Missed out on a Moveset of the Week? Well here's where you can find every MOTW that has ever been submitted, they're updated weekly every Sunday and provided by YOU the fans and members. Anyone can submit a Moveset with the potential of being featured on the site and if your's isn't picked that week, don't worry, League Master Silver August welcomes (and highly encourages) always having a new set ready to feature the following week. Getting your own set up is as simple as sending an email but there are a few minor rules to the MOTW, if only to keep things consistent and professional.

1. List and follow the information set up for all other MOTWs. I.e, provide the nature, item, ability, EV spread with you submission, special set nickname is also encouraged.
2. TRY to keep the options in the Moveset to a minimum, it makes following Rule No. 3 a little easier.
3. Keep the Moveset write-up around 350-500words, this is more then enough room and submissions WELL beyond this limit will not be used, however sets slightly above may pass (with some editing done to them.)
4. Avoid spelling and grammar errors, each set is reviewed before submission but excessive mistakes makes preparing the MOTW tedious and time consuming, so sets that require a lot of editing in order to be presentable will not be submitted.
5. Be professional, everyone will be seeing this set with your name on it, so don't embarass yourself or the site.
6. Try to be orginal, submiting a classic set is fine once in awhile, but try to avoid just submitting a set you can find on another site like Smogon, come up with something new that actually works! And show people that certain Pokemon can be awesome if you give them a shot.
7. Have fun!

If you got a set and wish to have it on the site, then just e-mail it to League Master Silver August!

Movesets archives for previous years:

January 7th, 2017

"School is now in session"

Pokemon: Wishiwashi
Ability: Schooling
Nature: Modest
Item: Leftovers
EVs: 108 HP, 100 def, 100 sp def, 200 sp atk,

 Scald / Surf
- Ice Beam
- Protect
- Aqua Ring

Hey guys Marvin here with a moveset for the timid fish Wishiwashi! This set focuses on having Wishiwashi tank hits while hitting back hard to punish foes and to recover Hp in order to maintain it’s form. Let’s dive right in.

Wishiwashi is a weak Pokemon on it’s own with some of the weakest stats in the game but it makes up for it by asking for help from it’s friends forming the powerful school form to make things easier on itself. School form is a monster with it’s attack stats and defense stats over 100 but kept in check by abysmal speed and HP. it’s moveset is shallow but it can make do. Scald and surf are you water STABs; scald for the burn chance and surf for damage. Ice beam is always welcome for hitting grass, flying and dragon types. Aqua ring restore hp every turn which helps maintain schooling. The final move protect allows Wishiwashi 1 turn of no damage to restore hp. The EVs are designed to grant a decent special attack along with as much bulk as possible while being evenly distributed. Special attack is your primary attacking stat with this set and wishi’s speed is too small for any investment to matter so those stats don’t get any EVs. The item leftovers grants it hp recovery at the end of each turn to ensure it’s ability works.

This Set’s primary weakness is Wishiwashi’s elemental weaknesses. Any attack that can one shot wishi or at the very least lower it’s hp too drastically for it’s recovery to keep up will shut Wishiwashi down for the rest of the match. For this reason support such as aurora veil, or grassy terrain to help wishi recover hp is very welcome to them. A wish user could alternatively use wish to help a Wishiwashi switch in by recovering it’s hp so it remains in school form if it’s hit with a move. Wishiwashi needs to be able to tank hits and hit back hard so withdraw when things get too risky or your fish will be turned into fish sticks. 

Thanks for joining me today and have a wonderful week. 

Written By:

January 14th, 2017

"The Brick Wall of Doom"

Pokemon: Stakataka
Nature: Lonely
Ability: Beast Boost
Item: Rockium Z / Weakness Policy
EV Spread: 244 HP / 252 Atk / 12 Sp. Def
IV: 17 Def, 0 Speed

 Trick Room
- Gyro Ball
- Stone Edge
- Earthquake

Hiya Silver League, Major Largo coming at you with what is quite honestly a weird set that I’m sure raises many questions. Wayofalex and I collaberated to make the set you're going to see here, so props to him for helping me make and refine this set. Anyways, given Stakataka's stat spread you would think it'd make for a good wall, right? Well screw that noise, throwing walls at each other to see which one collapses first is more fun. My own mascot may or may not also have something to do with the set we're about to cover.

