-----------------

Missed out on a Moveset of the Week? Well here's where you can find every MOTW that has ever been submitted, they're updated weekly every Sunday and provided by YOU the fans and members. Anyone can submit a Moveset with the potential of being featured on the site and if your's isn't picked that week, don't worry, League Master Silver August welcomes (and highly encourages) always having a new set ready to feature the following week. Getting your own set up is as simple as sending an email but there are a few minor rules to the MOTW, if only to keep things consistent and professional.

Rules:
1. List and follow the information set up for all other MOTWs. I.e, provide the nature, item, ability, EV spread with you submission, special set nickname is also encouraged.
2. TRY to keep the options in the Moveset to a minimum, it makes following Rule No. 3 a little easier.
3. Keep the Moveset write-up around 350-500words, this is more then enough room and submissions WELL beyond this limit will not be used, however sets slightly above may pass (with some editing done to them.)
4. Avoid spelling and grammar errors, each set is reviewed before submission but excessive mistakes makes preparing the MOTW tedious and time consuming, so sets that require a lot of editing in order to be presentable will not be submitted.
5. Be professional, everyone will be seeing this set with your name on it, so don't embarass yourself or the site.
6. Try to be orginal, submiting a classic set is fine once in awhile, but try to avoid just submitting a set you can find on another site like Smogon, come up with something new that actually works! And show people that certain Pokemon can be awesome if you give them a shot.
7. Have fun!

If you got a set and wish to have it on the site, then just e-mail it to League Master Silver August!

Movesets archives for previous years:


January 7th, 2018

"School is now in session"

Pokemon: Wishiwashi
Ability: Schooling
Nature: Modest
Item: Leftovers
EVs: 108 HP, 100 def, 100 sp def, 200 sp atk,

Moves:
-
 Scald / Surf
- Ice Beam
- Protect
- Aqua Ring

Hey guys Marvin here with a moveset for the timid fish Wishiwashi! This set focuses on having Wishiwashi tank hits while hitting back hard to punish foes and to recover Hp in order to maintain it’s form. Let’s dive right in.

Wishiwashi is a weak Pokemon on it’s own with some of the weakest stats in the game but it makes up for it by asking for help from it’s friends forming the powerful school form to make things easier on itself. School form is a monster with it’s attack stats and defense stats over 100 but kept in check by abysmal speed and HP. it’s moveset is shallow but it can make do. Scald and surf are you water STABs; scald for the burn chance and surf for damage. Ice beam is always welcome for hitting grass, flying and dragon types. Aqua ring restore hp every turn which helps maintain schooling. The final move protect allows Wishiwashi 1 turn of no damage to restore hp. The EVs are designed to grant a decent special attack along with as much bulk as possible while being evenly distributed. Special attack is your primary attacking stat with this set and wishi’s speed is too small for any investment to matter so those stats don’t get any EVs. The item leftovers grants it hp recovery at the end of each turn to ensure it’s ability works.

This Set’s primary weakness is Wishiwashi’s elemental weaknesses. Any attack that can one shot wishi or at the very least lower it’s hp too drastically for it’s recovery to keep up will shut Wishiwashi down for the rest of the match. For this reason support such as aurora veil, or grassy terrain to help wishi recover hp is very welcome to them. A wish user could alternatively use wish to help a Wishiwashi switch in by recovering it’s hp so it remains in school form if it’s hit with a move. Wishiwashi needs to be able to tank hits and hit back hard so withdraw when things get too risky or your fish will be turned into fish sticks. 

Thanks for joining me today and have a wonderful week. 

Written By:
Marvin

January 14th, 2018

"The Brick Wall of Doom"

Pokemon: Stakataka
Nature: Lonely
Ability: Beast Boost
Item: Rockium Z / Weakness Policy
EV Spread: 244 HP / 252 Atk / 12 Sp. Def
IV: 17 Def, 0 Speed

Moves:
-
 Trick Room
- Gyro Ball
- Stone Edge
- Earthquake

Hiya Silver League, Major Largo coming at you with what is quite honestly a weird set that I’m sure raises many questions. Wayofalex and I collaberated to make the set you're going to see here, so props to him for helping me make and refine this set. Anyways, given Stakataka's stat spread you would think it'd make for a good wall, right? Well screw that noise, throwing walls at each other to see which one collapses first is more fun. My own mascot may or may not also have something to do with the set we're about to cover.

So since Stakataka is so slow, it’s not outspeeding anything unless it has Trick Room up, which conveniently enough it learns. With Stakataka being so dang slow, Gyro Ball is the obvious Steel-STAB of choice, hitting most everything incredibly hard thanks to Stakataka’s low speed. Stone Edge is the preferred secondary STAB of choice, hitting everything really hard provided it connects. Finally, Earthquake rounds out our moves with some truly fearsome power and coverage.

Now, what I’m sure has raised the most questions: the EV and IV spreads. There’s a lot going on here, so I’ll explain as best I can. A lonely nature seems counter-intuitive at first, but it’s necessary for enabling Stakataka to sweep easier. Without a Defense-lowering nature and 17 Defense IVs, Beast Boost will always boost Defense, but with a Lonely nature, 17 Defense IVs, and maximum Attack investment, we can manipulate Beast Boost to increase our Attack instead of Defense, enabling Stakataka to sweep easier under Trick Room. The remaining EVs are put into Health, since even though we’re lowering our bulk we actually want as much as we can get away with.

For our choice of item, you can go one of two ways. Rockium Z is the preferred item, denting most Pokemon pretty hard to help get a sweep going, or if you're feeling bold you can go Weakness Policy to potentially double your attack in one go, though the Policy is unreliable as two of its three weaknesses are double weaknesses. Psychium Z is also an option that removes the luck element associated with Stone Edge by giving you additional Accuracy when using Trick Room.

One must be careful when using Stakataka. While its typing provides a gargantuan 8 resistances and an immunity, this same typing gives it 3 very crippling weaknesses. Use Stakataka’s bulk and resistances to

switch in on some setup fodder, then take advantage of the opportunity to set up a Trick Room. Contrary to what its stats suggest, be aggressive with Stakataka.

