Pokemon Moveset of The Week
EV Spread: 252 HP, 252 Def, 4 Sp. Atk
Greetings all it is the new member of the Silver League Shuyin here with a Pokémon that I hold dear to me. Meowstic is an interesting Pokémon for the reason that he has 2 different Hidden Abilities depending on the gender but for this set we will be using Male.
Starting this out let us look at the moves. Psyshock is going to be our attacking move so in case we get taunted we don’t use struggle. Thunder Wave is used to help out if you have slower members so they can go first and hit hard or to stop a sweep since you have the Ability Prankster giving priority to non attacking moves. Next move is Magic Coat which already has +4 priority and has the power to give you Magic Bounce for one turn. This is helpful in many ways but you just have to be careful cause sometimes tricks like that only works once. Our last move is Heal Bell, which makes Meowstic one of my favourite support Pokémon thanks to Prankster. Heal Bell is over all a really good move that you really want on your team so your sweepers that don’t need set up can keep sweeping and help you win easier.
The EV Spread I like to run is 252 HP and 252 Def with 4 in Sp. Atk, with the Bold Nature. This gives Meowstic a lot of bulk as it already has nice bas Sp. Def so you can take both types of hits fairly well. Sure to the fact that this is a support set you want to choose your battle wisely and get out if needed so get what you need done, weather it is a Thunder Wave or a Heal Bell just do it and get out. Meowstic being our major support pokemon you want him alive so that you can keep everything in order much easier.
Well that is all I have to say about this blue cat that can help in many different ways. I hope that you all look at this and enjoy it. Best of luck in your battles trainers and if you use this Meowstic set then best of luck getting a victory.
Written by Shuyin
Ability: Fur Coat
EVSpread: 252 HP, 252 Def, 4 Sp. Def
Hello EveryNyan! Its SaambellPrime, and I'm here with a Pokémon with one of my favorite Abilities, and one of my favorite moves. Furfrou is the only Pokémon with Fur Coat. I LOVE this ability and want to see it on more Pokémon. Cotton Guard is an amazing move, which sadly doesn't see much use.
Furfrou may seem an odd Pokémon to use for a Wall, seeing as it has only 60 base defense as well as normal type, which has only 1 Immunity and 0 resistances. BUT! Its ability is the entire basis for its usage. Fur Coat halves all physical damage. Yes that's right, it is so fluffy attacks bounce off it. So combined with a heavy Defensive EV investment and nature it gets up to a comfortable 123 defense stat at level 50. Which, while not amazing, effectively counts as double with Fur Coat. Yep, Fur Coat is the Defensive version of Huge/Pure Power.
Now, on top of that amazing defensive ability, you have Cotton Guard. This is where it gets fun. Cotton Guard raises Defense by three stages. So that effective 246 defense stat? Now counts as 615! That's more defense then, I don't know, most Pokémon. Can you say Bulky? BULKY! Return is your best attack. I would suggest Facade, but considering it doesn't mesh well with the other moves, it loses its usability. Rest is sadly Furfrou's best recovery. But as it heals Health, Burn, and Toxic it is quite useful for such a bulky Pokémon. Facade sadly doesn't get a boost when the user is sleeping. Which is why when running Sleep Talk it's better to use Return as that way you are hitting for full power. Though if you end up using Cotton Guard again while Sleeping, you are now at an effective 984 Defense Stat. WOW!
Furfrou is a Pokémon with a low Defense stat, a poor defensive typing, a generally meh movepool, but an amazing ability, and just enough of a move pool to do really well. It can be incredibly Bulky like most Pokémon only dream of being. Just keep it away from Special Attackers. Messes with the Fur, yaknow?
Written by SaambellPrime
Ability: Water Veil
Item: Choice Band / Flame Orb
EV Spread: 252 Atk, 252 Speed, 4 HP
Greetings all it is Shuyin here with another MOTW. This one is a personal favorite of mine as he was my ace in Gen 4. Now if you have ever seen Floatzel before he was most likely a Choice Banded Aqua Jet user, but i like to look deeper into what a Pokemon can do and we will be doing that with Floatzel here.
So let us start with the item as we are a faze set but we can still use power. We have 2 options we can go with, Choice Band and Flame Orb. Due to our ability we can not be burned so Flame Orb does nothing to us but it will come into play later, and Choice Band is just for power. Our Ability is Water Veil so if we do start sweeping we can't be burned which can be the saving grace in many battles.
Let's get into the moves we have. Waterfall is our main STAB move that will be doing a good amount of damage with our base 105 Attack stat. Ice Punch is a good move to have in case you run into a grass type Pokemon. Now i like to run Pursuit on my Floatzel but you can also run Crunch if you don't think you can predict a swap or you just want to get out damage, either work just fine.
Now for the interesting move and what will be helping with the Flame Orb, if you choose that item, Switcheroo. What this move does if you don't know if you swap items with your opponent, so say you have Flame Orb and you swap items with a physical attacker that does not have guts, then you just nerfed them a ton and you got whatever they had which you could always swap back with or keep its all up to you and what you get.
The EV spread is standard making great use out of Floatzel's great speed but just be wary of priority as Floatzel is not the most bulky of Pokemon around but he can be helpful in a pinch if you use him right. Anyway i hope you enjoyed this Floatzel MOTW and i hope to see you again with a different Pokemon that is not used much.
Written by Shuyin
Ability: Sheer Force
Item: Life Orb/Focus Sash
EV Spread: 4 HP, 252 Atk, 252 Speed
Hiya, SL! MG's back, and I thought I'd give out a set I'm sure a few of you have been wanting: my Rampardos!
Now, I know what you're all saying: “Rampardos is horrible! It's in PU and it lacks speed and a movepool!” Well, I'll tell you this: It works. Why? Because it gets Rock Polish. And while it may lack a decent movepool (ICE PUNCH Y U NO RAMPARDOS), it can sure do damage before going down.
The EVs, Nature, and Ability are all fairly self-explanatory. Max Speed for the highest value you can get, max Attack to give Rampardos godlike power, and 4 HP because leftovers are leftovers. You can run either Adamant or Jolly, it's up to you. I run Adamant for the power boost (10% is a lot when you have that high of an Attack stat), but Jolly works well if you want to get those extra few points in before you Rock Polish. Its Ability, Sheer Force, makes Rampardos a deadly opponent. If any of you have fought a Scarf Nidoking, you'll know the pressure this thing gives after a Rock Polish.
For its item, Life Orb and Focus Sash work equally well. Focus Sash is if you're getting Scizor in your face every time you get so close to pulling a nice sweep off, while Life Orb is to give that power boost that fuels Rampardos's bloodlust.
The moveset is mainly up to you. If you're running Rampardos solo, I recommend Rock Polish because it gets you up in speed by a sharp amount (haha puns), but you can run Iron Head or Zen Headbutt if you want to. If you're running it with a Baton Passer, use Iron Head or Zen Headbutt. Iron Head works well for overall coverage, but Zen Headbutt can help you hit Gastrodon, Swampert, etc. For the second slot, Rock Slide is your best option. It's Rampardos's most reliable STAB move, and it gets the Sheer Force boost because of its flinch chance. The third slot can either run Thunder Punch of Zen Headbutt for coverage against most Water-type Pokémon or against those Water/Ground irritants. The last move will always be Fire Punch, since, as a Rock-type with no Sheer Force Ground-type attack besides Bulldoze, you'll definitely need something for those pesky Steel-type Pokémon.
Well, that's it for this Moveset of the Week. While Rampardos needs a bit of support in order to get a sweep off, I assure you it'll get the job done. Just watch out for Scizor, Gastrodon, Talonflame, and insanely bulky physical walls and you'll be good. Have a happy new year!
Written by Mega Grievous
EV Spread: 194 HP, 112 Atk, 40 Def, 56 Sp.def, 108 Speed
With the releases of Mews around the world to celebrate the 20th Anniversary of Pokemon, for the occasion I thought I would share to you all, the citizen of SL my very own Mew set that I have built for the offensive playstyle of ORAS OU. With the very versatile metagame of Mega Pokemons and very fast priority users, I have built this Mew to deal with almost all the threats that OU has to offer. With the introduction out of the way, let us first get on with the EV Spread.
Now this EV spread shows both offensive and defensive capabilities of our Mew. First thing to note is the 108 Speed EV investments we have on it. This allows us to ALWAYS outspeed Positive natured Base 70 Speed Pokemons (Most notably Bisharps). This allows us to beat them up with our moves and make them feel inferior to our tiny pink...thing. Secondly, is the Attack Investments, this will come into play more as we explore our moves, but it is so we can 2HKO or even possibly OHKO our opponents! Now the bulk invests just allows us to survive hits such as Mega Lopunny and Mega Altaria’s Return, Mega Gardevoir’s Hyper Voice, and the endless birdspam of Talonflames
The moves, as you can see are VERY interesting and seems very out of meta for a Mew, but I can assure you that it has it’s purposes. Brick Break allows us to put offensive pressure on Pokemons such as Mega Lopunny and Bisharp. Due to the fact our bulk investment allows us to survive or outspeed these Pokemons, they will surely 1 or 2HKO them instantly. Now, for those curious eyes out there that would ask, “Free, why do you have Brick Break over Drain Punch?” and to those very attentive eyes, I answer “because it breaks screens!” Secondly, we have Gunk Shot, because this set is garbage…. I mean wonderful, we are able to hit Fairy types with ease, like I have stated earlier we are able to survive moves from Mega Gardevoir and Mega Altaria, and do you know what we do to those Pokemons? WE TAKE OUT THE TRASH WITH THEM! This pink thing will surely show those fairy types a thing or two about being garbage! Also, it can be used to beat Azumarill. Ancient Power allows us to beat Talonflames and that’s pretty much it. A side note would be that if you pray to RNGesus hard enough you might get those tasty stats raises! And finally Ice Beam allows us to beat Defensive Garchomps and Landorus-T. This is out lure move, be sure to use it wisely!