So since Stakataka is so slow, it’s not outspeeding anything unless it has Trick Room up, which conveniently enough it learns. With Stakataka being so dang slow, Gyro Ball is the obvious Steel-STAB of choice, hitting most everything incredibly hard thanks to Stakataka’s low speed. Stone Edge is the preferred secondary STAB of choice, hitting everything really hard provided it connects. Finally, Earthquake rounds out our moves with some truly fearsome power and coverage.

Now, what I’m sure has raised the most questions: the EV and IV spreads. There’s a lot going on here, so I’ll explain as best I can. A lonely nature seems counter-intuitive at first, but it’s necessary for enabling Stakataka to sweep easier. Without a Defense-lowering nature and 17 Defense IVs, Beast Boost will always boost Defense, but with a Lonely nature, 17 Defense IVs, and maximum Attack investment, we can manipulate Beast Boost to increase our Attack instead of Defense, enabling Stakataka to sweep easier under Trick Room. The remaining EVs are put into Health, since even though we’re lowering our bulk we actually want as much as we can get away with.

For our choice of item, you can go one of two ways. Rockium Z is the preferred item, denting most Pokemon pretty hard to help get a sweep going, or if you're feeling bold you can go Weakness Policy to potentially double your attack in one go, though the Policy is unreliable as two of its three weaknesses are double weaknesses. Psychium Z is also an option that removes the luck element associated with Stone Edge by giving you additional Accuracy when using Trick Room.

One must be careful when using Stakataka. While its typing provides a gargantuan 8 resistances and an immunity, this same typing gives it 3 very crippling weaknesses. Use Stakataka’s bulk and resistances to

switch in on some setup fodder, then take advantage of the opportunity to set up a Trick Room. Contrary to what its stats suggest, be aggressive with Stakataka.

Since Stakataka can both set up and sweep with Trick Room, teammates who can’t set it up themselves will appreciate Stakataka, plus it also relieves pressure from any other Trick Room setters you may be running.

Written By:
Major Largo (and Wayofalex)

January 21st, 2017

"I was caught in a Master Ball."

Pokémon: Butterfree
Ability: Compound Eyes
Nature: Hasty
Held Item: Focus Sash/Life Orb/Grassium Z
EVs: 252 Sp. Atk, 252 Speed, 4 HP

 Sleep Powder
- Quiver Dance
- Bug Buzz
- Air Slash

Hey mates, it's Time Kitsune, your friendly neighborhood Water Gym Leader. Our focus today will be on Butterfree, the little butterfly from our early childhood. And before you ask, yes, I did catch him in a Master Ball.

Butterfree is... not a great Pokémon, but he has sentimental value damn it. He also has the best set up move in the game that isn't a Z move, so you don’t have to waste your item slot. The key to using this set is slightly dependent on prediction and surprising your opponents with the simple fact that almost no one is insane enough to use a Butterfree. As is clearly evident, Butterfree is a special sweeper, aided in spades by Quiver Dance boosting its Special Attack, Speed, and less importantly its Special Defense. And thanks to the combination of Sleep Powder and Compound Eyes, Butterfree gets a guaranteed turn of sleep, allowing it to set up. However, you can take this a step further with Grassium Z and boost your Speed by one stage at the same time as you put your opponent to sleep, and trust me, with base 70 speed you are going to need as much set up as possible. Focus Sash is there to guarantee you a turn on the field, unless you aren't running hazard support, in which case you may have bigger problems. And Life Orb is there to give you a much-needed boost to your base 90 Special Attack.

Now, we move on to the many, many, many weaknesses of Butterfree: Steel Types, Rock Types, Sub-Par stats, Special tanks/walls, any mon with priority, hazards, multi-hit moves, Taunt users, and every weakness under the sun. Most Steel and Rock type Pokémon can resist Butterfree's STAB moves and in turn OHKO the winged monster after breaking the sash. Pokemon with special bulk/priority/Prankster will give Butterfree a really hard time, forcing it to switch out most of the time, lest it be killed or neutered. And then there are the plethora of type disadvantages. So, in summation, just be careful when you use Butterfree, he's a fragile, yet strong Pokémon in his own right.

Oh yeah, and Dio, I named him after you. He was just a wee Caterpie, and you said to kill him. 97 levels later, and he's back to say hi!

Written By:
Time Kitsune

January 28th, 2017

"Sunlight Conqueror"

Pokemon: Charizard > Mega Charizard Y
Nature: Hasty
Ability: Blaze > Drought
Item: Charizardite Y
EV Spread: 188 Atk, 68 Sp. Atk, 252 Speed

 Dragon Dance
 Flare Blitz
- Earthquake
- Solar Beam

Guten Tag, everyone! MG's back with yet another Moveset of the Week. This time, we'll be going over a strong and common Pokémon, Mega Charizard Y. The fire dragon is known for its immense power thanks to the harsh sunlight it brings with its Drought Ability, but this set goes a different way that Charizard Y normally goes.

