Missed out on a Moveset of the Week? Well here's where you can find every MOTW that has ever been submitted, they're updated weekly every Sunday and provided by YOU the fans and members. Anyone can submit a Moveset with the potential of being featured on the site and if your's isn't picked that week, don't worry, League Master Silver August welcomes (and highly encourages) always having a new set ready to feature the following week. Getting your own set up is as simple as sending an email but there are a few minor rules to the MOTW, if only to keep things consistent and professional.

1. List and follow the information set up for all other MOTWs. I.e, provide the nature, item, ability, EV spread with you submission, special set nickname is also encouraged.
2. TRY to keep the options in the Moveset to a minimum, it makes following Rule No. 3 a little easier.
3. Keep the Moveset write-up around 350-500words, this is more then enough room and submissions WELL beyond this limit will not be used, however sets slightly above may pass (with some editing done to them.)
4. Avoid spelling and grammar errors, each set is reviewed before submission but excessive mistakes makes preparing the MOTW tedious and time consuming, so sets that require a lot of editing in order to be presentable will not be submitted.
5. Be professional, everyone will be seeing this set with your name on it, so don't embarass yourself or the site.
6. Try to be orginal, submiting a classic set is fine once in awhile, but try to avoid just submitting a set you can find on another site like Smogon, come up with something new that actually works! And show people that certain Pokemon can be awesome if you give them a shot.
7. Have fun!

If you got a set and wish to have it on the site, then just e-mail it to League Master Silver August!

Movesets archives for previous years:

January 7th, 2018

"School is now in session"

Pokemon: Wishiwashi
Ability: Schooling
Nature: Modest
Item: Leftovers
EVs: 108 HP, 100 def, 100 sp def, 200 sp atk,

 Scald / Surf
- Ice Beam
- Protect
- Aqua Ring

Hey guys Marvin here with a moveset for the timid fish Wishiwashi! This set focuses on having Wishiwashi tank hits while hitting back hard to punish foes and to recover Hp in order to maintain it’s form. Let’s dive right in.

Wishiwashi is a weak Pokemon on it’s own with some of the weakest stats in the game but it makes up for it by asking for help from it’s friends forming the powerful school form to make things easier on itself. School form is a monster with it’s attack stats and defense stats over 100 but kept in check by abysmal speed and HP. it’s moveset is shallow but it can make do. Scald and surf are you water STABs; scald for the burn chance and surf for damage. Ice beam is always welcome for hitting grass, flying and dragon types. Aqua ring restore hp every turn which helps maintain schooling. The final move protect allows Wishiwashi 1 turn of no damage to restore hp. The EVs are designed to grant a decent special attack along with as much bulk as possible while being evenly distributed. Special attack is your primary attacking stat with this set and wishi’s speed is too small for any investment to matter so those stats don’t get any EVs. The item leftovers grants it hp recovery at the end of each turn to ensure it’s ability works.

This Set’s primary weakness is Wishiwashi’s elemental weaknesses. Any attack that can one shot wishi or at the very least lower it’s hp too drastically for it’s recovery to keep up will shut Wishiwashi down for the rest of the match. For this reason support such as aurora veil, or grassy terrain to help wishi recover hp is very welcome to them. A wish user could alternatively use wish to help a Wishiwashi switch in by recovering it’s hp so it remains in school form if it’s hit with a move. Wishiwashi needs to be able to tank hits and hit back hard so withdraw when things get too risky or your fish will be turned into fish sticks. 

Thanks for joining me today and have a wonderful week. 

Written By:

January 14th, 2018

"The Brick Wall of Doom"

Pokemon: Stakataka
Nature: Lonely
Ability: Beast Boost
Item: Rockium Z / Weakness Policy
EV Spread: 244 HP / 252 Atk / 12 Sp. Def
IV: 17 Def, 0 Speed

 Trick Room
- Gyro Ball
- Stone Edge
- Earthquake

Hiya Silver League, Major Largo coming at you with what is quite honestly a weird set that I’m sure raises many questions. Wayofalex and I collaberated to make the set you're going to see here, so props to him for helping me make and refine this set. Anyways, given Stakataka's stat spread you would think it'd make for a good wall, right? Well screw that noise, throwing walls at each other to see which one collapses first is more fun. My own mascot may or may not also have something to do with the set we're about to cover.

So since Stakataka is so slow, it’s not outspeeding anything unless it has Trick Room up, which conveniently enough it learns. With Stakataka being so dang slow, Gyro Ball is the obvious Steel-STAB of choice, hitting most everything incredibly hard thanks to Stakataka’s low speed. Stone Edge is the preferred secondary STAB of choice, hitting everything really hard provided it connects. Finally, Earthquake rounds out our moves with some truly fearsome power and coverage.

Now, what I’m sure has raised the most questions: the EV and IV spreads. There’s a lot going on here, so I’ll explain as best I can. A lonely nature seems counter-intuitive at first, but it’s necessary for enabling Stakataka to sweep easier. Without a Defense-lowering nature and 17 Defense IVs, Beast Boost will always boost Defense, but with a Lonely nature, 17 Defense IVs, and maximum Attack investment, we can manipulate Beast Boost to increase our Attack instead of Defense, enabling Stakataka to sweep easier under Trick Room. The remaining EVs are put into Health, since even though we’re lowering our bulk we actually want as much as we can get away with.

For our choice of item, you can go one of two ways. Rockium Z is the preferred item, denting most Pokemon pretty hard to help get a sweep going, or if you're feeling bold you can go Weakness Policy to potentially double your attack in one go, though the Policy is unreliable as two of its three weaknesses are double weaknesses. Psychium Z is also an option that removes the luck element associated with Stone Edge by giving you additional Accuracy when using Trick Room.

One must be careful when using Stakataka. While its typing provides a gargantuan 8 resistances and an immunity, this same typing gives it 3 very crippling weaknesses. Use Stakataka’s bulk and resistances to

switch in on some setup fodder, then take advantage of the opportunity to set up a Trick Room. Contrary to what its stats suggest, be aggressive with Stakataka.

Since Stakataka can both set up and sweep with Trick Room, teammates who can’t set it up themselves will appreciate Stakataka, plus it also relieves pressure from any other Trick Room setters you may be running.

Written By:
Major Largo (and Wayofalex)

January 21st, 2018

"I was caught in a Master Ball."

Pokémon: Butterfree
Ability: Compound Eyes
Nature: Hasty
Held Item: Focus Sash/Life Orb/Grassium Z
EVs: 252 Sp. Atk, 252 Speed, 4 HP

 Sleep Powder
- Quiver Dance
- Bug Buzz
- Air Slash

Hey mates, it's Time Kitsune, your friendly neighborhood Water Gym Leader. Our focus today will be on Butterfree, the little butterfly from our early childhood. And before you ask, yes, I did catch him in a Master Ball.

Butterfree is... not a great Pokémon, but he has sentimental value damn it. He also has the best set up move in the game that isn't a Z move, so you don’t have to waste your item slot. The key to using this set is slightly dependent on prediction and surprising your opponents with the simple fact that almost no one is insane enough to use a Butterfree. As is clearly evident, Butterfree is a special sweeper, aided in spades by Quiver Dance boosting its Special Attack, Speed, and less importantly its Special Defense. And thanks to the combination of Sleep Powder and Compound Eyes, Butterfree gets a guaranteed turn of sleep, allowing it to set up. However, you can take this a step further with Grassium Z and boost your Speed by one stage at the same time as you put your opponent to sleep, and trust me, with base 70 speed you are going to need as much set up as possible. Focus Sash is there to guarantee you a turn on the field, unless you aren't running hazard support, in which case you may have bigger problems. And Life Orb is there to give you a much-needed boost to your base 90 Special Attack.

Now, we move on to the many, many, many weaknesses of Butterfree: Steel Types, Rock Types, Sub-Par stats, Special tanks/walls, any mon with priority, hazards, multi-hit moves, Taunt users, and every weakness under the sun. Most Steel and Rock type Pokémon can resist Butterfree's STAB moves and in turn OHKO the winged monster after breaking the sash. Pokemon with special bulk/priority/Prankster will give Butterfree a really hard time, forcing it to switch out most of the time, lest it be killed or neutered. And then there are the plethora of type disadvantages. So, in summation, just be careful when you use Butterfree, he's a fragile, yet strong Pokémon in his own right.

Oh yeah, and Dio, I named him after you. He was just a wee Caterpie, and you said to kill him. 97 levels later, and he's back to say hi!

Written By:
Time Kitsune

January 28th, 2018

"Sunlight Conqueror"

Pokemon: Charizard > Mega Charizard Y
Nature: Hasty
Ability: Blaze > Drought
Item: Charizardite Y
EV Spread: 188 Atk, 68 Sp. Atk, 252 Speed

 Dragon Dance
 Flare Blitz
- Earthquake
- Solar Beam

Guten Tag, everyone! MG's back with yet another Moveset of the Week. This time, we'll be going over a strong and common Pokémon, Mega Charizard Y. The fire dragon is known for its immense power thanks to the harsh sunlight it brings with its Drought Ability, but this set goes a different way that Charizard Y normally goes.

