about Ditto, for 15 years it was basically useless! It was a gimmick, it could transform but just about anything could kill it before it could do that, it had a set as predictable as Magikarp and almost as useless, so how do you turn it into something ban worthy? You automate its only move! Yes people this is the first Moveset of the week where the moveset is basically non-existent but the strategy is frustratingly brilliant. 

What you do is WAY too simple...through your Ditto out at your opponent and watch it Transform on the spot, boom, like that you have full knowledge of their moveset and plenty of times (most commonly with sweepers) you’ll get a move that directly counters the Pokémon itself, you know what we have ready in the case of a mirror match in terms of type or even species. Lets annoy the opponent even more though by having a Choice Scarf equip so that no matter what you out speed your and even if they’re Scarfed too, you have a chance of going first in the draw. 

That’s all there is to Ditto, and yet in the right hands, against the right team, it is absolutely evil and ban worthy IMO. The fear of knowing you will be outrun and know what’s coming can force the opponent to panic and have to make decisions for a Pokémon they weren’t prepared to deal with, though the Choice Scarf stratedgy more or less only works when going in on a sweeper to take advantage of their movest. There’s nor eason why you shouldn’t try using other items so  you can take advantage of Tanks or even Annoyers, based on experience, a jello blog wearing a scarf is one of the most frustrating things in the world and quickly turn the tide of a battle if you’re not careful. Curse you Black & White 2,  1 minute you give Cinccinno Skill Link, next you turn a gimmick into a troll.

Written By:
Silver August

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August 6th, 2012

"No Item For U"

Nature: Jolly
Ability: Technician
Item: Normal Gem
EV Spread: 252 Atk, 252 Spd, 4 HP

Moves:
 Covert
// Fire Punch / U-turn / Aerial Ace
 Low Kick / Low Sweep
/ U-Turn/Ice Punch

Want a Pokemon that will help almost ANY team? Well, keep reading, then. To start this off, the EVs/Nature are pretty self-explanatory. Covet is the main part of this set, being able to steal items from the opposing Pokemon. The strategy here is to Covet, use your Normal Gem, and hit the opposing Pokemon harshly while stealing their item. This is a great way to hinder almost any Pokemon, as many Pokemon rely on items. For example, where would Scarfed Politoed be going without its precious Scarf? This set can throw off many teams after stealing walls' Leftovers, lowering its ability to wall, or steal a Life Orb from a Pokemon otherwise threatening, and have it fall short of KO'ing something. Fire Punch is to deal with annoying Steels such as Jirachi, and Aerial Ace can help deal with the many Fighting-types in OU, just watch out for priority-users. Low Kick is your main form of coverage, hitting Tyranitar heavily and many others. If you want either more consistent base power or the ability to cripple the opposition further, Low Sweep is an option. U-Turn is for scouting purposes, while Ice Punch dents Dragons and Ground types. Fake Out is an option, however, this set is not meant for damage, rather, stealing the advantage of a situation. Also, if running Fake Out, Ambipom would lose out on coverage, which is unfortunate.

Teammates: This guy can help out many, many Pokemon, and these are just a few. Choice Scarf Haxorus is an option, as Ambipom can steal Life Orbs or possibly (by some outstanding feat) other Choice Scarfs, meaning Haxorus could outspeed/possibly live the oppositions' priority move(s) and sweep. By far, the best thing that Ambipom could consistently work with is Bulky Boosting Sweepers, such as RestTalkCM Suicune. It can take Life Orbs, allowing the Sweeper to take hits even better than it did, or it could take Leftovers from opposing walls, and allow the Sweeper to sweep much easier.

Counters/Checks: Priority takes out Ambipom with ease. Conkeldurr can easily KO Ambipom with STAB Mach Punch and can take physical punishment. After Ambipom's stolen an item, it becomes WAY easier to deal with. Skarmory can take even a Fire Punch with no problem at all and set up hazards. Ambipom HATES paralysis and burn, so Rotom-W is its worst nightmare, especially since Rotom-W's not hit super-effectively by anything Ambipom has to offer.