Since Stakataka can both set up and sweep with Trick Room, teammates who can’t set it up themselves will appreciate Stakataka, plus it also relieves pressure from any other Trick Room setters you may be running.

Written By:
Major Largo (and Wayofalex)

January 21st, 2018

"I was caught in a Master Ball."

Pokémon: Butterfree
Ability: Compound Eyes
Nature: Hasty
Held Item: Focus Sash/Life Orb/Grassium Z
EVs: 252 Sp. Atk, 252 Speed, 4 HP

Moves:
-
 Sleep Powder
- Quiver Dance
- Bug Buzz
- Air Slash

Hey mates, it's Time Kitsune, your friendly neighborhood Water Gym Leader. Our focus today will be on Butterfree, the little butterfly from our early childhood. And before you ask, yes, I did catch him in a Master Ball.

Butterfree is... not a great Pokémon, but he has sentimental value damn it. He also has the best set up move in the game that isn't a Z move, so you don’t have to waste your item slot. The key to using this set is slightly dependent on prediction and surprising your opponents with the simple fact that almost no one is insane enough to use a Butterfree. As is clearly evident, Butterfree is a special sweeper, aided in spades by Quiver Dance boosting its Special Attack, Speed, and less importantly its Special Defense. And thanks to the combination of Sleep Powder and Compound Eyes, Butterfree gets a guaranteed turn of sleep, allowing it to set up. However, you can take this a step further with Grassium Z and boost your Speed by one stage at the same time as you put your opponent to sleep, and trust me, with base 70 speed you are going to need as much set up as possible. Focus Sash is there to guarantee you a turn on the field, unless you aren't running hazard support, in which case you may have bigger problems. And Life Orb is there to give you a much-needed boost to your base 90 Special Attack.

Now, we move on to the many, many, many weaknesses of Butterfree: Steel Types, Rock Types, Sub-Par stats, Special tanks/walls, any mon with priority, hazards, multi-hit moves, Taunt users, and every weakness under the sun. Most Steel and Rock type Pokémon can resist Butterfree's STAB moves and in turn OHKO the winged monster after breaking the sash. Pokemon with special bulk/priority/Prankster will give Butterfree a really hard time, forcing it to switch out most of the time, lest it be killed or neutered. And then there are the plethora of type disadvantages. So, in summation, just be careful when you use Butterfree, he's a fragile, yet strong Pokémon in his own right.

Oh yeah, and Dio, I named him after you. He was just a wee Caterpie, and you said to kill him. 97 levels later, and he's back to say hi!

Written By:
Time Kitsune

January 28th, 2018

"Sunlight Conqueror"

Pokemon: Charizard > Mega Charizard Y
Nature: Hasty
Ability: Blaze > Drought
Item: Charizardite Y
EV Spread: 188 Atk, 68 Sp. Atk, 252 Speed

Moves:
-
 Dragon Dance
-
 Flare Blitz
- Earthquake
- Solar Beam

Guten Tag, everyone! MG's back with yet another Moveset of the Week. This time, we'll be going over a strong and common Pokémon, Mega Charizard Y. The fire dragon is known for its immense power thanks to the harsh sunlight it brings with its Drought Ability, but this set goes a different way that Charizard Y normally goes.

Yes, I know, Charizard X is the Mega Evolution that uses Dragon Dance. However, this Charizard set is one I came up with one night while trying to think of new ways to use Charizard. I've always liked Dragon Dance Charizard Y, but always thought it was missing something (that being a solid third move for its physical side). Because of this, I started to think of ways for it to hit Water- and Ground-type walls, as Thunder Punch only goes so far. My solution was a mixed set that uses its Drought to fire off a handy Solar Beam.

Hasty nature and 252 Speed EVs are a must in order for this Charizard to work properly. Hasty, while decreasing your Defense, increases your Speed and doesn't hinder your ability to use both physical and special attacks, and at 100 base Speed, you need all of the help you can get. 188 Attack EVs let you 2HKO max HP Tyranitar 100% of the time with EQ (unless it has Leftovers) and OHKO specially defensive Heatran around 30% of the time. It also adds a bit of damage to Charizard's Flare Blitz's power. 68 Special Attack were the leftover EVs and are there to bump up Solar Beam a bit.

Dragon Dance is Charizard's choice boosting move, allowing it to raise both its Attack and Speed stats by one stage. This pairs nicely with Charizard's Flare Blitz, a strong STAB move boosted further by the harsh sunlight of Drought, and Earthquake, an overall great coverage move. Solar Beam, while not being boosted by Dragon Dance, allows Charizard to obliterate Gastrodon, Quagsire, and Swampert, while giving it a way to hit Tapu Fini and other Water-type pests. Thunder Punch could do the latter and get boosted by Dragon Dance, but it then leaves Charizard vulnerable to Pokémon like Gastrodon, who are immune to Electric-type attacks.

Good Pokémon to pair this Charizard with include fast allies able to remove faster Electric-type foes to allow Charizard to set up without fear of being shocked out of the sky. Ironically, this Charizard appreciates a teammate that can take out Ferrothorn, as Flare Blitz paired with Ferrothorn's ability to dish out heavy contact recoil drop this Pokémon's HP a lot. Of course, being 4x weak to Rock-type moves, Charizard NEEDS hazard removal. Pokémon like Scizor, Tapu Fini, etc. can use Defog (or Starmie, Tentacruel, etc. Rapid Spin) to remove Stealth Rock from your side of the field to give Charizard a much easier time switching in. Lastly, this Charizard is especially weak to priority with the lessened Defense stat, so it appreciates having opponent Pokémon with priority moves taken care of before setting up.

As a note, this Charizard is able to trick the opponent into thinking it's the X variant. If you Dragon Dance before Mega Evolving, the opponent will likely think you're Mega Charizard X and send in something like Landorus. You can use this to get another Dragon Dance when it Earthquakes or U-turns or to fire off a sun-boosted Flare Blitz, which, even at neutral Attack after Intimidate, still dishes out a punch. Likewise, if your opponent knows that you are Mega Charizard Y and sends out Heatran or Tyranitar, they're in for a surprise when an Earthquake rumbles beneath their feet.

That's everything for this particular Charizard set. I'll see you around!