Yes, I know, Charizard X is the Mega Evolution that uses Dragon Dance. However, this Charizard set is one I came up with one night while trying to think of new ways to use Charizard. I've always liked Dragon Dance Charizard Y, but always thought it was missing something (that being a solid third move for its physical side). Because of this, I started to think of ways for it to hit Water- and Ground-type walls, as Thunder Punch only goes so far. My solution was a mixed set that uses its Drought to fire off a handy Solar Beam.

Hasty nature and 252 Speed EVs are a must in order for this Charizard to work properly. Hasty, while decreasing your Defense, increases your Speed and doesn't hinder your ability to use both physical and special attacks, and at 100 base Speed, you need all of the help you can get. 188 Attack EVs let you 2HKO max HP Tyranitar 100% of the time with EQ (unless it has Leftovers) and OHKO specially defensive Heatran around 30% of the time. It also adds a bit of damage to Charizard's Flare Blitz's power. 68 Special Attack were the leftover EVs and are there to bump up Solar Beam a bit.

Dragon Dance is Charizard's choice boosting move, allowing it to raise both its Attack and Speed stats by one stage. This pairs nicely with Charizard's Flare Blitz, a strong STAB move boosted further by the harsh sunlight of Drought, and Earthquake, an overall great coverage move. Solar Beam, while not being boosted by Dragon Dance, allows Charizard to obliterate Gastrodon, Quagsire, and Swampert, while giving it a way to hit Tapu Fini and other Water-type pests. Thunder Punch could do the latter and get boosted by Dragon Dance, but it then leaves Charizard vulnerable to Pokémon like Gastrodon, who are immune to Electric-type attacks.

Good Pokémon to pair this Charizard with include fast allies able to remove faster Electric-type foes to allow Charizard to set up without fear of being shocked out of the sky. Ironically, this Charizard appreciates a teammate that can take out Ferrothorn, as Flare Blitz paired with Ferrothorn's ability to dish out heavy contact recoil drop this Pokémon's HP a lot. Of course, being 4x weak to Rock-type moves, Charizard NEEDS hazard removal. Pokémon like Scizor, Tapu Fini, etc. can use Defog (or Starmie, Tentacruel, etc. Rapid Spin) to remove Stealth Rock from your side of the field to give Charizard a much easier time switching in. Lastly, this Charizard is especially weak to priority with the lessened Defense stat, so it appreciates having opponent Pokémon with priority moves taken care of before setting up.

As a note, this Charizard is able to trick the opponent into thinking it's the X variant. If you Dragon Dance before Mega Evolving, the opponent will likely think you're Mega Charizard X and send in something like Landorus. You can use this to get another Dragon Dance when it Earthquakes or U-turns or to fire off a sun-boosted Flare Blitz, which, even at neutral Attack after Intimidate, still dishes out a punch. Likewise, if your opponent knows that you are Mega Charizard Y and sends out Heatran or Tyranitar, they're in for a surprise when an Earthquake rumbles beneath their feet.

That's everything for this particular Charizard set. I'll see you around!

Written By:
Mega Grievous

February 4th, 2018

''ThunderBlunder777 is Flexin' ''

Pokemon: Thundurus-Incarnate
Nature: Hasty
Ability: Prankster
Item: Focus Sash
EVs: 252 HP, 4 Sp.Atk, 252 Speed

 Thunderbolt / Volt Switch
/ Superpower / Knock Off
-/ Defog / Hidden Power [Ice]
- Taunt

Hello people from the Silver League, Cinos & Jerso here with a cooperative MOTW on Thundurus-Incarnate. Thundurus-I has been in BL for a while now but it still has a great movepool, stats, and abilities (Although Defiant is a really hard ability to get, unless your name is Spear). This set mainly focusses on being an Anti Lead vs HO mons, like web setters, Excadrill, et cetera. For further mention, Thundurus-Incarnate has many more sets it could abuse, so we had a difficult time choosing what set we wanted to use, but we thought this one looked fun to do a MOTW about. But without any further ado, lets get into the set;

Like previously mentioned, this set is mainly used as an anti lead vs HO mons, but it also can be used as a normal defogger, and can even act as a stallbreaker. Thunderbolt / Volt Switch is Thundurus' main stab hard hitting move. It deals with water types, flying types et cetera. Superpower is there to OHKO Excadrill, Smeargle and deal immense damage vs Chansey. Knock Off is another option if you want to have more of a stall breaker core with the next two moves and helps in a lot of ways. Defog is self explanatory, get rid of those webs, rocks, or whatever, and force the Pokémon in front of you out. Taunt is there so any Pokémon that outspeeds Thundurus and wants to get up hazards, spore, et cetera, will get shutdown thanks to Prankster. HP Ice can be also used over Defog to get rid of any Landorus', Gliscors, Zygardes, et cetera. The HP Evs are there to live some hits, like Liquidation from a Araquanid so it can 2hko back with its speed. Speed is to out speed any threats and give you a fast Volt Switcher, and the rest in SpAtk because why not. The item is Focus Sash so you live some hits like an Excadrill Rock Slide so you can Superpower it back, while also helping you vs Lead Greninja.

For team options we'd recommend Pokémon that don't like hazards being on the field, like M-Pinsir and Talonflame. Stealth Rockers / hazard setters would help this aswell because they'd help for example Pinsir to get certain OHKOs instead of 2hkos. We'd also recommend some defensive pivots / walls if you don't run HO yourself, and any Pokémon that can use U-turn or also Volt Switch if you want to run that Voltturn core, if you decide to use Volt Switch of course. Because of the Voltturn you could also use hard hitting mons like M-Medicham Nidoking et cetera to get them in safely without getting worn down and / or getting -1 speed because of webs.

Thanks for reading our fairly decent Anti Lead Thundurus-Incarnate MOTW, we hope you'll have a fine day and liked the set!

Written By:
Cinos & Jerso

February 18th, 2018

''Zapped Hedgehog''

Pokemon: Togedemaru
Nature: Jolly
Ability: Sturdy
Item: Choice Band
EVs: 4 HP, 252 Atk, 252 Speed

 Zing Zap
 Iron Head
- Zen Headbutt
- U-Turn

Now here we have an interesting pokemon most people overlook. Oh, another pikaclone. Doesn’t seem good or useful when you look at. That was basically my opinion of it during SM. I first saw the design, and i hated it, but it grew on me. I fell in love with togedemaru when it was on my vgc team, but there was one thing it was missing that stopped me using it in a singles team. Its movepool is shallow. However this was fixed when USUM came out. Move tutors changed a lot of pokemon, and it changed the way i look at togedemaru. 

Now to talk about the moves it gets. Zing Zap is togedemaru signature move, and i would say its most useful. Zing Zap is a physical electric move (which takes advantage of togedemaru’s highest stat) with 80 base power. It has the added bonus (similar to iron head) of having a 30% chance to flinch the opponent if togedemaru moves first. Talking about iron head, togedemaru gains iron head from the move tutors. The access to iron head gives togedemaru the possibility to take on pokemon it couldn’t back in SM, with the added stab. Togedemaru also gained a third physical move with the possibility of flinching from the move tutors in USUM, Zen Headbut. Zen Headbut allows to take on fighting types (and some poison types) a lot easier, and possibly not being threatened out by their presence. The fourth move I give togedemaru is U-Turn, which allows togedemaru to get out of there when threatened. 

Togedemaru’s two highest stats are Attack and speed, at 98 and 96 respectively. I ocf wanted to take advantage of these stats. Yes togedemaru isn’t rapid, but it is fast enough when jolly with full investment, outspeeding quite a bit, and will outspeed most if you there are webs on their side of the field. Then i max out the attack stat so togedemaru will hit harder. But even so, its attack isn’t too high. Due it having 4 defensive moves it can use now, it can be choiced, and what's better than a band for this set. The addition of the choice band raises togedemaru’s attack to 225. Togedemaru will be able to two shot Toxapex, and even 2 shot Magearna. With the reasonable chance to to flinch, on a lucky day you’ll be able to knock out these pokemon without taking damage. 

There are 2 useful abilities for this togedemaru. The first simple ability is lightningrod, giving your team an immunity to electric attacks (which i extremely useful for me since you barely see me not using a mantine). The other ability, which is prefered by me, is sturdy. Sturdy is togedemaru’s hidden ability and could allow togedemaru to sponge a hit and hit again, against an unsuspecting foe. If you want an HA togedemaru, just pm me. 

I hope I have convinced you that this little hedgehog is stronger than most people give it credit for, and i would like to see a hedgehog infestation across SL. 

Written By:

February 27th, 2018
“The Slayer of Legends.”   

Pokemon: Corphish
Nature: Adamant
Ability: Adaptability / Hyper Cutter
Item: Eviolite
EV Spread: 252 HP, 252 Atk, 4 Sp. Def

 Knock Off
 Swords Dance
- Crabhammer
- Aqua Jet

Greetings! Do kids still say greetings? I haven’t been in this dimension for a really long time. Anywho, its Baleful Absol here to show you all my very first MOTW, the terror of FFA’s, Ryan the Corphish! With a track record of OHKO-ing a Landorus-Therian an Entei and knocking out a shiny mega gyarados, this set is insanely funny when it comes to fruition and can be a true blast to have hit kill at least one mon, especially if it is very powerful or hard to take down, leading to some pretty funny results.

