Missed out on a Moveset of the Week? Well here's where you can find every MOTW that has ever been submitted, they're updated weekly every Sunday and provided by YOU the fans and members. Anyone can submit a Moveset with the potential of being featured on the site and if your's isn't picked that week, don't worry, League Master Silver August welcomes (and highly encourages) always having a new set ready to feature the following week. Getting your own set up is as simple as sending an email but there are a few minor rules to the MOTW, if only to keep things consistent and professional.
1. List and follow the information set up for all other MOTWs. I.e, provide the nature, item, ability, EV spread with you submission, special set nickname is also encouraged.
2. TRY to keep the options in the Moveset to a minimum, it makes following Rule No. 3 a little easier.
3. Keep the Moveset write-up around 350-500words, this is more then enough room and submissions WELL beyond this limit will not be used, however sets slightly above may pass (with some editing done to them.)
4. Avoid spelling and grammar errors, each set is reviewed before submission but excessive mistakes makes preparing the MOTW tedious and time consuming, so sets that require a lot of editing in order to be presentable will not be submitted.
5. Be professional, everyone will be seeing this set with your name on it, so don't embarass yourself or the site.
6. Try to be orginal, submiting a classic set is fine once in awhile, but try to avoid just submitting a set you can find on another site like Smogon, come up with something new that actually works! And show people that certain Pokemon can be awesome if you give them a shot.
7. Have fun!
If you got a set and wish to have it on the site, then just e-mail it to League Master Silver August!
"Adapting to Survive"
Pokémon: Alolan Ninetales
Ability: Snow Warning
Item: Life Orb / Icy Rock / Icium-Z
EV Spread: 4 HP 252 Sp. Atk, 252 Speed
- Freeze Dry
The first MOTW of 2017 and Gen 7 as well, and what other Pokémon would've been more fitting then the alluring update to our community's mascot? And by SL's founder no less!
When first revealed, Alolan Ninetale seemed interesting... but with some glaring issues such as trading its resistance against Steel for a x4 Weakness. Combine this with a lowered Def stat and suddenly even Bullet Punch can be considered a death sentence. However things got better for Ninetales as the games came out and we got a proper feel for its full potential.
While giving up some of its Def, these points would go into its Speed, giving it a much needed boost, pushing its base Speed over that glorious 100 threshold. With 252 EVs split between its Sp. Atk and Speed, this allows Ninetales to hit pretty hard (for a Ninetales) whole out running a handful of Pokémon.
Egg Moves are where Ninetales shines, because Freeze Dry allows Ninetales to bypass Water-Types who'd otherwise stop it cold and even run over Pokémon like Kingdra or Quagsire who suddenly gain a x4 Weakness. Moonblast is the best Fairy STAB Ninetales can access, nut Dazzling Gleam is also an option for Doubles. Psyshock is a sorely needed solution for Poison Types, covering at least 1 of its new weaknesses. Aurora Veil is interesting, essentially providing dual-screens while Hail is up, its a helpful option that allows Ninetales to support the team while making up for its own statistic short comings.
Items I admit can go several ways. Life Orb can give that extra push for KOs (while KOing yourself). Icy Rock can extend the Hail summoned by Snow Warning, aiding Aurora Veil. Then there's Icium-Z which I only mention because of personal experience in the Battle Tree where suddenly being able to push with a powerful Ice-STAB has come in handy.
While I had my doubts early on, breeding has proven very kind to the Alolan fox. However between Hidden Abilities and several egg moves, getting THIS set will require a bit of work, and with the resurgence of weather summoners, keeping Hail up may be tricky, but least with Freeze Dry, this fox is prepared to deal with the likes of Pelipper...and Politoad. Definitely one of the better outcomes Kanto mons to get the Alolan treatment. Don't pass up on this icy fox!
EV Spread: 252 HP, 252 Atk, 4 Sp. Def
- Close Combat
Well here we are with another look at the proper competitive upgrade of my very own in-game team! This week is the arguably MVP of the team, Trailbreaker.