Written By:
Mega Grievous

February 4th, 2018

''ThunderBlunder777 is Flexin' ''

Pokemon: Thundurus-Incarnate
Nature: Hasty
Ability: Prankster
Item: Focus Sash
EVs: 252 HP, 4 Sp.Atk, 252 Speed

Moves:
-
 Thunderbolt / Volt Switch
-
/ Superpower / Knock Off
-/ Defog / Hidden Power [Ice]
- Taunt

Hello people from the Silver League, Cinos & Jerso here with a cooperative MOTW on Thundurus-Incarnate. Thundurus-I has been in BL for a while now but it still has a great movepool, stats, and abilities (Although Defiant is a really hard ability to get, unless your name is Spear). This set mainly focusses on being an Anti Lead vs HO mons, like web setters, Excadrill, et cetera. For further mention, Thundurus-Incarnate has many more sets it could abuse, so we had a difficult time choosing what set we wanted to use, but we thought this one looked fun to do a MOTW about. But without any further ado, lets get into the set;

Like previously mentioned, this set is mainly used as an anti lead vs HO mons, but it also can be used as a normal defogger, and can even act as a stallbreaker. Thunderbolt / Volt Switch is Thundurus' main stab hard hitting move. It deals with water types, flying types et cetera. Superpower is there to OHKO Excadrill, Smeargle and deal immense damage vs Chansey. Knock Off is another option if you want to have more of a stall breaker core with the next two moves and helps in a lot of ways. Defog is self explanatory, get rid of those webs, rocks, or whatever, and force the Pokémon in front of you out. Taunt is there so any Pokémon that outspeeds Thundurus and wants to get up hazards, spore, et cetera, will get shutdown thanks to Prankster. HP Ice can be also used over Defog to get rid of any Landorus', Gliscors, Zygardes, et cetera. The HP Evs are there to live some hits, like Liquidation from a Araquanid so it can 2hko back with its speed. Speed is to out speed any threats and give you a fast Volt Switcher, and the rest in SpAtk because why not. The item is Focus Sash so you live some hits like an Excadrill Rock Slide so you can Superpower it back, while also helping you vs Lead Greninja.

For team options we'd recommend Pokémon that don't like hazards being on the field, like M-Pinsir and Talonflame. Stealth Rockers / hazard setters would help this aswell because they'd help for example Pinsir to get certain OHKOs instead of 2hkos. We'd also recommend some defensive pivots / walls if you don't run HO yourself, and any Pokémon that can use U-turn or also Volt Switch if you want to run that Voltturn core, if you decide to use Volt Switch of course. Because of the Voltturn you could also use hard hitting mons like M-Medicham Nidoking et cetera to get them in safely without getting worn down and / or getting -1 speed because of webs.

Thanks for reading our fairly decent Anti Lead Thundurus-Incarnate MOTW, we hope you'll have a fine day and liked the set!

Written By:
Cinos & Jerso

February 18th, 2018

''Zapped Hedgehog''

Pokemon: Togedemaru
Nature: Jolly
Ability: Sturdy
Item: Choice Band
EVs: 4 HP, 252 Atk, 252 Speed

Moves:
-
 Zing Zap
-
 Iron Head
- Zen Headbutt
- U-Turn

Now here we have an interesting pokemon most people overlook. Oh, another pikaclone. Doesn’t seem good or useful when you look at. That was basically my opinion of it during SM. I first saw the design, and i hated it, but it grew on me. I fell in love with togedemaru when it was on my vgc team, but there was one thing it was missing that stopped me using it in a singles team. Its movepool is shallow. However this was fixed when USUM came out. Move tutors changed a lot of pokemon, and it changed the way i look at togedemaru. 

Now to talk about the moves it gets. Zing Zap is togedemaru signature move, and i would say its most useful. Zing Zap is a physical electric move (which takes advantage of togedemaru’s highest stat) with 80 base power. It has the added bonus (similar to iron head) of having a 30% chance to flinch the opponent if togedemaru moves first. Talking about iron head, togedemaru gains iron head from the move tutors. The access to iron head gives togedemaru the possibility to take on pokemon it couldn’t back in SM, with the added stab. Togedemaru also gained a third physical move with the possibility of flinching from the move tutors in USUM, Zen Headbut. Zen Headbut allows to take on fighting types (and some poison types) a lot easier, and possibly not being threatened out by their presence. The fourth move I give togedemaru is U-Turn, which allows togedemaru to get out of there when threatened. 

Togedemaru’s two highest stats are Attack and speed, at 98 and 96 respectively. I ocf wanted to take advantage of these stats. Yes togedemaru isn’t rapid, but it is fast enough when jolly with full investment, outspeeding quite a bit, and will outspeed most if you there are webs on their side of the field. Then i max out the attack stat so togedemaru will hit harder. But even so, its attack isn’t too high. Due it having 4 defensive moves it can use now, it can be choiced, and what's better than a band for this set. The addition of the choice band raises togedemaru’s attack to 225. Togedemaru will be able to two shot Toxapex, and even 2 shot Magearna. With the reasonable chance to to flinch, on a lucky day you’ll be able to knock out these pokemon without taking damage. 

There are 2 useful abilities for this togedemaru. The first simple ability is lightningrod, giving your team an immunity to electric attacks (which i extremely useful for me since you barely see me not using a mantine). The other ability, which is prefered by me, is sturdy. Sturdy is togedemaru’s hidden ability and could allow togedemaru to sponge a hit and hit again, against an unsuspecting foe. If you want an HA togedemaru, just pm me. 

I hope I have convinced you that this little hedgehog is stronger than most people give it credit for, and i would like to see a hedgehog infestation across SL. 

Written By:
FireyCyndaquil

February 27th, 2018
“The Slayer of Legends.”   

Pokemon: Corphish
Nature: Adamant
Ability: Adaptability / Hyper Cutter
Item: Eviolite
EV Spread: 252 HP, 252 Atk, 4 Sp. Def

Moves:
-
 Knock Off
-
 Swords Dance
- Crabhammer
- Aqua Jet

Greetings! Do kids still say greetings? I haven’t been in this dimension for a really long time. Anywho, its Baleful Absol here to show you all my very first MOTW, the terror of FFA’s, Ryan the Corphish! With a track record of OHKO-ing a Landorus-Therian an Entei and knocking out a shiny mega gyarados, this set is insanely funny when it comes to fruition and can be a true blast to have hit kill at least one mon, especially if it is very powerful or hard to take down, leading to some pretty funny results.