I suggest max attack and HP EVs since you want this little terror to live as many hits as it can to keep dishing out major attacks. For ability, you want either hyper cutter, to make sure that mons with intimidate don't screw you over or adaptability to let your hits get to ridiculous levels. The nature easily should be adamant so that you get the maximum amount of power you can on this thing. The first attack you want is swords dance, since it provides the greatest attack boost to Corphish instead of Dragon Dance. Next, you get Knock Off just as coverage and to be a handy way to get rid of your opponent's item. After that, you want Crabhammer there to be Corphish’s main attacking move, with a huge base power of 100 and STAB, it is a serious threat to anything taking it as a neutral or super effective hit. Finally, wrapping up this monstrosity is Aqua Jet, to be Corphish’s best form of priority, since it gets a nice stab boost off of it.

I suggest using this set only for when you want a good laugh or just not trying to seriously win a battle. Use Ryan as an early lead to knockdown your opponent first mon or use it as a late game sweeper, or use it for whatever you want, I don't care, just make it funny and glorious.

Welp, that's all I have for this time. I hope you guys have had fun reading this and you consider using the legend that is Ryan!    :p

Written By:
Bashful Absol

March 7th, 2018


Pokemon: Scizor
Nature: Modest
Ability: Technician
Item: Choice Specs
EVs: 172 HP ,252 Sp. Atk, 84 Speed

 Silver Wind / Bug Buzz
 Flash Cannon
- Hidden Power [Fire]
-/  U-Turn / Vacuum Wave

Guten Tag, Freunde! MG's back with yet another quite unorthodox Moveset of the Week for y'all: specially-offensive Scizor.

Yes, I know. MG has finally lost his marbles for good this time, but here me out. I came up with this idea while talking with friends about my HP Fire Starmie and how many Scizor it has baited in. I then thought, "Hey, how about I give Scizor its own downfall. It's boosted by Technician, after all!" And thus, a meme was born.

Now, Scizor's Special Attack stat is far from admirable; in fact, its base 55 Special Attack is 10 points lower than its Speed of 65. As such, a Modest Nature partnered with both 252 Special Attack EVs and Choice Specs are absolutely necessary to maximize damage output. 84 Speed EVs allows this Scizor to outspeed uninvested Mega Scizor, allowing it to use Hidden Power Fire to either OHKO or nearly OHKO before it can U-turn or Swords Dance, thinking it's safe. The rest of the EVs go into HP in order to optimize survivability. Technician, of course, is there to provide that last little boost to its moves' power.

As for this Scizor's attacks, your Bug-type STAB can be either Silver Wind or Bug Buzz. Silver Wind has half the PP of Bug Buzz, but offers the small possibility of the +1 to all of your stats, allowing you to meme even further with this set. The Steel STAB is Flash Cannon, being Scizor's only Special Steel move outside of Hidden Power. Speaking of which, Hidden Power Fire is your third move, allowing you to heavily damage the likes of Ferrothorn and other Scizor. For the last slot, either U-turn or Vacuum Wave are usable, the former allowing you to escape situations unfavorable to Scizor and the latter providing priority, should it be necessary. Other unlisted and less-advised options for this slot include Ominous Wind and Air Slash.

Of course, a specially offensive Scizor requires quite a bit of support, with one of the most important being hazards. Due to your low damage output, extra chip damage is always welcome. Even one layer of Spikes can make certain attacks immensely more likely to grant you 2HKOs. Others include the obvious necessity of something to deal with opposing Fire-type Pokémon, as Scizor is both weak to them and cannot deal reliable damage to them. Pokémon like Heatran and Excadrill provide this just fine. The last major pointer for this Scizor would be that most Pokémon with even mediocre defensive stats will take a hit or two from Scizor; Pokémon such as Kyurem-Black, Tapu Lele, and other strong offensive Pokémon will allow this Scizor to more reliably pick up KOs, especially those capable of weakening specially defensive walls and tanks.

Well, that's it for this MOTW. I hope you all have fun with this beast of a Pokémon!

Written By:
Mega Grievous

March 14th, 2018

"Big Treat"

Pokemon:  Gourgeist (super sized)
Nature: Impish
Ability: Frisk
Held Item:  Leftovers
EVs:  252 HP, 252 Def, 4 Sp. Def

 Foul Play
- Leech Seed
- Phantom Force

This is a unique build for a Gourgeist that is overlooked or often looked at as a weak or bad pokemon even in the tank class with many preferring Trevanant over it as a tank.  The difference here is this tank has the ability to hit incredibly hard with the proper set up, and the aid of the move tutors.  It is one of my personal favorite builds and on most of my teams.  Using a super Sized Gourgeist is a key to this build due to it's higher base HP and base defense at a cost of lower base speed over the other sizes.  For the nature as a physical tank that does not rely on special attacks Impish fits wonderfully.  For the ability Gourgeist does not have a great selection so any it has will do mine just happens to have frisk.

For the moves we start with the basics in leech seed to help restore more HP in combination with the held leftovers keeping it up and going a long time as a good tank should be able to do.  Next we have Phantom force, the disappearing for a turn gives an extra turn of healing from leftovers or both leftovers and leech seed should you take a super effective or critical hit and need the extra healing and is a STAB for a bonus even though your attack is low.

The real damage ability comes in however in the other two moves in the build.    Trick or Treat is a key and a highly over looked move as most do not see the value of adding ghost typing to the opponent pokemon, however in combination with foul play it can be extremely effective.  Trick or Treat unlike most ghost moves can even effect normal pokemon and by adding the ghost type to the target it then makes Foul Play super effective on the target. 

While lacking STAB Foul Play's using the opponents strength gives this tank a really powerful main gun against physical attackers able to hit with potent super effective attacks that most will not see coming from something that should not hit that hard. 

I hope others enjoy this set up with it's base 122 defense a super size Gourgeist is meant to be a tank and who doesn't love a tank that has a big gun on it too with the often overlooked combo on this build.

Written By:
Amber La Terra

March 21st, 2018

"The Draining Loop"

Pokemon:  Celebi
Nature: Bold
Ability: Natural Cure
Held Item:  Leftovers
EVs:  252 HP, 252 Def, 4 Sp. Def

/  Psychic / Giga Drain
- Toxic
- Leech Seed

Hey everyone, VV… or Vic… Or Vicious Victreebel, whatever you wanna call me, back once more with what is now my favourite legendary Pokémon: Celebi. Celebi is one of the mythical Pokémon with 100 in all its stats giving it great versatility in battle, however the set I decided to run was, surprising, a physical wall.

Now many people gave my very strange looks when I tell them that I use a stall Celebi and I can see where they are coming from. Grass / Psychic isn’t the best type defensively being weak to 7 types including that horrifying x4 weakness to bug making it weak to one of the most prevalent physical attackers in the game being Mega-Scizor, however these people fail to see that Celebi also counters some of the most physical types in the game like fighting and ground. Anyway, let’s get into how to actually use this thing.

To start with you need to get it onto the field which is as simple as predicting a physical attack from something that it isn’t weak to like Scizor or any water move as Celebi can easily eat those up. Once it has entered the battle you want to toxic your opponent and then leech seed them. If at any point you feel like you’re within kill range use recover. With recover + leech seed + leftovers you should be gaining back HP rapidly. Once that has been completed start attacking with your move of choice. I personally use Psychic as it helps deal with fighting types, something my team has a problem with, but Giga Drain works equally as well and helps with the recovery aspect of Celebi. But don’t forget that if a bug type enters the field GET THE HELL OUT OF THERE. Also don’t be afraid to take risks, as I have seen time and time again, this thing can take a lot of strong super effective physical attacks and live, such as Poison Jab for example.

So, in conclusion, I hope more people will give this adorable little time fairy a chance because it is an absolute BLAST to play, and until next time.


Written By:
Vicious Victreebel (VV)

March 28th, 2018

"Joe doesn't know him"

Pokémon: Swampert
Nature: Relaxed
Ability: Torrent / Damp  
Item: Assault Vest
EV Spread: 252 HP / 68 Atk / 100 Def / 4 Sp. Atk / 84 Sp. Def
IVs: 8 Speed

/  Hidden Power [Fire] / Counter
- Earthquake
- Mirror Coat

Hello people from the Silver League and Pablo. Dru here to bring you this set I have been using for months. It’s one of my dozen water starter Assault Vest sets, Swampert.

First of all, good luck breeding for this Swampert, now onto the Moveset.

This moveset mainly runs Scald, Hidden Power Fire, Earthquake, and Mirror Coat. You can also use Counter as an option to catch certain physical attackers off-guard. Rock Slide is also an option if you don’t want to risk the 50/50 on Volcarona.

Scald allows Swampert to burn it’s opponents so it can gain more bulk, and also enables Swampert to hit bulky grounds such as Landorus-Therian and Hippowdon.  Earthquake is Swampert’s best physical STAB move, as it allows you to hit pokémon such as Tapu Koko super effectively, allowing you to OHKO it. Hidden Power Fire is put on this set to hit pokémon such as Scizor-Mega and Kartana. Mirror Coat is mainly there to hit special attackers back that can’t be removed with the former moves.