While Ninetales left me sceptical, Mudsdale immediately showed potential, to the point of sounding broken! And in some regards this hype was met but in others... it balanced out to the point of being almost disappointing. Stamina is Mudsdale's claim to early fame, any attack that hits the horse will cause its Def stat to go up by 1-Stage. This is fantastic and makes its already impressive Def EVEN BETTER! The issue is...its only the Def. Mudsdale's Sp. Def, while no slouch, from personal experience has always been its Achilles' heel. Being Ground Type gives Mudsdale some common Sp. Atk weaknesses and without any sort of recovery outside of Rest. its best to not get used to those Def Buffs until all Sp. Attackers have been cleared. That said, Leftovers is a natural choice for a hold item, as in the right situation, Mudsdale can easily make up for any HP lost as its Def gets buffed.
For my build I decided to max out Mudsdale's HP, letting it have hefty bulk for regardless of which Def stat takes the plenty of incoming attacks. Adamant nature with Max Atk EVs will allow Mudsdale to hit back at its max potential, since it can take a hit and allow Stamina to make up for the lack of Def investment. Lastly I dropped 4 EVs in Sp. Def just because without an ability buffing it, it's better than nothing and might make all the difference depending on damage rolls.
Move wise, Earthquake is the obvious Ground STAB, without question. Close Combat is a hard hitting fighting move that lowers both Def stats, but thanks to Stamina, you'll often only been trading in your buff if you're up against a Physical Attacker. Heavy Slam takes advantage of Mudsdales extremely ridiculous weight, making it a death sentence for plenty of Fairy Types. While Rock Slide provides Flying & Ice coverage and Payback rounds things off with a move that takes Mudsdale's slow speed into account, resulting in it often doing double the damage in most cases where you'd use it.
Mudsdale showed a lot of potential prior to Sun & Moon's release but since then we've seen it has small movepool and more critically, a lack of recovery or solutions for Sp. Attackers. As a result Mudsdale is a pretty fair Pokémon, it can hit really hard but in my experience battles with the bigger walls are often 2HKOS. So for a tank, I'm left pretty satisfied but I wouldn't just splash it into ANY team, pair it up with a Water Absorber or a Sap Sipper to try and cover its glaring weaknesses and try not to get attached to that +3 Def Buff in the wake of a Rotom-W or a Primarina, because it's a battle that may cost you otherwise.
But all in all...God I love this horse!
"Our Mon' Electro"
Ability: Beast Boost
EV Spread: 4 Sp. Def, 252 Sp. Attack, 252 Speed
- Hidden Power [Ice]
Generation 7 has brought with it quite the crew of new Pokémon. Among them is the Ultra Beast known as Xurkitree. Xurkitree is a very weirdly balanced Pokémon. It possesses one of the highest Sp. Attack stats in the game at base 173, but the rest of its stats are mediocre. Given Xurkitree's raw power, the logical application of such strength would be a Choice Scarf set. Screw that. That's no fun. Geno has a more fun set for you to play with. Check this out.
This set starts out standard enough. Thunderbolt is the obligatory STAB; coming off of Xurkitree's sky-high Sp. Attack, it'll dent anything that doesn't resist it. Hidden Power Ice is mandatory for Ground and Dragon types that resist Thunderbolt. Grass Knot and Energy Ball are really just filler coverage; the former is the best choice for Hippowdon while the latter is more reliable overall. Then there's Electric Terrain. This is where things start getting interesting.
Electric Terrain on its own is a pretty alright move; it summons...Electric Terrain, which affects all grounded Pokemon by boosting their Electric moves by 50% and preventing Sleep. Where it really shines however is with its Z-Move effect. Z-Electric Terrain, on top of summoning the terrain, grants Xurkitree +1 Speed upon being used. That's equivalent to a Choice Scarf. Now Xurkitree's got all the speed of a Scarf set with power equivalent to a Choice Specs on its already insane STAB attacks. Yeah.