Yes, I know, Charizard X is the Mega Evolution that uses Dragon Dance. However, this Charizard set is one I came up with one night while trying to think of new ways to use Charizard. I've always liked Dragon Dance Charizard Y, but always thought it was missing something (that being a solid third move for its physical side). Because of this, I started to think of ways for it to hit Water- and Ground-type walls, as Thunder Punch only goes so far. My solution was a mixed set that uses its Drought to fire off a handy Solar Beam.

Hasty nature and 252 Speed EVs are a must in order for this Charizard to work properly. Hasty, while decreasing your Defense, increases your Speed and doesn't hinder your ability to use both physical and special attacks, and at 100 base Speed, you need all of the help you can get. 188 Attack EVs let you 2HKO max HP Tyranitar 100% of the time with EQ (unless it has Leftovers) and OHKO specially defensive Heatran around 30% of the time. It also adds a bit of damage to Charizard's Flare Blitz's power. 68 Special Attack were the leftover EVs and are there to bump up Solar Beam a bit.

Dragon Dance is Charizard's choice boosting move, allowing it to raise both its Attack and Speed stats by one stage. This pairs nicely with Charizard's Flare Blitz, a strong STAB move boosted further by the harsh sunlight of Drought, and Earthquake, an overall great coverage move. Solar Beam, while not being boosted by Dragon Dance, allows Charizard to obliterate Gastrodon, Quagsire, and Swampert, while giving it a way to hit Tapu Fini and other Water-type pests. Thunder Punch could do the latter and get boosted by Dragon Dance, but it then leaves Charizard vulnerable to Pokémon like Gastrodon, who are immune to Electric-type attacks.

Good Pokémon to pair this Charizard with include fast allies able to remove faster Electric-type foes to allow Charizard to set up without fear of being shocked out of the sky. Ironically, this Charizard appreciates a teammate that can take out Ferrothorn, as Flare Blitz paired with Ferrothorn's ability to dish out heavy contact recoil drop this Pokémon's HP a lot. Of course, being 4x weak to Rock-type moves, Charizard NEEDS hazard removal. Pokémon like Scizor, Tapu Fini, etc. can use Defog (or Starmie, Tentacruel, etc. Rapid Spin) to remove Stealth Rock from your side of the field to give Charizard a much easier time switching in. Lastly, this Charizard is especially weak to priority with the lessened Defense stat, so it appreciates having opponent Pokémon with priority moves taken care of before setting up.

As a note, this Charizard is able to trick the opponent into thinking it's the X variant. If you Dragon Dance before Mega Evolving, the opponent will likely think you're Mega Charizard X and send in something like Landorus. You can use this to get another Dragon Dance when it Earthquakes or U-turns or to fire off a sun-boosted Flare Blitz, which, even at neutral Attack after Intimidate, still dishes out a punch. Likewise, if your opponent knows that you are Mega Charizard Y and sends out Heatran or Tyranitar, they're in for a surprise when an Earthquake rumbles beneath their feet.

That's everything for this particular Charizard set. I'll see you around!

Written By:
Mega Grievous

February 4th, 2017

''ThunderBlunder777 is Flexin' ''

Pokemon: Thundurus-Incarnate
Nature: Hasty
Ability: Prankster
Item: Focus Sash
EVs: 252 HP, 4 Sp.Atk, 252 Speed

 Thunderbolt / Volt Switch
/ Superpower / Knock Off
-/ Defog / Hidden Power [Ice]
- Taunt

Hello people from the Silver League, Cinos & Jerso here with a cooperative MOTW on Thundurus-Incarnate. Thundurus-I has been in BL for a while now but it still has a great movepool, stats, and abilities (Although Defiant is a really hard ability to get, unless your name is Spear). This set mainly focusses on being an Anti Lead vs HO mons, like web setters, Excadrill, et cetera. For further mention, Thundurus-Incarnate has many more sets it could abuse, so we had a difficult time choosing what set we wanted to use, but we thought this one looked fun to do a MOTW about. But without any further ado, lets get into the set;