The 252 HP investment is there so you can live as many hits as possible. The 68 attack EVs are there so you can OHKO Tapu Koko and so you can KO Mega Charizard X after Stealth Rock damage, and it also allows you to 2HKO Assault Vest Magearna. The defensive investment allows you to live 2 Dragon Claws from a Mega Charizard X and to live 3 Bug Bites from Mega Scizor. I put the Special Defense EVs so you live a Giga Drain from a +1 volcarona and from offensively orientated Mega Venusaur. The leftover EVs are put in Special Attack to optimize the EV Spread (because Spear scares me).

The 8 speed IVs are put there to outslow Trick Room Magearna, while retaining enough points to outspeed certain invested Gastrodon sets.

This set’s lackluster recovery and offensive power give it a major disadvantage. Another bad thing about this set is that most of the times when you use mirror coat it’s a 50/50, meaning that some pokemon might set up on you.

another weakness it has is dark types, they are normally bulky enough to take this Swampert set on with ease, and cannot hit mirror coat against them, disabling most of this set's use.

Thank you for reading this Swampert set that I made like a year ago, hope you enjoyed!

Written By:

April 1st, 2018

"Armed Armor"

Pokémon: Skarmory
Nature: Adamant
Ability: Weak Armor
Item: Kee Berry   
EVs: 4 HP / 252 Atk / 252 Speed

 Swords Dance
 Drill Peck / Brave Bird
- Iron Head
-/ Guard Swap / Rock Slide

Hello Silver League, Spark (iDeltaSpark) here with MY FIRST and hopeful moveset of the week featuring an unorthodox idea to say the least, but isn't that what moveset of the week is for? Anyhow, this is exactly what it looks like, a Weak Armor sweeping Skarmory. Most of the time, Skarmory plays a very defensive role on a team, you know, setting rocks, spikes, defogging. Well, NOT with this set. This set focuses on Skarmorys' less known side, it's attacking side, with a base attack of 80 it can actually hit pretty hard naturally, and on top of that it has a spectacular base defense of 140, allowing it to take hits from physical attackers, albeit not as well as it's normal set. 

Now, onward to the moves. Swords Dance is to boost that 80 base attack stat to something much higher, without Swords Dance, this set would honestly be pretty pointless because Skarmory NEEDS that attack buff to really get itself going. Once you've got your Swords Dance up though and a speed boost from Weak Armor, it's time to get moving. With Skarmorys' increased speed, it allows you to outrun a lot of things that Skarmory otherwise could not outrun and hit shockingly hard with its STAB moves, Drill Peck/Brave Bird or Iron Head. A note though, if you're going to use Brave Bird, be very careful as this set has no means of recovery on it whatsoever. Guard Swap is there just in case you know you will not be able to OHKO or 2HKO your opponent and you want to instead cripple them by transferring your dropped defense from Weak Armor to them to soften them up or force a switch. Alternatively you can run Rock Slide to hit one of Skarmorys' big weaknesses: Fire types. 

There are multiple ways to run this same set however, you don't HAVE to use a Kee Berry, you can use a plethora of different things, Life Orb, Starf Berry, Weakness Policy, the list goes on and on. But one thing is for certain no matter what you use, your opponent will NOT expect to be swept by a Skarmory of all Pokemon. However, you have a couple of things to watch out for. Obviously Electric types and very hard hitting physical pokemon that can outspeed even after a Weak Armor boost will be an immediate problem, pokemon that can resist your STAB moves and pokemon that usually carry HP Fire will be problematic as well. Even Priority can be a problem if you find yourself being hit down to a low amount of HP. This is a set where you have to chose your battles carefully, and by doing so you will be rewarded. It works especially well when you have the element of surprise. 

Anyhow, i think that's all for me. I do hope you all enjoy this unorthodox set. Until next time, 

Written By:

April 7th, 2018

"Le Meme Toad"

Pokémon: Seismitoad
Nature: Impish
Ability: Water Absorb
Item: Leftovers
EVs: 200 HP / 136 Def / 104 SpDef / 68 Speed 

- Toxic
- Stealth Rocks

Have you been needing a way to hard-check all of the Toxapexes running around in OU for the past few months? Complain no more, as this meme frog has risen to be an amazing switch-in to offensive water types and defensive water types alike.

Scald is the go-to water type move on a defensive water type, and it does what every other defensive water type does: sit there and burn things.

Earthquake is the bane of Toxapex, as it does a minimum of 47.5% on standard Toxapex, with a 2HKO guaranteed with Stealth Rocks up. Toxic is the move to throw on as many Pokémon you can, and if your opponent lacks status healing, it’s deadly. Lastly, Seismitoad makes for a great Stealth Rock user, as it can scare off Landorus with Scald, Zapdos, Mantine, and Latios with Toxic, and more. This gives it a unique position where it pressures the opponent from getting their Stealth Rocks up early, while also stacking hazards and status to punish your opponent for being too cautious with their Pokémon.

As for the EVs, 200 HP EVs gives Seismitoad enough HP to make Seismic Toss a 5HKO. 68 Speed is to speed-creep Specially Defensive Heatran by a single point of speed to KO with Earthquake. 136 Defense on an Impish nature makes an Earthquake from Landorus-T a 3HKO at best, versus Seismitoad’s 49.2% 2HKO with Scald. On Choiced Landorus, Seismitoad again wins with a 2HKO with Scald. The remaining EVs are dumped into Seismitoad’s Special Defense stat to help it sponge Special attacks.

As for teammates: Heatran. Heatran complements Seismitoad perfectly, allowing it to not run Stealth Rock and instead carry another move to help take on its threats, while gaining a partner to soak up water moves and scare away both Landorus and Toxapex. Mega Venusaur is nice too, as it walls Kartana with Hidden Power Fire. Lastly, a status support user is nice to keep Toxic or Sleep off of the Toad so he can keep doing his job.

That’s all I have for now. Stay frosty, my friends!

Written By:

April 14th, 2018

"Curses Upon You"

Pokemon: Gengar
Nature: Jolly / Impish
Ability: Cursed Body
Item: Black Sludge / Focus Sash
EV Spread: 252 HP, 252 Speed, 4 Defense

/  Destiny Bond / Protect
- Toxic
- Mean Look

Hello EveryNyan, its Saambell, back again for another MOTW. This time I bring a vastly amusing set of a pokemon everyone thinks of as a sweeper. Gengar has had quite the fall from grace with losing levitate, but who needs it?

The idea of this set is simple: trap them, and place all the curses and toxins on them. This Gengar has a beautiful duo stab set of Curse and Toxic, meaning no matter what gets trappeds in, its going to be taking some damage. Curse does vastly more damage per turn, at the cost of half your Health, which is why Black Sludge is important. Protect lets you live longer, getting that lovely second turn of healing, and preventing them from hurting you as curse rips more of their health away. Toxic is for if you cant hurt them with curse due you your HP being too low and protect on cool down, or if you want even more damage per turn.

The EV's are there to allow you to get the Mean Look and Curse up early, before they can hit you that much. Also to let you live more, as Gengar loves to live longer, paradoxically. The nature is such that you get the sense this is a happy, teasing ghost, just wanting to have fun, while at the same time, also helping the goals set by the EV's, so that's a nice bonus.

For team mates, this mischievous ghost wants a wish passer. Extra healing is a great boost, and no one does wish passing for Gengar better, then Umbreon. Umbreon is an amazing pick for helping, as it can take the Psychic, Ghost, and Dark hits that Gengar wants to avoid, and Gengar walls any Bug or Fighting aimed at Umbreon.

Many thanks to Lominoth for inspiring this set with recent talk of Ghost Curse. It seems bad, but with some key support, it rips walls into pieces that toxic and such cant touch. Give it a try, place some curses on your foes, and remember, its only a game. Why you heff to be mad?

Written By:

May 6th, 2018

"No Mercy"

Pokemon: Toxapex
Nature: Modest
Ability: Merciless
Item: Black Sludge
EV Spread: 252 HP, 252 Special Attack, 4 Defense

 Toxic Spikes
- Surf
- Venoshock

Hello EveryNyan, Saambell here with a much more interesting take on everyone's hated wall. Toxapex is always known as a dreaded wall that has Regenerator, but I see its other ability as something cool to build around.

Its EV's are set to maximize its damage and durability. Modest and 252 SpA makes it hit a lot harder once its ability comes into play, and Max HP lets it soak hits better. Merciless is the ability being focused on, so don't worry about HA's, making it better to breed.

Next up are the Moves. Toxic Spikes are the KEY to this set, as they get you the Poisoned status needed for Merciless to activate. For those who never bothered to look at Merciless, its basic idea is “100% crit chance when hitting Poisoned Pokemon”. You simply need a single layer of Toxic Spikes to get this effect, making it easier, and less time invested, then normal to get the spikes up. Surf is picked over Scald as the extra power is best when building off Toxapex's weak SpA stat. For those wondering why not physical, Venoshock is why. A 130 base power stab move is just too good to pass up, especially when it crits 100% of the time. Recover is in the last slot as without EV's in Defences, Toxapex can be slightly frail, and recovery is always welcome. Its also going second most of the time, so it WILL be taking hits. If you feel you want more attacking power, Ice Beam can be included instead of Recover.