Written By:
Dyna

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August 26th, 2012

"Hell's Thunderbolt"

Nature: Jolly 
Ability: Terravolt
Item: Power Herb
EV Spread: 252 Atk, 252 HP, 4 HP

Moves:
 Fusion Bolt
 Freeze Shock
 Outrage
 Roost

First thing I want you to look at before we even delve into the moveset is that Attack stat. Base 170. BASE FREAKING 170. Deoxys-A is the ONLY thing that can hope to outdamage it, and Psychic is a bad offensive typing. Now then, onto the set itself. Fusion Bolt Is going to be your most reliable form of damage. It’s 2nd best physical electric move in the game. Next we have Freeze Shock, A Base 140 Power Physical STAB Ice attack with a 30% Paralysis rate. Sounds pretty awesome! Unfortunately, there’s a drawback here; It requires a charge-up turn. That’s where the held item comes in. The Power Herb allows Kyurem to immediately blast off a Freeze Shock without the charge-up turn. It only works once, but it only NEEDS to work once; Freeze Shock will KO, or at the very least really ding up, anything that it hits. Outrage is the obligatory Dragon STAB, and coming off of Kyurem’s sky-high Attack stat, It can ding up even Steel-Types with it. Unfortunately, Kyurem-Black is cursed with a movepool that is so tiny that Flareon even laughs at it. Thus, it doesn’t have much in the way of an extra attack. Instead we have Roost. It can be useful for saving Kyurem’s life in some situations, but It generally falls into disuse. For the Nature, we have Jolly, to make it go faster. It doesn’t need the extra Attack (again, BASE 170 ATTACK) and the extra Speed is always welcomed. The EVs are simple; Make Kyurem hit even harder while allowing it to outspeed more stuff.

Teammates: Forretress, Donphan and Ferrothorn all make good teammates. All 3 can take Dragon hits, All can set Hazards, and all but Ferrothorn can spin them away. Kyurem might be an offensive beast, but it still likes having that extra damage. Steel types in general are helpful, since they can sponge most non-Fire hits for it. Reshiram also makes for a great partner, since the 2 have great offensive synergy and can cover each other’s weaknesses. Finally, Ditto can revenge kill just about anything. It’s always nice to have.

Counters: …Uh…Good luck. No, seriously, NOTHING can switch into this thing without getting KOed or severely dinged up. Switching something in on Kyurem is just asking for trouble. Revenge killing it, on the other hand, can be an effective strategy. Base 95 speed isn’t terrible, but it isn’t fantastic. If you can outspeed it and have a Super-effective move, You stand a good chance of KOing it. Terrakion, Palkia and the Steel, Dragon and Fighting Arceus variants all shine here.

Written By:
Geno (Again?)

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September 16th, 2012


"Can't Touch This"

Nature: Impush
Ability: Rough Skin

Item: Rocky Helmet
EV Spread: 252 HP, 252 Def, 4 Sp. Def

Moves:
 Rest
 Sleep Talk 
 Snarl
 Dragon Tail

Pretty Legit Dragon. It's an excellent physical wall and breaking down anyone who dares physically attackers thing. Lower the Health with the help of the rough skin and rocky helmet will scare your opponent for a little bit. Rest-Talk is helpful providing that Druddigon isn't really the bulkiest poke in the world, restoring it's health to troll your physical opponent even more. Now what if your opponent isn't physical and special instead? That's where snarl comes into play, making you more annoying than the skin/helmet set. Dragon Tail is basically a filler move, however helpful for set pokes with bulk up, calm mind, etc.

Partners: Bring pokes with Stealth Rocks, spikes, etc. (Ferrothorn, Forretress, Donphan, Frolass, etc.) to make the battle more fun. This is mainly for the Dragon Tail, to hit a STAB move and switch into another Pokémon to take the hazards. If you bring a Dual Screener too, that would also be helpful (Espeon, Bronzong, etc.). And some1 to withstand ice beam (blissey, bronzong, etc.) 

Counters: Sp atking ice types ruins druddigons day. Even Ice Shard is scary (cloysters, mamoswine, etc.) Actually any special type attacks might scare it, but with snarl and rest-talk, it shouldn't be a problem

Written By:
Zamrock

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October 7th, 2012

"The Infecting Touch"

Nature: Careful
Ability: Poison Touch
Item: Blacksludge / Leftovers
EV Spread: 252 HP, 252 Sp. Def, 4 Atk

Moves:
 Curse
 Poison Jab
 Shadow Sneak
 Brick Break

Muk is one of those Pokémon back from the good old days that has more or less been the butt of many silly immature jokes since we realized what its name spelt backwards made. That being said... it also always felt like a Pokémon that’s just there... though it actually has great stats! Base 100+ HP, atk and Sp. Def? Sounds good to me! Especially when you combine with today’s moveset, a Curse Set! This set takes full advantage of Muk’s natural born stats, with Curse only adding to the attack while also making up for its less then fantastic Def stat, yes it lowers speed but at its base speed....it’s a mute sacrifice. Poison Jab is where things get interesting, normally with this move you have a 30% chance of inflicting poison, BUT with its special dream world ability which gives all physical contact moves a 20% chance of poison...do the math and you have a 50% chance of inflicting poison with this move. Shadow Sneak! Gives our buddy with no speed some welcomed Priority, on top of that you’re also going to have a chance at inflicting poison, but that’s just the cherry on top. Now the 4th move can go in several directions, but ultimately I decided to stick with Brick Break because of reviewing the coverage it offers on top of the ability to break down Dual Screens which apparently you’re prone to see in NU. This guy is often overlooked but I decided to make him work and you now what? I enjoy this slimy guy! Don’t let the meme’s make you this guy is literally....er, you know what I mean. 