I suggest max attack and HP EVs since you want this little terror to live as many hits as it can to keep dishing out major attacks. For ability, you want either hyper cutter, to make sure that mons with intimidate don't screw you over or adaptability to let your hits get to ridiculous levels. The nature easily should be adamant so that you get the maximum amount of power you can on this thing. The first attack you want is swords dance, since it provides the greatest attack boost to Corphish instead of Dragon Dance. Next, you get Knock Off just as coverage and to be a handy way to get rid of your opponent's item. After that, you want Crabhammer there to be Corphish’s main attacking move, with a huge base power of 100 and STAB, it is a serious threat to anything taking it as a neutral or super effective hit. Finally, wrapping up this monstrosity is Aqua Jet, to be Corphish’s best form of priority, since it gets a nice stab boost off of it.

I suggest using this set only for when you want a good laugh or just not trying to seriously win a battle. Use Ryan as an early lead to knockdown your opponent first mon or use it as a late game sweeper, or use it for whatever you want, I don't care, just make it funny and glorious.

Welp, that's all I have for this time. I hope you guys have had fun reading this and you consider using the legend that is Ryan!    :p

Written By:
Bashful Absol

March 7th, 2018

"Left-Handed"

Pokemon: Scizor
Nature: Modest
Ability: Technician
Item: Choice Specs
EVs: 172 HP ,252 Sp. Atk, 84 Speed

Moves:
-
 Silver Wind / Bug Buzz
-
 Flash Cannon
- Hidden Power [Fire]
-/  U-Turn / Vacuum Wave

Guten Tag, Freunde! MG's back with yet another quite unorthodox Moveset of the Week for y'all: specially-offensive Scizor.

Yes, I know. MG has finally lost his marbles for good this time, but here me out. I came up with this idea while talking with friends about my HP Fire Starmie and how many Scizor it has baited in. I then thought, "Hey, how about I give Scizor its own downfall. It's boosted by Technician, after all!" And thus, a meme was born.

Now, Scizor's Special Attack stat is far from admirable; in fact, its base 55 Special Attack is 10 points lower than its Speed of 65. As such, a Modest Nature partnered with both 252 Special Attack EVs and Choice Specs are absolutely necessary to maximize damage output. 84 Speed EVs allows this Scizor to outspeed uninvested Mega Scizor, allowing it to use Hidden Power Fire to either OHKO or nearly OHKO before it can U-turn or Swords Dance, thinking it's safe. The rest of the EVs go into HP in order to optimize survivability. Technician, of course, is there to provide that last little boost to its moves' power.

As for this Scizor's attacks, your Bug-type STAB can be either Silver Wind or Bug Buzz. Silver Wind has half the PP of Bug Buzz, but offers the small possibility of the +1 to all of your stats, allowing you to meme even further with this set. The Steel STAB is Flash Cannon, being Scizor's only Special Steel move outside of Hidden Power. Speaking of which, Hidden Power Fire is your third move, allowing you to heavily damage the likes of Ferrothorn and other Scizor. For the last slot, either U-turn or Vacuum Wave are usable, the former allowing you to escape situations unfavorable to Scizor and the latter providing priority, should it be necessary. Other unlisted and less-advised options for this slot include Ominous Wind and Air Slash.

Of course, a specially offensive Scizor requires quite a bit of support, with one of the most important being hazards. Due to your low damage output, extra chip damage is always welcome. Even one layer of Spikes can make certain attacks immensely more likely to grant you 2HKOs. Others include the obvious necessity of something to deal with opposing Fire-type Pokémon, as Scizor is both weak to them and cannot deal reliable damage to them. Pokémon like Heatran and Excadrill provide this just fine. The last major pointer for this Scizor would be that most Pokémon with even mediocre defensive stats will take a hit or two from Scizor; Pokémon such as Kyurem-Black, Tapu Lele, and other strong offensive Pokémon will allow this Scizor to more reliably pick up KOs, especially those capable of weakening specially defensive walls and tanks.

Well, that's it for this MOTW. I hope you all have fun with this beast of a Pokémon!

Written By:
Mega Grievous

March 14th, 2018

"Big Treat"

Pokemon:  Gourgeist (super sized)
Nature: Impish
Ability: Frisk
Held Item:  Leftovers
EVs:  252 HP, 252 Def, 4 Sp. Def

Moves:
-
 Trick-or-Treat
-
 Foul Play
- Leech Seed
- Phantom Force

This is a unique build for a Gourgeist that is overlooked or often looked at as a weak or bad pokemon even in the tank class with many preferring Trevanant over it as a tank.  The difference here is this tank has the ability to hit incredibly hard with the proper set up, and the aid of the move tutors.  It is one of my personal favorite builds and on most of my teams.  Using a super Sized Gourgeist is a key to this build due to it's higher base HP and base defense at a cost of lower base speed over the other sizes.  For the nature as a physical tank that does not rely on special attacks Impish fits wonderfully.  For the ability Gourgeist does not have a great selection so any it has will do mine just happens to have frisk.

For the moves we start with the basics in leech seed to help restore more HP in combination with the held leftovers keeping it up and going a long time as a good tank should be able to do.  Next we have Phantom force, the disappearing for a turn gives an extra turn of healing from leftovers or both leftovers and leech seed should you take a super effective or critical hit and need the extra healing and is a STAB for a bonus even though your attack is low.

The real damage ability comes in however in the other two moves in the build.    Trick or Treat is a key and a highly over looked move as most do not see the value of adding ghost typing to the opponent pokemon, however in combination with foul play it can be extremely effective.  Trick or Treat unlike most ghost moves can even effect normal pokemon and by adding the ghost type to the target it then makes Foul Play super effective on the target. 

While lacking STAB Foul Play's using the opponents strength gives this tank a really powerful main gun against physical attackers able to hit with potent super effective attacks that most will not see coming from something that should not hit that hard. 