For team mates, Something to remove Steel and Poison types is very welcome. Flying and Levitate pokemon can also pose an issue as they go over the spikes. Gravity can be a fun support option to deal with those second ones. Ground types are useful for the first, and those come in many flavours, so pick your favourite.

Another interesting option for the whole set is Physical, which would use Gunk Shot and Liquidation instead of Surf and Venoshock. The moves don't have as much power, but Toxapex has better base Attack, so it would likely balance out.

Try it out, have fun, and remember: Just cause a pokemon is hated for a role, doesnt mean it cant be fun in a different one.

Written By:

May 13th, 2018

“Nature’s Thug”

Pokemon: Regigigas
Nature: Modest
Ability: Slow Start 
Item: Choice Specs
EV Spread: 252 HP, 4 Def, 252 Sp. Atk
IVs: 0 Atk  

 Earth Power
 Focus Blast  
- Thunderbolt  
- Nature Power

Hey there everybody, sonicgoku24 here with a brand new unexpected set out of nowhere involving the big Regi guy himself, Regigigas. Now this may look really unusual seeing Choice Specs on a Regigigas, but trust me, with Slow Start being the guy’s bane and halving his attack and speed, his attack and special attack become the same. The big difference is that special attack is unaffected by 

Slow Start and most likely during a battle, you’ll be switching all the time, so you can’t really take advantage of his colossal 160 base attack. Well, onto the description of every move on this Regigigas.

Keep in mind of one thing, Regigigas gets barely anything in terms of a special move pool, but you can still use the best special moves he has to try to do good damage. Earth Power does great Ground damage against rock and Steel types, and who knows, you might get lucky getting the special defense drop, but don’t count it. Thunderbolt is great against any Flying and Water types,

something like Skarmory would take a good hit. Then Focus Blast is just an OK option all together, big power, but yet that accuracy can still screw you over. Now for the big move I’m positive you noticed on this set and probably thinking “Why the heck is that on there?”. That move is, of course, Nature Power which is originally a status move, however here’s the thing about Nature Power, 

it becomes a specific special move depending on the field the user is currently in and the default move is Tri Attack. That there is your big STAB move, and plus if you’re stuck in a terrain, Nature Power can change to Thunderbolt, Psychic, Energy Ball, or Moonblast, so you still have access to great moves for Regigigas to use.

 For the EV’s is pretty basic, max SP. ATK and max HP with the Modest Nature. This will make sure it can tanks some hits and dish out good, hefty damage to the opponent. As for teammates, one of the big ones is one of the Tapu’s so you have access to the different types, mainly Moonblast so you can hit Fighting types. Since you are most likely using one of the terrains, Hawlucha is a great mon to use. You might also get some mons to break special walls, like Medicham to help out. But he’s mainly a big beater who does his own thing while getting benefits from the others.

 Well, that’s the whole set in detail. I would love to see how people try to use this in their teams. He still needs more loving but thanks to Slow Start, it just hurts him pretty badly. Though i guess if anything, he’d be near broken if he didn’t have Slow Start. Wait, would he be broken, I’m not too sure. Well anyways, I hope you guys enjoy the set and maybe someone might try it. This is sonicgoku24, speedin’ on by! Super Speedy!

Written By:

May 20th, 2018

"Sun-ripened Spaghetti"

Pokemon: Tangrowth
Nature: Naive / Rash
Ability: Chlorophyll
Item: Groundium Z
EV Spread: 4 Atk, 252 Sp. Atk, 252 Speed

 Energy Ball
- Earthquake  
- Hidden Power [Fire]

To most people, Tangrowth is a fat blob of spaghetti that refuses to go down in a fight because it's so fat. But whilst messing around, I noticed Tangrowth got the combination of Chlorophyll and Growth as well as a nifty 100 attack and 110 special attack, and decided to see what I could come up with. Well, here's what I came up with.

Growth might not seem vey good at first, only giving a +1 boost to Attack and Special Attack. However, while sunlight is up, Growth instead gives +2 to each stat, effectively a Swords Dance and Nasty Plot rolled into one neat little package. Energy Ball is Tangrowth's obligatory STAB move, its ain way of denting opponents. Earthquake is here for Toxapex, which can otherwise stop this set dead in its tracks, and when used with Groundium Z will knock the standard Pex out in one hit, or if physically defensive Toxapex becomes a thing again then 60 attack EVs will reach the same benchmark. Hidden Power Fire is here to round out Tangrowth's coverage, incinerating any Steel-types that might think they're smart switching in on Tangrowth's Grass moves. Worth mentioning is that Hidden Power Fire does get the power boost from sun. 

EV spread is the obligatory EV spread for any offensive pokemon, maximizing speed and damage output. The choice between Naive and Rash comes down to whether you want more speed or power. Naive is prefered to outspeed slower Choice Scarf users while the sun is up, though if those aren't a concern then Rash provides some extra "oomph" behind Tangrowth's attacks.

Being a sun sweeper, a teammate who can bring out sun is mandatory for this set to function. Flying-types resist or are immune to 2 of Tangrowth's 3 attacks, so teammates who can pressure or eliminate them help well. Teammates who can bring in Tangrowth safely via U-turn or Volt Switch can also help immensely.

And that's all I've got for y'all this week. I'll see you whenever something else weird or unusual pops into my head. And I swear, if I catch any of you making jokes about tentacles and a certain type of video...

Written By:
Major Largo

June 3rd, 2018

"One Clangy Boi"

Pokemon: Kommo-o
Nature: Jolly
Ability: Bulletproof
Item: Life Orb / Leftovers
EV Spread: 252 Attack, 252 Speed, 4 HP

 Dragon Dance
- Close Combat
- Ice Punch

Our moveset centers around Kommo-o's unique niche as an offensive fighting type with the ability bulletproof, allowing Kommo-o the impressive ability to resist, and outright be immune to common grass type pokemon making up a bulk of OU teams, as well as the stab moves of many choice locked pokemon such as Blacephalon and Ash-Greninja. Resisting rock, bug, grass, fire, water, and electric paired with bulletproof's pseudo immunities to the most common special poison and ghost attacks, Sludge Bomb and Shadow Ball, Kommo-o boasts impressive amounts of setup opportunities. The following pokemon make great setup opportunities to Kommo-o: Ferrothorn, AV and sub-seed Tapu-Bulu, Mega-Venusaur, Ash-Greninja, Mega-Sableye, Chansey, Zapdos, defensive Landorus-t, Gengar, Tangrowth, Amoongus, and Rotom-W, though be mindful Tapu-Bulu and Gengar can carry super effective coverage, and defensive Landorus-t can hurt kommo-o without a substitute. Sableye can burn Kommo-o before it megas as well.

Onto our moveset; Kommo-o shall be using dragon dance, ice punch, CloseCombat, and substitute, with the option of Life Orb, or leftovers, though primarily we will be using Life Orb. Max attack and Speed are all that is required. 4hp gives us an extra attack with life orb. Substitute lets Kommo-o stay safe once it has come into play from moves the previously mentioned pokemon commonly carry, such as leech seed, toxic, will-o-wisp, and spore, furthering Kommo-o's ability to wall out and setup on these pokemon. The brilliance of Kommo-o can shine! Once Kommo-o has setup to +1, it 2HKO's 99% of resists to this moveset. With the ability to 2hko all Tapu's with the combination of CloseCombat, and Ice Punch, many of OU's current methods of combating fighting and dragon pokemon are swiftly taken care of within 2 turns. All but 3 OU Fairy types are 2hko'd by CloseCombat. Ice Punch OHKO's every dragon type common to OU such as Garchomp and Zygarde, as well as OHKO'ing Mega-Latios, Salamence, and Dragonite. Resists to Ice Punch and CloseCombat's such as Blacephalon, Azumarill, and Tentacruel crumble under Kommo-o's powerful +1 CloseCombat and ice punch respectively. Offensive psychic types, mainly Mega-Medicham take heavy damage from CloseCombat as well, but you must be wary of your stat drops as mega-medicham has priority.

Now after all of those impressive pokemon Kommo-o dominates, there are still a few pokemon Kommo-O has issues with. Mimikyu can break Kommo-o's substitute and can't be OHKO'd. Mega-Gardevoir, Mega-Altaria, and Sylveon's powerful stab Hyper Voice can pierce through substitute. Though offensive Mega-Altaria cannot survive a +1 Ice punch, Defensive can. don't gamble on that. Mega-Gardevoir cannot switch into a +1 CloseCombat and Ice Punch. Defensive pokemon like Toxapex, Slowbro, Mew, Sylveon, and Clefable wall Kommo-o and threaten it with Super-Effective moves, and stat resets. Though Toxapex without Haze can be added to the list of setup above, and Clefable without unaware are 2hko'd by ice punch at +3.

This has been a Kommo-o moveset brought to you from w2 Corp, and I hope to see some in use soon.

Written By:

June 11th, 2018

“Flex on Pex”

Pokémon: Larvitar
Nature: Jolly
Ability: Guts
Item: Flame Orb
EV Spread: 252 Atk, 4 Sp. Def, 252 Speed

 Dragon Dance
- Earthquake
- Stone Edge

Whaddup tho, it’s your favorite OU-tryhard back with another Memeset Of The Week. We out here with the best rock type, Mini Mega-Tar. This is the best set I have ever built, so let’s go to the analysis. This mon is broken trust me.