Like previously mentioned, this set is mainly used as an anti lead vs HO mons, but it also can be used as a normal defogger, and can even act as a stallbreaker. Thunderbolt / Volt Switch is Thundurus' main stab hard hitting move. It deals with water types, flying types et cetera. Superpower is there to OHKO Excadrill, Smeargle and deal immense damage vs Chansey. Knock Off is another option if you want to have more of a stall breaker core with the next two moves and helps in a lot of ways. Defog is self explanatory, get rid of those webs, rocks, or whatever, and force the Pokémon in front of you out. Taunt is there so any Pokémon that outspeeds Thundurus and wants to get up hazards, spore, et cetera, will get shutdown thanks to Prankster. HP Ice can be also used over Defog to get rid of any Landorus', Gliscors, Zygardes, et cetera. The HP Evs are there to live some hits, like Liquidation from a Araquanid so it can 2hko back with its speed. Speed is to out speed any threats and give you a fast Volt Switcher, and the rest in SpAtk because why not. The item is Focus Sash so you live some hits like an Excadrill Rock Slide so you can Superpower it back, while also helping you vs Lead Greninja.

For team options we'd recommend Pokémon that don't like hazards being on the field, like M-Pinsir and Talonflame. Stealth Rockers / hazard setters would help this aswell because they'd help for example Pinsir to get certain OHKOs instead of 2hkos. We'd also recommend some defensive pivots / walls if you don't run HO yourself, and any Pokémon that can use U-turn or also Volt Switch if you want to run that Voltturn core, if you decide to use Volt Switch of course. Because of the Voltturn you could also use hard hitting mons like M-Medicham Nidoking et cetera to get them in safely without getting worn down and / or getting -1 speed because of webs.

Thanks for reading our fairly decent Anti Lead Thundurus-Incarnate MOTW, we hope you'll have a fine day and liked the set!

Written By:
Cinos & Jerso

February 18th, 2017

''Zapped Hedgehog''

Pokemon: Togedemaru
Nature: Jolly
Ability: Sturdy
Item: Choice Band
EVs: 4 HP, 252 Atk, 252 Speed

 Zing Zap
 Iron Head
- Zen Headbutt
- U-Turn

Now here we have an interesting pokemon most people overlook. Oh, another pikaclone. Doesn’t seem good or useful when you look at. That was basically my opinion of it during SM. I first saw the design, and i hated it, but it grew on me. I fell in love with togedemaru when it was on my vgc team, but there was one thing it was missing that stopped me using it in a singles team. Its movepool is shallow. However this was fixed when USUM came out. Move tutors changed a lot of pokemon, and it changed the way i look at togedemaru. 

Now to talk about the moves it gets. Zing Zap is togedemaru signature move, and i would say its most useful. Zing Zap is a physical electric move (which takes advantage of togedemaru’s highest stat) with 80 base power. It has the added bonus (similar to iron head) of having a 30% chance to flinch the opponent if togedemaru moves first. Talking about iron head, togedemaru gains iron head from the move tutors. The access to iron head gives togedemaru the possibility to take on pokemon it couldn’t back in SM, with the added stab. Togedemaru also gained a third physical move with the possibility of flinching from the move tutors in USUM, Zen Headbut. Zen Headbut allows to take on fighting types (and some poison types) a lot easier, and possibly not being threatened out by their presence. The fourth move I give togedemaru is U-Turn, which allows togedemaru to get out of there when threatened. 

Togedemaru’s two highest stats are Attack and speed, at 98 and 96 respectively. I ocf wanted to take advantage of these stats. Yes togedemaru isn’t rapid, but it is fast enough when jolly with full investment, outspeeding quite a bit, and will outspeed most if you there are webs on their side of the field. Then i max out the attack stat so togedemaru will hit harder. But even so, its attack isn’t too high. Due it having 4 defensive moves it can use now, it can be choiced, and what's better than a band for this set. The addition of the choice band raises togedemaru’s attack to 225. Togedemaru will be able to two shot Toxapex, and even 2 shot Magearna. With the reasonable chance to to flinch, on a lucky day you’ll be able to knock out these pokemon without taking damage. 

There are 2 useful abilities for this togedemaru. The first simple ability is lightningrod, giving your team an immunity to electric attacks (which i extremely useful for me since you barely see me not using a mantine). The other ability, which is prefered by me, is sturdy. Sturdy is togedemaru’s hidden ability and could allow togedemaru to sponge a hit and hit again, against an unsuspecting foe. If you want an HA togedemaru, just pm me. 

I hope I have convinced you that this little hedgehog is stronger than most people give it credit for, and i would like to see a hedgehog infestation across SL. 

Written By:

Make a free website with Yola