Teammates for this Pokemon would include Wish passers, Lunar Dancer, or Healing Wish Pokemons. Another notable Pokemon would be someone who can put up Stealth Rocks as this set capitalizes on the tiny HP loss making it harder for Pokemons to survive moves from it. Other than that, just build around it’s weaknesses and you have a strong Pokemon in your hands. With that said, I wish you luck with the set and I hope to see you guys soon, bye!
Written by Free
Item: Salac Berry
EV Spread: 168 Attack, 88 Sp.Attack 252 Speed
Ok guys as you know it's the Chinese new year's and what year is it? THE YEAR OF THE MONKEY! So why not how a MOTW based on a monkey and also wrote by someone who is a monkey? OK you might be looking at this and think it looks similar well i did get my idea from the infamous BellyZard from 4th gen but with weaker power but double the power boost.
Now to explain the set Naive/Hasty both do the same thing, +Speed while dropping a Def so either works fine. Evs are your standard Mix set so nothing really to go on except for boosted hit on both sides, Salac berry gives you a speed boost when your HP is low enough which i will get into soon enough, and Blaze is for a nice fire type boost when low HP. Ok now we gonna get into the move set, Flamethrower or Fire Blast is your fire STAB from special side but the choice is power or accuracy so your choice, Close Combat is your fighting STAB from the physical side and yes it drops both defences but it doesn't matter as these set is for late sweeps. Work Up and Sub is your main trump cards here, as you make a person switch to make a Sub then boost using Work up giving you +1 attack and sp.attack powering up both sides. Now after you got a a number of boosts you just let the opponent keep attacking while you use Sub to cut down your HP to Blaze and Salac Berry Ranger giving you +1 fire power and 1+ Speed making you a a power machine with some speed to carry. Now as mention before this is best used as a late sweeper cause of how much HP you be losing, so you need to take out anything faster or with priority mainly ones that use Aqua Jet or Mach Punch, so things like psychic or Fairy types to deal with the Mach punch users and things like Ferrothorn to deal with the water types with priority like Azumaril. Now let the year of the monkey be strong for my fellow monkeys and i wish everyone a happy Chinese new year's.
Written by GamerMadness
Item: Weakness Policy
EV Spread: 4 HP, 252 Atk, 252 Speed
Hi everyone hotdog here with a set I was rather shocked at when I was using it because I didn’t think it would work out as well as I thought, when it actually worked better than I thought.
The move set is pretty straightforward and simple to use, set up with rock polish while hopefully being hit by a super effective move to activate the weakness policy and with golems large pool of common weaknesses you most likely will. Afterwards hit you opponent with strong hard hitting moves. Earthquake is a strong stab move that deals lots of damage and hits a large amount of mons super hard, rockslide is also a hard hitting stab move that hits Pokémon such as Talonflame, Charizard, etc. for super hard damage, rock slide can be used for more damage but, if your luck is anything like mine, you should probably use rockslide. Fire punch is used for Pokémon such as ferrothorn, air balloon excadrill, Serperior, Scizor, etc. for super effective damage. Pokémon I’d recommend for use with this set are Pokémon that can set up and remove hazards like Donphan, but Pokémon like Galvantula that can set up sticky web can also be useful. Pokémon that can stop other set up mons and cripple them are also good to have so that golem has an easier time setting up.
Some tips for when using golem is that you want to send it in after a Pokémon is knocked out or send it out first so that it starts off fresh with no damage, some other tips to keep in mind when using this set is to avoid scald. Sure it will set off weakness policy but if you get burned you have essentially wasted golem. Also make sure that your opponent’s Pokémon has a super effective move it can use on you before you send it in so that you don’t lose your sturdy and chances of getting weakness policy off. Also avoid knock as much as possible golem cannot sweep without the weakness policy boost, well… it can but it will be harder without the boost. Avoid taunt as well you need the rock polish boost. Also make sure to avoid will-o-wisp so that your potential sweep isn’t put to an end.
Anyways thanks for reading my set and pc me if you have any questions about the set. And have fun using this amazing golem moveset.
Written by Hotdog718
Ability: Swift Swim
Item: Life Orb
EV Spread: 4 HP, 252 Atk, 252 Speed
Hey all, Ben here with my first ever MOTW, and I've decided that today I am going to talk about a Pokemon that does not get the appreciation it deserves, that’s right, it is Kabutops! When looking at its stats, you see that its attack and defense are the highest, and its speed isn't anything special at base 80, but it gets the ability Swift Swim to give added speed and make it a force to be reckoned with. Anyway, on to the moveset!!
The EV spread is a fairly common one around physical sweepers, with 252 in Attack and Speed to give it the extra power and to give it the maximum speed potential, which works with this set, and the extra 4 is going to be put into HP, to give it an extra point. The item I have decided to go with is a Life Orb, giving it some extra strength and allows it to KO bulkier Pokemon.
The moves that I have decided to use on this Pokemon are Swords Dance, which, with the Swift Swim speed boost in rain (Oh yeah, by the way, do not lead with this Pokemon or try to sweep early game! You will need rain up to make the most out of this set!! I suggest trying to sweep mid or late game!) will give it a boost and make it a force to be reckoned with, Waterfall, which is its main Water Type STAB move, which will do good damage due to its base 115 attack and possible Swords Dance or two, yeeaaahh that's gonna hurt! We then of course have Stone Edge which is its other STAB move, with a great 100 base power, but unfortunate 80% accuracy, and if you're like me, you won't want to use this as much as Waterfall, because I'm always missing!! But it is great for breaking down walls, and lastly, we have Aqua Jet because, of course the rain is going to stop at some point, and we don't want to waste the Swords Dance boosts! You may not outspeed some Pokemon that can KO us, so you have that reliable priority to hit that Pokemon first, and we are all good!!
Good teammate choices for this Pokemon would obviously include the Rain setter, which includes Pokemon with Rain Dance, or of course, Drizzle, so Kabutops can get the speed boost and proceed to set up. You may also need Pokemon to remove threats such as Ferrothorn, which can resist Kabutops, and hit back and possibly KO! Lastly, remember to be careful around Pokemon with Will O Wisp or Thunder Wave, which both cripple this Pokemon. Thank you for reading, and this is Ben, signing out!
Written by Ben
Ability: Mold Breaker
EV Spread: 252 HP, 4 Atk, 252 Sp. Def
Hey everyone, Shuyin here with a MOTW. As the new ground type gym leader i thought it would only make sense to do a ground type as a MOTW. Excadrill is also a favorite of mine design wise as well as use wise because there are a lot of different ways to use him. Excadrill is also an interesting pokemon because he has a base 110 HP and not half bad defenses which makes it really bulky. So for this MOTW we will be making use of his really nice base stats to make a support pokemon that can still kill, also known as the most unknown way to use him.
Let us start with the EV spread. For this set we will be running 252 HP and SpD so we will be a special wall. With this investment we will be taking special hits we really shouldn't then hitting bake with a shockingly powerful stab earthquake or iron head, due to the 135 base attack for excadrill so with just 4 EVs in attack we will still be hitting hard.
The moves start standard with Earthquake and Iron Head but we will be running Rapid Spin to keep hazards away from us. The last move is up to you, I go with either Stealth Rocks or Toxic depending on what my team has. If my team has someone who sets rocks up already i will go with toxic, if not i go with Stealth Rocks.
You can use this set on just about any team since it has hazards and hazard support. If you are running Stealth Rocks I would not recommend running it along side a pokemon with Defog. Also if you are going to run it on a team just make sure you are not making the mistake of having to many of the same weakness on your team and you should be fun,
I hope you all enjoyed this MOTW and i will come back soon with another one. Best of luck with your future battles and if you use this set I hope it leads you to victory.
Written by Shuyin
EV Spread: 252 HP, 252 Def, 4 Sp. Atk
Hi Everyone AmazingAggron here to tell you about an underappreciated Pokemon known as Tangrowth. First let’s talk about stats, Tangrowth has one of the highest BST in RU; second only to legends and Mega evolutions. Whilst Tangrowth might face some competition from Chesnaught or Ferrothorn, which could be considered better, Tangrowth does have some small advantages over Chesnaught such as much better stats excluding speed and special defence however the latter can be remedied by an assault vest.
Now let’s go over the move set. For STAB and recovery I suggest Giga drain. A well predicted Knock Off could cripple a Gengar if it chose to switch in, not to mention any other ghost or psychic type. For your next move you could have Leech Seed or Sleep Powder. Sleep Powder is pretty useful but I recommend Leech Seed as it’s far more annoying and can sometime force a switch. Finally we have the choice of Sludge Bomb or HP Fire. In short both hit grass types with the former having a chance to poison. However HP Fire is incredibly useful on this set and prevents Tangrowth from being totally walled by Chesnaught and Steel types.