Due to Larvitar’s poor bulk, speed, and attack stat it’s going to be needing a lot of team support. I’m talking about stuff like; Aurora Veil from Ninetales-Alola, Sticky Webs from Pokémon such as Araquanid or Ribombee. It also is going to need proper VoltTurn support from Pokémon such as Landorus-Therian and Tapu Koko since it can’t switch into any attack whatsoever.

Larvitar is going to be unable to run eviolite due to it being very unlikely for it to get statused and needs status to actually damage Pokémon.

I was sadly not able to do anything with its speed stat, 252 jolly allow larvitar to speed-tie with max speed neutral nature base 50 speed Pokémon such as Mega-Mawile and Azumarill. The Attack stat allows Larvitar to be a huge offensive threat at +1 while being burned, this allows larvitar to do a lot of damage to Pokémon such as Ferrothorn and Chansey, while also allowing it to OHKO Assault Vest Magearna, and Also OHKOs the best mon in the tier, ever created, for real the most fun Pokémon to play against Toxapex.

The moves I picked are for clear reasons, Dragon Dance allows Larvitar to get its speed and attack up giving it more sweeping possibilities. Earthquake and Stone Edge give Larvitar two great STAB moves, these moves just make it so that Facade isn’t needed since they do more Damage than Facade. I put Superpower on this set so that Larvitar can heavily damage the afore mentioned Ferrothorn and Chansey, it won’t OHKO them at +1 but will still do heavily damage to them.

Threats to this set, are physically defensive Pokémon like Hippowdon and Landorus-Therian, one of which has a deserved 50% usage stat :]. Other threats are fast pokemon since at +1 it will still be slower than most of the metagame. A good revenge killer will therefore be a good pick to pair with this Larvitar.

And with that I end this MOTW about the only true Toxapex counter, I hope you enjoyed it.

Written By:
Dr.OU aka Dru

June 24th, 2018

"landorus loses to steel"

Pokémon: Scizor -> Mega Scizor
Nature: Impish
Ability: Light Metal -> Technician
Item: Scizorite
EV Spread: 252HP, 28 Atk, 204 Def, 4 Sp. Def, 20 Speed

 Swords Dance
/ U-Turn / Knock Off
- Bullet Punch
- Roost

Hello SL, Dru here with my take on Smogon’s bulky SD Scizor set. Unlike my last set, I took this one serious. Enough said, let’s go to the description.

Scizor’s first move is Swords Dance this allows Scizor to set up on multiple physical attackers such as Zygarde, certain Landorus sets, and Tapu Bulu. It is quite easy for Scizor to set up, allowing it to clean, sweep or just get rid of Pokémon such as Magearna. Roost allows Scizor the keep Longevity during the whole battle, while also making it easier for Scizor to set up on the aforementioned Pokémon. Bullet Punch is Scizor’s Main STAB move, this move’s priority allows Scizor to take care of Diancie-Mega and Tapu Bulu more easily. Bullet Punch hits with a powerful force after set up. U-turn allows Scizor to bring in momentum in a battle through slow U-turns. Knock Off can be used over U-turn, this gives Scizor the ability to do heavy Damage to Pokémon such as Celesteela and Toxapex, both of which resist Scizor’s STAB moves. Knock Off also allows you to cripple opposing teams by knocking off leftovers or eviolite.

252 HP with 204 Defence, and an impish nature allows Scizor to set up on multiple physical attackers who’s attacks it resists or takes neutral damage from in certain situations. The 28 attack EVs allow scizor to OHKO Assault Vest Tapu Bulu after a Swords Dance, it also OHKOs Mantine after 2 Swords Dances with Knock Off. The 20 Speed EVs allow scizor to outspeed a non-invested Heatran after mega evolving, this will not happen too often but it does not hurt the set to not use this investment. The 4 Special Defence EVs are leftover EVs due to level 50s EVs.

If running knock off you want Scizor to knock off the items off of it checks as soon as possible. You can switch Scizor into attacks from Tapu bulu and Weavile and use them as set up fodder or, get more momentum onto your side by U-turning out when predicting a switch.

Threats to this set are Pokémon such as Zapdos or Heatran so make sure you have a proper way to check these Pokémon when building around Scizor.

This was my Scizor set analysis, I hope it will come into use for you.

Written By:

July 1st, 2018

''Blown Away by the Tailwind''

Pokemon: Kartana
Nature: Adamant
Ability: Beast Boost
Item: Flyinium Z
EV Spread: 20 HP, 148 Atk, 4 Def, 164 Sp. Def, 172 Speed

 Leaf Blade
 Sacred Sword
-/ Knock Off / Smart Strike
- Tailwind

Hey everyone, this is Spear with the MOTW for this week!

Today, we're taking a look at a set I modified from VGC to work in Singles formats; It's Z Tailwind Kartana! Now you might ask: "Wtf does Z Tailwind do?" Basicly, it gives Kartana +2 crit rate, similar to Focus Energy, which allows Leaf Blade with its own +1 crit rate to crit EVERY SINGLE TIME!

Let's look first at the full moveset. This Kartana runs a pretty standard attack lineup with the standard Leaf Blade, Sacred Sword and Knock Off or Smart Strike, together with Tailwind used over the Swords Dance or Defog slot. Leaf Blade is your main STAB move that crits every time after you set up Z Tailwind, which also lets your other 2 moves crit 50% of the time. Remember that the crit boost effect is only once per battle, and if you switch, its gone. Sacred Sword adds good coverage with its Fighting type, allowing you to hit Steel types that would otherwise wall Kartana. Lastly, Knock Off or Smart Strike add a small bit of extra coverage to your movepool.

Then, the EVs. First, i made sure it could outspeed everything it needs to inside and outside Tailwind while keeping some leftover EVs for bulk. 172 Speed with the neutral Adamant nature allows it to hit 151 Speed, making it faster than all positive base 85 Pokémons, such as Tapu Fini and Suicune, as well as outrunning Kingdra in Rain when Tailwind is up. It also outruns Scarf Tapu Koko, and any other base 130 or below Scarfers when Tailwind is up. Next, i made sure to allow it to survive Specs Tapu Koko's Thunderbolt, while also allowing it to hit the nature jump point in Attack. Putting 20 points in HP and 164 in Special Defense allows it to survive this, and by using 148 points in Attack, it could hit the exact jump point that i was looking for. The remaining 4 points are invested into Defense.

This gimmicky set does come with its usual weaknesses though. Certain Steel types such as Mega-Scizor, Skarmory and Celesteela with still wall Kartana no mather what, and should be knocked out before trying to set up. Partners such as Magnezone are recommended. A handful of other Pokémon such as Zapdos, Volcarona, and many Grass types will also be able to wall Kartana and prevent its sweeping potential. Lastly, you have only 3 effective turns to make use of Tailwind before it ends, making it more useful in the CLT 3v3s than in full 6v6s. The set has a very average speed tier outside of Tailwind, allowing common base 90+ speed threats to outrun it. I hope to see people try this set out soon. Good luck, and most importantly, have fun!

Written By:

July 10th, 2018

''#1 Alolan Form''

Pokemon: Alolan Muk
Nature: Sassy
Ability: Gluttony
Item: Figy Berry / Iapapa Berry / Aguav Berry
EV Spread: 252 HP, 4 Atk, 4 Def, 248 SpDef
IVs: 0 Speed

- Poison Jab
- Payback / Knock Off
- Curse
- Recycle

Hey everyone, this is Spear with the MOTW for this week! Usually, people use the Assault Vest set that allows Muk-A to become a powerful special wall, however that moveset lacks any good recovery. So now, let's take a look at a new moveset for Muk-A that gives it the recovery it was looking for, thanks to the USUM Move Tutors.

Due to a change made in Generation 7, the so-called Pinch Berries, or Super Sitrus Berries will now restore 50% of your max HP when your remaining HP is 25% or less (previously, 12.5% healed when under 50%), which is just as much as healing moves such as Recover or Roost. Thanks to the ability Gluttony, berries that would activate at 25% remaining HP will now activate at 50% instead! With the addition of Move Tutors to USUM, Muk-A now gets access to the move Recycle, which allows Muk-A to keep recovering its berry after eating it, giving it reliable recovery, until it runs out of PP. By allowing it to recover so easily, it can make good use of the move Curse, lowering its Speed, but raising its Attack and Defense in return. With a bit of setup, it can deal good damage with its a STAB Poison Jab, but you can deal even more damage thanks to Payback, a 50 basepower move that becomes 100 basepower if the user moves last, which should be no problem considering Curse lowers your speed. A Sassy nature and 0 Speed IVs help lowering your speed even further to increase the consistency in boosting Payback's power. Note that in Doubles battles, you likely want to pair Muk-A with a Trick Room user so it can become the fastest Pokémon on the field, which means Knock Off is a more consistent option over Payback in that case. Out of 5 different Pinch Berries, the Berry that we want to use is either Figy, Iapapa or Aguav. Mago Berry will Confuse Muk-A due to its Sassy nature, and Wiki Berry will reveal your Speed-lowered nature to your opponent by not Confusing it. The EVs and Nature allow Muk-A to be as Specially Defensive as possible, while hitting even numbers on both Attack and Defense at Lv50, which, due to the mechanics of the game, increases the efficiency of Curse (For Lv100, use 252HP 8Def 248SpDef instead). After a few Curses, Muk-A also becomes Physically Defensive on top of its Specially Defensive capabilities, making it very hard to knock out due to it's Berry recovery.