Xurkitree's EVs and Nature are pretty simple. Hit hard and fast, simple as that. Timid is preferred over Modest because Xurkitree really doesn't need the extra power and adores the extra speed. Beast Boost is Xurkitree's only ability. On Xurkitree it translates to a special equivalent to Moxie, boosting its Sp. Attack by 1 stage every time it KOs something. This can quickly make Xurkitree impossible to stand up to. Electrium Z is a given; You need it for Z-Electric Terrain! In a pinch, it can also be used on Thunderbolt for the game's strongest Gigavolt Havoc, but I'd advise against this unless your back is against the wall. You only get to use your Z-Move once, after all.
With the given stat spread, +1 Xurkitree will outpace the entire unboosted metagame aside from postive-natured Pheromosa and anything scarfed below Base 82 speed. Thus, Xurkitree needs a little help to get past these threats. You’ve two options; use your own scarfed Pokemon to clear the path for Xurkitree or set up dual screens so Xurkitree can take the odd hit from these faster Pokemon and KO them in return. Tapu Lele and Garchomp shine as effective scarf users in the meta, while Alolan Ninetales is the game’s most efficient dual screen user with Aurora Veil. Xurkitree also appreciates hazard control; Alolan Marowak is an effective Stealth Rock user that can also spinblock. Shuckle is
useful for setting up both Stealth Rock and Sticky Web. Dhelmise shines as the only Pokemon in the game that can both spin and spinblock.
Ability: Queenly Majesty
Item: Assault Vest / Miracle Seed
EV Spread: 252 Atk, 252 Speed, 4 Def /
252 HP, 252 Def, 4 Sp. Def
-/ High Jump Kick / U-Turn
Hello everyone your crazy neighbourhood Ronin Lominoth is back again for my second ever MOTW. This time we are graced by the majestic and beautiful Tsareena. Tsareena is Pokémon number 763, and is probably one of the strongest Pokémon of gen 7. Tsareena shines in multiple roles such as momentum building, rapid spinner, and with assault vest she can force switches from special attackers and walls. The move Trop kick is tsareena's bread and butter, She is easily able to deal a lot of damage to most mons and she lowers their attack. Play rough acts as your main coverage move, causing a large majority of Pokémon to switch. Low Kick can be used to hit any scarfers and drop them low enough to outspeed almost anything. After hazard damage, she can probably take out the sweeper, or a weakened wall. High Jump Kick is preferred for the power, but U-Turn can be used if a physical wall like Skarmory switches in. If low sweep isn't your concern then you can run rapid spin for clearing out those pesky hazards. Queenly magesty gives you one of the best abilities of this generation making you easily able to deal with all the pesky priority users out there.
Max Speed Tsareena sits at 136 narrowly outspeeding -1 max Speed base 90 Scarfers. Pokémon such as -1 Scarfed Thundurus, Landorus, and Terrakion cannot switch into Low Sweep if they have taken prior damage. Max Attack is great, making her hit like a truck and allowing her to OHKO threats even without hazard damage. Assault Vest helps Tsareena switch in, which helps this set work better. Life Orb helps net more kills, but hazard damage, Low Sweep damage, and a whopping 189 max Attack will probably seal the deal anyway. Miracle seed provides extra damage for her bread and butter Trop kick and can help in more minor situations. Alternatively you can run leftovers but that makes her far less tanky
This set hates status thrown about by the walls that Tsareena is supposed to threaten out. In particular, it hates being paralyzed. Heal Bell users such as Clefable can absorb status with Magic Guard, and can use Heal Bell and Wish for support so keep that in mind. Alternatively if you wanted to you can run light screen and reflect with a light clay if you want your Tsareena to be a support roll.
There you have it, a Majestic and queenly set for a majestic Pokémon. Please test it out and see if it's for you.