Tangrowth is relatively easy to use however you would need to be able to predict switches. Unless there are any grass or magic bounce Pokemon you can freely throw leech seed about which can be incredibly annoying. For Team members I suggest special walls like Jellicent that can wall any special attack that Tangrowth can’t take. For example Jellicent can soak up any Ice, Fire, Bug or Poison moves that Tangrowth doesn’t want to take. I also recommend a strong physical fire type that can break through special defensive grass types such as Roserade that Tangrowth can’t touch. I wish you all luck using Tangrowth and hope it becomes a valuable asset to your team.
Written by AmazingAggron
Ability: Serene Grace
EV Spread: 252 HP, 4 Sp. Atk, 252 Sp Def
Hey all, it's Ben and I am back with another MOTW! Today, I have decided to show a fairly appreciated Pokémon, but another way of looking at it, that's right, it's Togekiss! When someone mentions Togekiss, I am sure most people usually think Paraflinch, but that is not necessarily the only thing it can do, so I decided to give it a bit more recognition with a set that I have found works really well, so let's go!!
To start with, the EV spread and nature were chose so Togekiss can withstand most special attackers and set up some Nasty Plots, with max HP and Special Defence. The final 4 will be placed into Special Attack, to get that tiinnyyy boost. The chosen ability is going to be Serene Grace, to give the extra flinch chance to Air Slash, and who knows? You might get lucky. (Not if you're me!!)
Okay, the moveset was chosen to allow Togekiss to set up some Nasty Plots, to raise Special Attack and prepare either for the Baton Pass, or attack the Pokémon out. I have chose Baton Pass to allow this Pokémon to pass the Special Attack boosts that it gets onto any other Pokémon, and Air Slash in case it wants to stay in for a bit, this may be because either the Pokémon out is low on HP so you want to kill it before Baton Passing, or if the Pokémon out is a threat to your chosen Special Sweepers, and for the final move, I have decided to go for Roost to give that reliable recovery in case it needs it. (I do not recommend setting up on a physical attacker or special attacker if it has a move super effective to you! It may be bulky but not bulky enough to live something like that!!)
Good teammates for Togekiss would be a speedy Pokémon with decent Special Attack, to receive the Baton Pass and Nasty Plots, that can also sweep, and a Pokémon to set up Stealth Rocks, so the Pokémon that is sweeping with Nasty Plot boosts cannot be punished by a Sash user and defeated.
I hope you enjoy using my MOTW and give Togekiss the Baton Passing love it deserves, have a good day! This is Ben, signing off.
Written by Ben
Pokémon: Gyarados -> Mega Gyarados
Ability: Intimidate -> Mold Breaker
EV Spread: 252 Atk, 252 Speed, 4 Sp. Def
Hello Silver League, I’m TrainerJ and this is my MOTW of a pretty standard Mega Gyarados set, which just so happens to be my favorite Mega Evolution/and Pokemon, as well as my ace Pokémon!
Starting off with the EV’s, they’re all in Attack and Speed with the leftovers dumped into Sp Def, this Pokémon's purpose is solely to set up and sweep, it hits like a truck with that base 155 Attack after Mega Evolving. I chose Adamant nature for this guy, just to make it hit even harder, plus, it’ll be able to boost its speed with Dragon Dance, so the it’ll be able to outspend most OU Pokémon, such as Mega Lopunny, after only 2 Dragon Dances, Gyarados will not only out speed Lopunny but it will also be able to OHKO with a Waterfall.
Mega Gyarados is a major powerhouse, and after a Dragon Dance or two, you could easily pull off a sweep. In terms of the moves, again, it’s a standard set, with the exception of Substitute over Earthquake, because Mega Gyarados has pretty solid defence stats, combined with the intimidate which would force a swap on a physical attacker, lets you set up the Sub, which gives you time to then set up your Dragon Dances and dish out some major damage with a STAB Waterfall or Crunch. Gyarados can take care of some of the strongest defensive walls such as: Mega Slowbro, Milotic, Gliscor, Mega Scizor, etc.
Mega Gyarados is a pretty solid Pokémon, but it gets countered by most fighting such as Breloom and Conkeldurr and bulky fairies like Azumarill, so I suggest running Pokémon such as Venusaur to be able to take the hits for Gyarados and take care of fairies or Talonflame to bop those pesky fighting types with a Brave Bird from the Bravest Bird!
Well that’s all, I look forward to seeing if any of you use this pretty sick Pokémon. See you later friends!
Written by TrainerJ
Ability: Rough Skin
Item: Rocky Helmet
EV Spread: 240 HP, 176 Defense, 92 Speed
Hello everyone, Chris here with the new MOTW. This time I'll be showing you how amazing a dragon type such as Garchomp can be!
Firstly the item in combination with Garchomp's handy ability allows you to punish physical attackers dealing about 25%-30% to any Pokémon making contact with you. As for the spread the 92 speed EVs allow you to out speed base 70 jolly Pokes such as Bisharp. The Defense and HP EVs allow you to take quite a few hits. You can always run 252 in HP,164 in Defense,76 in Sp.Def. and 16 in speed, allowing you to take special hits better while still out speeding base 70 Pokes that don't have a positive nature in speed.
Garchomp is a phenomenal Stealth Rock setter as it's a great matchup against most leads. Dragon tail is there to ruin your opponents momentum and or set up while also letting rock damage pile up. As for EQ its there for your main STAB move as it has great coverage. Lastly, we have the choice for Toxic or Fire Blast. Toxic deals with bulky Water and Ground types that like to switch in on Garchomp such as Hippodown while Fire Blast is there to deal with Steel types that can take your Earthquake such as Skarmory and Ferrothorn.
This Pokémon goes along perfectly with things that appreciate Garchomp setting up rocks to bother the opposing team. Pokémon that take advantage of this are M-Lopunny,Talonflame and Bisharp. This Garchomp also ruins physical attackers such as Talonflame while also crippling bulky Water and Ground types with Toxic. So Pokémon that benefit from that are also welcome. Finally, Fairy types give this fella trouble so you should pair it up with steel types such as Scizor or Excadrill.
That's all from me. Hopefully this cute lil' dragon will make it into your teams to prove its worth, trust me you won't regret using him ~ Cya all.
Written by Chris
Nature: Bold / Calm
EV Spread: 252 HP, 124 Def, 4 Sp. Atk, 128 Sp. Def
Hey everyone it’s Tadashi! This week I decided to write up a MOTW for a really underappreciated Pokémon: Meganium. Meganium has a good BST, not the best, but definitely noteworthy, it ties for fourth highest, non legendary, BST in PU. With 100 in both defences and 80 in HP, it works great as a tank, and if you do it right, it can be a force to be reckoned with in OU. With about balanced EV’s in defences it can take a few hits, while supporting your team.
Let’s start this off with your attacking move, Giga Drain is there are your main STAB move and a way to recover Meganium’s health while still hurting the foe. Next you have options, Aromatherapy is there to really support your team, Meganium has the bulk to be able to use this and often times can use a few other moves before succumbing; Toxic is there to help limit sweepers and but a time constraint on other tanks. Next up are the screens; Reflect and Light Screen can both seriously help your team, it’s your preference, and what you’re team needs, about which you’d prefer for the third slot. I myself prefer using both because setting those up can seriously help slow sweepers allowing you to hit them while they can’t hit you as hard. Finally comes Synthesis, if you choose to not run both screens, this is here in case you face opponents that resist Giga Drain, but you want to keep Meganium in to slow them down.
Well, Meganium is pretty easy to use, it’s a tank, so screw up the opponent's sweeper. Use Giga Drain to bring them down, Toxic to limit them or Aromatherapy so you can save your team from statuses. One note though is to throw up whatever screens you’re running fast, it allows Meganium to take a beating for far longer and extend its usefulness. If you chose to run Synthesis, then use it as needed because it runs out surprisingly fast if you misuse it.
Well, thanks for reading, may this help you bring Meganium out of it’s corner and into the love and joy of competitive, because really, it isn’t terrible and when used right it can seriously aid your team. This is Tadashi signing out, BYEEEEE!
Written by Tadashi
Ability: Early Bird
EV Spread: 252 HP, 252 Def, 4 Sp. Def
Greetings all Shuyin here with a MOTW that was requested for me to do. Girafarig is an interesting pokemon with low base stats but a good move pool and abilities. For this set we will be running a bulky set up set with good sustain as well.
How we will be doing our set up is with calm mind and the ev spread will be helping us take a couple hits while we work on setting up. The ev spread with 252 hp and 252 defense will be giving the bulk we will be really needing to help set up the calm minds. Now if Girafarig starts to get low just use rest and the ability early bird will have the sleep be 1 turn instead of 2, so we can wake up sooner to either set up more or take out the pokemon we are looking at or even just rest again. Now the moves are basic but since we have calm mind and rest we don't want to run double stab or else we will be 100% walled by sableye so we will run Psyshock so we can hit special walls and we run thunderbolt just as a move.
There are other moves you can run for Thunderbolt but I just enjoy Thunderbolt. Now the pokemon that work well with this set are pokemon that can take hits that will one shot Girafarig or pokemons that can take knock offs. It will suck to lose leftovers as you have no safe recovery because even with rest it will give your opponent time to either swap and or set up. Running speed control is also a good idea so that you can out speed and set up easier as well whether it's Thunder Wave or Sticky Web, what ever works to get some extra speed for Girafarig will help.