I hope others enjoy this set up with it's base 122 defense a super size Gourgeist is meant to be a tank and who doesn't love a tank that has a big gun on it too with the often overlooked combo on this build.

Written By:
Amber La Terra

March 21st, 2018

"The Draining Loop"

Pokemon:  Celebi
Nature: Bold
Ability: Natural Cure
Held Item:  Leftovers
EVs:  252 HP, 252 Def, 4 Sp. Def

Moves:
-
 Recover
-
/  Psychic / Giga Drain
- Toxic
- Leech Seed

Hey everyone, VV… or Vic… Or Vicious Victreebel, whatever you wanna call me, back once more with what is now my favourite legendary Pokémon: Celebi. Celebi is one of the mythical Pokémon with 100 in all its stats giving it great versatility in battle, however the set I decided to run was, surprising, a physical wall.

Now many people gave my very strange looks when I tell them that I use a stall Celebi and I can see where they are coming from. Grass / Psychic isn’t the best type defensively being weak to 7 types including that horrifying x4 weakness to bug making it weak to one of the most prevalent physical attackers in the game being Mega-Scizor, however these people fail to see that Celebi also counters some of the most physical types in the game like fighting and ground. Anyway, let’s get into how to actually use this thing.

To start with you need to get it onto the field which is as simple as predicting a physical attack from something that it isn’t weak to like Scizor or any water move as Celebi can easily eat those up. Once it has entered the battle you want to toxic your opponent and then leech seed them. If at any point you feel like you’re within kill range use recover. With recover + leech seed + leftovers you should be gaining back HP rapidly. Once that has been completed start attacking with your move of choice. I personally use Psychic as it helps deal with fighting types, something my team has a problem with, but Giga Drain works equally as well and helps with the recovery aspect of Celebi. But don’t forget that if a bug type enters the field GET THE HELL OUT OF THERE. Also don’t be afraid to take risks, as I have seen time and time again, this thing can take a lot of strong super effective physical attacks and live, such as Poison Jab for example.

So, in conclusion, I hope more people will give this adorable little time fairy a chance because it is an absolute BLAST to play, and until next time.

BYE ALL

Written By:
Vicious Victreebel (VV)

March 28th, 2018

"Joe doesn't know him"

Pokémon: Swampert
Nature: Relaxed
Ability: Torrent / Damp  
Item: Assault Vest
EV Spread: 252 HP / 68 Atk / 100 Def / 4 Sp. Atk / 84 Sp. Def
IVs: 8 Speed

Moves:
-
 Scald
-
/  Hidden Power [Fire] / Counter
- Earthquake
- Mirror Coat

Hello people from the Silver League and Pablo. Dru here to bring you this set I have been using for months. It’s one of my dozen water starter Assault Vest sets, Swampert.

First of all, good luck breeding for this Swampert, now onto the Moveset.

This moveset mainly runs Scald, Hidden Power Fire, Earthquake, and Mirror Coat. You can also use Counter as an option to catch certain physical attackers off-guard. Rock Slide is also an option if you don’t want to risk the 50/50 on Volcarona.

Scald allows Swampert to burn it’s opponents so it can gain more bulk, and also enables Swampert to hit bulky grounds such as Landorus-Therian and Hippowdon.  Earthquake is Swampert’s best physical STAB move, as it allows you to hit pokémon such as Tapu Koko super effectively, allowing you to OHKO it. Hidden Power Fire is put on this set to hit pokémon such as Scizor-Mega and Kartana. Mirror Coat is mainly there to hit special attackers back that can’t be removed with the former moves.

The 252 HP investment is there so you can live as many hits as possible. The 68 attack EVs are there so you can OHKO Tapu Koko and so you can KO Mega Charizard X after Stealth Rock damage, and it also allows you to 2HKO Assault Vest Magearna. The defensive investment allows you to live 2 Dragon Claws from a Mega Charizard X and to live 3 Bug Bites from Mega Scizor. I put the Special Defense EVs so you live a Giga Drain from a +1 volcarona and from offensively orientated Mega Venusaur. The leftover EVs are put in Special Attack to optimize the EV Spread (because Spear scares me).

The 8 speed IVs are put there to outslow Trick Room Magearna, while retaining enough points to outspeed certain invested Gastrodon sets.

This set’s lackluster recovery and offensive power give it a major disadvantage. Another bad thing about this set is that most of the times when you use mirror coat it’s a 50/50, meaning that some pokemon might set up on you.

another weakness it has is dark types, they are normally bulky enough to take this Swampert set on with ease, and cannot hit mirror coat against them, disabling most of this set's use.

Thank you for reading this Swampert set that I made like a year ago, hope you enjoyed!

Written By:
Thendru

April 1st, 2018

"Armed Armor"

Pokémon: Skarmory
Nature: Adamant
Ability: Weak Armor
Item: Kee Berry   
EVs: 4 HP / 252 Atk / 252 Speed

Moves:
-
 Swords Dance
-
 Drill Peck / Brave Bird
- Iron Head
-/ Guard Swap / Rock Slide

Hello Silver League, Spark (iDeltaSpark) here with MY FIRST and hopeful moveset of the week featuring an unorthodox idea to say the least, but isn't that what moveset of the week is for? Anyhow, this is exactly what it looks like, a Weak Armor sweeping Skarmory. Most of the time, Skarmory plays a very defensive role on a team, you know, setting rocks, spikes, defogging. Well, NOT with this set. This set focuses on Skarmorys' less known side, it's attacking side, with a base attack of 80 it can actually hit pretty hard naturally, and on top of that it has a spectacular base defense of 140, allowing it to take hits from physical attackers, albeit not as well as it's normal set. 