Pokémon: Alolan Persian
Ability: Fur Coat / Technician
Item: Choice Specs / Life Orb
EV Spread: 252 Sp. Atk, 252 Speed, 4 Def
- Power Gem
Greetings Silver league, Skull here bringing my 2nd MOTW. This time is Alolan Persian, a Pokémon known for its elegance, handpicked especially as gifts for the Royalty of Alola. Now even though not too many people like its appearance of which I can fully understand and originally so did I. The art style just doesn't work for me...however the 3D model in the game I really like a lot, though expecting more I’m fine with its design. Now the good thing about Alolan Persian is its speed is left untouched and though it only gains an increase in Special attack by 10 its typing is its main strength as you can get stab dark pulse and foul plays among other tricks that are now available to this cat.
Now as we all know Persian’s speed may be great but its other stats…well they could be a lot better compared to most alolan forms that have come out. Anyway because of this Timid nature is pretty much the best choice for a fast-special attacker with the addition of a Choice Specs so that it can hit harder. However, if you’re the type of trainer that prefers more flexibility with its moves I do advise nasty plot which would substitute in for switcheroo and life orb instead of Choice specs.
Now for the moveset Dark pulse is self-explanatory as it’s a good stab and has a chance of flinching the opponent. Power Gem for coverage and decent solution to the Bug type of which Alolan Persian is weak to. Hidden Power of any type of your preference, be it Ground for more coverage, Steel or Psychic for fairy or fighting types or whatever you prefer. Finally, Switcheroo which admittedly is situational but can help prevent setup stalls or at the very least disturb your opponent's strategy.
If you prefer more survivability go for fur coat and if you want a base 90 Hidden Power of any type you want go for technician. Either one works. Alolan Persian also has the potential to be a Bulky utility Pokémon with its fur coat ability and some HP investment in its EV spread so keep that in mind. Well that's really all I can say for this one, hope you have fun with it.
"A Certain Buggy Railgun"
Item: Life Orb / Focus Sash
EV Spread: 252 Sp. Atk, 252 Speed, 4 HP
Hello Everynyan, Saambell back again, this time with a Pokemon that got people hyped then let them down. Here we have Vikavolt, one who people saw and were like “YAY an Electric Bug!” then the stats leaked and people went “Awww that speed”. Well this set is an attempt to fix that. Agility is the Key Move. While you can look at Base 43 speed and think its never going to do anything, did you know that if you fully support it with EVs and Nature, then apply Agility to double it, its faster then Base 135? That's right, Agility can let it out speed Ash Greninja and Mega Lopunny, if Mega Lopunny was in the game at least. Once you have that speed boost, you can match pace with most of the Pokedex. Thunderbolt and Bug Buzz provide the primary STABs. Bug Buzz bypassing Substitute, while Thunderbolt has a small chance to paralyse an opponent. If you feel you need the coverage, you can possibly drop one of them for Hidden Power Ice, but double STAB is just such a nice thing. The final move slot is up for grabs between Energy Ball to deal with Gastrodon, Swampert, and Quagsire, and Flash Cannon to deal with Fairies. This is another spot Hidden Power can be dropped in to give a more versatile coverage pool. All in all, besides at least one STAB and Agility, any powerful/useful attack you can put on it is open to you. Make your own build and use it well.
For items, you got two choices based on how you think you will be able to use it. Life Orb if you think you can bring it in on a Ground Move/Thunder Wave/Resisted Move often enough to keep it at full health while having the threat to force them to switch out. Or if you doubt your ability to force a switch or want a sure way to tank a hit as you Speed Up, Focus Sash can provide a safety net to your Set Up, though it does leave you with less power and open to priority. Life Orb gives more damage output, but it relies on you being able to start attacking while at strong health as each attack lowers your HP. While not as Efficient as Scarf Tapu Koko or even Z Electric Terrain Xurkitree, this Rail Gun Bug can outspeed tons, and hit full force, and very much isn't the waste that its speed stat seems at first. There's better, yeah, but sometimes you just want to Bug the heck out of others.
Pokémon: Tapu Koko
Nature: Timid / Modest
Ability: Electric Surge
Item: Zap Plate / Life Orb / Choice Scarf
EV Spread: 252 Sp. Atk, 252 Speed, 4 Atk
- Hidden Power [Ice]
Hello everyone Lucy here with my very first MOTW, which is about, as you can see, the very first Tapu Pokemon that you meet in game. Tapu Koko.