Girafarig may not be the best pokemon but with set up and smart plays you can make just about any pokemon good, so if you are using this set i wish you the best of luck and good luck in your battles, and remember don't forget to have fun.
Written by Shuyin
EV Spread: 252 HP, 4 Def. 252 Sp. Def
Hey everyone its AmazingAggron here again, and I’m going to share with you another set. Dusclops is horribly underestimated; the poor ghost is left sitting in PU (at least it is when I’m writing this) yet its ability to wall anything that’s thrown at it is incredible. Whilst I prefer Dusknoir design wise, and it has its own uses, I have to admit Dusclops is so much better (in my opinion) and I hope after reading this set you love Dusclops as much as I do.
For the EV set we have 252 HP and 252 Sp. Def however if you wanted to, you could run a physically defensive bold Dusclops with 252 defence. I prefer specially defensive because you can switch into a physical wall if a Pokémon its battling has knock off.
First off we have infestation, that annoying move that traps you and slowly damages you turn after turn. The next slot that should be taken by either Toxic or Will o Wisp depending on your preference. I can say I prefer and recommend Will o Wisp because of how useful it is at crippling powerful physical attackers like Bisharp or Aegislash that could threaten Dusclops. Protect is also optional, if you’re playing doubles with this set I highly recommend it. Finally we have pain split, which is one of the most annoying moves in the game. Since Dusclops can wall almost any hit without a problem pain split is perfect for stealing the other Pokémon’s health and restoring your own.
Dusclops it’s pretty easy to use, you just burn/toxic/infest stuff until they die. However you have to predict when they will attack so you can pain split at just the right moment. Also please keep in mind that you should under no circumstance, in any situation or for any reason keep in Dusclops on a Pokemon with knock off; whilst it is probable that Dusclops would survive it, the attack would remove the Eviolite severely crippling Dusclops and wiping out its amazing bulk. For other team member’s I recommend Mandibuzz who can take any physical hits that Dusclops can’t handle as well as not being bothered to much by knock off. Also Mega evolutions can do the job because they’re item cannot be removed. Anyway Dusclops is a great Pokémon to use and can be an invaluable addition to any team, I hope it serves you well.
Written by Amazing Aggron
Item: Saftey Goggles
EV Spread: 252 HP, 252 Atk, 4 Def
Hello people at Silver League! My name is Wyverness and I'm going to show off the Scizor set I've been using for singles. Scizor is one of my favourite Pokémon and I wanted to create a set tailored for Volt-turn comps. However, it can be successful outside of those teams by switching u-turn for bug bite.
I'll start things off by saying that I chose Adamant to take full advantage of bullet punch revenge kills and I wanted u-turn to hit hard on predicted switches. The goal with this Scizor is to come in and threaten Pokémon on your opponent's team and force a switch. If you think the opponent is going to switch you can chip with u-turn and switch in the appropriate counter/check. The Evs are focused more in hp instead of speed to keep Scizor alive as long as possible.
At first you might be thinking, "Why on Earth are you running that useless safety goggles?" The reason that you use safety goggles is to check Pokémon that focus on abusing moves like Spore/sleep powder from here you can check grass types with a technician boosted aerial ace. There are a few major Pokémon I want to mention: Breloom, Amoongus, and Smeargle. In lower tiers Other sleep powder Pokémon will be kept in check. like Tangrowth and Venomoth for example. The important part of safety goggles is the fact you can free switch into sleep powder/spore.
So I chose u-turn over bug bite because this set is designed to stay moving. Defog will keep your other u-turners and volt switchers safe while u-turn keeps himself safe. Bullet punch is Scizor's best move so I won't go too much into it. Aerial ace is meant to check those grass and bug types for a longer period of time. This set does lose the sweeping potential of swords dance and the sustain of roost. In exchange you get a solid utility Pokémon that can hit hard and take a few hits.
You should note the loss in damage without a mega or damage item. With that in mind you can build your team's core around having Scizor's support. Talonflame has great synergy With defog Scizor. It can take most fire type moves and threaten a kill with priority brave bird. Rotom-w is another great partner because Scizor can take care of the grass types Rotom would be threatened by. Scizor does struggle against Heatran as it can set up stealth rocks and force Scizor to hard switch out. If you can keep fire types from walling you then will Scizor be able to defog the entry hazards. Rotom-w is both his best friend and his worst nightmare. Rotom's will-o-wisp can cripple Scizor while naturally resisting bullet punch.
Thank you for reading and have a wonderful day!
Written by Wynverness
Pokémon: Garchomp -> Mega Garchomp
Ability: Rough Skin -> Sand Force
EV Spread: 252 Atk, 4 Sp. Def, 252 Speed
Greetings one and greetings all of the silver league this is Shuyin bringing you a set that is not only interesting but is also strong. Now a lot of Garchomp sets have swords dance as the set up move but i wanted to be a little different in how i set up my Garchomp so for this set we will be looking at a set that also counters fairies as a dragon. Finally we will also be looking at the mega version of this Pokemon.
So let us start with looking at the EV spread, it is a basic EV spread since we don't have to really do anything fancy with Garchomp. So the 252 attack and the 252 speed are more or less basic and needed. As long as the ivs in the hp are 31 you don't have to worry about putting the last 4 into hp since you will be at an odd number on the hp at level 50. We will also be running jolly nature to really make the fully use out of our speed.
Now into the moves, starting with Hone Claws. Hone claws is going to be the stat boosting move we will be going with, since it works well with 2 of the moves we will be using on this set for the reason we get a plus 1 in attack and a plus 1 in accuracy. Now the first attacking move is Dragon Rush, this move has 100 base power making it really strong but the drawback is the 75% accuracy, so that is where the Hone Claws comes in, cause with it will make dragon rush to have an accuracy of 99%, so there is a 1% chance you will miss so if you are not unlucky it shouldn't happen.
The next move that Hone Claws helps with is Iron Tail, being the same as Dragon Rush with the 99% accuracy if you have the hone claws boost, but the thing with Iron Tail is it will be used to take care of the fairy types you will run into. Iron Tail also does have a chance to lower the target's defense which can help force a swap if they want to save the pokemon because if they could live the next hit but the drop happens well they wont stay in then. The last move is earthquake which does not do anything with the accuracy part of hone claws but being plus 1 with STAB it will hurt a lot.
Lastly is what this can be paired with, well a wall that can take ice shards is good or one that has heal bell is also good in case of a burn but i like to get the most out of the ability by pairing this in a sand team. With the help of a sand team the sand force ability will make iron tail and earthquake hurt even more and if you have a hone claws boost then have fun sweeping just be careful of getting burned and ice shards.
Best of luck if you use this set but i will wrap it up here. May this set bring victory to the people that use it, Shuyin out.
Written by Shuyin
Nature: Any Neutrel Nature
Ability: Serene Grace
Item: Leftovers / King’s Rock
EV Spread: 100 HP, 84 Def, 124 Sp. Atk, 52 Sp. Def, 148 Speed
Hi everybody, how was the past week for you? Well it’s Tadashi here with my MOTW, which mirrors my Togekiss that I use, which has gotten a choice nickname during my 4 weeks here at Silver League.
So let’s start with the nature, I personally like neutral natured Togekiss, maybe it’s because I’ve been using it so much, it doesn’t gain anything, and though that might not float some people’s boats, not losing anything floats mine. (If you want the easy way out this set also works with Timid or Modest, but who doesn’t like a challenge?) Next up is Ability and Moves, they work hand in hand, Serene Grace, as you may or may not know, doubles the chances of secondary effects of moves occurring. So these moves make the most of it. Flamethrower is there to deal with it’s primary threats in steel type, in addition thanks to Serene Grace it has a decent 20% burn chance. Ancient Power is here because those stat buffs, though only being a 20% chance of occurring (even with Serene Grace), can be a huge help, also the attack being Rock type helps deal with other problems such as Scarfed Staraptor, Gale Wings Talonflame, or any other pesky fast flyers. Air Slash is there for abusing the opponent, with a few things that you’ll outspeed this allows you to make use of the now 60% flinch chance of the attack, and even if you don’t, it is still good damage thanks to STAB. Finally there is Roost, this is here as a recovery and sometimes a way to remove pesky flying weaknesses, I’ve used it that way in doubles before, having this heal move allows Togekiss to stay up and pestering the opponent for longer and allows you to substitute Leftovers for King’s Rock, which I’ll get onto now.
Now for the end. Leftovers is there to allow you to stay up and bashing the opponent for longer without having to worry about hostile weather conditions or having to use Roost as often, a good substitute for it, especially during Full Item Clause fights, is King’s Rock which lets you get even more annoying for the opponent. So think about this: you use Flamethrower or Ancient Power, get the secondary effect and now they’re flinched. Finally there is the EV spread, it is definitely not conventional, and that’s why I like it and it works. Having it how I’ve listed in defences allows you to take the hits they deal better. The EV’s in HP, Sp. Atk and Speed are kind of conventional, but not at those numbers or all together, it allows you to slightly aid you Togekiss in battle by letting it out speed something's, live longer, or deal more. Overall I love this set, it wins me battles, and the annoyance/hatred of my opponents all while they are oblivious to the fact, until now, of how it is built.
Well, thanks for reading, if you did.