Now, onward to the moves. Swords Dance is to boost that 80 base attack stat to something much higher, without Swords Dance, this set would honestly be pretty pointless because Skarmory NEEDS that attack buff to really get itself going. Once you've got your Swords Dance up though and a speed boost from Weak Armor, it's time to get moving. With Skarmorys' increased speed, it allows you to outrun a lot of things that Skarmory otherwise could not outrun and hit shockingly hard with its STAB moves, Drill Peck/Brave Bird or Iron Head. A note though, if you're going to use Brave Bird, be very careful as this set has no means of recovery on it whatsoever. Guard Swap is there just in case you know you will not be able to OHKO or 2HKO your opponent and you want to instead cripple them by transferring your dropped defense from Weak Armor to them to soften them up or force a switch. Alternatively you can run Rock Slide to hit one of Skarmorys' big weaknesses: Fire types. 

There are multiple ways to run this same set however, you don't HAVE to use a Kee Berry, you can use a plethora of different things, Life Orb, Starf Berry, Weakness Policy, the list goes on and on. But one thing is for certain no matter what you use, your opponent will NOT expect to be swept by a Skarmory of all Pokemon. However, you have a couple of things to watch out for. Obviously Electric types and very hard hitting physical pokemon that can outspeed even after a Weak Armor boost will be an immediate problem, pokemon that can resist your STAB moves and pokemon that usually carry HP Fire will be problematic as well. Even Priority can be a problem if you find yourself being hit down to a low amount of HP. This is a set where you have to chose your battles carefully, and by doing so you will be rewarded. It works especially well when you have the element of surprise. 

Anyhow, i think that's all for me. I do hope you all enjoy this unorthodox set. Until next time, 

Written By:
DeltaSpark

April 7th, 2018

"Le Meme Toad"

Pokémon: Seismitoad
Nature: Impish
Ability: Water Absorb
Item: Leftovers
EVs: 200 HP / 136 Def / 104 SpDef / 68 Speed 

Moves:
-
 Scald
-
 Earthquake
- Toxic
- Stealth Rocks

Have you been needing a way to hard-check all of the Toxapexes running around in OU for the past few months? Complain no more, as this meme frog has risen to be an amazing switch-in to offensive water types and defensive water types alike.

Scald is the go-to water type move on a defensive water type, and it does what every other defensive water type does: sit there and burn things.

Earthquake is the bane of Toxapex, as it does a minimum of 47.5% on standard Toxapex, with a 2HKO guaranteed with Stealth Rocks up. Toxic is the move to throw on as many Pokémon you can, and if your opponent lacks status healing, it’s deadly. Lastly, Seismitoad makes for a great Stealth Rock user, as it can scare off Landorus with Scald, Zapdos, Mantine, and Latios with Toxic, and more. This gives it a unique position where it pressures the opponent from getting their Stealth Rocks up early, while also stacking hazards and status to punish your opponent for being too cautious with their Pokémon.

As for the EVs, 200 HP EVs gives Seismitoad enough HP to make Seismic Toss a 5HKO. 68 Speed is to speed-creep Specially Defensive Heatran by a single point of speed to KO with Earthquake. 136 Defense on an Impish nature makes an Earthquake from Landorus-T a 3HKO at best, versus Seismitoad’s 49.2% 2HKO with Scald. On Choiced Landorus, Seismitoad again wins with a 2HKO with Scald. The remaining EVs are dumped into Seismitoad’s Special Defense stat to help it sponge Special attacks.

As for teammates: Heatran. Heatran complements Seismitoad perfectly, allowing it to not run Stealth Rock and instead carry another move to help take on its threats, while gaining a partner to soak up water moves and scare away both Landorus and Toxapex. Mega Venusaur is nice too, as it walls Kartana with Hidden Power Fire. Lastly, a status support user is nice to keep Toxic or Sleep off of the Toad so he can keep doing his job.

That’s all I have for now. Stay frosty, my friends!

Written By:
TheBlizWiz

April 14th, 2018

"Curses Upon You"

Pokemon: Gengar
Nature: Jolly / Impish
Ability: Cursed Body
Item: Black Sludge / Focus Sash
EV Spread: 252 HP, 252 Speed, 4 Defense

Moves:
-
 Curse
-
/  Destiny Bond / Protect
- Toxic
- Mean Look

Hello EveryNyan, its Saambell, back again for another MOTW. This time I bring a vastly amusing set of a pokemon everyone thinks of as a sweeper. Gengar has had quite the fall from grace with losing levitate, but who needs it?

The idea of this set is simple: trap them, and place all the curses and toxins on them. This Gengar has a beautiful duo stab set of Curse and Toxic, meaning no matter what gets trappeds in, its going to be taking some damage. Curse does vastly more damage per turn, at the cost of half your Health, which is why Black Sludge is important. Protect lets you live longer, getting that lovely second turn of healing, and preventing them from hurting you as curse rips more of their health away. Toxic is for if you cant hurt them with curse due you your HP being too low and protect on cool down, or if you want even more damage per turn.

The EV's are there to allow you to get the Mean Look and Curse up early, before they can hit you that much. Also to let you live more, as Gengar loves to live longer, paradoxically. The nature is such that you get the sense this is a happy, teasing ghost, just wanting to have fun, while at the same time, also helping the goals set by the EV's, so that's a nice bonus.

For team mates, this mischievous ghost wants a wish passer. Extra healing is a great boost, and no one does wish passing for Gengar better, then Umbreon. Umbreon is an amazing pick for helping, as it can take the Psychic, Ghost, and Dark hits that Gengar wants to avoid, and Gengar walls any Bug or Fighting aimed at Umbreon.

Many thanks to Lominoth for inspiring this set with recent talk of Ghost Curse. It seems bad, but with some key support, it rips walls into pieces that toxic and such cant touch. Give it a try, place some curses on your foes, and remember, its only a game. Why you heff to be mad?

Written By:
Saambell

May 6th, 2018

"No Mercy"

Pokemon: Toxapex
Nature: Modest
Ability: Merciless
Item: Black Sludge
EV Spread: 252 HP, 252 Special Attack, 4 Defense

Moves:
-
 Toxic Spikes
-
 Recover
- Surf
- Venoshock

Hello EveryNyan, Saambell here with a much more interesting take on everyone's hated wall. Toxapex is always known as a dreaded wall that has Regenerator, but I see its other ability as something cool to build around.

Its EV's are set to maximize its damage and durability. Modest and 252 SpA makes it hit a lot harder once its ability comes into play, and Max HP lets it soak hits better. Merciless is the ability being focused on, so don't worry about HA's, making it better to breed.