As beautiful as it all may sound, like every Pokémon, this set has it's weaknesses. Ground-type Pokémon can hit Muk-A super effectively, and should be taken out before attempting to set up. Pokémon with the move Knock Off can remove Muk-A's berry and disable it's recovery for the entire battle. Lastly, Pokémon that can resist Muk-A's STAB moves and set up on it, such as Magearna and Mega-Mawile, can instantly turn your battle into a defeat.

I'm hoping to see people use this set in action soon. Have a nice week everyone!

Written By:

July 22nd, 2018

“Chubby Lightning”

Pokemon: Electivire
Nature: Jolly
Ability: Motor Drive
Item: Choice Scarf
EVs: 88 hp, 252 Atk, 4 Sp. Def, 164 Speed

- Wild Charge
- Ice Punch
-/  Earthquake / Cross Chop
-/  Fire Punch / Volt Switch

Hi, this is Lucario Entertainment, but you can just call me Aidan! Electivire is in the PU tier, but this moveset can potentially bump electivire up to UU, or even OU! At level 50, if you give it max speed EVs and a choice scarf, you have a whopping 220 speed, and that’s just with an adamant nature! It can outspeed koko and Greninja, two powerful mons in the OU teir!

Let’s talk it’s EVs. Way of Alex helped me out with this, and I thank him for this. By giving Elec a Jolly nature, I can invest more HP into it so it can live more hits. The 252 attack stat is needed to make sure it hits hard every time.

Ice Punch is a great way to fight off electric type’s biggest weakness, ground. I found it really useful against Landorus-T. Earthquake helps with mons like Magearna that are usually hard to deal decent damage to. Wild Charge is for STAB, which is the key to any moveset. Fire Punch is there to help with Ferrothorn, a mon that can bait electric types that is usually as tough to beat as Magearna. It is recommended that if you want to run volt switch, also run cross chop.

Some recommended teammates are Landorus, because it can set up stealth rocks. This can give Electivire the opportunity to OHKO Mega Gyarados, which it can easily outspeed after it uses dragon dance once.  Another helpful teammate is Rotom-Wash, which can easily remove Sticky Webs, which are a big problem that this set faces, without being affected by them itself. Another mon that would be useful is Heatran, due to it carrying bulk and moves that teams with Electivire tend to lack.

There aren’t really any downfalls to this mon, other than ground types after it is locked on to a move already, but if you switch into a mon with levitate or that is a flying type, you’ll be fine (which makes Rotom-Wash very helpful).

That’s about all I can say about this moveset. Thanks again WayOfAlex for helping me figure out the whole “EV spread” thing, that was a blessing. I hope to see this set on an electric gym team some day, and for you to try this set out yourself!

Written By:
Lucario Entertainment

August 5th, 2018

"Tangled Up in the Meta"

Pokémon: Tangela
Nature: Relaxed
Ability: Regenerator
Item: Eviolite
EV Spread: 244 HP / 4 Atk / 180 Def / 52 Sp. Atk / 28 Sp. Def

- Leech Seed / Synthesis
-/ Knock Off / Sleep Powder
- Hidden Power [Ice]
- Giga Drain

Guten Tag, Freunde! This week, MG has (unsurprisingly) another rather unorthodox set to showcase for the MOTW: Tangela.

Now, while not quite as strange as Choice Specs Scizor, Tangela may seem an odd choice of Pokémon in the current metagame, especially given the plethora of strong Legendary Pokémon swarming the most common slots of OverUsed. However, this Tangela proves a strong addition to many teams due to the large amount of utility it can provide to its teammates.

To begin, you're probably thinking, "MG, what in the world is that insane EV spread?" Well, it does a lot of things. The Special Attack investment allows this Tangela to 2HKO all Zygarde variants (though some require Stealth Rock or prior damage) using Hidden Power Ice. The HP and Special Defense investment allows Tangela to avoid the 2HKO from any of Zap Plate Tapu Koko's attacks, while the Defense investment is the leftover EVs that also conveniently allow you to live a +2 Z-Outrage from offensive Zygarde and two uses of offensive Zygarde's +1 Outrage. The 4 Attack EVs are the leftover EVs that arise due to how EVs work at Level 50. A Relaxed Nature optimizes Tangela's performance as a physical wall. Regenerator is the best Ability for Tangela, as it allows it to heal itself when switched out.

As for Tangela's moves, it has a few options regarding what it can use. For its first move slot, I personally recommend Leech Seed or Synthesis, though another move could be chosen if necessary. These moves provide Tangela with helpful recovery; Synthesis can be used if you're worried about Tangela getting hit with a critical hit or other strong attack, while Leech Seed can offer more gradual recovery that can annoy the opponent with residual damage. For the second slot, either Knock Off or Sleep Powder can work, Knock Off providing helpful utility for its teammates by removing items from opponents and Sleep Powder inflicting sleep (though it can be unreliable). Hidden Power Ice is necessary for this set to not be complete bait to Zygarde, allowing Tangela to damage it while it's setting up or attacking. Giga Drain is a nice STAB move that provides minor recovery and allows Tangela to damage its opponents a little bit while it's out.

A few things I'd like to add is that Tangela isn't for every team. Due to its limited attacking power, Tangela often saps momentum and may require some prediction to maximize its potential as a pivot and wall. Additionally, it does require team support due to its inability to wall everything (especially special attackers and Fire-type opponents). Heatran and Toxapex provide very useful assistance in this area.

This Tangela set was intended to capitalize on Eviolite in order to provide the assistance of Tangrowth without limiting its movepool or bulk through use of Assault Vest or investment into only one Defense stat. As such, many of Tangrowth's weaknesses (and more, since Tangela has less Attack, HP, and lacks Earthquake) are applied to Tangela. However, Tangela may also find it easy to find a spot on teams that require Tangrowth to certain degrees.

Well, that's everything regarding this Tangela set. Best of luck in your battles, Silver League!

Written By:
Mega Grievous

August 19th, 2018

 “The Voice That Quakes”

Pokemon: Salamence -> Mega Salamence (Doubles OU)
Nature: Naive
Ability: Intimidate -> Aerilate
Item: Salamencite
EV Spread: 60 Atk, 196 Sp. Atk, 252 Speed

- Hyper Voice
- Earthquake
- Tailwind
-/ Roost / Protect

Hello all! I’m TheBlizWiz, and this is a quick set using Mega Salamence in Doubles OU.

Mega Salamence is a Pokemon that is a great jack-of-all-trades in doubles. It has decent bulk allowing it to take most hits that isn’t an Ice Move, amazing 145 / 120 / 120 offenses, and a surprising support movepool.

This set will require two tutor moves to be useable: Hyper Voice and Tailwind. Luckily, if you’re breeding in ORAS, it’s quite easy to get a Bagon in Hoenn.

Hyper Voice is the main move in this set. It’s incredibly spammable, dealing massive damage with 122 Base Power after STAB, Aerilate, and the multi-target debuff. It’s deadly to any Fighting, Bug, and Grass types in the tier, of which there are many. It has no drawbacks at all, and it breaks through a lot of Pokemon unboosted. 192 Special Attack Evs allows for a guaranteed 2HKO on Tapu Bulu provided Tailwind is up, a guaranteed 2HKO on 4 HP / 252+ SpD Amoonguss, and generally used to hit harder.

UPDATE: With Swagger being banned in DOU and Marshadow declared safe for the meta, Hyper Voice is a safe 2HKO on Marshadow, with the first hit reaching a minimum of 80.9% damage, leaving it in a critical position to be double targeted. In comparison, Spectral Thief can

do a 99.6% 2HKO (Assuming two 85 rolls). This required a change from Hasty to Naive in Natures to lower this to just under 34%.

Earthquake provides the necessary coverage to deal with most of the Pokemon that are resistant to Flying type moves. It has 75 base power, has great coverage across the board, and hits quite a lot of relevant Pokemon in the tier for super-effective damage, especially Heatran, Alolan Marowak, Tapu Koko, Aegislash, and Tyranitar, among others. The given Evs allow Salamence to 2HKO Tapu Koko after a Tailwind.

Roost is pretty self explanatory, allowing Salamence to heal itself when it gets to low health. It can also be used to live strong Ice attacks by turning the Flying type Salamence has into Normal Type, thus bringing the effectiveness down to 2x. Protect can also be used if you want to avoid double targets and punish them accordingly.

It should be worth noting, however, that this set has a major crutch - it needs to have Tailwind up in order to function. Pokemon such as Tapu Koko can outspeed Salamence and KO it 75% of the time without Tailwind, and even then, you only have a 25% chance to 2HKO. Unless Tapu Bulu is the one you’re facing, it’s a good idea to switch Salamence out on a Tapu, as all of them can 2HKO or OHKO with a Fairy Type move (except Bulu....)

It is also very important to note that this set is completely walled by Wide Guard. If the opposing team has a Wide Guard user out, it may not be a good idea to bring Salamence in.