Written by Tadashi
Pokémon: Swampert-> Mega Swarmpet
Ability: Damp -> Swift Swim
EV Spread: 252 Atk, 4 Def, 252 Speed
Swampert is an interesting beast among Mega Evolutions, possessing high power and the ability to prop itself up without the need for much support. This is because all it really needs is rain. With rain support Mega Swampert not only becomes quite the speed demon, but also gains a further boost to its Water attacks. Normally you’d run Swampert alongside something like Politoed to set the rain up for it, opening up a spot for coverage. But Swampert is capable of setting rain up itself while still being a viable threat.
Rain Dance is the main draw of this set, and is generally the first thing you should use when Swampert comes in. Send Swampert in on a predicted switch, after another party member has been KOed or with a slow Volt Switch or U-Turn to maximize its safety. Ideally, you’ll be forcing something out or otherwise tanking a weaker hit with Swampert as it sets up. Once it’s raining, begin the assault! Waterfall is your main attacking move; between STAB and the rain boost it’ll sting just about anything that doesn’t resist it. The flinch chance is nice too. Earthquake is your secondary STAB, and you’ll mainly be using it to deal with Steel types who resist Waterfall. It’s also Swampert’s best choice for playing around Volcanion. Ice Punch rounds out the set by providing an out against Dragon and Grass type Pokémon which would otherwise spell trouble for Swampert.
The EVs are simple; hit as hard as you can as quickly as you can. Adamant is preferred over Timid because you’ll be boosting your speed via Swift Swim anyway. Damp is the preferred pre-mega ability, although honestly neither one of Swampert’s normal abilities are particularly useful. Swampertite is self-explanatory.
With Rain Dance making Swampert virtually self-sufficient, its unique combination of speed, bulk and power to be a devastating physical sweeper. Swampert appreciates hazard support and removal; Stealth Rocks in particular can dissuade Charizard-Y who otherwise shuts Swampert down, while Sticky Web can give Swampert valuable speed over other foes who might still be quicker than it. Swampert can function well at almost any point in the game, but it really shines later in matches where threats are weakened or removed. Thus, it’s a good idea to include party members who can “clear the path” for Swampert. Finally, Swampert’s one weakness is a glaring quad-weakness to Grass; bring along something like Heatran or Talonflame to deal with them safely.
Written by Geno
Pokémon: Houndoom-> Mega Houndoom
Ability: Flash Fire-> Solar Power
EV Spread: 4 Atk, 252 Sp. Atk, 252 Speed
Greetings one and greetings all Shuyin here with another MOTW and another mega. This time we will be looking at mega Houndoom, or as i see him, the most under used mega in pokemon. With needed support and an ability that makes this glass cannon even more glass, we will be running a revenge killer made to be paired with anything that can give sunlight.
Taking a look at the move pool our first move is what makes us a revenge set, overheat. If we have the sun up then this overheat will kill so much cause of a sun boosted, stab, and solar power. However that is where the revenge part of this set comes in, as using overheat will drop your special attack by 2 stages. So you will have a couple of options on what to do next; swap, sucker punch, or try to take out the pokemon that comes in with destiny bond.
Sucker punch is for pokemon who are either scarf or sash with priority, but if you are faster than them or don't have e-speed then your sucker punch will go first. Destiny bond is a fun move to make use of cause you can come in, revenge kill something, then maybe try to take out another mon if you don't get prioritized to death first. Lastly dark pulse is just a good stab move that will deal nice damage.
The EV spread is nothing special but when Houndoom megas he goes up to 115 base speed which is really nice and you will out speed a lot. The 252 in the special attack is also basic but we are running hasty nature and putting the last 4 into attack to make the sucker punch do a little more damage if it needs to. Next is the partners for this mon, well want a wall core that either does not mind the sun, walls pokemon that make use of the sun, or mons that wall what Houndoom is weak to as you will be swapping in using overheat and swapping out most likely. You will also want a Ninetails or a pokemon that sets up its own sun for itself. Keeping the sun up as long as possible will help a ton for Houndoom.
That is all for this set, hope you enjoyed it and remember, if you use it i hope it bring you to victory. This was Shuyin and i will see you for my next MOTW.
Written by Shuyin
Ability: Iron fist / Scrappy
Item: Assault Vest
EV Spread: 248 HP 252 Atk, 8 Sp def.
Aaah Pangoro, how you broke my heart in X and Y. Luckily in ORAS, they were really nice to you. Not only giving you punching moves to make use of your iron fist ability, but also giving you a way to better fight of your kryptonite, fairies, was a welcome change. Pangoro is not amazing, as much as I WANT it to be good, it is still in Scrafty's shadow, that will most likely never change. But atleast it isn't as horrible of a dissapointment as in X and Y.
How to use:
To use Pangoro effectivly, use sticky web or trick room for supportive options. You can use it as a revenge killer or a late game sweeper, Just make sure everything that can effectivly hurt your panda is out of the way, or you can catch it off guard on the switch when it comes in. The moveset is made to abuse it's ability of Iron fist, but scrappy is a good secondary option just in case you always want to hit those pesky ghost types in the face. While Scrappy is amazing, I tend to prefer Iron fist, it's generally more usefull, as well you can predict ghost switch ins and go for the knock off or crunch. Aside from Stealth Rocks and Sticky web, I wouldn't recommend adding other hazards, considering Drain punch your main form of recovery is going to work better if your opponent has more HP when they switch in on it. Toxic spikes MIGHT help you in the long run, just stay away from regular spikes.
Pangoro is very slow, making an offensive set pretty much useless on it, even with a Jolly nature and a Scarf, it won't be outspeeding anything soon, and the fact it locks you into one move, on a pokemon that lives on predicting switch ins is never a good idea. While this set is taking into account what pangoro can do best. 248 HP Ev's grant Pangoro a nice 201 HP at level 50, Combined with the 8 Ev's in sp. def, rounding that out to 92, gives it some form of defense against special attacks thanks to the assault vest. Now while having the assault vest makes it bulkier, you shouldn't switch it in on anything super effective, especially not fairy moves.
Drain punch is gonna be your main source of damage, AND recovery It gets boosted by Iron fist making the damage nothing to snuff at after stab. Knock off/Crunch. Your OTHER OTHER stab move. While knock off can help pangoro out greatly, knocking off potentional scrafs or other items, Crunch is a good second option for the possible chance to lower defense, granted pangoro wont live that long if he doesn't get it. But i'd figure I'd mention it. Ice punch, Your best coverage move that ALSO gets boosted by Iron fist, It helps you against anything your other moves will be resisted against, with the added bonus of having a freeze. Gunkshot / Iron head / Poison jab, Remember the golden rule? Don't stay in on fairies? well with these 3 moves you can catch the bastards off guard. Gunk shot obviously deals the most damage to them, but is also the riskiest one to use, If you don't like tempting fate, there's always Iron head, which will do a nice chunk to most fairies. And Lastly Poison jab, It's on here for the same reasons as mentioned before, don't want to risk it, this is your safest option, and also the cheapest considering the other options are tutor moves. Pangoro, while not breaking through the barrier that Scrafty put in a generation earlier, is still a pokemon you should not mess with. Because this angry panda packs quite the punch!
See you in the shadows Silverleague. This is LowRes, taking off!
Written by LowRes
Item: Black Sludge
EV Spread: 252 HP, 252 Atk, 4 Sp. Def
Darling Arbok how I love you so, its a shame others don't love you as much. Well guys I'm sdog, this is my first MOTW and as those who know me well or at least look at my sprite Arbok is my signature Pokémon and has helped me in a few battles one of them being the flying gym.
How To Use: Well, you don't necessarily need any hazards or anything to help this Pokémon but it's best to use this Pokémon against physical attackers thanks to intimidate cutting down physical attacks. As for when to effectively use it, make sure its in the middle of the battle with what can majorly damage it being out of the way so make sure you have a well built team to deal with what can threaten it.
EV spread: Arbok isn't naturally fast so that's why there isn't any speed investment instead max out its attack to make use of its somewhat diverse moves which can cause serious damage if they hit. I go with max hp as to make it somewhat bulky, it gets the ability intimidate cutting physical attacks so you don't need to put in defence especially when you have coil but we'll get into that later. the final 4 evs go in special defence reason why is because then it has a small chance to at least live a special hit depending on the opponent Pokémon you put it against will depend on if it can live a special hit.
Moves: Arbok's movepool might not be the most diverse but it can at least get the three elemental fang moves through heart scale, the two strongest poison moves through level up and coverage moves by either tm or move tutors. The move set I use is coil, I mentioned it earlier in the ev spread as the reason why I don't put in defence evs, coil increases your attack, defence, and accuracy so it comes in handy for the other moves, its best to use this against walls that can't really do anything or tend to set up hazards that way you get the chance to set up one or two coils. The second move is Gunk shot, this is one of the two most powerful poison moves with a base power of 120 but with an accuracy of 80% it can be a bit risky so that's why you try to set up coil if you can therefore making its accuracy higher, Gunk shot also has the chance of poisoning which comes in handy in terms of crippling walls slowly wearing them down. The third move is Earthquake or you could use aqua tail as it gets rid of most of the types earthquake does however earthquake also gets rid of electric and poison types making earthquake more suitable. Finally Crunch, this move again is useful for coverage, this move is useful against ghost and psychic types so things like Gengar and Alakazam if you can live a special hit will go down thanks to crunch, plus it also lowers enemies defence if you're lucky therefore letting it do more damage the next time.