Next up are the Moves. Toxic Spikes are the KEY to this set, as they get you the Poisoned status needed for Merciless to activate. For those who never bothered to look at Merciless, its basic idea is “100% crit chance when hitting Poisoned Pokemon”. You simply need a single layer of Toxic Spikes to get this effect, making it easier, and less time invested, then normal to get the spikes up. Surf is picked over Scald as the extra power is best when building off Toxapex's weak SpA stat. For those wondering why not physical, Venoshock is why. A 130 base power stab move is just too good to pass up, especially when it crits 100% of the time. Recover is in the last slot as without EV's in Defences, Toxapex can be slightly frail, and recovery is always welcome. Its also going second most of the time, so it WILL be taking hits. If you feel you want more attacking power, Ice Beam can be included instead of Recover.

For team mates, Something to remove Steel and Poison types is very welcome. Flying and Levitate pokemon can also pose an issue as they go over the spikes. Gravity can be a fun support option to deal with those second ones. Ground types are useful for the first, and those come in many flavours, so pick your favourite.

Another interesting option for the whole set is Physical, which would use Gunk Shot and Liquidation instead of Surf and Venoshock. The moves don't have as much power, but Toxapex has better base Attack, so it would likely balance out.

Try it out, have fun, and remember: Just cause a pokemon is hated for a role, doesnt mean it cant be fun in a different one.

Written By:
Saambell

May 13th, 2018

“Nature’s Thug”

Pokemon: Regigigas
Nature: Modest
Ability: Slow Start 
Item: Choice Specs
EV Spread: 252 HP, 4 Def, 252 Sp. Atk
IVs: 0 Atk  

Moves:
-
 Earth Power
-
 Focus Blast  
- Thunderbolt  
- Nature Power

Hey there everybody, sonicgoku24 here with a brand new unexpected set out of nowhere involving the big Regi guy himself, Regigigas. Now this may look really unusual seeing Choice Specs on a Regigigas, but trust me, with Slow Start being the guy’s bane and halving his attack and speed, his attack and special attack become the same. The big difference is that special attack is unaffected by 

Slow Start and most likely during a battle, you’ll be switching all the time, so you can’t really take advantage of his colossal 160 base attack. Well, onto the description of every move on this Regigigas.

Keep in mind of one thing, Regigigas gets barely anything in terms of a special move pool, but you can still use the best special moves he has to try to do good damage. Earth Power does great Ground damage against rock and Steel types, and who knows, you might get lucky getting the special defense drop, but don’t count it. Thunderbolt is great against any Flying and Water types,

something like Skarmory would take a good hit. Then Focus Blast is just an OK option all together, big power, but yet that accuracy can still screw you over. Now for the big move I’m positive you noticed on this set and probably thinking “Why the heck is that on there?”. That move is, of course, Nature Power which is originally a status move, however here’s the thing about Nature Power, 

it becomes a specific special move depending on the field the user is currently in and the default move is Tri Attack. That there is your big STAB move, and plus if you’re stuck in a terrain, Nature Power can change to Thunderbolt, Psychic, Energy Ball, or Moonblast, so you still have access to great moves for Regigigas to use.

 For the EV’s is pretty basic, max SP. ATK and max HP with the Modest Nature. This will make sure it can tanks some hits and dish out good, hefty damage to the opponent. As for teammates, one of the big ones is one of the Tapu’s so you have access to the different types, mainly Moonblast so you can hit Fighting types. Since you are most likely using one of the terrains, Hawlucha is a great mon to use. You might also get some mons to break special walls, like Medicham to help out. But he’s mainly a big beater who does his own thing while getting benefits from the others.

 Well, that’s the whole set in detail. I would love to see how people try to use this in their teams. He still needs more loving but thanks to Slow Start, it just hurts him pretty badly. Though i guess if anything, he’d be near broken if he didn’t have Slow Start. Wait, would he be broken, I’m not too sure. Well anyways, I hope you guys enjoy the set and maybe someone might try it. This is sonicgoku24, speedin’ on by! Super Speedy!

Written By:
Sonicgoku

May 20th, 2018

"Sun-ripened Spaghetti"

Pokemon: Tangrowth
Nature: Naive / Rash
Ability: Chlorophyll
Item: Groundium Z
EV Spread: 4 Atk, 252 Sp. Atk, 252 Speed

Moves:
-
 Growth
-
 Energy Ball
- Earthquake  
- Hidden Power [Fire]

To most people, Tangrowth is a fat blob of spaghetti that refuses to go down in a fight because it's so fat. But whilst messing around, I noticed Tangrowth got the combination of Chlorophyll and Growth as well as a nifty 100 attack and 110 special attack, and decided to see what I could come up with. Well, here's what I came up with.

Growth might not seem vey good at first, only giving a +1 boost to Attack and Special Attack. However, while sunlight is up, Growth instead gives +2 to each stat, effectively a Swords Dance and Nasty Plot rolled into one neat little package. Energy Ball is Tangrowth's obligatory STAB move, its ain way of denting opponents. Earthquake is here for Toxapex, which can otherwise stop this set dead in its tracks, and when used with Groundium Z will knock the standard Pex out in one hit, or if physically defensive Toxapex becomes a thing again then 60 attack EVs will reach the same benchmark. Hidden Power Fire is here to round out Tangrowth's coverage, incinerating any Steel-types that might think they're smart switching in on Tangrowth's Grass moves. Worth mentioning is that Hidden Power Fire does get the power boost from sun. 

EV spread is the obligatory EV spread for any offensive pokemon, maximizing speed and damage output. The choice between Naive and Rash comes down to whether you want more speed or power. Naive is prefered to outspeed slower Choice Scarf users while the sun is up, though if those aren't a concern then Rash provides some extra "oomph" behind Tangrowth's attacks.

Being a sun sweeper, a teammate who can bring out sun is mandatory for this set to function. Flying-types resist or are immune to 2 of Tangrowth's 3 attacks, so teammates who can pressure or eliminate them help well. Teammates who can bring in Tangrowth safely via U-turn or Volt Switch can also help immensely.