Tapu Koko packs a base speed stat of 130 and a pretty good base 95 special attack stat. Now what some of you may notice is that the build of Tapu Koko focuses on that special attack stat even though its physical attack stat is at base 115. However Tapu Koko doesn’t really get much in the term of a physical move pool, especially for fairy type STAB because it does not have access to Play Rough.
For this moveset, thunder bolt is your main form of stab and is boosted by Tapu Koko’s ability Electric Surge which increases the power of electric moves, lowers the damage of moves like earthquake for 5 turns and prevents mons on the field from being put to sleep. Combining thunder bolt with the electric surge and a zap plate, choice item or life orb means that this move will be hitting even pokemon that resist it hard. The second move is HP Ice, though HP fire could also be ran, although HP Ice is preferred seeing as this is your way of 2ko’ing most dragon types such as Garchomp as well as Landorus-T and other ground types that are immune to Tapu Koko’s STAB for
super effective damage. U-Turn is used as a pivot against an unfavorable match up. U-Turn is preferred over Volt Switch because then a ground type does not trap you. Taunt might be an odd choice, but it can help limit stall teams, for instance it can stop Chansey from using Soft Boiled after taking prior damage and it can stop hazards being set up from mons such as Ferrothorn and can stop set up sweepers like Gyarados. I tend to run Zap Plate on this set purely to make my thunderbolts into nukes without taking the recoil damage from Life Orb and without being locked into a move from a choice item.
The EVs for this set are straight forward, max out speed and special attack to be as fast and able to hit as hard as possible, then the last four evs can go wherever you want to put them, I’ve put them into attack in order for U-Turn to do more than it would without the investment.
I hope that you guys like this set and are able to put it to good use by putting your own spin on it.
"Eye of the Storm"
Item: Damp Rock
EV Spread: 252 HP, 176 Def, 84 Sp. Def
- Hurricane / Defog
Hey everyone Chris here, bringing you this weeks MOTW! This time I'll be talking about an incredibly handy little trinket of my Water gym: Pelipper.
EV Spread and details:
With the given investment into Special Defense and HP, Pelipper is guaranteed to never get 2HKO-ed by Pheromosa's Ice Beam (at only 4 Special Attack EVs on it's All out attacker set). The given Physical bulk is there in order to better stomach hits from things such as Mega Scizor and Buzzwole. Damp Rock is of course used to extend Rain from 5 turns to 8.
Must-have teammates include swift swim sweepers such as Kingdra, Ludicolo and Kabutops that can abuse the rain that Pelipper summons with their ability. Steel types such as Mega Scizor and Ferrothorn are amazing in Rain thanks to the weakened power of fire type attacks. Alolan Marowak can be another superb partner thanks to its ability Lightning Rod that lets it take any electric type attack. Other than these, electric types such as Tapu Koko and Thundurus that can spam a 100% accuracy Thunder are also great choices.
Sadly there is simply no reason to use Politoed in OU anymore since it is outclassed in every way by Pelipper. Unless of course you like Politoed's exclusive support moves such as Encore. With reliable recovery in Roost and U-turn for momentum, Pelipper can form great Volt-Turn cores for your team. Scald gets a power boost from the Rain and has a chance to burn the opponent and Hurricane is now guaranteed to hit thanks to Rain. Defog can be used over Hurricane in not as aggressive team builds.
And that is all, Pelipper is an amazing choice for your team and hopefully you'll give this Water type a chance in one of your teams, see ya ~
"Gamera's Tasty Treat"
Ability: Shell Armor
Item: White Herb
EV Spread: 252 Sp. Atk, 252 Speed, 4 HP
- Dragon Pulse
Hello EveryNyan, SaambellPrime here Yet Again with more of my favorite move: Shell Smash. This Time on one of the new Alola Pokemon. Once again we have something with good defense, ok Special attack, and poor speed. Now enter Shell Smash. Problems Fixed.