Salamence M is best suited on its team with Steel and Fairy type checks. Heatran and Aegislash are great at this. Along with this, Salamence appreciates Water type checks because they almost always carry Ice Type moves. Specs Tapu Koko and Rotom Wash work well, depending on what team type you have (Hyper Offense or Bulky Offense). Lastly, Electric type support is great, as most carry Hidden Power Ice, which Salamence is almost always KO’d by. Assault Vest Landorus-T comes to mind, but if you don’t want the Ice Weakness on your Ice Check, Tyranitar can be a good option too.

That’s all I have for today Silver League! Stay frosty!

Written By:

August 29th, 2018

"Flexing like Keegan"

Pokémon: Buzzwole
Nature: Impish
Ability: Beast Boost  
Item: Leftovers
EV Spread: 244 HP, 60 Atk, 84 Def, 4 Sp. Def, 116 Speed  

- Roost
- Earthquake
- Ice Punch
- Hammer Arm

It's time for some more sets from the dump, Buzzwole is here to flex on everyone like the good old times. This Pokémon should honestly see more use due to the amount of Pokémon it actually checks through it's high physical defense stat. It's high attack stat also allows it to get in a lot of kills to the pokemon it can tank attacks of. I will give examples of this later.

First off the reason why you'd this set though. this set, compared to Assault Vest or Scarf, well first of all AVs case is that most of buzzwole's resists are physically based and most of the time the typing super effective against it are mainly specially based, this and the lack of reliable recovery because of the amount of types bug and fighting are resisted by, makes AV buzzwole a real waste of a Pokémon and of a proper wall. and i just have a dislike towards below base 100 scarfers, cant even revenge kill set up sweepers and it's also outclassed by other fighting type scarfers such as infernape.

Roost and leftovers are your ways to recover off taken damage, allowing buzzwole to have a lot of longevity during the battle. earthquake on this set is for Pokémon such as Heatran, Tapu Koko, Magearna, and Mega-Mawile. Ice punch is mainly used for the ground types that buzzwole can wall with ease, garchomp and zygarde for example. hammmer arm is your main STAB spam move, this allows you to take care of Pokémon such as Tyranitar and Chansey, you can choose to run drain punch over hammer arm if you're like that, just note the lack in power you will get from that and how the recovery is not worth it when you already have Roost. you can also opt to run Superpower but, the Stat drops will bite you more than the speed loss will.

the EVs are pretty easy to understand. 60 EVs are put in attack to allow you to 2HKO AV magearna with 12 defense EVs. the 116 EVs in speed make it so that Buzzwole can outspeed adamant Tyranitar and thus speedtie with defensive Landorus-Therian. furthermore, the EVs in HP and defense + an impish nature allow you to dodge the 2HKO from banded tyranitar, and the 4 spdef EVs are just leftover from level 50s. Beast Boost is useful to get defense boosts after killing Pokémon such as Zygarde.

you better use this Buzzwole set tbh.

Written By:

September 10th, 2018

"Sweet Dreams are Made of These"

Pokemon: Hypno
Nature: Timid
Ability: Insomnia / Inner Focus
Item: Psychium Z
EV Spread: 252 Sp. Atk, 252 Speed

- Hypnosis
- Nasty Plot
- Psychic
- Focus Blast

Hello Every-Nyan, its Saambell here with the BEST psychic in the game. Hypno the Dream Meme Machine is my favourite psychic type, due in large part to his memetic persona. This set is my attempt to make him usable in battle.

The key to this set is Z Hypnosis. Getting the sleep is an important part of the plan, so it can be a little risky to pull off. But the first step is getting that +1 Speed from the Z Move. Step two is getting the sleep. If you dont get the sleep then the plan falls apart. Stick to the plan. Step three is where it gets fun. As they sleep off the status, not switching cause “What could a Hypno do am I right?”, you set up a Nasty Plot. Then you Nasty Plot again. That's right, go for the double Plot. Hope for a three turn sleep. Once you got a Plot and a back up Plot, you start attacking for tons of damage.

When to set up is important. You dont want anything that avoids Fighting/Psychic moves to still be around. You also want to set up on a Pokemon that hits your special defense for neutral or resisted damage. Hypno is frail on the defense, but has a solid SpD, so for the love of Hypnosis, never set up on a physical attacker.

The Evs are basic Sweeper Evs, nothing special really. The ability is a toss up between avoiding being counter sleeped or avoiding flinch attempts.

I would like to thank Boris and Konno Tohiro for inspiring this set. Without their work, I would never have been driven to make this set work the way it does. Thanks to them, I have a new love of Hypno, and really wanted to share how it can do some solid damage. And no, I'm not hypnotized. I just have a love of fine art involving this lovable Baku. Did you know Musharna and Hypno are based on the same source? Which isn't even an old myth, it was a recent marketing campaign for a stuffed toy that they advertised to be like a dream catcher

Written By:

September 24th, 2018

"The Kunoichi Rose"

Pokemon: Roserade
Nature: Modest
Ability: Natural Cure
Item: Life Orb
EV Spread: 252 Sp. Atk, 252 Speed, 4 HP

- Giga Drain
- Sludge Bomb
- Hidden Power [Ground / Fire]
- Substitute

Hello Silver League, this is your local flower girl Sadia. I would like to present to you my mascot Valentine. Basis aside this pokemon is a very under rated and should get more attention. It highest stat is Sp Attack at 125 105 Sp Def and respectable speed at 95. It can be a Speedy Special attacker, a support hazard or a scarf mon. Getting off topic lets get to the set itself and how it works

Starting with the item I choose life orb to take full advantage of its modest nature. The downside of having a modest nature is of course getting out speed by mons that are faster than Roserade. It’s a risk vs reward but reward is worth it if you can pull it off. The key to pulling off this is when you switch into Roserade or in some cases you might have it out already. If you predict your oppent switching. You would use sub to a free turn without damage then if for an example your opponent switches into poplar steel types such as Hearten you can hit them with a Hidden Power Ground to get some massive damage. Hidden Power Fire is also good for most steel types such as Scizor. It’s basically a Kunoichi (a female ninja) beautiful and deadly when used correctly.

As for evs it is the standard evs for sp attackers but you would of noticed I invested some in it’s HP rather than lets say sp def it’s because Roserade can be crippled by any physical attacks and that 4 hp evs may help you in a pinch if you manage to survive a hit from you can hit them back hard enough to say “think you got me pegged well how about I hit you right back. And Roserade will make the ultimate sacrifice for her teammates and have a free switch on for other pokemon to come in and pick up the kill.

I would like to thank Conor and Diogo for helping me with this set. Diogo helped with the idea that Roserade can be a ninja by being sneaky and deadly and also there was the episode of the anime with Roserade as an actual ninja so that’s where me and Diogo got that idea from. Conor also helped with his set cuz he gave me the idea that you can use sub plus hidden power ground/fire to get a sneak attack on your opponent doesn’t expect a hidden power ground on a Roserade.

Written By:

October 7th, 2018

“The Crimson Azure”

Pokémon: Druddigon
Nature: Adamant 
Ability: Sheer Force
Item: Life Orb
EV Spread: 148 HP, 252 Attack, 108 Speed

- Dragon Claw
- Gunk Shot
- Sucker Punch
- Fire Punch

Hello Silver League, Crystal here! With the recent events resulting in me getting Dragon Gym, I thought I should celebrate by giving my favorite dragon, some time in the sun for this week. That dragon type is Crimson, aka, Druddigon! 

Now Druddigon is not the best dragon in the world, in fact it’s outclassed by many of its dragon brethren. However, it has many tricks up its sleeve to make it stand out. Let’s start out with its ability Sheer Force. As long as you use a move that gets benefits from Sheer Force, Life Orb will not drain Druddigon’s HP. Be wary though, using Dragon Claw or Sucker Punch will still drain HP when used, so be sure to time your moves correctly to avoid unnecessary HP loss. Gunk Shot and Fire Punch are possibly the best coverage moves you can give Druddigon, as it helps with a few threats standing in its way, and that’s where the EV spread comes into play. 

Druddigon doesn’t necessarily need speed to be good, which is why Adamant + 252 in Attack is a must to maximize its damaging moves. However, 108 in Speed is to not only outspeed fully defensive Clefable or speedtie with Clefable with 4 Speed EVs, it can also one shot it with Gunk Shot combined with its ability, item, and Attack investments since those together can get around Unaware Clefable. Tangrowth is also 2 Shot by Gunk Shot. Fire Punch is amazing coverage on Druddigon, as it can deal heavy blows to defensive steel types, examples being that it can 2 shot Physically Defensive Skarmory along with Celesteela. STAB Dragon Claw isn’t something to scoff at either, as it can 2 Shot Specially Defensive Gastrodon. The rest of the EVs go into HP to tank hits considering it’s respectable 90 in both defenses. 

Timing is everything when it comes to this set, especially when it comes to predicting switching. Once you get Druddigon on the field safely, it can dish out a lot of damage to bulkier mons since it doesn’t require setup to be good. With good coverage moves, it’s a force to be reckoned with. It can be a major threat that mons such as fairies can’t switch into easily. So with that being said, Druddigon is a very nice pick for not only Dragon Gym, but any team that needs a wall breaker. 

Written By:


Make a free website with Yola