And that's all I've got for y'all this week. I'll see you whenever something else weird or unusual pops into my head. And I swear, if I catch any of you making jokes about tentacles and a certain type of video...

Written By:
Major Largo

June 3rd, 2018

"One Clangy Boi"

Pokemon: Kommo-o
Nature: Jolly
Ability: Bulletproof
Item: Life Orb / Leftovers
EV Spread: 252 Attack, 252 Speed, 4 HP

Moves:
-
 Substitute
-
 Dragon Dance
- Close Combat
- Ice Punch

Our moveset centers around Kommo-o's unique niche as an offensive fighting type with the ability bulletproof, allowing Kommo-o the impressive ability to resist, and outright be immune to common grass type pokemon making up a bulk of OU teams, as well as the stab moves of many choice locked pokemon such as Blacephalon and Ash-Greninja. Resisting rock, bug, grass, fire, water, and electric paired with bulletproof's pseudo immunities to the most common special poison and ghost attacks, Sludge Bomb and Shadow Ball, Kommo-o boasts impressive amounts of setup opportunities. The following pokemon make great setup opportunities to Kommo-o: Ferrothorn, AV and sub-seed Tapu-Bulu, Mega-Venusaur, Ash-Greninja, Mega-Sableye, Chansey, Zapdos, defensive Landorus-t, Gengar, Tangrowth, Amoongus, and Rotom-W, though be mindful Tapu-Bulu and Gengar can carry super effective coverage, and defensive Landorus-t can hurt kommo-o without a substitute. Sableye can burn Kommo-o before it megas as well.

Onto our moveset; Kommo-o shall be using dragon dance, ice punch, CloseCombat, and substitute, with the option of Life Orb, or leftovers, though primarily we will be using Life Orb. Max attack and Speed are all that is required. 4hp gives us an extra attack with life orb. Substitute lets Kommo-o stay safe once it has come into play from moves the previously mentioned pokemon commonly carry, such as leech seed, toxic, will-o-wisp, and spore, furthering Kommo-o's ability to wall out and setup on these pokemon. The brilliance of Kommo-o can shine! Once Kommo-o has setup to +1, it 2HKO's 99% of resists to this moveset. With the ability to 2hko all Tapu's with the combination of CloseCombat, and Ice Punch, many of OU's current methods of combating fighting and dragon pokemon are swiftly taken care of within 2 turns. All but 3 OU Fairy types are 2hko'd by CloseCombat. Ice Punch OHKO's every dragon type common to OU such as Garchomp and Zygarde, as well as OHKO'ing Mega-Latios, Salamence, and Dragonite. Resists to Ice Punch and CloseCombat's such as Blacephalon, Azumarill, and Tentacruel crumble under Kommo-o's powerful +1 CloseCombat and ice punch respectively. Offensive psychic types, mainly Mega-Medicham take heavy damage from CloseCombat as well, but you must be wary of your stat drops as mega-medicham has priority.

Now after all of those impressive pokemon Kommo-o dominates, there are still a few pokemon Kommo-O has issues with. Mimikyu can break Kommo-o's substitute and can't be OHKO'd. Mega-Gardevoir, Mega-Altaria, and Sylveon's powerful stab Hyper Voice can pierce through substitute. Though offensive Mega-Altaria cannot survive a +1 Ice punch, Defensive can. don't gamble on that. Mega-Gardevoir cannot switch into a +1 CloseCombat and Ice Punch. Defensive pokemon like Toxapex, Slowbro, Mew, Sylveon, and Clefable wall Kommo-o and threaten it with Super-Effective moves, and stat resets. Though Toxapex without Haze can be added to the list of setup above, and Clefable without unaware are 2hko'd by ice punch at +3.

This has been a Kommo-o moveset brought to you from w2 Corp, and I hope to see some in use soon.

Written By:
W2

June 11th, 2018

“Flex on Pex”

Pokémon: Larvitar
Nature: Jolly
Ability: Guts
Item: Flame Orb
EV Spread: 252 Atk, 4 Sp. Def, 252 Speed

Moves:
-
 Dragon Dance
-
 Superpower
- Earthquake
- Stone Edge

Whaddup tho, it’s your favorite OU-tryhard back with another Memeset Of The Week. We out here with the best rock type, Mini Mega-Tar. This is the best set I have ever built, so let’s go to the analysis. This mon is broken trust me.

Due to Larvitar’s poor bulk, speed, and attack stat it’s going to be needing a lot of team support. I’m talking about stuff like; Aurora Veil from Ninetales-Alola, Sticky Webs from Pokémon such as Araquanid or Ribombee. It also is going to need proper VoltTurn support from Pokémon such as Landorus-Therian and Tapu Koko since it can’t switch into any attack whatsoever.

Larvitar is going to be unable to run eviolite due to it being very unlikely for it to get statused and needs status to actually damage Pokémon.

I was sadly not able to do anything with its speed stat, 252 jolly allow larvitar to speed-tie with max speed neutral nature base 50 speed Pokémon such as Mega-Mawile and Azumarill. The Attack stat allows Larvitar to be a huge offensive threat at +1 while being burned, this allows larvitar to do a lot of damage to Pokémon such as Ferrothorn and Chansey, while also allowing it to OHKO Assault Vest Magearna, and Also OHKOs the best mon in the tier, ever created, for real the most fun Pokémon to play against Toxapex.

The moves I picked are for clear reasons, Dragon Dance allows Larvitar to get its speed and attack up giving it more sweeping possibilities. Earthquake and Stone Edge give Larvitar two great STAB moves, these moves just make it so that Facade isn’t needed since they do more Damage than Facade. I put Superpower on this set so that Larvitar can heavily damage the afore mentioned Ferrothorn and Chansey, it won’t OHKO them at +1 but will still do heavily damage to them.

Threats to this set, are physically defensive Pokémon like Hippowdon and Landorus-Therian, one of which has a deserved 50% usage stat :]. Other threats are fast pokemon since at +1 it will still be slower than most of the metagame. A good revenge killer will therefore be a good pick to pair with this Larvitar.

And with that I end this MOTW about the only true Toxapex counter, I hope you enjoyed it.

Written By:
Dr.OU aka Dru

 

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