Overall Arbok is something I think should get more love and its good with a team that's well built and can deal some damage.
Written by Sdog
“A Cruel Jellyfish”
So I the other day I was thinking that I hadn’t made a MOTW in a while so here I am again bringing you one of my favourite water type Pokémon: Tentacruel! Despite many people overlooking it this wonderful Jellyfish is absolutely incredible; it’s very versatile and definitely deserves a place on your teams.
First off we have scald; a decent STAB move with a 30% chance to burn the opponent. After that we have Sludge bomb which is the 2nd attacking move on this set. Sludge bomb is used to hit and potentially poison mons that scald can’t hit. If you don’t want to run sludge bomb you can always run Knock off instead of it I honestly can’t recommend one over the other because they’ve both served me well in memory however keep in mind having a Pokémon with knock off is never a bad thing due to the invaluable utility it provides considering almost every Pokemon has an item that most cannot afford to lose. Up next is rapid spin; One of the reasons Tentacruel is so useful is because of rapid spin which removes all hazards from the field. For your final move slot I recommend something like Haze to remove setup or Toxic spikes and toxic to poison. Haze is very useful in stopping setup and I can’t recommend it enough. Toxic spikes and toxic are basically the same thing; they both poison Pokémon with the exception that toxic spikes has to be switched in on to take effect and is generally a more risky option than toxic however which one you use is entirely up to you.
Now using Tentacruel is somewhat simple. You use it as a special wall that can tank any special hit with a few exceptions. You should never send in your Tentacruel on something with psyshock or any super effective physical move such as earthquake. Thanks to its ability Liquid Ooze it can punish Pokémon that like to spam leach seed like Ferrothorn and Mega-Venusaur and Pokémon with draining moves like giga drain and drain punch, this can very easily be used to its advantage depending on how you play it. Tentacruel can be used to stop several dangerous sweepers such as Volcarona which even at +3 cannot do significant damage to Tentacruel and the only move to be wary of is the rare HP ground which even at +5 can’t defeat Tentacruel in one hit. Tentacruel typing is honestly amazing, it can wall Charizard Y, Scizor, Azumarill and Clefable for example, all 4 being dangerous threats in the Meta with it only having to be scared of knock off on Scizor and Azumarill. I hope you enjoyed this MOTW and will consider using this exemplary Pokémon in future.
Written by Amazing Aggron
The fun begins here. Boomburst is the entire reason competitive Exploud exists. This move has an incredible 140 base power and with STAB is brought up to a whopping total of 210! It even has a 100% accuracy. Not only that, but it also hits through Substitute. Every other move in this set is nothing more than coverage for situations where Boomburst in not the greatest option. Next, I have Focus Blast for those pesky Rock and Steel types that resist Boomburst. Be careful using it though, as it's easy to miss with a 70% accuracy. Number two in the coverage trio is Overheat. If your Exploud is forced to use a Fire move, Overheat is the way to go. It makes the all-too-common Scizor fear for its life. Even though Overheat reduces Special Atack by two stages, it's more powerful and accurate than Fire Blast. Just switch out after. Additionally, any time you need to use a move twice in a row, Boomburst is almost always the best option. Lastly, I have Blizzard/Surf. This one is entirely up to preference. Blizzard is powerful for taking out Flying and Dragon types, but like our other coverage moves, lacks accuracy. Surf is the alternative. I've only ever used it to take out a Mega Diancie, but hey coverage. If you are going to use Surf, there is one thing to keep in mind. A super-effective Surf adds up to 180 damage while a more powerful neatural hit Boomburst does 210 with STAB. Do not get lured into a super-effective hit!
If you're still reading, fantastic! Exploud may be a Boomburst one-trick, but that doesn't stop him from being a powerful wall-breaker in your aresnal. Exploud is best used midway through a battle. Predict when your opponent is going to send in their wall for a safe switch. This is especially effective when the enemy sent in is the dreaded Rotom Wash. Exploud eats this thing for breakfast. Exploud not only one-shots Rotom with Boomburst, but also outspeeds it. Situations like this put your opponent in a tough situation. They can either sack their wall or switch and get hit by a free Boomburst. Not even Ghost types can swap in safely because of Scrappy. It's a lose-lose situation. Be careful though, as the golden rule of Exploud is to only use coverage moves when entirely necessary. In most cases, this will only be true when Boomburst is resisted. Because of the Choice Specs, using a coverage move to take out an opposing Pokémon puts you in an uncomfortable position. With you locked into one move, your opponent can send in something to resist the hit, forcing yourself into a switch. Use Boomburst whenever possible and remember to try saving Exploud until Boomburst resistant enemies are safely fainted. Often times, opponents will switch in a Scizor to take a Boomburst then Bullet Punch for a KO. If you're smart, you can torch an unsuspecting Scizor with Overheat/Fire Blast while your opponent expects Boomburst.
Written by Chuggy
Slaking can be used as a excellent Revenge-Killer thanks to its base 160 attack stat and getting stab from the move Retaliate. Retaliate is a base 70 attack move that doubles in power to 140 attack when an ally faints. 140 attack after an ally faints plus STAB gives the move deadly a 210 power attack. To give an example of its power a full power Retaliate without a choice band is able 2HKO a Max Hp+Def Donphan after leftovers recovery. The Choice Scarf gives Slaking a 157 speed stat which enables it to out speed Mega Beedrill, Mega Alakazam, Accelgor, Weavile, Greninja and Noivern just to name a few. The choice band enables it to one-shot Amoonguss and Clefable with Retaliate at 140 power. Earthquake is great coverage against steel and rock types that resist the retaliate. Night Slash is great coverage for ghost types such as Gengar and Dusclops that would completely wall slaking, and finally a tossup between Hammer Arm and Fire Punch. Fire punch lets Slaking have a better fighting chance against Ferrothorn and Scizor, and Hammer Arm is great for fighting coverage as fighting hurts a lot of common types.
Slaking has a base stat total of 670 which is the highest of all non-legendary Pokémon and is a force to reckoned with when used correctly. Don't rely on Slaking, as Truant holds it back from being an effective sweeper. When using Slaking, it should switch in, fire off a hit, and then switch out so it can stay healthy. Pokémon with protect will stop Slaking in its tracks as Truant forces Slaking to attack every other turn, fast mons with Substitute will also make Slaking's job difficault (run scarf for this reason as well). Slaking should also watch out for Prankster users such as Sableye and Klefki. Fighting types are a dangerous treat to Slaking and is unlikely to survive a fighting type attack. Slaking is able to take 3 hits from a Mach Punch from an Iron Fist Conkeldurr. If the opponent has a Ghost-type Pokémon, the Slaking user has to predict if they will switch in and select the appropriate move. When all of Slaking's threats are cleared Slaking will reign supreme as it does alot of damage and if a member faints, fire off a retaliate and watch the magic happen.
Overall Slaking can be a dangerous revenge-killer when used correctly and is something that you shouldn't take lightly, but watch out for truant.
Written by BenBlazing
LADIES AND GENTLEMAN the flying gym is proud to present, KAZE (my Staraptor's name). Hey there, this is Diogo flying gym leader, Ninja of the soaring winds. Today i bring you my mascot of the gym, my Staraptor, in my opinion a really nice Pokémon that can be used as revenge killing (if it has a scarf) or a suicidal wall breaker (if it has a band)
So Staraptor is one of my favourite Pokémon for just attacking and/or killing something. Of course it's not meant to last long in battle since he has a lot of recoil moves as well as a stronger STAB moves; but let's talk a little about the set up. Jolly nature for some extra speed is preferred since it’s attack state is already high enough. Going first is absolutely necessary since it's not going to take hits well from the opponent. It needs to hit, kill, and run (or leave almost dead ). Reckless cause 20% more power to bring enemies down with his attacks Brave Bird and Double Edge.
Now the item, so this really depends on what you want. Do you want something that will (almost) every time go first? A revenge kill sweeper that is already weaken by confronting other Pokémon on your team? Then Scarf is your way to go! With a 100 Speed stat, 120 attack stat, plus reckless, it's most likely able to outspeed a sweeper and revenge kill (warning: Staraptor doesn't have priority moves so watch out for that). Or do you prefer something to just crash into a wall and 2HKO it or KO it if the other Pokémon is already in lower health? Put a band and watch that 120 base attack + reckless + STAB + the 120 power of Brave Bird or Double Edge crash into the opponent and enjoy that Health bar drop.
Now a little on the moves. Brave Bird and Double Edge are Staraptor’s strongest STAB moves that will take every advantage over this bird’s full potential. Brave Bird hits almost everything while Double-Edge will help you against electric types. Flying and Normal are both resisted by rock and steel, awwww how can we solve this? Oh look Close Combat, and we end with U-turn can help Staraptor gain momentum by predicting switches; giving you the chance to switch to another Pokémon that fits better in the situation.
To Conclude, I think Staraptor can be a good pal or either revenge killing or wall breaking. Try out for yourself and see how it works. Although a pretty common moveset is still one that, in my opinion, works and i take great pride in using. This has been Diogo Amatsukaze your favourite (or least favourite) ninja, and cya all in the xat.
Written by Diogo
Hello people of SL, I am hotdog if you didn’t know already, and I’m bringing you this random bidoof set. Bidoof is a rather weak pokemon, being one of the early route pokemon and doesn’t have a very high base stats along with being unevolved. But today, bidoof becomes a killing machine, destroying everything/everyone in its path. Let’s get into the moveset.