Written By:
Silver August

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October 31st, 2012

"All Haunters' Eve"

Nature: Bold
Ability: Levitate

Item: Eviolite 
EV Spread: 252 HP, 252 Def, 4 Sp. Def

Moves:
 Hypnosis
 Substitute   
 Swagger
 Foul Play

Happy Halloween boys and ghouls (and Golurks), today we take a look at one of the original ghosts, Hanuter *makes lame creepy noise like uuuuu*. I personaly like Haunter better then Gengar (as far as appearance goes at least), as a kid I loved how it joined Ash and made a joke of Sabrina's gym. Ehhh if only you kept him Ash, you might have been able to use my set now that you're in Unova. Anywayz, Haunter is mostly used in the same way as Gengar, only in the NU. However on this day of spirits I bring you something different, a bulky Hautner *gasp sound* Yes it's possible, even a fragile little bundle of gas can benefit from the omnipotent Eviolite. With a bold nature and above mentioned EVs Haunter hits 294 HP and 310 Defence, admirable for the depths of NU. The idea goes like this, use Hypnosis to lul something into sleep most likely forcing a switch. That's your cue to use Substitute, protecting yourself from status and enabeling you to use Swagger. Opponents swag rises, but they now have 50% chance of not hitting Haunter, and you get to go all Foul Play on them. This set is quite gimmicky, but give it a chance and you might be surprised. Just like Sabrina was.

Written By:
Blight

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November 18th, 2012

"The Underdog... or, erm, Underchicken?"

Nature: Adamant
Ability: Speed Boost
Item: Focus Sash
EV Spread: 4 HP, 252 Atk, 252 Spd

Moves:
  Fire Punch
 Sky Uppercut
 Swords Dance
 Protect

You might be seeing this and are currently laughing your ass of right now, but I assure you, if you make a team based around this, then you can get some sweeps going on with this powerhouse. All you have to do for this to be viable is have a synergy which patches up the fact you have two Pokémon with a fire type, Ninetales most likely being the second (I use two water types to make up the synergy issue), a Pokémon that can take priority users fairly well, and can rapid spin any hazards (Forretress can do both, I highly recommend using this on a Combusken team). The point of this Combusken is to come in late-game, get a Protect up, then go for a Swords Dance. At this point, you'll have a +2 Attack and +2 Speed Combusken, should be at +3 after its sash is activated, nothing will be able to revenge kill this thing. +2 Fire Punch in the sun should be killing any threat in its way, and things such as Heatran are dealt with, with Sky Uppercutt (+2 Adamant Sky Uppercutt does 112.69% - 132.9% to Sp. Def Tran).

Counters: Ghost Pokémon such as Chandelure flat out destroy this set, but that's why you have 4 more Pokémon slots to take on things such as Chandelure. Uncommon priority users such as Banded Quick Attack Terrakion and also play as a issue to this, as my team personally doesn't put that set into consideration. Feel free to use this set in OU and try to make a team better than mine! :]

Written By:
Tails

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December 16th, 2012

"The Spectacled Viper"

Nature: Modest
Ability: Shed Skin
Item: Choice Specs
EV Spread: 252 HP, 252 Sp. Atk, 6 Def

Moves:
 Sludge Wave/Sludge Bomb
 Flamethrower 
 Giga Drain
 Switcheroo 

Seviper or Habunake as it’s known in Japan has always been one of my personal favorites. It’s based on Habu snakes, which are native to the Ryuku Islands. More specifically it refers to 4 vipers, out of which the Hime Habu (Princess Habu) is the most deadly *ponders whether or not to rename my Seviper*. Well with the trivia out of the way, let’s move on to the set. Seviper differentiates itself from its fellow poison types by being well versed in both attack and special attack, and it possesses one of the arguably best abilities in the game (and no I do not mean Infiltrator). Its movepool is also quite wide (at least compared to its poison brethren), allowing Seviper to utilize many different sets. The one we focus on today revolves around specs, with the item attached Seviper hits 328 Sp Atk, which is excellent for NU standards. Sludge Wave and Sludge Bomb are very similar and it all comes down to what you prefer, 5 more base power or 20% higher chance of poison. M