Shell Smash is the KEY to this set. Now, you may look at 36 base speed and go “That's even worse then Vikavolt”. True, but enter the +2. Now say hello to out speeding Base 121 Pokemon. That's not as impressive as Vikavolt, but that's where Shell Smash is better then agility, It also Doubles Attack and in this case, Special Attack. Now you are hitting Harder then Mega Mewtwo Y. Yes, you heard me. Mega Mewtwo Y, the Special Attacker with the Highest Sp. Atk in the game. Sure, there's other Special Attackers with Shell Smash who can get higher, but lets ignore them for now.
Now for the STAB moves. Dragon Pulse hits everything besides Fairy and Steel for Neutral, and Flamethrower covers the Steel. Flamethrower hits Steel for tons of damage, while hitting most fairies for Neutral. There might be an argument for Draco Meteor and Overheat, but as those drop Special Attack, and you usually only get one big go at Shell Smashing, they are not wise options for this set. The last Move Slot is Hidden Power Ground, giving needed coverage. You may ask what it covers, and with the help of a more knowledgeable player (thanks Jiggler) I learned it was to cover Heatran, Tyranitar, Rock Types (sorry Conor and Sdog) and any Flash Fire Pokemon.
The key to getting a good set up of Shell Smash is catching something that HAS to switch in on Turtonator. So anything x4 weak to Fire would be your best bet. Scizor, Ferrothorn, and others are good bets. Another thing to keep in mind is getting rid of the thing that would most cause you to switch. Nothing hurts a Shell Smasher more then something forcing it to switch. Also, as someone named Rylo has pointed out and demonstrated to me, Encore hurts Shell Smashers too. Watch Out for Politoed, Encore and Rain hurts Turtonator bad.
I don't know why, but I just love Shell Smash. Its got all the best bits of Nasty Plot, Swords Dance, and Agility all in one. A White Herb can eliminate all of the negatives. On a bulky Pokemon like most Shell Smashers are, its likely to live a hit anyway, so you don't need to use a Sash. As long as you keep it away from the wrong kind of attacker when you set up, it can put the hurt on something.
"Body of a Naval Mine, Mind of a Torpedo"
Ability: Swift Swim
Item: Life Orb / Poisonium Z
EV Spread: 252 Atk, 252 Speed, 4 Def
- Waterfall / Aqua Tail
Qwilfish is a stupid Pokemon. Look at it; it’s a seething spiky ball of rage that I’m sure most of you forgot existed. Not Geno though. Geno likes Qwilfish, and so here we are. Usually, Qwilfish is using its deceptively awesome support movepool in a utility role. However, did you also know Qwilfish is the spiky bane of fairies? Buckle up kids, Geno’s gonna show you how.
Swords Dance gives Qwilfish that vital +2 Attack boost. At Base 95 Attack, Qwilfish is just strong enough to become threatening once boosted. Hits 637 Attack with the given spread, in fact. That’s a respectable number, but we’ll get into why in a moment. Waterfall is your preferred Water STAB. A +2 Waterfall with OHKO Magearna. Then we get to Poison Jab, Qwilfish’s Fairy-killer. At +2 Attack, Poison Jab handily OHKOes every variant of every Tapu. It also 2HKOes Unaware Clefable and Assault Vest Tangrowth. As for that last move? Explosion is the go-to; it’ll rip through anything that doesn’t resist it at the cost of Qwilfish’s life. Use it when Qwilfish has fulfilled its purpose or is on death’s door. Destiny Bond is similar, landing a free KO if Qwilfish gets KOed. It’s not as effective against more passive foes though, and a +2 Explosion will do the job 9 times out of 10 anyway.
The EV Spread is standard weather sweeper fare; Max Attack and Speed, Adamant for max power. Speaking of weather sweeper, Swift Swim is the ability of choice for Qwilfish. This spread hits 538 Speed under rain, which outpaces the entire unboosted OU tier. Particularly, it outpaces every Tapu variant bar the rare Scarfed Tapu Koko. Life Orb is the standard power-boosting item. You can opt for Poisonium Z for a guaranteed OHKO on Unaware Clefable and Tangrowth, but the loss in power is noticeable.