The ev spread was chosen for it so that it can out speed the paralyzed pokemon, and do the most damage with headbutt. The item focus sash was chosen so that you get a guaranteed thunder wave… unless they’re using a multi-hit move. Unaware is so intimidate doesn’t effect as much as it would, you need all the attack you can get.
The moves on this set are Swagger, Thunder Wave, Headbutt and Super Fang, these moves allow bidoof to confuse, paralyze, flinch, and lower the targets hp. The trick to this set is to paralyze them the first turn, then confuse them on your second turn (if they have fake out, you’re fucked) then proceed to try and flinch them with headbutt, resetting the confusion every few turns. This set is designed to make your opponent rage quit within a matter of minutes.
Some counters include: any pokemon that has a multi hitting move, a pokemon with fake out, entry hazards, pokemon that can’t be paralyzed, priority, status moves, taunt, pranksters (to an extent) and pokemon with magic bounce (there is probably more, I’m just getting to lazy to list them all)
I hope you enjoy making your opponents rage to death with this bidoof set.
Note: you can use this set with bibarel if you want, but we used bidoof for comedy
Other Note: this set is completely for fun, don’t come bashing at my door telling me it’s stupid, I know it’s stupid that’s the point.
Written by Hotdog
What’s up Silver League, my name is Aldnoah and I’m going to be showing you my Defensive Donphan set that works for singles. Donphan is one of my favorite defensive Pokémon to use in battle mainly because of its versatility and the craziness it can bring into a battle. This Pokémon is great to bring in on many Psychical threats in OU and even in Ubers. With a base 120 defense combined with the 90 base HP stat, this Pokémon is extremely difficult to take down in certain situations.
Now let’s start with a big question many of you are going to ask, why 100 evs in the attack stat? I do this mainly to get a little bit more damage with earthquake and ice shard. You kinda have to try to take advantage of that base 120 attack stat and by adding those evs in the attack, I can switch on and off between being defensive and offensive. By doing this I can counter a good majority of Psychical attackers as long as they don’t hit me for super effective damage which even then thanks to sturdy can handle it decently. In addition to the rocky helmet which does damage to the opponent when they use a psychical attack on me, so regardless of the situation they will take some damage when attacking Donphan.
Now when we talk defense Donphan covers that pretty well. Like I said earlier Donphan have a base 120 defense stat in addition to the base HP stat of 90 this Pokémon can take hits well enough. This Donphan’s main job is to make sure it can set up rocks and get rid of them if need be, which is why it carries Stealth Rock and Rapid Spin. Now granted it’s not the best thing to bring in on a Special attacker but if you can make use of it early on into the battle then you should be fine.
Thanks so much for taking so time to read this MOTW and please feel free to PM me if you have any questions with this set.
Written by Aldnoah Shadow
Hello people of SL, Aggron here once again with another Move set of the week to show you. Most of my previous MOTW’s have been lower tier Pokemon that don’t get much appreciation however this week I have a top tier threat that definitely deserves its place in OU/Ubers. Cutlass –my Aegislash was an invaluable member of some of my older teams and served me very well so I thought I’d share it with you.
You’ll want to put 252 Ev's into Attack and use an adamant nature, this will maximize Aegislash’s sweeping potential. With the remaining EV’s you can put them in any of Aegislash’s defensive stats however 100 HP and 156 Defence have worked well in the past so that’s what I recommend the most.
Let’s start off with shadow sneak. Shadow sneak is your STAB ghost priority move which might lack power initially but after a few swords dances it will destroy most Pokemon in its path. Next up with have Aegislash’s second attack: Sacred Sword, a move that isn't commonly used. Sacred Sword is great on Aegislash because it hits normal and dark type Pokemon which shadow sneak cant. As well as bringing good coverage it also bypasses the targets stat changes. Filling in the 3rd move slot is Swords Dance. A simple move that raises the users attack by 2 stages this can be used to boost Aegislash’s power and enable it to sweep effectively. Finally Kings Shield is the last move you’ll be running on this set. It basically allows Aegislash to play mind games with the opponent because if they are a physical Pokemon they have to be careful they don’t attack whilst you’re shielding or they risk lowering their attack. Now let’s move onto the usage…
Aegislash is incredibly easy for anyone to use; you spam swords dance until you can comfortably sweep the opponents team. As long as huge threats like Skamory, Sableye, Mandibuzz and Bisharp are out of the way it is very easy for Aegislash to set up. With its great defensive stats (excluding its HP which is kind of mediocre) it is almost guaranteed to live most physical super effective hits. Another way to set up is to wait until a physical attacker tries to attack you then go for a king’s shield lowering their attack which gives you ample opportunity to set up. Anyway I hope you liked my MOTW and enjoy using Aegislash.
Written by Amazing Aggron
Hello everyone! It's Wayofalex, here with my first MOTW: Zororark! This tricky fox can easily play, or rather, PRETEND to play quite a few different roles if your team suits it. There are a few things your Zoroark can do pretty easily to keep your foes on their toes.
For one, send it out as a lead, usually having a slower Pokémon or an offensive Pokémon in the back. If your opponent's lead is a hazards setter, give it a nice friendly taunt, and hazards will be one issue off of your mind for the time being. For slower hazard setters like Skarmory and Ferrothorn, you could also consider using a Flamethrower, and send them packing early.
Another thing to keep in mind with Zoroark is if you don't want to reveal yourself just yet, stick to moves that the Pokémon you're disguised as knows. This could be using Flamethrower as an Offensive Clefable, Focus Blast/Extrasensory as a Gardevoir, Taunt as pretty much any Pokémon, or risk revealing yourself as a spy for some stab. This can scare off Pokémon that put serious risk to Zoroark, mainly Scizor and fighting types. If a fairy or a fighting type in the vein of Conkeldurr hits the battlefield, your fun is over. Switch out into something, or use up the sash in the hopes you can take it out.
Another role Zoroark can play as is simply a late-game sweeper. Zoroark is a glass cannon, and most certainly puts his 105 base speed to good use. As long as there isn't something that hits hard with 105 base speed or more, Zoroark can sweep pretty freely, with his moveset giving him a pretty good spread of coverage.
Lastly, a bit of advice. Keep a WishPass/Lunar Dance user just in case. If your Zoroark is damaged and disguised as something with full health, you need to heal it and hope they don't notice.
With that, I bid you adieu. Hopefully, the tricky fox can help you win some battles, and leave your opponents scratching their heads!
Written by Wayofalex
EV Spread: 252 Atk, 4 Def, 252 Speed
Hello My fellow SL crew, This is the Ronin of Light Lominoth here with my first MoTW. Today I bring to you my favorite water type, and the king of Crustaceans Kingler! Now Kingler Is a pretty interesting Utility sweeper That packs a massive 130 Base Attack stat, matching that of Scizor. Along with it's signature STAB move Crab hammer it packs a wallop of a punch! With a 75 base stat in speed and a high 115 base defense Kingler works as a bulky power hitter that can leave a lot of Pokémon stunned.
First off it is a good Pokémon to lead with if you wish to scout out the enemy with access to moves protect and can cripple some Pokémon with early game Knock offs and Crab hammers. However where Kingler really shines is as a late game sweeper. He should not use his agility until after its checks are taken care of. Kingler can also be brought out against slow U-turners or when team mates have fainted.
Giving access to Toxic means it can help cripple Some threats to your other Pokémon before Unleashing a Devastating Crab hammer. If running a swords dance set it should only be boosted against Pokémon it cannot otherwise break through. the main item that can be run is Life orb increasing your attack even further, if you don't like the recoil however you can also use a King's rock to give your moves the added benefit of flinching, or Scope Lens to give you a better chance of your moves making a critical hit that could turn the game around.
However even though it deals some super powered hits it does have mediocre health so it won't be able to stay in the fight for long without some help from other team members. Unlike Pokémon like Crawdaunt it lacks access to the elemental punches which lowers its options coverage options considerably. However it makes up for it by having lots of utility. You can run ice beam on mixed Agility sets to surprise any dragon or grass you come across and you can switch superpower with return if you want a good neutral coverage move alongside crab hammer that could 2HKO some threats without dropping your attack stats or a Sheer force boosted Rock Slide. You also have access to Water plate, Wacan and Rindo berries which will help give setup across a wider range of Pokémon, The ever favorite choice band.
With that I am Lominoth, fight honorably, fight hard, and I'll see you in the next one!
Written by Lominoth
EV Spread: 252 HP, 252 Def, 4 Sp. Def
Hiy'all, MG here! This week, I'll be showcasing a Pokémon I've had great success with: Alomomola. This heart-shaped fish from the Unova region currently resides in Smogon's RU tier. However, Alomomola has a monstrous 165 base HP stat, which, paired with its okay base 80 Defense stat, allows it to eat physical hits very well. These stats, along with its decent movepool, allow Alomomola to be a very potent threat if the opponent doesn't know how to play against it.