Qwilfish obviously needs rain to function. Pelipper is the better of the two rain users in OU, and with its slow U-Turn can safely bring Qwilfish in while setting weather up. Ensure Tyranitar and Hippowdon are taken care of before bringing Qwilfish in; it’s rarely worth risking Qwilfish in a direct encounter with them. Speaking of prior damage, Qwilfish (especially the Poisonium variant) adores hazard support. A single layer of rocks from a partner like A-Marowak or Nihilego can turn 2HKOs into OHKOs. Toxapex and Tentacruel take all but Explosion and counter with Scald burns. Ferrothorn takes even Explosion and KOs with Power Whip. Alakazam, Tapu Koko and Heatran are good partners for taking care of them.
There are certainly better Swift Swimmers out there, but few can claim to swim swiftly and leave fairy wings in their wake. That honour goes to humble Qwilfish.
Item: Lum Berry
EV Spread: 4 HP, 252 Atk, 252 Speed
- Play Rough
Hey guys and gals
Nightmare101 here, sorry for being offline for almost half a year now. Welp I’m back at it again with a moveset about my buddy Mimikyu. To be honest I was surprised that nobody made a Mimikyu MOTW. I love this Pokemon so much and it’s amazing to use in battle. So let’s get right in to it!
EV spread and set details:
As you can see in the EV spread this moveset is here to turn Mimikyu in to a fast sweeper. And with Mimikyu being one of the fastest Pokémon in Alola I definitely recommend this EV spread. And off course that free Swords Dance is always welcome. Furthermore a priority move in the form of Shadow Sneak. And for the last move I recommend one of the hardest hitting fairy type moves in the game. I am off course talking about Play Rough. And with this moveset if you get around 3 Swords Dances, you’re basically able to sweep almost everybody with Play rough.
I personally like to send this Mimikyu out as the first mon in the battle. Because of the Disguise ability you’re able to get a free Swords Dance and if you’re lucky two (if your opponent uses a set up move or a stat boost move). I like to add protect in this moveset as well so that I can combine Mimikyu with a wish setter like Sylveon or Umbreon. And the fun thing is that this moveset is also usable in doubles. Because of the protect and the disguise ability you are able to combine it with an earthquake user like Gyarados.
So long story short, Mimikyu is a great mon to use and you should definitely give him a chance. You should definitely run this moveset with Play Rough, Swords Dance. At least those two. This was Nightmare101 with my second MOTW. I hope that some of you will give this moveset a chance. Bye bye and I will talk to you all next time.
Item: Assault Vest
EV Spread: 196 hp, 252 Atk, 60 Speed
- Power Whip
Hello, Silver League! My name is Calibri; I’m new here! I figured I’d throw my own hat into the weekly moveset ring, and what better way than to start with one of my favourite new additions to Gen 7? Dhelmise is a pretty cool Pokemon. It’s also a pain to hunt for in-game. Today, we’re going to learn how to use the possessed anchor competitively! To begin, Shadow Claw, Power Whip and a Steelworker-boosted Anchor Shot give Dhelmise a unique Triple-STAB moveset that can lay down the hurt on foes. Anchor Shot also has the added benefit of trapping foes that it hits. Thus, it can also be used to secure kills and safely bring in teammates. As a trio, these three moves are resisted by only one relevant Pokemon; Bisharp. Rapid Spin is preferred in the last slot for hazard removal; Dhelmise's power and bulk make it a respectable bulky spinner, and it has the niche of being the only spinner in the game that can also spinblock by virtue of its Ghost typing.
The preferred nature is Adamant; with an Adamant nature and max Attack, Dhelmise hits a meaty 397 Attack! That’ll take a chunk out of just about anything you put in front of Dhelmise. Steelworker is the only ability Dhelmise gets, and it’s a pretty good one. It makes Steel-type moves like Anchor Shot 50% stronger, effectively giving them a STAB boost! Yep, I wasn’t insane when I said “Triple-STAB!” The Assault Vest gives Dhelmise an effective 324 Sp. Defense, allowing it to stand up to many of the metagame’s special attackers.
Max attack is a given for maximum power. The HP investment gives Dhelmise the extra all-around bulk it needs. In particular, with the Assault Vest it avoids KOs from +1 Pheromosa, Protean and pre-transformed Ash-Greninja and Tapu Llele and can KO them all in turn. 60 Speed enables Dhelmise to outspeed Hippowdon (which it then 2HKOs with Power Whip) and univested A-Marowak (which is OHKOed by Shadow Claw.)
With its power, special bulk and unique typing protecting it from most physical attacks, Dhelmise shines as a pivot. It’s able to come in, take damage and threaten foes out, making it easier for its teammates to switch in. Dhelmise appreciates defensive support such as dual screens to make pivoting easier, as well as Wish and Heal Bell support to make up for its lack of access to recovery. It also benefits greatly from Grassy Terrain (which heals it and boosts its already powerful Power Whip further) and Misty Terrain (which protects it from status); Tapu Bulu and Tapu Fini work well alongside Dhelmise.
Well, that about does it for Dhelmise! I do hope you enjoy using Dhelmise as much as I do, and I also hope to continue participating in activities here! Tata for now!
"I am... Betrayal."
Ability: Overgrown/ Long Reach
Item: Choice Scarf/ Decidueyium Z
EV Spread: 252 ATK 252 Speed. 4 Def
- Leaf Blade
As we all know, Decidueye turns from a grass flying into a grass ghost on its last evolution. Now Grass-Ghost, while not the best typing. It's addition of ghost type certainly nerfs some potentional threats, like poison and bug. for Resistances, Decidueye packs resistances in ground, electric, water and grass, along with two immunities, being normal and fighting. As for Ability, Decidueye currently has one, the one every grass starter gets, Overgrow, but once long reach is released, It is wise to run that. What does Long Reach do you ask? It removes the "makes contact" trigger on physical moves, meaning you can hit iron barbs, rocky helmet, flame body, poison point, and protecting moves with damage effects, like baneful bunker, without being hurt. *please note that I am unable to test these, so I am not quite sure on the protection moves*
I prefer to run my Decidueye as a revenge killing trapper with spirit shackle, running max speed with a jolly nature to get the most out of it's 70 speed. For moves, Spirit shackle, a 90 base power, physical ghost move, and Decidueye's signature move. Is a must have, on top of trapping your opponent in, it also packs a good punch with Decidueye's 107 base atk and STAB
Leafblade, helps out a lot against pesky rotom washes, or is overall just a good move for STAB on our little friend Decidueye. The problem with Ghost and Grass stab, leaves you open to be walled by Steel types, that's where Low Sweep comes in, while not the strongest, the 100% chance to lower speed is a godsend for it. It one shots Bisharp, provided stealth rocks are up. Which, being probably one of Decidueye's biggest NOPES is nice, provided, you still have to call the switch right. As sucker punch is an OHKO, so while not a direct counter, if given the right set up, it can work. Now, with the choice scarf, Decidueye might be fast, but stuck in one move, if you predict a switch that Decidueye cannot win, like a fire type, there's U turn to get you the heckles out of there.
But, there is a saving grace, while sacrificig the bonus speed from Choice scarf, Swords dance Decidueye is a destructive son of a gun, especially if you give it its signature Z crystal. Not much lives a Stab +2 Sinister Arrow Raid. All in all, it's completly up to you what you run. Now for other options, there is Sucker punch. But I do not recommend this on the scarf set. I personally don't use it, as I prefer Low Sweep to counter steel types a little more effectivly, but if you're desperate for priority, go for it.
Anyhoozels, this has been LowRes, I hope you enjoyed, or learned something from my Ghostly Owl companion, Takumi.... I mean Decidueye. And I will see you next time.