First, off, this set focus primarily on Alomomola's HP and Defense, and as such, has max EVs in these stats. Its Ability, Regenerator, pairs very well with this, as it can take a hit, heal a little bit with Leftovers, and switch out to gain more HP, possibly into a more favorable matchup. The Wish/Protect combination on Alomomola is a very threatening pair, as Alomomola's huge HP stat allow it to not only heal itself well, but to pass a massive Wish into any member of your team to heal half of Alomomola's max HP (which is a lot, trust me). Protect is useful for scouting and guaranteeing the heal when Alomomola needs it most. Alomomola also has access to Knock Off from the OR/AS Move Tutors, allowing it to be even more of an annoyance to your opponent's team, especially on switches when they cannot damage Alomomola consistently. Scald is there for obvious reasons: it's a great STAB move and burns the target 30% of the time, allowing Alomomola to stall or wall even better than before. I should also add that Alomomola's offensive stats are far from special: choose your nature depending on what you want to deal slightly more damage (Scald or Knock Off). I do NOT recommend Relaxed, as sometimes Alomomola can outspeed slow sweepers, even at a small base 65, such as Aegislash and scare them out.
As for good team members, physically bulky Charizard X with Will-O-Wisp can do wonders for times where the 30% from Scald just isn't enough. Blissey or Goodra also help with Alomomola's low Specially Defensive capabilities, and Goodra helps cover Alomomola's weaknesses. Pokémon that can take out set-up opponents or priority attackers when Alomomola is low, such as Arcanine or Talonflame, can also help Alomomola's survivability. Grass-type Pokémon, Breloom and Venusaur in particular, can use Alomomola as setup or healing fodder, as the fish cannot do much in return, so something that can take care of them (watch out for Breloom's Rock Slide and Spore) is very much appreciated.
Written by Mega Grievous
EV Spread: 252 Sp. Atk, 4 Sp. Def, 252 Speed
Hi all, it's Wayofalex here again with an odd set that somehow works. Ever since the days of Gen 5, I've always loved Lilligant. Hopefully this set can give the beautiful flower dancer justice.
With the advent of Nature Power's gen 6 revamp, Nature Power has become Tri-Attack in favour of Earthquake. This means that Lilligant has a SLIGHTLY larger movepool. And if you so wish, use a terrain move, and it can become Thunderbolt or Moonblast (Grassy Terrain is not recommended as it becomes a redundancy to it's moveset). However, this can easily be replaced by Hidden Power rock to counter Fire and Ice types, but most water types can take a hit regardless.
Quiver Dance is an essential move in Lilligant's moveset, as it can boost her Special Attack and Speed ridiculously high. Unfortunately, without baton pass, the stat buffs go down with the ship.
Sleep Powder is an excellent move that almost always guarantees one quiver dance. As long as they don't switch into a grass type, you should be in the clear. Once you land a sleep powder, setting up or just going for blood are good options. But choose who you put to sleep wisely: sleep clause will hurt you if you choose poorly!
Finally, we get to the climax of this kabuki: Petal Dance! Petal Dance is a special version of Outrage, and has the same power and drawback as outrage. However, Lilligant has one thing that Dragon Types do not: Own Tempo. For those unfamiliar Own Tempo is an ability that prevents confusion. This means that Lilligant can simply continue to use Petal Dance without the drawback of confusion. With this, Lilligant can dance on!
Lastly, some usage tips for anyone wanting to use Lilligant:
Don't switch her in to any offensive threat. Lilligant's defenses are OK at best, but you don't want to switch her in to lots of things, unless it's Not Very Effective or is a Tank. If you need her in, send her out as a revenge killer or via a slow volt switch/u-turn.
Steel Types, Gengar, and Special Defense Walls hurt Lilligant's potential to sweep. Make sure to get any and all of those out of the way before the dancing begins.
Finally, always have something to cover a Talonflame, as Lilligant is very susceptible to Priority Brave Bird and Flare Blitz. I recommend keeping a Rotom-W at all times, as it is a slow volt-switch, and can take good hits from Talonflame.
That's all from me folks, I hope you enjoy using Lilligant in the future!
Written by Wayofalex
Item: Liechi Berry
EV Spread: 252 Atk, 252 Speed, 4 Def
Chuggy is back again with another high damage set. This powerhouse packs one heck of a punch if setup and utilized correctly.
The first step of using this set is clearing the enemy team of counters. There are a number of things that shut this Mienshao build down. They must be dealt with before sending it in. First off are Rough Skin, Iron Barbs, and Rocky Helmet users. You will be low on HP when at max efficiency, and the last thing you want is recoil. Next are priority users and speedy threats. Anything with Prankster, priority moves, a Choice Scarf, or naturally high speed will shut down Mienshao quickly. Though this build uses max Speed investment and a Jolly nature, the possibility of being outsped is threatening. Additionally, you will want to clear all entry-hazards. In order to maximize the strength of this set, precise HP management is crucial. So, get rid of those Stealth Rocks and Spikes. Last but not least, a Stealth Rocks setter is necessary to prevent users of Sturdy and Sash from revenge killing.
Once the myriad of counters is dealt with, this set begins to shine. Be sure to send in Mienshao on a free switch. Immediately start setting up substitutes to strategically lower your HP. If you get a free turn without losing your Substitute, throw out a Swords Dance. Four Substitutes will lower your health to exactly 2% (with no HP Evs). This will also activate your Liechi Berry. In this position, Reversal does a base 200 damage. STAB brings this up to 300. With the Liechi Berry boost, the total goes rises to a whopping 450 damage! Not only that, but also Mienshao has the 26th highest base attack stat of all non Mega/Legendary Pokemon at 125. With a bit of luck and hopefully a free Swords Dance, Mienshao's Reversal will one-shot a Mega Aggron. In the off chance you happen to come face-to-face with a Ghost type, Knock Off will make short work of it.
After sharing my Exploud build, I knew I had to step up my game to bring a set with even more damage. I hope I delivered and you like the set.
Written by Chuggy
Item: Choice Band
EV Spread: 252 Atk, 252 Speed, 4 Def
Greetings Silver league, some of you may already be acquainted with me however to those that aren’t, my name is Skull. (And to save you from asking, No I’m not affiliated with team Skull)
Today I shall be presenting a MOTW that is as close to my heart as one can be. Tauros my favourite Pokémon of all time. Despite being in the NU tier This Pokémon has the potential to causedevastationto a team if used correctly. With the ability intimidate it provides the chance to mess with physical attackers and set-ups plus provide extra survivability to Tauros’ already decent natural bulk. That being said, one should run Adamant nature with max speed and attack to use the full power of the bull, yes I am aware that this can cause the chance to be out sped however as a Taurus myself I believe in the pride of a bull’s strength as that is where its honour lies.Thus a choice band is the item that is best suited for Tauros as a bull should strike hard and without hesitation, this guarantees the maximum force with your Tauros and with the correct prediction a massive blow to your opponent’s team.
Retaliate is essential for this Tauros as this gives it the power to be an incredible revenge killerthat has easily OHKO several Pokémon in my time and has become my personal favourite move. Stone edge is my choice of preference over rock slide due to the power it has, though the accuracy is risky the payoff in my opinion is worth it since a rock type move is very versatile. Wild charge for bulky water types like Milotic as they can be a big nuisance if left unchecked, and finally iron head, contradicting what I said about stone edge I prefer to use iron head over iron tail more to my own personal taste if I’m honest.The decent power behind Iron head provided with the flinch potential can really make all the difference, and sometimes the luck of an old bull can work wonders in a battle just you watch.
One can alter the move set however they like, the more different kinds of Tauros the better.I have yet to see anyone use a Tauros on SL, let alone a MOTW of it which saddens me greatly, however with thisI look forward to the day that Tauros makes its comeback and we can duel among Tauros’ together. May the bull’s pride reach new heights.
Written by Skull
Nature: Modest / Timid
Ability: Swift Swim
Item: Choice Specs
EV Spread: 252 Sp. Atk, 252 Speed, 4 HP
EV Spread and Set Details:
First of all with Swift Swim Kingdra turns from a rather underwhelming Pokemon into a top tier weather sweeper under rain since its speed is doubled! Since Kingdra's ability already buffs it's speed you can feel free to run Modest for that extra fire power but some extra speed is always appreciated in case you don't have rain set up. With 252 Sp. Atk.,Speed and rain Kingdra is ready to punch some holes in the opponent's team.Lastly with the moves shown above Kingdra is able to double the power of it's water STAB moves thanks to rain and hit incredibly hard with Draco Meteor! Ice beam is there for coverage and Dragon Pulse or Hydro Pump can cover your last move slot depending on what you prefer.
As you may have already guessed a rain setter is a must for this set, so Politoed is a key partner for this aquatic dragon. A secondary rain setter is recommended but not always necessary, just in case you lose Politoed early on in a match. Examples include priority prankster users such as Thundurus-I and Klefki. Other Pokemon that can abuse rain such as Omastar or Mega Scizor can end up being excellent partners.
This set is rather straight forward at first glance but you need to know when it's the best time to clean up the foe's team and when it's simply time to cripple the team for for your other team members to pick up later on in the game.
And that's all for this time, hopefully you find using this ferocious dragon as fun as I do and I wish you best of luck in your future battles,see ya ~
Written by Chris
Item: Shuca Berry
EV Spread: 212 HP, 252 Sp.Atk, 44 Speed
Written by Nightmare101
Item: Focus Sash / Life Orb
EV Spread: 200 Atk, 56 Sp. Atk, 252 Speed
Written by Wayofalex
Nature: Timid / Modest
Ability: Compound Eyes
Item: Focus Sash / Leftovers
EV Spread: 252 Sp. Atk, 252 Speed, 4 HP
Written by Dreidel